• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

The Ancient's Legacy (Hajime Nagumo{Arifureta: From Commonplace to World's Strongest} vs Arthur Leywin{The Beginning After The End})

Messages
4,485
Reaction score
661
images

Hajime Nagumo(After-Stories)
images

Arthur Leywin(Legacy Resolution Arc)

Distance: 10 meters
Speed not equalized
SBA for the rest
 

Hajime resists power null and has it, Arthur has it but doesn't resist it so he gets cooked. Arthur dost resist information manip or information analysis so Hajime would just read Arthurs fundamental information and know exactly what to do to win. and what to avoid (not that he couldn't do this instinctively anyway tho.) i don't think this is stomp yet gonna wait for more input from others.​

what i will say is that Arthur resists almost none of Hajime's hax so im about 80% sure Hajime hax stomps but its not like Arthur doesn't have win cons like higher AP(i think. didn't look at the exact calcs yet) and im unsure about Fate since its CM type 2 witch Hajime can null but Hajime has no resists or answer to fate manip other then to make a new concept against it. so i don't know what would happen.​

Hajime would just passively null almost all his ability's with the Guardian Talisman: it is an all-purpose defensive artifact which automatically nullify or at least weaken the effects of all seven ancient magics when used against him, it even prevent the manipulation of time in the area around him.​

  • Ancient Magic: A group of 7 powerful magical Skill's which are the origin and base for all the existing magical concepts in Tortus. Each and every existing forms of magic in Tortus are in some form, a degraded version of these Ancient Magic. The ancient magics were initially thought to be creation magic, gravity magic, space magic, spirit magic, metamorphosis magic, evolution magic, and restoration magic. It is later revealed, that those ancient magics are in fact limited versions of what they truly are due to a lack of understanding by their users. It's only after gaining concept magic can the users understand what the ancient magics more accurately are.
    • Creation Magic: The ability to add special properties to minerals. The more precise definition of creation magic is magic that lets you manipulate inorganic matter.
    • Gravity Magic: The ability to manipulate gravity. The more precise definition of gravity magic is magic that manipulates the planet’s energy. In other words, those who knew it could interfere with a planet’s magnetic field or utilize geothermal energy like magma. It could also be used to cause earthquakes or volcanic eruptions as well.
    • Space Magic: The ability to manipulate space. The more precise definition of creation magic is magic that manipulates boundaries. Meaning it could be used to create entire dimensions as well as manipulate the boundaries between fantasy and reality. A skilled master could turn reality into illusion and illusions into reality.
    • Spirit Magic: The ability to interfere with souls. The more precise definition of spirit magic is magic that manipulates the incorporeal elements of sentient beings. In more concrete terms, it could be used to manipulate the heat, electricity, and other energy without matter that circulated within a person’s body. That also included things like memories, thoughts, and consciousness. With enough skill, a spirit magic user could take those incorporeal elements, duplicate them, and create a new soul out of them. In other words, create another person.
    • Metamorphosis Magic: The ability to create and transform monsters. It also lets the user bend regular monsters to their will. The more precise definition of creation magic is magic that lets the user manipulate organic substances.
    • Evolution Magic: The ability to make everything evolve. The more precise definition of evolution magic is magic that manipulates information. When it was used to strengthen someone’s stats or skills, it effectively overwrote the information of their abilities with something of a higher tier. But evolution magic could also be used to view the information of any person or object, as well as interfere with their total mana capacity.
    • Restoration Magic: The ability to return things to a prior state. The more precise definition of restoration magic is magic that manipulates time.
    • Concept Magic: Magic which is gained only after conquering all the labyrinths and gaining their ancient magics. Concept magic allows the user to create any concept they can imagine.
 

Hajime resists power null and has it, Arthur has it but doesn't resist it so he gets cooked. Arthur dost resist information manip or information analysis so Hajime would just read Arthurs fundamental information and know exactly what to do to win. and what to avoid (not that he couldn't do this instinctively anyway tho.) i don't think this is stomp yet gonna wait for more input from others.​

what i will say is that Arthur resists almost none of Hajime's hax so im about 80% sure Hajime hax stomps but its not like Arthur doesn't have win cons like higher AP(i think. didn't look at the exact calcs yet) and im unsure about Fate since its CM type 2 witch Hajime can null but Hajime has no resists or answer to fate manip other then to make a new concept against it. so i don't know what would happen.​

Hajime would just passively null almost all his ability's with the Guardian Talisman: it is an all-purpose defensive artifact which automatically nullify or at least weaken the effects of all seven ancient magics when used against him, it even prevent the manipulation of time in the area around him.​

