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It is. What gives the "higher tier" with dimensions is solely due to how the "new points of space" are arranged. A line and a plane technically has the same cardinality, but the later one is "bigger" solely due to how it is placed (perpendicular).But isnt r^3 and r^4 the same cardnality?
How is that relevant? Im confusedThe Cantor set is an example of a set with continuum-many elements, but is "nowhere dense": in practical terms, it takes up 0 space.
I guess that makes sense? Would love if anyone could explain furtherIt is. What gives the "higher tier" with dimensions is solely due to how the "new points of space" are arranged. A line and a plane technically has the same cardinality, but the later one is "bigger" solely due to how it is placed (perpendicular).
Uncountably infinite universes (space-time continuums) is Low 1-C because they would need an additional dimension to be accommodated, otherwise they would just end up being interlaced in a weird way, I suppose.
One can construct sets of that nature, yes. Even ones whose Hausdorff dimension is 0, I believe.The Cantor set is an example of a set with continuum-many elements, but is "nowhere dense": in practical terms, it takes up 0 space.
This is kinda verse specific thing, which is an exception, not general rule. But again i have yet too see such a thingMy point is it is entirely possible for a character to be able to create uncountably infinitely many Low 2-C universes, and yet still be totally incapable of affecting a Low 1-C space.
Can you explain more? I am quite interestedActually, I was kinda agreeing with you. What I was saying is an uncountably infinite number of Low 2-C universes could still take up zero Low 1-C space.
Here's how it works. Imagine a line - that's a 1D universe. Now let's say that line is the line X = 0. That line has infinite 1D space, but 0 2D space. The same goes with a plane in three dimensions, or a universe in four dimensions. For a concrete example, the current instant of time is an entire 3D universe, but takes up 0 space along the axis of time and thus 0 space in four dimensions. Likewise, a 4D universe takes up 0 space in five dimensions.
Interesting, Ill have to look into that setBy the same method you can "tuck" a lower dimensional universe into a higher dimension with 0 space, you can do the same with 2, 3, 100, even countably infinite lower universes. What about uncountably infinite universes? The answer is yes! The Cantor set is a set that contains uncountably infinite points, while still taking up 0 space. Using that same set, you can tuck away uncountably infinite points in a line, lines in a plane, planes in a space, and so forth, while still taking up 0 space.
The upshot is energy in higher dimensions transcends lower dimensions,
and no amount of lower dimensional space, not countably infinite, uncountably infinite, uncountably infinite universes, uncountably infinite universes of uncountably infinite universes, etc. - will ever amount to even the most miniscule amount of space or energy on a higher dimension. Therefore, characters who can create uncountably infinite 4D universes are infinitely inferior to 5D characters, even though they are in the same tier (Low 1-C).
well, for example, a line is infinite in 1 direction, but is 0 in other direction. no matter how many you stacking the line up, the other direction will not add up, because no matter how many times you stack up 0, it is still 0Yeah that makes sense 0+0, even uncountably infinitely many times = 0?
"Uncountable infinite" is just a term that means you will never be able to count to infinity even if you have infinite amount of time to count; anything that is real number and above are all considered as uncountable infiniteBut then why does a square have uncountably infinite lines?
well, for example, a line is infinite in 1 direction, but is 0 in other direction. no matter how many you stacking the line up, the other direction will not add up, because no matter how many times you stack up 0, it is still 0
"Uncountable infinite" is just a term that means you will never be able to count to infinity even if you have infinite amount of time to count; anything that is real number and above are all considered as uncountable infinite
so, a square have uncountable infinite number of lines since it already have volume, length in 2 directions, which, can contains infinitely many of such 1D line, but stacking up 1D line will never get you one more direction, cause it is zero in the other directions and stacking up 0 will result in 0
well it is really depend on what kind of "set' you using
As DT already highlighted earlier, we use the concept of a measure (hence the sigma-algebra, it's related to a measurable space R) as well to assign a "size" to these structures
Afaik, if you have an uncountably infinite amount of universes, that makes it a low 1-C structure
Why?
Actually, not that many profiles have low 1-C via uncountable infinite space-time universes or timelines. Most having either extradimension, higher dimensional stuff, or having direct 5th dimension or 5-dimensional stuffs, some have structure that trivialized/viewed tier 2 structure as insignificant thing, the last are hypertimeline thingThat’s a valid doubt because it is technically wrong, but it’s one of those things that’s never going to be changed since doing so would mean changing the whole system and basically every tier 1 profile on the wiki lol.
I don't get why it would be another direction instead of the bigger size. It's like uncountable infinity in size doesn't allow to exist under the same dimension when Aleph-1 set is just only bigger than Aleph-0 set.Now that that's explained, we can already see that you can't fit an uncountably infinite amount of line segments such that they occupy space equivalent to only a single line. So where do all the extra elements go? They move to another dimensional direction!
