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The Boys discussion thread

The 8-C+ method is just wishing to Nerf the verse 💀
8e950dcf-209e-4e78-a906-03ae89e9eac2
 
It feels way too nitpicky, and it was addressed by others in the comments

I can (painfully) live with the downgrade to High 8-C, but 8-C is a bit much imo

Especially when the weaker characters are 8-C themselves
I see it as consistent since character that were 8-C like Maeve are able to harm Homelander level character albeit slightly. Makes a heck of a lot more sense than basic combat training boosting Maeve's durability and AP hundreds of times over in order to contend with Homelander.
 
I see it as consistent since character that were 8-C like Maeve are able to harm Homelander level character albeit slightly. Makes a heck of a lot more sense than basic combat training boosting Maeve's durability and AP hundreds of times over in order to contend with Homelander.
While consistency matter, if a method is wrong, is wrong, that's it.
Secondly, A High 8-C Homelander would still be justifiable, since it would imply a 6-12 times boost (depending on the accepted end) from Maeve's training and Starlight's supercharge

(Also, I think the supes should be straight 8-C imo)
 
While consistency matter, if a method is wrong, is wrong, that's it.
Secondly, A High 8-C Homelander would still be justifiable, since it would imply a 6-12 times boost (depending on the accepted end) from Maeve's training and Starlight's supercharge

(Also, I think the supes should be straight 8-C imo)
And if a method is right, it's right. If the new method takes into account more than the old method did then it should be used, simple as. Consistency just helps in that regard.
 
I think after work I'd help to see if the calculation gets accepted and make a CRT about it. For the downgrade to the god tiers, but also to upgrade the rest to plain 8-C instead of a "possibly" rating.

Maybe also bring the funny idea of 8-C weapons(?
 
Imo the 8-C+ calculation is too exaggerated in terms of detail, even more so considering the simplicity of the fiction with the explosions.
 
I honestly don't think we're strict enough when it comes to fiction and characters surviving explosions. We take into account all other types of real world physics in order to accurately gauge how much a character destroys or survives such as factoring in kinetic energy or destruction values, why shouldn't we apply the same scrutiny to explosions? Not to mention its actually a rule in the calculations pages but no-one seems to follow it.
"Let's say an explosion occurs and a character endures the explosion.

For one to scale to the full yield of an explosion, one of the three following conditions must be met:

  1. The explosion happens inside the character's body
  2. The explosion is fully covered by the character in some form (Like their hands or body covering the bomb or source of the explosion)
  3. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it and the bomb/explosion source happens to be smaller than them
If that explosion doesn't occur that close to the character the amount of energy that hits it will be significantly lower than the full energy of the explosion. To find the actual amount of the energy from the explosion that he/she tanks one first applies the inverse square law."

Also this
"When a character in fiction is to be hit by an explosion, we must keep in mind that at times he may not endure its full brunt, realistically. We must apply this formula at times, to see how much he truly survived. If such yield proves more consistent with his showings, then it would be preferred to use such number given from inverse square law."
 
I honestly don't think we're strict enough when it comes to fiction and characters surviving explosions. We take into account all other types of real world physics in order to accurately gauge how much a character destroys or survives such as factoring in kinetic energy or destruction values, why shouldn't we apply the same scrutiny to explosions?
Honestly I’ve seen plenty of calcs be absolutely gutted because of Inverse Square Law for explosions and shit. Are there any particular examples of us not doing stuff like that?
 
I honestly don't think we're strict enough when it comes to fiction and characters surviving explosions. We take into account all other types of real world physics in order to accurately gauge how much a character destroys or survives such as factoring in kinetic energy or destruction values, why shouldn't we apply the same scrutiny to explosions? Not to mention its actually a rule in the calculations pages but no-one seems to follow it.
"Let's say an explosion occurs and a character endures the explosion.

For one to scale to the full yield of an explosion, one of the three following conditions must be met:

  1. The explosion happens inside the character's body
  2. The explosion is fully covered by the character in some form (Like their hands or body covering the bomb or source of the explosion)
  3. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it and the bomb/explosion source happens to be smaller than them
If that explosion doesn't occur that close to the character the amount of energy that hits it will be significantly lower than the full energy of the explosion. To find the actual amount of the energy from the explosion that he/she tanks one first applies the inverse square law."

Also this
"When a character in fiction is to be hit by an explosion, we must keep in mind that at times he may not endure its full brunt, realistically. We must apply this formula at times, to see how much he truly survived. If such yield proves more consistent with his showings, then it would be preferred to use such number given from inverse square law."
The story narratives themselves tend to treat surviving any part of the explosion as equal to the full blast.
 
Honestly I’ve seen plenty of calcs be absolutely gutted because of Inverse Square Law for explosions and shit. Are there any particular examples of us not doing stuff like that?
Here's one from Baki, another from Hellsing, one from Kenichi, one from Hunter X Hunter, and one from Demon Slayer. This took me all of 10 minutes scrolling through the anime section to compile.
The story narratives themselves tend to treat surviving any part of the explosion as equal to the full blast.
Take that up with the wiki rules then.
 
