- 2,978
- 1,134
The volumes of the robots were found here.Yup. Also If any of y’all can pull the robot files I can check the volume on them
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The volumes of the robots were found here.Yup. Also If any of y’all can pull the robot files I can check the volume on them
That's just scaling them off their original mercs, basically just assuming that they are 1:1 but just made of metal. The models themselves vary a lot though, with characters like Medic likely being smaller due to them only having one wheel, while some like Soldier and Heavy likely being bulkier. It would be good to just get an accurate estimate is all. If I can get the models I can load them into blender and get their volume.The volumes of the robots were found here.
While Im not too knowledgeable on how to import models into blenderThat's just scaling them off their original mercs, basically just assuming that they are 1:1 but just made of metal. The models themselves vary a lot though, with characters like Medic likely being smaller due to them only having one wheel, while some like Soldier and Heavy likely being bulkier. It would be good to just get an accurate estimate is all. If I can get the models I can load them into blender and get their volume.
While Im not too knowledgeable on how to import models into blender
I have found some parts of reddit that have some info on how to import models from tf2 into blender but take it with a grain of salt
Good luck on importing and calculating
pretty sure you can vaporize the giant robots with the weapons that vaporize regular mercs and robotsHonestly it might be a bit easier to pull them from SFM or the workshop but I will try.
Also, do we know if you can vaporize the giant robots?
I've tried finding clips of it but can'tpretty sure you can vaporize the giant robots with the weapons that vaporize regular mercs and robots
but its been a bit since I played MVM so not sure, although Iirc there might be some argument for atomization but thats another day
ok so I have seen someone attempt to calc it and they did use this video alongside explaining itI've tried finding clips of it but can't
Yes and no? Like I said, some of the mercs vary wildly like the medics who don't even have legs. For the rest of the robots, while they are basically reskins, they still are way more form fitting with thicker pieces of their body. For example, their clothing and appendages like fingers are much thicker than the normal mercs, meaning they'd in theory have more volume. Not saying it'd be much, but it would definitely be worth it.Giant robots don’t get vaporized. The largest robots that can get vaporized are the Steel Gauntlet Robot Heavies, which has already been calculated some years ago:
![]()
Team Fortress 2: Vaporizing Robots Recalc
vsbattles.fandom.com
I will also note that the robots are literally reskinned mercenaries ingame, so while you could open the models up in SFM or something and get the exact measurements, it’s frankly more trouble than it’s worth, since you’ll probably get around the same results as the calculation above anyways.
Hence why I didn’t calc the vaporization of robot medics, and instead chose ones that more closely resembled the real Mercs.Yes and no? Like I said, some of the mercs vary wildly like the medics who don't even have legs. For the rest of the robots, while they are basically reskins, they still are way more form fitting with thicker pieces of their body. For example, their clothing and appendages like fingers are much thicker than the normal mercs, meaning they'd in theory have more volume. Not saying it'd be much, but it would definitely be worth it.
None the less, my point is that they varyHence why I didn’t calc the vaporization of robot medics, and instead chose ones that more closely resembled the real Mercs.
If not calculated already, it'd still be worth doing.Ok, i'm plaing mvm right now and i can confirm that the gigants just frag
Edit: i'm not too sure but maybe they don't leave the gibs behind, perhaps we could assume pulverization if this is true
I suppose most of the remaining upgrades in the OP would only apply to the Robot War Mercs anyway, the Gravel War Mercs can stay as 9-A while their Robot War selves will become 8-C or whatever.By the way i noticed that the mercs should scale to the sentry buster with upgrades
They shouldn’t fully scale. It explicitly one-shots them even with upgrades, and they need further damage reduction on top of that to even stand a shot at surviving.By the way i noticed that the mercs should scale to the sentry buster with upgrades
If not calculated already, it'd still be worth doing.
That’s unnecessary. I’ve played like 50 tours of MVM. Giants never get vaporized, they always are gibbed upon death without exception. I already told you, the largest robots that can get vaporized are the Steel Gauntlet Robot Heavies. No idea where pulverization is coming from.Not much of an upgrade if i did the math right, but i'm not too sure even if my hypotesis about the pulverization is right so i would like to propose my idea to find out if the gigant do even pulverize or vaporize in the first place:
- Low end: 62*1.75^3/985*.7*1e6*1000 = 236138959.391 joules (0.056 Tons of tnt) 9-A
- Mid end: 80*1.75^3/985*.7*1e6*1000 = 304695431.472 joules (0.072 Tons of tnt) 9-A
- High end: 100*1.75^3/985*.7*1e6*1000 = 380869289.34 joules (0.091 Tons of tnt) 9-A
Let's just do a mvm game and everyone equips the cow mangler, we'll do Coal town (it's a decently easy map for mvm), what do you all think? we can even decide the day if today ya'll not avaible.
I think it's the best approach to be 100% ceirtan about this.
Bimbitesthedust - Rex_Eckles - DeadlyMonarchChewstheDirt - TheGatememer
Ok not to be that guy but it's weapons that gie the effect of vaporization are not that common to find in mvm tours.That’s unnecessary. I’ve played like 50 tours of MVM. Giants never get vaporized, they always are gibbed upon death without exception.
