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Wanted to quickly revise the speed to get it out of the way so here we go.
Currently, the Battle Network series' speed is listed as:
Speed: Massively FTL+ (Fought and defeated Duo, who can be summoned nearly instantaneously across interstellar distances as part of his Mega Chip, fought Geo Stelar who moves at 2.6 Billion C in the crossover, Ran through the entire Cyber World in a short amount of time in the manga) | Massively FTL+ (Utterly dominated Nebula Grey, who easily countered MegaMan and Bass in the movie). Higher in Bass Cross and Beast Out (Shown to be many times faster than base, routinely blitzing the Cybeasts and other foes) | Massively FTL+ (At least 60.4 Quadrillion C via this calc, is vastly superior to his base form, who searched the entire Cyber World in a short amount of time)
However this has several issues even ignoring the composited aspect of it.
First and foremost, Mega Chips aren't literally summoning the character, they are recreated copies with their data in a chip. That is why boss Navis which have NO reason to ever help you in the story can be used as attacks even against them in rematches after defeating them and gaining their data. We also see characters can give others their data such as with Roll to help without even them being there. Even more issue with the Duo.EXE stuff in specific, he's canonically sleeping as he travels the universe after his defeat in 4, and won't come back until decades or even centuries when the rocket he is in eventually passes by Earth again, so this chip objectively cannot be the actual duo. Theres also the fact that its not even obtainable in the game and its some E reader exclusive secret chip bonus in 4. and in later games its only part of a dubiously canon post game which battle network for the most part kinda just likes having some aspects for fun, but are filled with massive contradictions if taken 100% literal as we see many aspects of it arent canon since the very first game with how you can even fight bass. duo ever appearing again period outright just contradicts the narrative with his final words in 4. nor is he even connected to earths cyberworld anymore and has no way to access it so it would be literally impossible to even reach them.
Regarding Geo scaling, I think that this falls under this issue under crossover scaling where the devs just dont care and generally equalized them for fun game, and theres a multitude of other things that can be brought up that put geo far above battle network with general lore in the series as well even before the 3rd game. Even after the matter, the very same game where they crossover shows that base omega xis' data is able to CASUALLY blitz exe while trying to TEACH him an attack with EXE noting hes way too fast and has wonders how geo can keep up with such speed. And omega xis in base is severely weaker while away from his planet, hense why he fuses with Geo to begin with.
Theres also the fact that scaling them to each other can get pretty circular and just doesnt make sense as Geo was severely holding back a lot in the initial fight, even though EXE was serious. Which implies that a casual Geo is on par with BN1 EXE. But then clock man is shown as being able to hold his own against a serious Geo, but he can also hold his own against a serious EXE.
TLDR: serious EXE=casual Geo<serious Geo=ClockMan=Serious EXE<base omega xis while AWAY from his planet with this scene lol
overall this just doesnt work, its just meant to be a fun crossover and they didnt put much thought beyond that into it.
The running through the cyberworld feat is also part of the non canon manga. and even then, the calc is wrong as it assumes the cyberworld is universal in scale when the manga itself doesnt even agree with this notion, with it directly establishing that its global in scale with it extending to satellites at most.
the next key is again explained from a non canon movie, and his speed should just become '''Higher" with Transformations as they are a general boost in game, and the same goes for bass cross and beast out.
Same issue for the last key, anime only feat, along with no proof that the cyberworld is a universe in that calc, and if anything theres proof to suggest its also global in scale yet again there, so this would also need a recalc for an eventual anime profile.
What does that leave us with?
In Network Transmission, EXE can dodge what appears to be lasers from brightman.exe who is also described to use light in their attacks. Theres also pharaohman.exe who shoots lasers with this attack that is consistently refered to as a laser. Stoneman.exe also has a stated to be laser attack, though i will say it has to be very narrowly dodged if youre in the same row as the attack is being shot. There is also laserman.exe who can shoot laser's through his eyes and other general attacks/techniques. Lastly, Duo also uses what is stated to be a laser.
(Brightman's doesnt behave like proper light, waiting on more input regarding the rest but it likely requires more proof to meet light standards)
For lower stuff if these don't work for rela to ftl, he can dodge some lightning attacks from elecman.exe as well lightning from fodder enemies in the very first game (the attack looks like this). He can also dodge these lightning spark balls from cloudman.exe's clouds.
Update: I was able to calculate EXE traveling to Meteor Comp to Relativistic Speeds and it has already been evaluated by Migue79, this would scale to travel speeds only.