You're tugging on a real issue here.Afaik, if you have an uncountably infinite amount of universes, that makes it a low 1-C structure
Why?
I assume its the logic of uncountably infinite lines make a square
But isnt r^3 and r^4 the same cardnality?
You're tugging on a real issue here.
Yes, both of those structures have the same amount of 0-d points in them.
We try to get around this by not letting certain higher-dimensional objects get big tiers, a construct must satisfy at least one of:
But ultimately, it's hard to find particularly good alternatives. Alephs themselves are unwieldy due to how each new one is the power set of the previous, resulting in the gaps between them increasing, rather than staying constant, which isn't a good thing to equalise verses to. Ultimately, we'd kind of have to create our own pseudo-math to have proper structures to equalise series to, and would that really be better than moderately butchering math and physics as we are now? I think that's an open question.
- Have the series explain that higher dimensions correspond to extreme jumps in power. If the series makes that connection, we're just following their logic.
- Have infinitely-many dimensions. Once you cross into infinity things get weird, any movement across all these dimensions would involve traveling an infinite distance. Such odd consequences make treating such beings as superior fairly reasonable.
- Have each zero/infinitesimal-size slice of the construct comprised of non-zero/infinitesimal mass. We assume temporal dimensions function this way, with each instant of time representing a physical copy of the universe. This lets us work off the baseline of mass/energy, making higher-dimensional constructs of this kind vastly superior, but this logic is already shaky. It isn't particularly physically meaningful to talk about repeating this process. And worse, in some fictional examples, this is established through things like "This 7-D being has a 3-D shadow with mass", but that doesn't necessarily imply that there are multiple stacking degrees of mass for each additional dimension.
- Have the construct being affected cover all of space (and maybe also require that space to be infinite? I don't remember such fine details of our standards). This is the biggest loophole in our reasoning, imo. The fundamental idea is that, once we're talking about all of space, higher dimensions are more stuff. But the problem I see is with which other constructs we equalise this sort of thing to; is it really fair to say that a universe stated once to have 7 dimensions, would be indestructible to a 6-D character from a series where each dimension makes them unassailably more powerful?
That's practically the same as asking why a block of 100 meter cube cannot exist inside a space that, in all extensions, is only 10 meter cube.I don't get why it would be another direction instead of the bigger size. It's like uncountable infinity in size doesn't allow to exist under the same dimension when Aleph-1 set is just only bigger than Aleph-0 set.
If you mean an infinite line x infinite line, yes, I get your PoV up till this point;For example with 2D square with infinite size = infinity x infinity
Thing is, we by default assume that a dimension (R) is made up of uncountably infinitely many points, so compared to a line segment (a non-zero finite length), it's only countably infinitely bigger. Like we assume a High 3-A Space is equivalent to a countably infinitely sized cube or something equivalent.but a square with uncountable infinite size = Uncountable infinity x Uncountable infinity which is just only bigger than a square with infinite size but they're still 2D and only the size is different.
That's practically the same as asking why a block of 100 meter cube cannot exist inside a space that, in all extensions, is only 10 meter cube.
If you mean an infinite line x infinite line, yes, I get your PoV up till this point;
Thing is, we by default assume that a dimension (R) is made up of uncountably infinitely many points, so compared to a line segment (a non-zero finite length), it's only countably infinitely bigger. Like we assume a High 3-A Space is equivalent to a countably infinitely sized cube or something equivalent.
Same applies to squares; a Square that is countably infinitely bigger than a finite square is equivalent to the 2-Dimensional plane (uncountably infinitely bigger compared to a single line still).
So a square that's uncountably infinitely bigger than a finite non-zero area square won't be able to fit in a regular 2-dimensional plane. So it's a default assumption that anything bigger than the infinite plane of any X-dimension (insofar as the difference between Aleph0 and Aleph1) is 1 dimension higher than X.
Or at least this is what I understand of it.
Mathematically?, no, but the matter is not about mathematically but about how the site currently applying these thing, of which is, well, we arbitrary applies measure, space to the set, as Hades had saidI dont really see why bigger ( cardnality wise ) = extra dimension though
As others have already answered, I just want to point out that Set theory and Measure theory are different things. Many members misinterpret our tiering system and think it's all just set theory when it's not. As DT already highlighted earlier, we use the concept of a measure (hence the sigma-algebra, it's related to a measurable space R) as well to assign a "size" to these structures
Because you'll need an extra dimension to fit the extra stuff that can't fit otherwise due to size.I dont really see why bigger ( cardnality wise ) = extra dimension though
Sorry to barge in here, and this is pretty off-topic, but based on my limited knowledge, I'm 99% sure that both a finite line segment and a full infinite line contain an uncountably infinite number of points, so I just wanted some clarification on thatTo put it simply, you can completely fill an infinite X-dimensional plane with a countably infinite amount of "things" that have finite non-zero extensions in those X-dimensions.