  • Ancient Magic: A group of 7 powerful magical Skill's which are the origin and base for all the existing magical concepts in Tortus. Each and every existing forms of magic in Tortus are in some form, a degraded version of these Ancient Magic. The ancient magics were initially thought to be creation magic, gravity magic, space magic, spirit magic, metamorphosis magic, evolution magic, and restoration magic. It is later revealed, that those ancient magics are in fact limited versions of what they truly are due to a lack of understanding by their users. It's only after gaining concept magic can the users understand what the ancient magics more accurately are.
    • Creation Magic: The ability to add special properties to minerals. The more precise definition of creation magic is magic that lets you manipulate inorganic matter.
    • Gravity Magic: The ability to manipulate gravity. The more precise definition of gravity magic is magic that manipulates the planet’s energy. In other words, those who knew it could interfere with a planet’s magnetic field or utilize geothermal energy like magma. It could also be used to cause earthquakes or volcanic eruptions as well.
    • Space Magic: The ability to manipulate space. The more precise definition of creation magic is magic that manipulates boundaries. Meaning it could be used to create entire dimensions as well as manipulate the boundaries between fantasy and reality. A skilled master could turn reality into illusion and illusions into reality.
    • Spirit Magic: The ability to interfere with souls. The more precise definition of spirit magic is magic that manipulates the incorporeal elements of sentient beings. In more concrete terms, it could be used to manipulate the heat, electricity, and other energy without matter that circulated within a person’s body. That also included things like memories, thoughts, and consciousness. With enough skill, a spirit magic user could take those incorporeal elements, duplicate them, and create a new soul out of them. In other words, create another person.
    • Metamorphosis Magic: The ability to create and transform monsters. It also lets the user bend regular monsters to their will. The more precise definition of creation magic is magic that lets the user manipulate organic substances.
    • Evolution Magic: The ability to make everything evolve. The more precise definition of evolution magic is magic that manipulates information. When it was used to strengthen someone’s stats or skills, it effectively overwrote the information of their abilities with something of a higher tier. But evolution magic could also be used to view the information of any person or object, as well as interfere with their total mana capacity.
    • Restoration Magic: The ability to return things to a prior state. The more precise definition of restoration magic is magic that manipulates time.
    • Concept Magic: Magic which is gained only after conquering all the labyrinths and gaining their ancient magics. Concept magic allows the user to create any concept they can imagine.
Arthur has 3 types of powernull, Realmheart(which uses Aether to disrupt the flow of mana which in turn negates one's magic), Destruction(which uses Existence Erasure to negate magic), and Fate(which uses Causality Manipulation to negate magic). With that said, Hajime may be able resists the first one but he has no resistance for the other 2.
 
Arthur has 3 types of powernull, Realmheart(which uses Aether to disrupt the flow of mana which in turn negates one's magic), Destruction(which uses Existence Erasure to negate magic), and Fate(which uses Causality Manipulation to negate magic). With that said, Hajime may be able resists the first one but he has no resistance for the other 2.
Bump
 
Link?

Where they accepted by staff?
 
So you don't necessarily need them to get accepted in the layers thread...interesting

(Extra Magic/Mind/Soul/Fear/Madness... layers coming soon)
 
Last edited:
Reading Arthur profile:

Where are the proofs for his AP?
Attack Potency: At least Country level (After mastering aether to a certain degree, his physical capabilities have far surpassed those of his mana body<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-78"><span>[</span>71<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-79"><span>[</span>72<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-80"><span>[</span>Note 8<span>]</span></a>), far higher with Gauntlet Form (His combo attack with Regis, capable of harming opponents who can no-sell his ordinary attacks<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-81"><span>[</span>73<span>]</span></a>) | Country level+ (At least ten times stronger than before due to core scaling<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-82"><span>[</span>74<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-83"><span>[</span>Note 9<span>]</span></a>), Large Country level with Aether Blade (Carries at least three times the power of his average attack<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-84"><span>[</span>75<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-85"><span>[</span>Note 10<span>]</span></a>), higher with Relic Armor | Large Country level (After extensive training in the Relictombs, he became significantly more powerful than before. Defeated Chul without the use of any armor or blade<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-86"><span>[</span>76<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-87"><span>[</span>77<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-88"><span>[</span>78<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-89"><span>[</span>Note 11<span>]</span></a>), Continent level with Aether Blade (At least three times stronger than before<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-90"><span>[</span>Note 12<span>]</span></a>), higher with Relic Armor | Moon level (Should be at least three times weaker than his Aether Blade. His mere presence was like a knife to Chul's throat<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-91"><span>[</span>79<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-92"><span>[</span>80<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-93"><span>[</span>Note 13<span>]</span></a>), Small Planet level with Aether Blade (The author has confirmed that he is definitely powerful enough to defeat Windsom.<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-94"><span>[</span>81<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-95"><span>[</span>Note 14<span>]</span></a>), far higher with Burst Strike (An impossibly fast and powerful punch powered by hundreds of Aether explosions<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-96"><span>[</span>82<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-97"><span>[</span>Note 15<span>]</span></a>), Planet level with Aether Blade Burst Strike (At least three times more powerful than before<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-98"><span>[</span>Note 16<span>]</span></a>)

