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V1 vs Binah (ULTRAKILL vs Project Moon) - (1-0-7)

Time to be somewhat productive here
So, V1's whole thing is running circles around the target and pelting them with bullets and other projectiles, but given the arena is a....standard hospital room (and i think V1 is the size of a human? Yeah. Not a whole lot of room to do his whole thing (despite one shotting Binah)

Binah on the other hand can wave her hand and basically turn V1 into scrap with immediate Conceptual hax....granted, we dont know much about Arbiter augments besides the Singularities, but i think they would have similar, if not way better augments then Grade 1 Fixers (even Colors, if applicable). That can be set aside as we dont have real definitive proof (besides that they have said augments)


Uhhhhh
Tempted to either go Incon or Binah here (because bias. lol)
 
The layers that don't exist anywhere. Please point me to it if you're so certain.
Plus, this was legitimately accepted and was an entire discussion about said layer hax. Project moon layers no longer exist. I looked through everywhere and it says nothing about PM layers. You're legitimately stonewalling. Stop.
check damage types in project moon profile
 
check damage types in project moon profile
Dude... that was made in 2022. The Hax layer evaluation thread was made in 2023 and was accepted and closed as a result. Project Moon doesn't have layers any more bro.
You're so confidently wrong that it's hilarious to me.
 
you guys need to know that the whole feats in binah profile (arbiter key) is literally when she was in lobcorp and killing employee as an arbiter and she still included as sephirah in that meltdown, that's why in the profile said "arbiter tab", even if she & claw could massacre H corp and already strong from start before her second life
 
Dude... that was made in 2022. The Hax layer evaluation thread was made in 2023 and was accepted and closed as a result. Project Moon doesn't have layers any more bro.
You're so confidently wrong that it's hilarious to me.
ok then try to tag admin if that thread was accepted😂
can't even prove it. layered still included because it was not removed from project moon profile
 
ok then try to tag admin if that thread was accepted😂
can't even prove it. layered still included because it was not removed from project moon profile
Go look for yourself.
https://vsbattles.com/threads/hax-layer-evaluation-thread.161125/

Is-He-Stupid.jpg
 
number of page that discussed about project moon layers? because last page was discussing about xenoblade
Nobody bothered to refute said layer removal because of the, I don't know... the newly codified standards of said thread??????? Wrap it up. If you're so persistent on wanting the P Moon layers back, please cry in a CRT or a Q&A.
 
Nobody bothered to refute said layer removal because of the, I don't know... the newly codified standards of said thread??????? Wrap it up. If you're so persistent on wanting the P Moon layers back, please cry in a CRT or a Q&A.
thread that never rebuttal project moon layers at all, i already read the whole thread and there's no discussion about pm layer
go cry in the corner since there's still layered hax in project moon profile 😂
its only discussed about some verse
 
thread that never rebuttal project moon layers at all, i already read the whole thread and there's no discussion about pm layer
Nobody bothered to refute it??? Plus the original creator of the blog post is not even active anymore from what I've seen so he can't really update the layers accordingly.
 
No more args? Cool.
Anyways voting incon. Worst case scenario, both parties would just wipe each other out.
 
Yeah, yknow what, im gonna lean more towards incon as well. Just kinda depends on who shoots first-
 
Time to be somewhat productive here
So, V1's whole thing is running circles around the target and pelting them with bullets and other projectiles, but given the arena is a....standard hospital room (and i think V1 is the size of a human? Yeah. Not a whole lot of room to do his whole thing (despite one shotting Binah)
Strafing around is something V1 does while shooting, not before or after. And considering it always keeps its gun aimed forward at whatever poor victim it’s targeting (like its dumbass sister) and the only action it takes is pulling the trigger, eeeh don’t think dodging really matters for either of them.
Yeah, yknow what, im gonna lean more towards incon as well. Just kinda depends on who shoots first-
I don’t want to get yelled at by a certain mf whose name starts with a C anymore, so I’m guessing by ‘leaning’ you meant voting?
 
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Strafing around is something V1 does while shooting, not before or after. And considering it always keeps its gun aimed forward at whatever poor victim it’s targeting (like its dumbass sister) and the only action it takes is pulling the trigger, eeeh don’t think dodging really matters for either of them.
Mmm, fair, i was just going off what i remember. Still, it's who shoots first either way


I don’t want to get yelled at by a certain mf whose name starts with a C anymore, so I’m guessing by ‘leaning’ you meant voting?
yeah, im voting incon.
 
btw since a project moon guy is here, there's legit no more layers anymore?
Also are the resistances conceptual in nature?
 