I think a simple example of dots and lines can explain this.
I think you already know the basics, a point is 0-Dimensional with zero extensions in any direction/dimension. A line segment is a set of countably infinitely many points, while a line is an a countably infinite amount of points.
But a point has zero extensions in any dimension, so let's drop that and move to another unit. A line segment.
It has a finite extension in a 1-dimensional plane. Now, if you take a countably infinite amount of line segments, it'll make a line. This is equivalent to how you can fill an infinite 4D space (2-A) with a countably infinite amount of universes.
Now, let's move on. What if there's an uncountably infinite amount of line segments? Well, we know that a set of cardinality Aleph1 cannot be put on a one-to-one correspondence with a set of cardinality Aleph0.
To explain a one-to-one correspondence in case you don't know, it's basically when you can assign one unique element of Set A to one unique element of set B, insofar as that each and every unique element of Set A is in with each and every unique element of set B, such that there's no "extra" elements from either set that don't make a pair with an element of the other set, and neither are there any overlapping elements. (Like for example, a set of 12 apples is in one-to-one correspondence with a set of 12 oranges, but a set of 11 apples is not in a one-to-one correspondence with a set of 12 oranges).
Now that that's explained, we can already see that you can't fit an uncountably infinite amount of line segments such that they occupy space equivalent to only a single line. So where do all the extra elements go? They move to another dimensional direction!
Simply put, you can just add them not in "length" but I'm "height" then, and that'll give you a higher dimension: 2-D.
In the same sense, you can't put an uncountably infinite(Aleph0) amount of universes in a countably infinite 4D plane. So you add a new direction for those universes to take place.
You can apply the same to any arbitrarily higher dimension and Infinity, upto any arbitrary layer of high 1-B+. ¯\(ツ)/¯
You are 100% correct.Sorry to barge in here, and this is pretty off-topic, but based on my limited knowledge, I'm 99% sure that both a finite line segment and a full infinite line contain an uncountably infinite number of points, so I just wanted some clarification on that
This is referring to the continuous time model for Tier 2 shenanigans.Sorry to barge in here, and this is pretty off-topic, but based on my limited knowledge, I'm 99% sure that both a finite line segment and a full infinite line contain an uncountably infinite number of points, so I just wanted some clarification on that
It's not. It's applicable to time, but it applies to any continuous values, and was talked about here in relation to higher tiers in general, not just time and Tier 2.This is referring to the continuous time model for Tier 2 shenanigans.
You can model time as being discrete. You can also model the Earth as being hollow. This does not ultimately relate to physical reality.I have sent a DM to DarkDragon regarding what I can find regarding not just one type of time model, but two types of time model.
To quote what I can find from this particular article I find on the subject of time itself and solely on that one.
““Typically the time axis is divided into a number of adjacent time-segments (which are usually are of fixed length). Both the number of time intervals and time points that are specified are finite.”
The quoted part is from the Discrete Time model being used instead of continuous time model.
That is complete and utter nonsense, when used in reference to physical reality.However, there are attempts at combining the two types of time models using both continuous and discrete time models.
Strange. By this logic, a 3-A universe with a Time axis that isn't infinite (like for example if it's X years of time only) should also be Low 2C, yet we only consider it as such if Time is infinite like a line, and not finite like a Line segment, as in the latter case we only consider it as High 3A.Sorry to barge in here, and this is pretty off-topic, but based on my limited knowledge, I'm 99% sure that both a finite line segment and a full infinite line contain an uncountably infinite number of points, so I just wanted some clarification on that
Hammer, your post is very off the mark.
It's not. It's applicable to time, but it applies to any continuous values, and was talked about here in relation to higher tiers in general, not just time and Tier 2.
You can model time as being discrete. You can also model the Earth as being hollow. This does not ultimately relate to physical reality.
The paper you post isn't even about physics, it's about system dynamics. In this case, largely relating to ideal ways of predicting the movements of stocks.
Them suggesting using discrete time to make their financial calculations easier is completely and utterly irrelevant to our website.
That is complete and utter nonsense, when used in reference to physical reality.
The vast majority of contemporary models for a proper physical description of time have time be continuous, since relativity makes it so that different observers will agree on the duration of events, resulting in a "smallest possible unit of time" being incoherent. A few hypotheses try to figure out ways around this (in ways too mind-bending for me to reiterate right now), but they haven't had much success.
Strange. By this logic, a 3-A universe with a Time axis that isn't infinite (like for example if it's X years of time only) should also be Low 2C, yet we only consider it as such if Time is infinite like a line, and not finite like a Line segment, as in the latter case we only consider it as High 3A.