The same question for speed
Speed: At least FTL (His physical capabilities have far surpassed those of his mana body<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-99"><span>[</span>83<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-100"><span>[</span>84<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-101"><span>[</span>Note 17<span>]</span></a>), higher with Burst Step (By imbuing aether into every micromovemets of muscles, joints and tendons, he's able to move much faster that before<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-102"><span>[</span>85<span>]</span></a>) | FTL+ (Comparable to Cadell<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-103"><span>[</span>86<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-104"><span>[</span>Note 18<span>]</span></a>), higher with Burst Step (Faster than before) | At least FTL+ (Faster than before after training in the Relictombs), higher with Burst Step (Faster than before),
And How did he get speed from reacting to time-stop?
Massively FTL+ Reactions (He reacted to Kezee's time-stop, which covered multi-solar distances almost instantly<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-105"><span>[</span>87<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-106"><span>[</span>Note 19<span>]</span></a>) | Massively FTL (Should be at least 10 times faster due to core scaling<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-107"><span>[</span>Note 20<span>]</span></a>), Massively FTL+ Reactions (Should be at least ten times higher than before<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-108"><span>[</span>Note 21<span>]</span></a>), far higher with Burst Strike (Described by Arthur as an impossibly fast punch even he can't keep up with<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Aether_Core)#cite_note-109"><span>[</span>88<span>]</span></a>)

Don't think this is how resistance work
As an Orange Core mage, Arthur can unleash Killing Intent powerful enough to petrify other mages, even when they are not its direct target (1-layer potency)<a href="https://vsbattles.fandom.com/wiki/User_blog:Testarossa002/TBATE:_Layers_Explanation#cite_note-1"><span>[</span>1<span>]</span></a>. Logically, this implies that he should also be capable of resisting his own intent (1-layer resistance).

But the nature of Aether is interesting:

Abilities Granted by Aether​

  • Conceptual Manipulation (Type 2 [Space-Time & Existence]; In addition to being abstract, Aether governs all aspects of reality)
  • Law Manipulation (Aether serves as the fundamental law that maintains the structure of reality)
  • Reality Warping (Merely influencing Aether is enough to warp the fabric of reality)
This is similar to Ancient magic
 
Last edited:
Reading Arthur profile:

Where are the proofs for his AP?


The same question for speed

And How did he get speed from reacting yo time-stop?


Don't think this is how resistance work


But the nature of Aether is interesting:


This is similar to Ancient magic
Answering the first question
I think it's scaling from when he still have mana core

2nd question
Same as the above

3rd i think its reaction speed, him reacting before he get covered by the expansion of the time stop
 
Answering the first question
I think it's scaling from when he still have mana core

2nd question
Same as the above
What do you mean?

Do you have a calculation or amplification foe their stats or just throwing stuff randomly?
3rd i think its reaction speed, him reacting before he get covered by the expansion of the time stop
Didn't know you could use time stop, but well
 
