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MASSIVE TF2 VERSEWIDE MOVEMENT SPEED UPGRADE NEED CALC TO BE EVALED

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The speed of tf2 characters to their vision

soldier rocket 1100 hu/s = 54.23 mph - 24.24 m/s - actual speed 300 m/s

400 hu/s base scout = 19.71 mph - 8.81 m/s

Rockets actual vs ingame speed diff = 12.376x

8.81 x 12.376 = 109.03256 M/S OR 243.89889 MPH!

There is absolutely NO REASON why this can't pass considering we accept the rockets speed as 300 m/s and if we can use Lucios sound attacks for movement calcs, then rockets from tf2 are fair game
 
Havent seen the squimjim in like a while so this is nice to see

But yeah best you get this to a blog and use it though Iirc there is some hammer unit fuckery in source games like tf2, although maybe it could be applicable, not sure
 
Maybe add in the Flying Guillotine, which is notably faster than the rockets at 3000 Hu/s, which Pyro can reflect.

3000/1100 = 2.73 times difference
2.73 * 300 m/s = 819 m/s or mach 2.39

Adds to consistency of Supersonic combat speed mercenaries if accepted.
 
I don't think that type of scaling should be allowed either looking at the method of that one too.
If I may, TF2 has a far more consistent display that scout can outrun the rockets, and he does so in places like meet the scout, whereas I don't remember tracer ever being able to even catch up to a motorcycle without her Chrono accelerator, so TF2 actually has some more consistent scaling for rocket speed, even if that's not an acceptable reason it's still something to note
 
If I may, TF2 has a far more consistent display that scout can outrun the rockets, and he does so in places like meet the scout, whereas I don't remember tracer ever being able to even catch up to a motorcycle without her Chrono accelerator, so TF2 actually has some more consistent scaling for rocket speed, even if that's not an acceptable reason it's still something to note
I do not exactly remember that, but in the same "Meet the Scout" video, he also was not as fast as the train. Though, it has been said feats shown in the trailers, comics and other cutscenes are fair game. Just that "hammer units per second" calculation methods shouldn't be assumed linear and what not.
 
I do not exactly remember that, but in the same "Meet the Scout" video, he also was not as fast as the train. Though, it has been said feats shown in the trailers, comics and other cutscenes are fair game. Just that "hammer units per second" calculation methods shouldn't be assumed linear and what not.
So about that train, there's a calculation out there for end of the line that calculates that the train was moving at high hypersonic speeds, so for all we know that's either normal for the verse, or possibly just a once-in-a-lifetime Titanic outlier, I'm honestly sadly more inclined to believe it is, all I'm saying is, trains that move stupid fast could be a thing I guess?
 
So about that train, there's a calculation out there for end of the line that calculates that the train was moving at high hypersonic speeds, so for all we know that's either normal for the verse, or possibly just a once-in-a-lifetime Titanic outlier, I'm honestly sadly more inclined to believe it is, all I'm saying is, trains that move stupid fast could be a thing I guess?
One, I need to see a source for that and the work, I have doubts and/or was probably done using the infamous hammer unit scaling + Calc Stacking.
Reacting to rockets in cutscenes could be some pretty good combat speed and reactions.
 
One, I need to see a source for that and the work, I have doubts and/or was probably done using the infamous hammer unit scaling + Calc Stacking.
Reacting to rockets in cutscenes could be some pretty good combat speed and reactions.
I'll save you the trouble, it was calculated here. I have a couple of important notes

1) It wasn't done via hammer unit scaling, End of the Line is a fan-made cinematic that was canonized via an official TF2 update.

2) The problem is that the hypersonic+ end was done via using a 37 second cinematic time, even though it's heavily implied it took notably more time for the train to descend the mountain.
 
I'll save you the trouble, it was calculated here. I have a couple of important notes

1) It wasn't done via hammer unit scaling, End of the Line is a fan-made cinematic that was canonized via an official TF2 update.

2) The problem is that the hypersonic+ end was done via using a 37 second cinematic time, even though it's heavily implied it took notably more time for the train to descend the mountain.
Ah, I mainly just had the train from meet the scout in mind.

But I read the comments in the blog in addition to watching the video, one major flaw is that it simply assumed a giant distance within a short time frame in the video, but we don't assume the entire video was real time full on video, when jumping from scene to scene, time cuts happen all the time. And every scene in the video does still portray the train as just moving at normal level. Therefir made his rejection of the calculation high end quite clear. So the 220 MPH end was the more accepted interpretation.
 
Ah, I mainly just had the train from meet the scout in mind.

But I read the comments in the blog in addition to watching the video, one major flaw is that it simply assumed a giant distance within a short time frame in the video, but we don't assume the entire video was real time full on video, when jumping from scene to scene, time cuts happen all the time. And every scene in the video does still portray the train as just moving at normal level. Therefir made his rejection of the calculation high end quite clear. So the 220 MPH end was the more accepted interpretation.
pretty consistent High 8-C stuuuuuufff
 
Except that Heavy didn't really stop the kinetic energy of the entire train, he stopped the kinetic energy of the engine and probably the first box car, the rest of the train was derailed and crashed into the ground and each other, which absorbed the rest of the kinetic energy.
He did handleost of it tho, we see when medics Uber ends early, so heavy did tank a lot of it
 
Except that Heavy didn't really stop the kinetic energy of the entire train, he stopped the kinetic energy of the engine and probably the first box car, the rest of the train was derailed and crashed into the ground and each other, which absorbed the rest of the kinetic energy.
Yeah, I was also about to mention that, Heavy mainly only pushed against the front car, and other cars mainly got disorganized and various snaps caused some to be disconnected due to chain reactions. It would probably be like a regular 8-C feat.
 
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