Lou_change
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If this isn't dead could someone help me repeat a creative mode test I did in Bedrock again in Java.
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?If this isn't dead could someone help me repeat a creative mode test I did in Bedrock again in Java.
imo, I just don’t like scaling the Endermen to Creeper explosions anyway. Fully scaling something to an explosion that would otherwise one-shot them if they were a foot closer that leaves them at a mere percentage of their total health is just plain ridiculous.I was trying to double check whether or not creepers could actually deal 43 damage in game against an enderman (i.e oneshot the enderman which would alter some ratings) and it seemed to kill the enderman which surprised me because I thought it was impossible. Turns out my first test had the mob I used to aggro the creeper also hit the enderman with a ranged attack and weakened it enough the explosion killed it.
But that means it would never actually get close enough in game to die from the creeper and the distance it is when it survives is literally touching it, just not its explosion hit box inside it.imo, I just don’t like scaling the Endermen to Creeper explosions anyway. Fully scaling something to an explosion that would otherwise one-shot them if they were a foot closer that leaves them at a mere percentage of their total health is just plain ridiculous.
In fact, using the formulas on the Minecraft wiki, I made a graph recently that compares the distance to an explosion and the damage it deals and, it turns out the distance it’d take for an Enderman to get one-shot is LESS THAN A CENTIMETER from the closest it could physically be to a Creeper (0.3 m)
Even still, directly scaling a character to something that leaves them at 1 HP is just simply ridiculous. At best the Endermen should be rated as “at most High 8-C” if not just removing any direct scaling outright. This isn’t even touching on the fact that in-game damage values don’t necessarily represent if a character scales to something or not. The Ender Dragon’s ramming attack only deals 10 HP, should we scale the player without any armor or anything to it? No, because the Ender Dragon is treated as being far above that level. You can’t just scale stuff willy nilly, you have to think “does this make sense from a lore perspective for it to be the case?”But that means it would never actually get close enough in game to die from the creeper and the distance it is when it survives is literally touching it, just not its explosion hit box inside it.
Well, you can use context clues (i.e. ghast fireballs can’t destroy stone, where as basic wooden tools are intended to be capable of destroying it, which should put regular zombies around the ballpark of ghast fireballs) or you can use stuff from outside the main game (Mobestiary, Dungeons, Legends, arguably Story Mode) to get a much better idea of thingsHow does any open ended games scaling work if what they can and can’t survive doesn’t count because damage numbers don’t mean any thing. Like I get the exact numbers are not accurate, but the Enderman survives this explosion, and that’s when we use him literally clipping into the creeper in a small box. Any other distance he lives easier. I think at most is much better.
Well first off, I’m 90% sure in order to survive a creeper explosion point-blank, you need diamond armor, so that’s pretty much why only bosses scale higher. Second, Endermen are directly stated to only be 2x stronger and more durable than a zombie, so scaling them to creeper explosions would cause some scaling issues. And third, the only reason why Endermen are difficult to deal with when fighting the Ender Dragon is simply because of the shear quantity of them and the fact they can distract you when trying to fight it, not that they are at all comparable to an end game player.Is there anything in the mobestiary that put creeper’s above everyone outside of bosses. Because players in armor can survive and Enderman in that book are stated to threaten you at the end of the game.
For what reason? It just scales to holding two things of gold blocks, why would the off hand not count?Lowkey I've been looking at the lifting strength and I'm thinking it's in a need of a downgrade
Because he's holding items gold blocks not blocks of gold blocks. Items are weightlessFor what reason? It just scales to holding two things of gold blocks, why would the off hand not count?
It's shown in literally every area of the game.Is it stated anywhere they are weightless?
I mean we can still easily determine he has athletic human LS just purely based on him actually being an athletic human. Or maybe higher based on him withstanding the mass of 2 m³ of gravel and even slowly walking out of it.Because like if we don’t even include him being able to hold a single block how does he do anything, the point of the game is to build.
I would say the exact opposite. We're considering many gameplay mechanics as literal despite other gameplay mechanics contradicting them.We are getting far too much into “literally everything is a gameplay mechanic” even down to what the characters hold and that’s silly.