Katsumi face tanking the explosion, though it’s weird for a totally different reason than what you’re talking about (it’s a dust explosion, so I’m not sure if it works like a normal one in the way we scale durability).
Pretty sure he’s like right next to the explosion, though I can’t tell for certain since the dude didn’t put the whole feat in the blog (hate when they do that tbh). It might go down a bit if those crates are the origin of the explosion and he doesn’t move closer? Again, I can’t really see the feat to judge.
This one’s just measuring the sheer size of the explosion, so it has nothing to do with the topic at hand.
Once again, just measuring the size of the explosion itself, not how much energy a character tanked.
The explosion is literally on Rengoku’s ass, it’d qualify for full value scaling.
This took me all of 10 minutes scrolling through the anime section to compile.
Then you scroll some more, because none of these prove your point.

(Btw I do think there’s an issue with inverse square law stuff on the wiki in some cases, but you’ve gotta give some actual examples).
 
Katsumi face tanking the explosion, though it’s weird for a totally different reason than what you’re talking about (it’s a dust explosion, so I’m not sure if it works like a normal one in the way we scale durability).
For one to scale to the full yield of an explosion, one of the three following conditions must be met:

  1. The explosion happens inside the character's body
  2. The explosion is fully covered by the character in some form (Like their hands or body covering the bomb or source of the explosion)
  3. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it and the bomb/explosion source happens to be smaller than them
This one’s just measuring the sheer size of the explosion, so it has nothing to do with the topic at hand.
Characters scale to it
Once again, just measuring the size of the explosion itself, not how much energy a character tanked.
Characters scale to it.
The explosion is literally on Rengoku’s ass, it’d qualify for full value scaling.
For one to scale to the full yield of an explosion, one of the three following conditions must be met:

  1. The explosion happens inside the character's body
  2. The explosion is fully covered by the character in some form (Like their hands or body covering the bomb or source of the explosion)
  3. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it and the bomb/explosion source happens to be smaller than them
Then you scroll some more, because none of these prove your point.
But I did and you refuse to acknowledge it. I could keep scrolling and find dozens more for you to judge if you want. Or you can go look yourself since its really not that hard.
 
For one to scale to the full yield of an explosion, one of the three following conditions must be met:

  1. The explosion happens inside the character's body
  2. The explosion is fully covered by the character in some form (Like their hands or body covering the bomb or source of the explosion)
  3. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it and the bomb/explosion source happens to be smaller than them
It does meet the third requirement tho??? It’s just weird because of how the explosion is created, idk what you want me to say lol.
The profile says that he withstood it point blank, therefore it meets the conditions of the third requirement.
I literally can’t see the feat, so I’ll just give you this one.
For one to scale to the full yield of an explosion, one of the three following conditions must be met:

  1. The explosion happens inside the character's body
  2. The explosion is fully covered by the character in some form (Like their hands or body covering the bomb or source of the explosion)
  3. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it and the bomb/explosion source happens to be smaller than them
Dawg what are we doing here? The dynamite is literally right next to him in all directions, that meets the third requirement for scaling.
But I did and you refuse to acknowledge it.
I disagree.
I could keep scrolling and find dozens more for you to judge if you want. Or you can go look yourself since it’s really not that hard.
Keep scrolling, because you seem to completely ignore the third way for characters to scale to explosion feats.
 
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It does meet the third requirement tho??? It’s just weird because of how the explosion is created, idk what you want me to say lol.
This is honestly the only one I can see scaling, since he's covered in the explosive powder, so I actually rescind my previous statement on this one.
The profile says that he withstood it point blank, therefore it meets the conditions of the third requirement.
He grabs onto the missile that is far larger than him, which is where the the problem arises because the third criteria requires two things to be true
1. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it - which is true in this instance, but...
2. The bomb/explosion source happens to be smaller than them - Which is not true.
Dawg what are we doing here? The dynamite is literally right next to him in all directions, that meets the third requirement for scaling.
Looking back on this, since the wiki has no set determination of what "directly adjacent" means I could see this being valid but still some of these sticks of dynamite appear a decent distance away from Rengoku with some being even behind the demon he is fighting. Also, since this was done by multiple sticks of dynamite and not one large blast the calculation is still flawed.
I disagree.
I literally can’t see the feat, so I’ll just give you this one.
But you agreed with one of them?
Keep scrolling, because you seem to completely ignore the third way for characters to scale to explosion feats.
You seem to be ignoring that the third way requires the source of the explosion to be smaller than the character and for the character to be in extreme close proximity.
 