I also remember reading an article that said otherwise about a line and line segment. Will try to find it and link it when I do find it, cuz I'm pretty sure I used it in one of my sandboxes on some other wiki.
Wrong. Quoting from the page you linked:![]()
The discrete-time physics hiding inside our continuous-time world | Santa Fe Institute
physicists at the Santa Fe Institute and MIT have shown that Markov processes, widely used to model complex systems, must unfold over a larger space than previously assumed.www.santafe.edu
It is still applicable in the realm of physics, I just using the paper for what Discrete Time means and what it has been used for.
physicists at the Santa Fe Institute and MIT have shown that in order for such two-time dynamics over a set of “visible states” to arise from a continuous-time Markov process, that Markov process must actually unfold over a larger space, one that includes hidden states in addition to the visible ones. They further prove that the evolution between such a pair of times must proceed in a finite number of “hidden timesteps”, subdividing the interval between those two times. (Strictly speaking, this proof holds whenever that evolution from the earlier time to the later time is noise-free — see paper for technical details.)
To illustrate the role of these hidden states, co-author Jeremy A. Owen (MIT) gives the example of a biomolecular process, observed at hour-long intervals: If you start with a protein in state ‘a,’ and over an hour it usually turns to state ‘b,’ and then after another hour it usually turns back to 'a,' there must be at least one other state ‘c' — a hidden state — that is influencing the protein's dynamics. "It's there in your biomolecular process,” he says. “If you haven’t seen it yet, you can go look for it.”
The authors stumbled on the necessity of hidden states and hidden timesteps while searching for the most energy-efficient way to flip a bit of information in a computer. In that investigation, part of a larger effort to understand the thermodynamics of computation, they discovered that there is no direct way to implement a map that both sends 1 to 0 and also sends 0 to 1. Rather, in order to flip a bit of information, the bit must proceed through at least one hidden state, and involve at least three hidden time steps.
This isn't actually saying that time is discrete. But that, for certain specific processes, that are looked at in discrete steps of time for simplicity's sake, if it's apparently oscillating between two states, there must be other hidden intermediary states (and intermediary times where it occupies those states). All the while, it's fundamentally working off of the assumption that time is physically continuous.“These kinds of models really do come up in a natural way,” Owen adds, “based on the assumptions that time is continuous, and that the state you’re in determines where you’re going to go next.”
They did not use the assumption of continuous time to prove that time is discrete.Throughout, we suppose that the underlying dynamics of the system are continuous-time and Markovian.
A crystal is a system where atoms repeat periodically in space. A time crystal is a system where atoms repeat periodically in space-time.There is also the existence of Time Crystals using Discrete Time here.
But at that point, we getting off topic here
I wasn’t trying to prove time is discrete though.Wrong. Quoting from the page you linked:
This isn't actually saying that time is discrete. But that, for certain specific processes, that are looked at in discrete steps of time for simplicity's sake, if it's apparently oscillating between two states, there must be other hidden intermediary states (and intermediary times where it occupies those states). All the while, it's fundamentally working off of the assumption that time is physically continuous.
The paper itself, in its very introduction, says:
They did not use the assumption of continuous time to prove that time is discrete.
A crystal is a system where atoms repeat periodically in space. A time crystal is a system where atoms repeat periodically in space-time.
Crystals can be thought of to break "continuous translation symmetry"; if you move an atom a little bit, that changes how it relates to its environment, because it wants to line up with the crystal lattice, and so it will behave differently. They can be thought of as instead having a "discrete translation symmetry"; if you move an atom a specific finite distance, it will be at another comparable place in the crystal structure, and so it will behave the same.
A "discrete time crystal" is a reflection of that property in time crystals.
It has nothing to do with time itself being discrete, in the same way that crystals having a regular lattice has nothing to do with space being discrete.
Your post really just reads like you searched "discrete time physics" and posted the first articles that popped up, without actually checking whether they had any relevance to the topic at hand.
Don't do that. It's a waste of everyone else's time since it takes 10x longer to debunk this nonsense than it takes for you to post it, and in that interim, it gives these false ideas more credence than they're due, by them supposedly having evidence attached.
Time is part of physical reality though otherwise we wouldn’t been using space time as 4D in our current tiering system as it stands.You can model the Earth as having a single point containing 99.99% of its mass in a point at its center. This would be useful for some people in certain cases to make their calculations easier.
It still has absolutely nothing to do with VSBW. And if you brought that up in a thread discussing GBE or something, it would properly be looked at with giant question marks. It has no bearing to physical reality, and no reason to be discussed. While you could say it has the tenuous link of being "a model for the planet's mass distribution" does not make it relevant, and here, the tenuous link of "there's a model for discrete time used in some places" is completely irrelevant to this thread.