Every other speed the faster character has is reduced by the same multiplier. >This includes the speed of any attacks, projectiles, reactions, perception, flight, etc.<
by the same multiplier. Basically when a character has a weapon with attack speed far above their own combat speed, then under speed equalization, both the character and their opponent end up being far slower than the weapon.
i read the profile
Learn to read properly then lmfao.
 
by the same multiplier. Basically when a character has a weapon with attack speed far above their own combat speed, then under speed equalization, both the character and their opponent end up being far slower than the weapon.
read this one >This includes the speed of any attacks, projectiles, reactions, perception, flight, etc.<
you have eyes right?
Learn to read properly then lmfao.
ragebait as always eh?
 
read this one >This includes the speed of any attacks, projectiles, reactions, perception, flight, etc.<
you have eyes right?
For example.
Player 1: Massively Hypersonic, far higher with X attack
Player 2: High hypersonic.
As per SBA, Player 1 will be slowed down to Player 2's speed, however Player 1's attack will still be faster.
 
For example.
Player 1: Massively Hypersonic, far higher with X attack
Player 2: High hypersonic.
As per SBA, Player 1 will be slowed down to Player 2's speed, however Player 1's attack will still be faster.
Ngl I think at this point we should just ignore him. Kinda sad we had such an eyes-crippled person with no reading comprehension join this hellscape called vsbw 😢
 
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For example.
Player 1: Massively Hypersonic, far higher with X attack
Player 2: High hypersonic.
As per SBA, Player 1 will be slowed down to Player 2's speed, however Player 1's attack will still be faster.
the profile never said player 1's attack will still be faster, read >The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character.<
 
If I removed "attack" it would still apply regardless. So I made him far higher with X, his X would still be faster but hey go ahead then.
i mean the profile literally said it include all type attacks, read
Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight, etc.
all speed got equalized not only combat
 
i mean the profile literally said it include all type attacks, read
Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight, etc.
all speed got equalized not only combat
Pretty sure everyone did read it, it says that combat speed is equalized and everything else gets reduced by the same multiplier. Not different multipliers, the same one. That means that a character that has an attack that is 50x faster than their combat speed is still going to have an attack that is 50x faster than themselves (and their opponent, given speed is equal).
 
Pretty sure everyone did read it, it says that combat speed is equalized and everything else gets reduced by the same multiplier. Not different multipliers, the same one. That means that a character that has an attack that is 50x faster than their combat speed is still going to have an attack that is 50x faster than themselves (and their opponent, given speed is equal).
what are you trying to say Brochacho, yes it says same "multiplier", all speed were equalized like the combat speed. and i don't understand the rest of your sentences, please study english properly.
read all sentences:
The combat speed of that faster character is assumed to be equalized to the combat speed of the slower character. Every other speed the faster character has is reduced by the same multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight, etc.
 
i see so many people that trying to do powerscale in this website even though they didn't learn the basic term first. please read versus thread profile
 
yes it says same "multiplier", all speed were equalized like the combat speed.
That "Same Multiplier" is the combat speed of the faster character divided by the combat speed of the slower character. If a character with a combat speed of 6 m/s fought a character with a combat speed of 36 m/s, the multiplier would be 6x for speed equalization. If the character has an attack speed of 300 m/s, it gets reduced by the same 6x multiplier down to 50 m/s.
read all sentences:
Alright then!
The >>>combat<<< speed of that faster character is assumed to be equalized to the >>>combat<<< speed of the slower character. Every other speed the faster character has is reduced by the same (meaning it doesn't change for every speed value) multiplier. This includes the speed of any attacks, projectiles, reactions, perception, flight, etc.
Yeah, I think it's pretty clear with what it mea- wait what's that? Is that the second bullet point with a steel chai-?
Speed Amplification techniques are assumed to grant the same percentile of increase to a character's equalized speeds, as they would to their usual speeds.
Yeah, even if you could argue that the first part is vague in how speed equalization of "higher" values should be handled, this makes it pretty clear that "higher" values stay higher.
 
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