He grabs onto the missile that is far larger than him, which is where the the problem arises because the third criteria requires two things to be true
1. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it - which is true in this instance, but...
2. The bomb/explosion source happens to be smaller than them - Which is not true.
The rules say it has to meet one requirement, not two or all three. Since you agree that it meets the one about him being next to it, you agree it’s fine.
Looking back on this, since the wiki has no set determination of what "directly adjacent" means I could see this being valid but still some of these sticks of dynamite appear a decent distance away from Rengoku with some being even behind the demon he is fighting.
The vast majority of the sticks we see are less than a foot away from him, with the only one being remotely far away being the one behind the demon. Would it technically decrease the value since not every single one is right next to him? Yeah, technically, but definitely not to a significant degree, and it’s certainly not that crazy to assume they are close enough to Renogku to mostly scale.
Also, since this was done by multiple sticks of dynamite and not one large blast the calculation is still flawed.
This could definitely be a point of contention, but then the calc would be wrong for a different reason than you stated, and thus not relevant to your premise.

Also I think we had a thread recently with a Ruby test similar and it was fine for this kind of scaling, but I digress.
But you agreed with one of them?
I agreed because I couldn’t find the exact feat it’s talking about, and am giving you the benefit of the doubt, since none of the other feats you showed are wrong because of the thing you were complaining about. I don’t really feel like looking for the feat tbh, so again, I’m basically giving you a free point here, not agreeing with your entire argument.
You seem to be ignoring that the third way requires the source of the explosion to be smaller than the character and for the character to be in extreme close proximity.
Again, only needs to meet one of the requirements to be scalable.

Anyway this is getting old, especially since I do agree that there is a minor problem with some feats like this and characters scaling to them. But, I don’t think it’s that widespread of an issue, and these examples you provided aren’t helping your case.
 
The rules say it has to meet one requirement, not two or all three. Since you agree that it meets the one about him being next to it, you agree it’s fine.
If you took the time to read, you would know that these two requirements come from condition 3, which requires both requirements to be met.
For one to scale to the full yield of an explosion, one of the three following conditions must be met:

  1. The explosion happens inside the character's body
  2. The explosion is fully covered by the character in some form (Like their hands or body covering the bomb or source of the explosion)
  3. The character is face-hugging/bear-hugging the bomb/explosion source or standing/sitting/crouching right on top of it or directly adjacent to it and the bomb/explosion source happens to be smaller than them
Since only half of condition 3 is followed, it still wouldn't count as satisfying one condition. Respectfully, I suggest you actually take the time to read through the requirements instead of accusing me of not following rules that I have in fact followed.
The vast majority of the sticks we see are less than a foot away from him, with the only one being remotely far away being the one behind the demon. Would it technically decrease the value since not every single one is right next to him? Yeah, technically, but definitely not to a significant degree, and it’s certainly not that crazy to assume they are close enough to Renogku to mostly scale.
You say Rengoku would "Mostly" scale, which is admitting that he wouldn't completely scale. That's the point I'm making. Even if it's minor, we should take into account the inverse square law for calculations like this. By the way, just being a foot away would already decrease the value he would scale to by nearly half (and most of the dynamite is farther away than one foot in this instance). In fact, as an example, we can say a stick of dynamite explodes 1 foot away from me with a force of 1 ton of tnt. Lets see how much of the blast I take.
1/(4π(0.3048m)^2) * .68 = .5829 Tons
A far cry from the full blast.
This could definitely be a point of contention, but then the calc would be wrong for a different reason than you stated, and thus not relevant to your premise.

Also I think we had a thread recently with a Ruby test similar and it was fine for this kind of scaling, but I digress.
The consensus they came to is that the explosives have to be right next to each other in order to scale, like sticks of dynamite wrapped together. In this case the Rengoku feat is invalid.
Again, only needs to meet one of the requirements to be scalable.

Anyway this is getting old, especially since I do agree that there is a minor problem with some feats like this and characters scaling to them. But, I don’t think it’s that widespread of an issue, and these examples you provided aren’t helping your case.
See my first point above ^
 
If you took the time to read, you would know that these two requirements come from condition 3, which requires both requirements to be met.

Since only half of condition 3 is followed, it still wouldn't count as satisfying one condition. Respectfully, I suggest you actually take the time to read through the requirements instead of accusing me of not following rules that I have in fact followed.
I think I understand where the confusion is.

You see, I’m reading this as the 3rd requirement as stating “[instert 1st way], or [instert 2nd way], or [instert third way and have explosion be smaller than the character].” Meanwhile, you are reading it as if the and applies to all 3, and not just the last one. Honestly, it’s kind of poorly worded in the first place, however, I will accept that I think you’re correct on the interpretation. My apologies.
You say Rengoku would "Mostly" scale, which is admitting that he wouldn't completely scale. That's the point I'm making. Even if it's minor, we should take into account the inverse square law for calculations like this. By the way, just being a foot away would already decrease the value he would scale to by nearly half (and most of the dynamite is farther away than one foot in this instance). In fact, as an example, we can say a stick of dynamite explodes 1 foot away from me with a force of 1 ton of tnt. Lets see how much of the blast I take.
1/(4π(0.3048m)^2) * .68 = .5829 Tons
A far cry from the full blast.
Yeah, that’s fair enough, I suppose.

I suppose we do have a bit of a problem on our hands after all. I’ll talk with a few buddies and calc members about it, thanks for pointing it out. And once again, sorry for accusing you of not following the standards.
 
 
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