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Need help revamping block tales

So after playing block tales i decided to check the wiki because i was curious on its scaling. Unfortunately the verse page seems to have disappeared and the only thing here was an outdated page for the player. I decided i'd scale the verse myself(currently making a page for the player) and found some feats that seem to have alot of potential however i need someone to calc them (i don't feel like calcing them).

Cruel king makes a mountain spanning snowstorm: The ice king is implied to have used the ice dagger to cause a massive snowstorm in roadtown. The interesting thing about this is that in the objective page at 40:32 we can see the mountain that roadtown is on is covered in snow and if you look at the backround you can see other mountains covered as well.

Red and blue make a crater offscreen: The crator looks fairly massive and was implied to be caused by red and blue fighting shedletsky offscreen.

uncharged dynamite explosion 1: although this is chapter 2 because the dynamite used here isn't being charged i figured it would be ok to use since it should scale to the player in chapter 1

uncharged dynamite explosion 2:

The player dodges an ice explosion: lots of movement here. Could definitely see this qualifying for beyond baseline supersonic.



Anyone available?
 
Again, damage values, hp, and other in-game stats aren’t really usable as multipliers or for scaling in general, so I don’t think this would work.
As far as scaling in general goes this is fine as long as it isn't used in a way that dosent contradict lore

so you cant just say "The player after demo 4 can take dmg from sharp nooblet so everyone scales!!!" because lore directly contradicts that. Here if the amps are flat out stated to apply to dmg values and the players attacks (with weapons and cards) are acknowledged as stronger than them physically (which is actually backed up by certain showings in lore) I don't see the reason why they wouldn't be ok
Hold on, are you saying that defense makes it so that any attack that is weaker than the defender’s durability is completely ignored?
Basically yeah
I thought that it just passively lowered how much damage is taken by some present age?
because of this its works more like a mix of invulnerability and damage reduction (since it also still decreases dmg delt)
I still doubt that it means it’s canon or should be assumed to line up 1:1 with how much energy a character can produce, like, even for Undertale where HP and stuff is an in-universe thing we don’t assume a 2x increase in damage = a 2x increase increase in AP
For stuff like that vsbw normally doesn't treat them any differently its just that in the case of verses like UT stats are not linear which is shown with characters that have stats around 0-1 scaling to 0.008803 Tons vs 2+ scaling to 7.28
 
Delusionaltx2, have you added Subjective reality/Creation to MC's profile? Since I remembered one thing - basically you can summon Cruel king/Calypso/Red and Blue/Griefer/Gorilla when you fight against Hatred/Solitude/Greed/Fear and other parts of your mind inside the Ghostwalker. Since those characters weren't sealed into Ghostwalker - I guess it could mean that MC imagined them helping him in the battle and they appeared out of his mind
 
But I guess it would be applicable only during Ghostwalker and Nirvana
 
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Delusionaltx2, have you added Subjective reality/Creation to MC's profile? Since I remembered one thing - basically you can summon Cruel king/Calypso/Red and Blue/Griefer/Gorilla when you fight against Hatred/Solitude/Greed/Fear and other parts of your mind inside the Ghostwalker. Since those characters weren't sealed into Ghostwalker - I guess it could mean that MC imagined them helping him in the battle and they appeared out of his mind
I added this as summoning
 
@IDK3465
@AppleMaker

So I found 2 things (also realized I have to tweak something for post gw)

1 JBT should have dura neg for sword attacks since they pierce half of the enemies defense. His ball attacks ofc get limited dura neg for her being able to deal guaranteed dmg on the second hit.

As for how good it is it's supprisingly good. Weapons upscale from jbts AP value (all of them doing more than his fists) so his dura neg not only bypasses durability but upscaled from his ap. This also ofc means dynamite will vaporize almost anything in crossverse since it fully bypasses defense outright.

2 JBT should have a form of heat resistance above lightning. This is because they are shown to be able to tank fire attacks from the firebrand twice (the ancients count since they're merged with it)

The firebrand being comparable to the ghostwalker in SE should mean its heat should scale above the heat of anything in mental world which would include hatreds lightning

This is backed up by the fact that as a sfoth sword it should scale above normal items including items like the thunderbolt item which seems to summon real lightning strikes from the sky. (We see an attack come straight from the sky then see the enemy covering in electricity i don't think it takes rocket science to see why I'm proposing this as real cloud to ground lightning). Unfortunately since the heat from lightning spreads out this turns post gws heat resistance to a "possibly" since he can still tank this back to back.

Busy atm so I can't link the scans rn but you guys should know what I'm talking about. Anyway what are you're thoughts on this?
 
@IDK3465
@AppleMaker

So I found 2 things (also realized I have to tweak something for post gw)

1 JBT should have dura neg for sword attacks since they pierce half of the enemies defense. His ball attacks ofc get limited dura neg for her being able to deal guaranteed dmg on the second hit.

As for how good it is it's supprisingly good. Weapons upscale from jbts AP value (all of them doing more than his fists) so his dura neg not only bypasses durability but upscaled from his ap. This also ofc means dynamite will vaporize almost anything in crossverse since it fully bypasses defense outright.