In terms of his ability to destroy blocks? Sure, I mean they even outperform him with mid-high level pickaxe sooooo....Are we really getting to the point Steve will be inferior to freaking silverfish, really?
See and how is THAT not just a game mechanic?He can kill them in less than a handful of hits, tank their attacks, and hurt himself more than they hurt him. It’s absolutely the case of dc vs ap.
I mean, it's not unusual for games to have characters get slower when you pick up a heavier armor for example, and usually don't have items floating in water, but that doesn't matter. Other game characters usually get LS from actual cutscenes and story, not vaguely cherry picked game mechanics.For the things you listed with blocks tell me any game that ever keeps track of holding something means you should sink faster and most games won’t have you hit harder with them either.
Nobody is assuming that, this is what the game shows. The blocks in Steve's hand are still visibly MUCH MUCH smaller than they are when actually placed. So the only actual assumption here is you assuming they DON'T turn into these "strange mini weightless versions" despite the game blatantly showing them doing so.The point is we need he has to hold a single block, he builds stuff with them. Why would I assume they literally actually turn into these strange mini weightless versions instead of just the player is just allowed to actually hold a single item in his game.
And that is somehow NOT just a game mechanic as well? Damn, sure I guess average Minecraft chickens have High 3-A durability because you could drop an infinite amount of gold blocks on their head at once without them taking a single damage.(despite the fact they can active some pressure plates)
Sucks for Steve. Doesn't mean we can just cherry pick what we consider as "just a game mechanic" and what game mechanics we use to scale.“other games get it from their stories”
And that doesn’t apply here because Minecraft is one of the many many many games that is simple sandbox, like the entire genre.
Hmm let's see:Why would I assume he can’t lift even a single component of the items he can get in game.
Given that even foxes can hold golden blocks, I'd say the difference between a held-form item and a placed-form item is canon to the game.How does he build anything if even just picking up an item is a gameplay. Not even the items or a collection of them, just holding a single one is apparently not really happening outside of game. In a building game. Gold is specifically one of the few blocks you are stated to gather due to trading with piglins, who can also hold the gold blocks.
So? How does that change anything?The silverfish can dig their whole body into the block versus Steve punching or whacking away at the surface, they have a lot more surface area to work with.
That's a weird headcanon. There are many situations where the player would prefer just breaking the blocks as fast as possible without mining it.Plus Steve isn’t trying to destroy the blocks, he’s trying to mine them up to use, versus the silverfish obliterating the inside to live inside it.
It's still stated to follow the same general logic as base Minecraft so it should be a solid representation of "canon" Minecraft.The story mode games are a completely different continuum that deviates from base Minecraft all over the shop,
See what I mean by cherry picking what's a game mechanic and what isn't? You'd rather believe every random baby fox in Minecraft can casually lift like 20 tons and run around with it at full speed than to chuck it up to game mechanics. But Steve not instantly violently fragmenting blocks even with an enchanted pickaxe when he supposedly can with his bare hands? Naaaah THAT is just a game mechanic because it downgrades him.also how would fox holding them mean they are weightless versus just the fox is strong enough to hold it.
Yeah but an infinite amount of them have no destructive effect on anything so either it's a game mechanic or everything in the verse has high universal durability.Especially since they can active pressure plats so the game says has them have weight.
Or, the Silverfish breaking blocks is just a game mechanic unique to it.The silverfish breaking the block isn’t head canon nor is Steve taking its hits, hitting it back, and being able to hurt themselves even more. It’s either the silverfish is the outlier or Steve’s mining is,
But considering Steve can't even one punch your average farm animals (chickens, cows, sheep, dogs) or generally any irl animals like foxes, bears, bees, frogs, armadillos, parrots, etc, or generally any regular building blocks like stone, dirt cubes, wooden planks, wooden doors, wooden buttons, leaves, glass, clay, etc I don't find him scaling to building level ranges consistent at all. And that's a LOT more anti feats than feats which also impact the way you play and percieve the game a lot more than a creeper explosion.but considering Steve can survive close enough to a creeper explosion to have cobblestone pulverize and can survive ghast explosions, I don’t see the silverfish being an outlier.