Its on his mana core profile i believe
Same problem
Attack Potency: At least Small City level (Damaged a Monster that easily defeated Brald, an AA-Class Adventurer and a Light Yellow Core Mage<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-66"><span>[</span>Note 12<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-67"><span>[</span>55<span>]</span></a>), Mountain level with Realmheart Physique (Easily defeated the Elderwood Guardian, an S-Class beast comparable in strength to 10 S-Class Adventurers. A single S-Class Adventurer is at least 10 times stronger than an AA-Class Adventurer like Brald<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-68"><span>[</span>56<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-69"><span>[</span>57<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-70"><span>[</span>58<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-71"><span>[</span>Note 13<span>]</span></a>) | At least Small City level (Far Stronger than his previous base), Mountain level with Realmheart Physique (Stronger than before) | At least Small City level (Stronger than Tessia<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-72"><span>[</span>Note 14<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-73"><span>[</span>59<span>]</span></a>), Large Island level+ with Realmheart (Although he is weaker than the White Core Lances, he is somewhat comparable to them, as Bairon showed hesitation when asked if he could defeat Arthur.<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-74"><span>[</span>60<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-75"><span>[</span>Note 15<span>]</span></a>), Small Country level with Multi-Element Combo (It should be at least four times stronger than before, as it operates by merging all four elements into a single attack.<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-76"><span>[</span>Note 16<span>]</span></a>) | Large Island level+ (Capable of squaring off against Bairon<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-77"><span>[</span>61<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-78"><span>[</span>Note 17<span>]</span></a>), higher with Realmheart Physique Version 1 (Temporarily incapacitated a holding back Cylrit<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-79"><span>[</span>62<span>]</span></a>), Small Country level with Realmheart Physique Version 2 (Physically stronger than Nico<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-80"><span>[</span>63<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-81"><span>[</span>Note 18<span>]</span></a>), Country level with Multi-Element Combo (At least four times stronger than before. A single strike was powerful enough to burn a hole through Nico.<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-82"><span>[</span>64<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-83"><span>[</span>Note 19<span>]</span></a>) far higher with Aether (His attack power increases significantly when infused with Aether, allowing him to draw blood from a casual Cadell<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-84"><span>[</span>65<span>]</span></a>), even far higher with Unleashed Realmheart (Completely overwhelmed Nico<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-85"><span>[</span>66<span>]</span></a>)

Speed: At least Sub-Relativistic (Should be comparable to AA-Class adventurers like Jasmine<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-86"><span>[</span>Note 20<span>]</span></a>), Sub-Relativistic+ Reactions with Thunderclap Impulse (Thunderclap impulse increases reactions by at least 3 times<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-87"><span>[</span>67<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-88"><span>[</span>Note 21<span>]</span></a>), higher with Realmheart Physique | At least Sub-Relativistic (Faster than before), Sub-Relativistic+ Reactions with Thunderclap Impulse (Same as before), higher with Realmheart Physique | At least Sub-Relativistic+ (Is casually this fast<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-89"><span>[</span>68<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-90"><span>[</span>Note 22<span>]</span></a>), Relativistic with Thunderclap Impulse, Wind Attribute and Realmheart (Was able to tag a casual Uto who moments before was able to blitz him while Thunderclap Impulse was active<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-91"><span>[</span>Note 23<span>]</span></a>) | Relativistic (Kept up with Cylrit who should be in no way inferior to Uto<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-92"><span>[</span>Note 24<span>]</span></a>), higher with Realmheart Physique Version 1 (Faster than before), higher with Thunderclap Impulse (At least 3x faster than before<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-93"><span>[</span>Note 25<span>]</span></a>), FTL with Realmheart Physique Version 2 (By unleashing the full power of Realmheart, his power surged to "otherworldly" levels, making it at least comparable to the amplification of Thunderclap Impulse<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-94"><span>[</span>69<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-95"><span>[</span>Note 26<span>]</span></a>), far higher with Unleashed Realmheart (Regarded by Arthur as the first time he had experienced "true divine power," placing it above both Thunderclap Impulse and Realmheart Physique. Overwhelmed Nico with sheer speed, rendering him completely motionless in comparison<a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-96"><span>[</span>70<span>]</span></a><a href="https://vsbattles.fandom.com/wiki/Arthur_Leywin_(Mana_Core)#cite_note-97"><span>[</span>Note 27<span>]</span></a>)
There is links to other profiles, but not a single link for his scaling.

Not judging the profile format, but where did is the link for A is stonger than B, or this key is X time sttonger ?
 
Where are the proofs for his AP?
every rating there is properly referenced
scans are optional once that is done
The same question for speed
same as above
And How did he get speed from reacting yo time-stop?
that's under deliberation and would likely be removed in future crts
Don't think this is how resistance work
His fear hax is an AOE attack. It reaches everything in a specific radius including him
 
every rating there is properly referenced
scans are optional once that is done

same as above
If there is no proof for those scaling, then everything is just made up?

You need to fix it, but take your time Arifureta profiles are outdated too
that's under deliberation and would likely be removed in future crts
And I assume a feat like that will be considered an outlier
His fear hax is an AOE attack. It reaches everything in a specific radius including him
So is every fear hax, they still don't get resistance from it.

You know that characters resistance don't scale to their hax unless proven otherwise.
 
Back
Top