2 JBT should have a form of heat resistance above lightning. This is because they are shown to be able to tank fire attacks from the firebrand twice (the ancients count since they're merged with it)

The firebrand being comparable to the ghostwalker in SE should mean its heat should scale above the heat of anything in mental world which would include hatreds lightning

This is backed up by the fact that as a sfoth sword it should scale above normal items including items like the thunderbolt item which seems to summon real lightning strikes from the sky. (We see an attack come straight from the sky then see the enemy covering in electricity i don't think it takes rocket science to see why I'm proposing this as real cloud to ground lightning). Unfortunately since the heat from lightning spreads out this turns post gws heat resistance to a "possibly" since he can still tank this back to back.

Busy atm so I can't link the scans rn but you guys should know what I'm talking about. Anyway what are you're thoughts on this?
I kinda forgot what/who JBT is
 
The firebrand being comparable to the ghostwalker in SE should mean its heat should scale above the heat of anything in mental world which would include hatreds lightning
I’m pretty sure even with a UES, it doesn’t automatically apply to specific abilities other than AP, and even if it did, the lightning is done by Hatred, not the Ghostwalker, so I don’t think you can scale the temperature like that.
 
John Block Tales
Ohhh… im dumb
@IDK3465
@AppleMaker

So I found 2 things (also realized I have to tweak something for post gw)

1 JBT should have dura neg for sword attacks since they pierce half of the enemies defense. His ball attacks ofc get limited dura neg for her being able to deal guaranteed dmg on the second hit.

As for how good it is it's supprisingly good. Weapons upscale from jbts AP value (all of them doing more than his fists) so his dura neg not only bypasses durability but upscaled from his ap. This also ofc means dynamite will vaporize almost anything in crossverse since it fully bypasses defense outright.

2 JBT should have a form of heat resistance above lightning. This is because they are shown to be able to tank fire attacks from the firebrand twice (the ancients count since they're merged with it)

The firebrand being comparable to the ghostwalker in SE should mean its heat should scale above the heat of anything in mental world which would include hatreds lightning

This is backed up by the fact that as a sfoth sword it should scale above normal items including items like the thunderbolt item which seems to summon real lightning strikes from the sky. (We see an attack come straight from the sky then see the enemy covering in electricity i don't think it takes rocket science to see why I'm proposing this as real cloud to ground lightning). Unfortunately since the heat from lightning spreads out this turns post gws heat resistance to a "possibly" since he can still tank this back to back.

Busy atm so I can't link the scans rn but you guys should know what I'm talking about. Anyway what are your thoughts on this?
Yeah, Dura Neg seems fine (although it’d probably be more accurately be defined as Attack Reduction-Negation, and would probably be layered according to each level of defense, as that’s how defense in BT kinda works, but whatever)
 
Oh uh, btw, now that the new Wiki Page Collaborations sub-forum has been made, this thread can probably be moved over to there, as it fits far more
 
I kinda forgot what/who JBT is
So you know how most Roblox player characters are referred to as "John" is "John deepwoken" , "john combat" etc?

Jbt just stands for "John block tales". It's a funny nickname for the player
 
I’m pretty sure even with a UES, it doesn’t automatically apply to specific abilities other than AP,
But SE isn't just power tho it translates to the abilities as well since
Both the ghostwalker and firebrand are shown to have a much more complex and varied set of abilities than the venomshank and ice dagger
and even if it did, the lightning is done by Hatred, not the Ghostwalker, so I don’t think you can scale the temperature like that.
Hatred is the players (and all the other souls) malice manifested by the ghostwalker sword; that would mean his abilities should be limited to its SE in some compacity. If the ghostwalker sword is able to create something that can create temperatures this hot then shouldnt it make sense for a sword that uses similar amounts of se to the ghostwalker while also putting more emphasis on fire based abilities to scale to this?
 
Current progress on john block tales atm


Decided to use the placeholder you see in the achievements for his appearance since it's surprisingly consistent
Also found soul and possibly conceptual dura neg although both of these come in the later parts (late demo 3 and late demo 4)
 
Gonna see if I can post calc requests then afterwards work on the abilities

Btw I found a surprisingly cracked way to scale JBTs stamina using shedletskys injuries to figure out a timeframe for prologue - demo 3 and using that I got about a week. Since the player basically doesn't take any breaks until demo 3 this basically means the player can fight for a week before getting tired which checks out with all the things you do in between that time

For a better explanation tho just look at his profiles stamina
 

We can basically move over here now (we need these feats to get calced)
 
Also I got Cruel King's card ASAP, so Brad won't instakill me with his charge attack
 
I refuse to believe this...how did you parry apprehension consistently???
I think I used my whole inventory to heal myself and also tnt spammed before getting silenced. Also I was mostly upgrading hp and bp, so I could stack more op cards and resurrect myself
 
I think I used my whole inventory to heal myself and also tnt spammed before getting silenced. Also I was mostly upgrading hp and bp, so I could stack more op cards and resurrect myself
I also probably used ghost potion/haunted cheeseburgers
 
I think I used my whole inventory to heal myself and also tnt spammed before getting silenced. Also I was mostly upgrading hp and bp, so I could stack more op cards and resurrect myself.
Come to think of it...most of my stuff is SP based...think I'll make a card build and play the entire game again
 
Would we be able to scale player off of cold king making the snowstorm
Block tales is currently getting a major rework in its story adding new events and rectconing tons of things from the original source material so for future reference please do not mention anything in this thread until February when demo 5 drops

Thank you🙏
 
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