Agree - GyroNutz, FinePoint, TyranoDoom30, TheHedgememe, Lilybitdun
Disagree -
Currently, the Battle Network series' speed is listed as:
Speed: Massively FTL+ (Fought and defeated Duo, who can be summoned nearly instantaneously across interstellar distances as part of his Mega Chip, fought Geo Stelar who moves at 2.6 Billion C in the crossover, Ran through the entire Cyber World in a short amount of time in the manga) | Massively FTL+ (Utterly dominated Nebula Grey, who easily countered MegaMan and Bass in the movie). Higher in Bass Cross and Beast Out (Shown to be many times faster than base, routinely blitzing the Cybeasts and other foes) | Massively FTL+ (At least 60.4 Quadrillion C via this calc, is vastly superior to his base form, who searched the entire Cyber World in a short amount of time)
However this has several issues even ignoring the composited aspect of it.
"Fought and defeated Duo who can be summoned nearly instantaneously across interstellar distances as part of his Mega Chip"
First and foremost, Mega Chips aren't literally summoning the character, they are recreated copies with their data in a chip. That is why boss Navis which have NO reason to ever help you in the story can be used as attacks even against them in rematches after defeating them and gaining their data. We also see characters can give others their data such as with Roll to help without even them being there. Even more issue with the Duo.EXE stuff in specific, he's canonically sleeping as he travels the universe after his defeat in 4, and won't come back until decades or even centuries when the rocket he is in eventually passes by Earth again, so this chip objectively cannot be the actual duo. Theres also the fact that its not even obtainable in the game and its some E reader exclusive secret chip bonus in 4. and in later games its only part of a dubiously canon post game which battle network for the most part kinda just likes having some aspects for fun, but are filled with massive contradictions if taken 100% literal as we see many aspects of it arent canon since the very first game with how you can even fight bass. duo ever appearing again period outright just contradicts the narrative with his final words in 4. nor is he even connected to earths cyberworld anymore and has no way to access it so it would be literally impossible to even reach them.
"fought Geo Stelar who moves at 2.6 Billion C in the crossover"
Regarding Geo scaling, I think that this falls under this issue under crossover scaling where the devs just dont care and generally equalized them for fun game, and theres a multitude of other things that can be brought up that put geo far above battle network with general lore in the series as well even before the 3rd game. Even after the matter, the very same game where they crossover shows that base omega xis' data is able to CASUALLY blitz exe while trying to TEACH him an attack with EXE noting hes way too fast and has wonders how geo can keep up with such speed. And omega xis in base is severely weaker while away from his planet, hense why he fuses with Geo to begin with.
Theres also the fact that scaling them to each other can get pretty circular and just doesnt make sense as Geo was severely holding back a lot in the initial fight, even though EXE was serious. Which implies that a casual Geo is on par with BN1 EXE. But then clock man is shown as being able to hold his own against a serious Geo, but he can also hold his own against a serious EXE.
TLDR: serious EXE=casual Geo<serious Geo=ClockMan=Serious EXE<base omega xis while AWAY from his planet with this scene lol
overall this just doesnt work, its just meant to be a fun crossover and they didnt put much thought beyond that into it.
"Ran through the entire Cyber World in a short amount of time in the manga"
The running through the cyberworld feat is also part of the non canon manga. and even then, the calc is wrong as it assumes the cyberworld is universal in scale when the manga itself doesnt even agree with this notion, with it directly establishing that its global in scale with it extending to satellites at most.
"Utterly dominated Nebula Grey, who easily countered MegaMan and Bass in the movie"
"Shown to be many times faster than base, routinely blitzing the Cybeasts and other foes"
the next key is again explained from a non canon movie, and his speed should just become '''Higher" with Transformations as they are a general boost in game, and the same goes for bass cross and beast out.
"At least 60.4 Quadrillion C via this calc, is vastly superior to his base form, who searched the entire Cyber World in a short amount of time"
Same issue for the last key, anime only feat, along with no proof that the cyberworld is a universe in that calc, and if anything theres proof to suggest its also global in scale yet again there, so this would also need a recalc for an eventual anime profile.
What does that leave us with?
(Brightman's doesnt behave like proper light, waiting on more input regarding the rest but it likely requires more proof to meet light standards)
For lower stuff if these don't work for rela to ftl, he can dodge some lightning attacks from elecman.exe as well lightning from fodder enemies in the very first game (the attack looks like this). He can also dodge these lightning spark balls from cloudman.exe's clouds.
Update: I was able to calculate EXE traveling to Meteor Comp to Relativistic Speeds and it has already been evaluated by Migue79, this would scale to travel speeds only.
Agree - GyroNutz, FinePoint, TyranoDoom30, TheHedgememe, Lilybitdun
Disagree -
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