I mean I personally wouldn't mind, but the thing about armored Steve scaling is that he uses swords specifically to deal the damage. Swords maximize piercing damage which minimizes DC even irl + there are game mechanics specifically to make you want to use other tools to mine over sword (and the diamond sword equivalent for mining can basically 1-2 tap stone, depending on the enchantments) so for his weapons there are solid arguments.What you are saying would be an anti feat even against fighting the ender dragon and wither. Since they can break blocks when Steve at that stage still can’t. Should Steve be 9-B even with equipment and literally not scale to any enemy in the game?
Why would that be Steve's ability? That's just how the world works. A creeper explosion, a TNT explosion, a ghast fireball, etc, all also make blocks into the floating mini versions.Also is Steve going to get any powers for turning blocks into weird weightless mini versions? Because you’re arguing that’s how he doesn’t actually lift them, so that means he actually has to be doing that. If he isn’t then how does he build anything when that’s the entire point of the game.
The only reason they scale is a durability feat instead of an ap feat at 7 points of damage they do less than ghasts (17 points), piglins with swords (8), vexes (9), vindicators (13), wither skeletons (8), zombified piglin with swords (8). Mobs doing 6 damage include blazes, guardians (who do to a single point of magic damage actually deal 7 damage), magma cubes, pandas, and polar bears.It doesn’t say distract in the book, it says they can harm you. Also currently the Enderman is large building level and zombie building level so 2 times different won’t even be that big of a difference, especially since Enderman backscale from the feat already.
Well, I’d say that a mosquito can harm me and be pretty inconvenient to deal with, doesn’t mean they scale to me. Also, we currently have Zombies somewhat downscale from 0.3 tons, placing Endermen at 0.6, while according to you, Endermen greatly downscale, but are still supposedly on-par with 3.5 tons. That’s just a bit under a 5.83x difference compared to what they would at minimum be.It doesn’t say distract in the book, it says they can harm you. Also currently the Enderman is large building level and zombie building level so 2 times different won’t even be that big of a difference, especially since Enderman backscale from the feat already.
You know how explosion calcs work right?It’s only left at 1 hp when it’s literally in the creeper shoved into a box to take as much as the blast as possible. And even then it survives.
Know what, if we’re going there, screw it.Yes it loses power over distance, but the Enderman can survive at any distances and survives reasonably still within range to scale heavily to the explosion is my point, ignoring that it’ll always live anyways even when face tanking it as hard as possible. No reason to throw the feat out entirely if a more accepted distance of survival is used (but I think it surviving should be enough and it be rated at most)
The thing is, what you’re arguing for is entirely dependent on how much HP an enderman has and the damage a creeper can deal. There’s no direct statement saying endermen can survive such a thing, there’s no reason for us to assume they are in anyway comparable to one another, they can survive it simply because they can AND THATS IT.But the exact damage and hp things have is a gameplay mechanic. The very same reason you don’t want Steve to scale to hurting enemies and himself with his fist. The point is any distance to the creeper is survivalible. The hp value you are saying counts is completely arbitrary
I’m currently working on revising the verse in general, which would include canon, and yes, the novels (with the exception of Rise of the Archillager) are going to be non-canonHey has the fact that The Island novel is non-canon been added yet?
the Mobestiary isn't canon so that wouldn't be usable for supporting evidenceand as acknowledged in the Mobestiary they deal a highly variable amount of damage.
“Varies” ratings should only be given to characters who have a canon explanation for why their statistics fluctuate. This does not include characters who are simply inconsistent or have unexplainable variations in their displayed power level. The fluctuations in power must have a clear and logical basis within the character's respective canon.
No, it’s still canon. When asked about its canonicity, all the author said was that some of the content in the book is intended to just be theories, but given how the Naturalist (the in-universe character the book is from the perspective of) is still stated to be a mob expert and has a lot of experience collecting information about them, this is likely just referring to things like chickens being spies and other more clearly ambiguous/jokey stuff rather than information that is more intended to be taken seriously.the Mobestiary isn't canon so that wouldn't be usable for supporting evidence