I saw an entire gigant scout body dissappear when i killed him and he released no gibs, this could be either of 2 things:No idea where pulverization is coming from.
ok so I have seen someone attempt to calc it and they did use this video alongside explaining it
![]()
Team Fortress 2: The Heavy-Bot gets vapourised
vsbattles.fandom.com
In the video they show a moment of giant robot demoknights being killed via the cowmangler however it is hard to tell if they were vaporized or if they simply exploded but it does show the kill icon of vaporization by the cowmangler (Granted it could just be the kill icon)
But thats as far as I can see, maybe later I will get onto TF2 to see if they do get vaporized by weapons like the cowmangler
Projectile Shield.Ok not to be that guy but it's weapons that gie the effect of vaporization are not that common to find in mvm tours.
It's most likely a bug, since Giants are supposed to drop their gibs upon death.I saw an entire gigant scout body dissappear when i killed him and he released no gibs, this could be either of 2 things:
1) Spaghetti code
2) Gigand bots don't have the vaporization effect when dying but they have the effect of making the gibs dissapiering still on (aka. spaghetti code).
See above.Also i would like to point out that the gigant demonight don't leave any scraps on the ground like they usualy do, so that also made me suspect that maybe the cowmangler can at the very least pulverize gigants (if not vaporize considering the kill icon as @Bimbitesthedust pointed out).
The ratio between 1 medic and at least 6 other people isn't exactly good to prove your point here considering there will always be more people shooting with bullets and rockets (and the cowmangler effect is only achivable when the targhet dies for a weapon has that kind of effect).Projectile Shield.
then again you can't be 100% sure about that because even in the video we don't see a single gib (unless you count those from the burning targhets).It's most likely a bug, since Giants are supposed to drop their gibs upon death.
What i'm assuming is that they are at the very least pulverization, on my opinion the only thing really holding the vaporization end back is the fact that the gigants don't have a real animation in game with the vaporization weapons (altho i do belive it will be pached in november with the incoming mvm update, but this isn't important right now).Even if we assumed its not a bug, and we also assumed pulverization, it would still be less than what we currently have for the vaporization weapons,
Time 4:10 we see an entire heavy being deleted with no gibs on the ground, the only times when we see the robots leave frag a smaller version of themself (idk this game is weird) is when they are being set on fire because the disintegration effect is only triggered when it's the source of death.given that Samurai Demos are smaller than Steel Gauntlet Robot Heavies going by the wiki. (Samurai Demos are 30% larger, while Steel Gauntlet Heavies are 50% larger).
Look, what i'm saing is that i do belive that we should give this a little bit more thought about this.The kill icon is just a way of showing what they were killed by, not whether or not they were vaporized. So, if it doesn't show them being vaporized in game, it really doesn't matter what the kill icon says. The Cow Mangler isn't programmed to show a separate kill icon for if they didn't vaporize something, it only has the one (technically two if we count the charge shot afterburn death)
And i do respect that.At this point, If you want to do further testing, by all means, go ahead. But, I still stand by everything I said previously.
noice, good jobI reached out to admins, hopefully they give some input.
Not sure, given how it's not an explosion. It might be a reaction feat given how they moved out of the rocket's way.ok i was watching some of the tf2 comics and i noticed this feat where a rocket pulverized/melted the ground, is there a way to quantify the dura engi and pyro would have needed to survive at that distance?
I found a calc made by @Diamond_Drone drone about it it gives subsonic resoults, so not extreamly impressiveNot sure, given how it's not an explosion. It might be a reaction feat given how they moved out of the rocket's way.
It's not an explosion as it's clearly presented as the rocket ramming into the house to create the hole (also you need evidence for it being entirely melted, it also seems to be a bit burned). Sniper has a similar feat where he survives a rocket plummeting into Australia with him inside it (as a Baby), it also made a hole in New Zealands aquatic dome that can withstand the ocean pressure, but I have no idea how to calc that.ok i was watching some of the tf2 comics and i noticed this feat where a rocket pulverized/melted the ground, is there a way to quantify the dura engi and pyro would have needed to survive at that distance?
It's also very outdated, bad and rejected.I found a calc made by @Diamond_Drone drone about it it gives subsonic resoults, so not extreamly impressive
I see, do you think it's impossible to estimate the energy output from that distance?It's not an explosion as it's clearly presented as the rocket ramming into the house to create the hole (also you need evidence for it being entirely melted, it also seems to be a bit burned).
Not sure if it even scales to sniper considering the rocket protected him tru the slam, but i guess i can try to calc thatSniper has a similar feat where he survives a rocket plummeting into Australia with him inside it (as a Baby), it also made a hole in New Zealands aquatic dome that can withstand the ocean pressure, but I have no idea how to calc that.
Oh come on don't be like that, i think it was really well made (this is first my calc, THAT WAS ACTUALLY BAD)It's also very outdated, bad and rejected.
yes, like Rex said, it's not an explosion. The energy they would take from the force dispersing through the ground and any debris hitting them is going to be SIGNIFICANTLY lower that it's basically not worth it.I see, do you think it's impossible to estimate the energy output from that distance?
Ok i trust you ladyes, like Rex said, it's not an explosion. The energy they would take from the force dispersing through the ground and any debris hitting them is going to be SIGNIFICANTLY lower that it's basically not worth it.
Btw i did the dome breaking feat calc and it gave me multi city block level KESniper has a similar feat where he survives a rocket plummeting into Australia with him inside it (as a Baby), it also made a hole in New Zealands aquatic dome that can withstand the ocean pressure, but I have no idea how to calc that.