Arkansalter2
He/Him- 8,301
- 2,716
Not after being parried. Once John Combat parries him, that would just mean death.And grabbing him is gonna be hard to do especially with how acrobatic ryuga is
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Not after being parried. Once John Combat parries him, that would just mean death.And grabbing him is gonna be hard to do especially with how acrobatic ryuga is
Never been shown to do that in direct combat. No reason for him to do that.Especially not when ryuga disappears from his sight and cuts him from behind
Jumping a shockwave? I wouldn't think so.All while ryuga's flipping over all his attacks and slicing him when he does?
Yes, he can do that. Shockwave aren't an undodgeable abilityJumping a shockwave? I wouldn't think so.
That's the thing, IF he gets it. He has more than enough skill and agility to be able to not. And that's another thing, if ryuga gets hit he loses "effectiveness", if JC gets hit, he explodesPlus, if Ryuga does get hit by any of Player's slashes, they don't have the immortality that Player has. They'll end up losing effectiveness but not John Combat.
Which he wont because.. well.. parry.if JC gets hit, he explodes
Also it's not like he has passive precog plus the swings are really fast and it's not like other players would even be able to react to it normally.IF he gets it. He has more than enough skill and agility to be able to not.
He doesnt need it, especially with his senses and skills as seen above.Also it's not like he has passive precog plus the swings are really fast and it's not like other players would even be able to react to it normally.
All the time, its just a thing that happens whenever something gets killed by themHow often does he lead with the explody blade? If he leads with it all the time, then you might as well give him access to specs or prestige/mythical weapons just so Player could have a fair chance of winning.
Should have been said that. I thought it just explodes on contact.its just a thing that happens whenever something gets killed by them
Parry. What he doing about that?
Immo 2 and 3. What's he doing about that?
The parry is really fast. Plus, the blade does not explode on contact. The enemies only explode when they are killed.Skill feats here, acrobatics, literally just stopping it and cutting him before he pulls it off here (at like 50 seconds in). Also, upscales jinga who can analytical predict people who are teleporting without trying
So all of a sudden the blade explodes on contact???As i said before, explosion negates his regen. JC cant regenerate from being exploded
he cant parry if hes getting blocked and sliced to death before he can even pull it off, are you looking at the clips im pulling up?The parry is really fast. Plus, the blade does not explode on contact. The enemies only explode when they are killed.
Where are you even getting this from? the examples are on the dang profileSo all of a sudden the blade explodes on contact???
Yes. Slaying a horror. You would have to kill them completely. You said this like he'll slash once and he'll be done. It doesn't work like that. Player has the immotality to not die in one hit.Where are you even getting this from? the examples are on the dang profile
Sir... the parry is instant. Parry just comes out like that. No wind up, no none of that. Just comes out. Ryuga won't even expect it. Player can even parry as soon as the enemy attacks.he cant parry if hes getting blocked and sliced to death before he can even pull it off
Dude, ive shown multiple clips of them oneshotting guys on their level even guys stronger than them still get cut by it. Hell, he doesnt even need to cut JC, just stabbing him will activate itYes. Slaying a horror. You would have to kill them completely. You said this like he'll slash once and he'll be done.
It actually does, nor does his regen cover explosionsIt doesn't work like that. Player has the immotality to not die in one hit.
2: Resilient Immortality: Characters with this degree of immortality can indefinitely survive injuries that would otherwise be lethal to a normal person, without needing to heal. This type of immortality can have different levels of effectiveness and can be bypassed, for example, by causing extremely severe wounds or the complete destruction of the body or specific parts of it, such as the head, etc.
3: Immortality via regeneration: Characters with this type of immortality can simply regenerate from wounds that would normally be lethal, though its effectiveness depends on the degree of the regeneration.
Have you even been reading the skill feats ive been listing off? THE GUY HE SCALES TO HAS ANALYTICAL PREDICTION. Also, Ryuga can slightly fly, what stops him from jumping in the air and throwing shurikens at him or hell just jumping really far and slicing at him. Also can disarm him or just block his hits and stop the parry from activatingSir... the parry is instant. Parry just comes out like that. No wind up, no none of that. Just comes out. Ryuga won't even expect it. Player can even parry as soon as the enemy attacks.
So what stops this from being a stomp again?Dude, ive shown multiple clips of them oneshotting guys on their level even guys stronger than them still get cut by it. Hell, he doesnt even need to cut JC, just stabbing him will activate it
How if he can't hit them according to your args?JC still has wincons, they can just be countered
and has parry
he cant parry if hes getting blocked and sliced to death before he can even pull it off
especially since he has way more weapons and abilities than ryuga
From your args, it seems that John Combat has no feasible ways to win this one.That's the thing, IF he gets it. He has more than enough skill and agility to be able to not.
If, realistically, player just gets one shotted while at the same time literally can't hit Ryuga according to your args, this is labeled as a stomp.They'd still be wincons, just ones hard to pull off
If, realistically, player just gets one shotted while at the same time literally can't hit Ryuga according to your args, this is labeled as a stomp.
Player does have wincons, but again, from your args, he can't hit them and player gets oneshotted by a stimple stab.From the stomp threads page, both have wincons but one can pull it off more
The wincons aren't really wincons if he can't hit them.If John Combat has wincons it's not a stomp
See they're the ones that make it seem so that none of Player's supposed "wincons" are able to hit and Player just gets one shotted as soon as he gets close.Voting without arguments and then declaring stomp when it doesn't go your way is what's ridiculous here.
Both of them have wincons, one can just pull them off first therefore it isn't a stop
Read.none of Player's supposed "wincons" are able to hit and Player just gets one shotted as soon as he gets close.
They're the ones who said that Player get turned to dust with one hit and said dust-inducing melee attack would just straight up bypass parry since it one shots people stronger than him.
He basically said that Ryuga could dodge said ranged attacks and utility with very little effort due to skillslop.First off, JC outranges with ranged weaponry and even some of his melee shit.
The difference between that match and this one is this match, he doesn't have mythical weapons. Pretty sure Ryuga hasn't dealt with half the s*** player could do if mythical weapons were allowed and I'd be skewing the match in my favor if I suggested that.It's similar, if not identical; JC has wincons, but they're not as easy or reliable as Ryuga.
I meant that as an example. AKA many small wincons vs one reliable wincon. Ryuga needs one stab, while JC in that match just needed to spam the range attacks.The difference between that match and this one is this match, he doesn't have mythical weapons. Pretty sure Ryuga hasn't dealt with half the s*** player could do if mythical weapons were allowed and I'd be skewing the match in my favor if I suggested that.
Skillstomping is kinda new to me, so it'd probably be best to ask someone like @DaReaperMan to see if it's a stomp or not. I know he's the guy who skills. Though he has voted here and not said anything about a stomp, but it's best to ask him to double confirmHe basically said that Ryuga could dodge said ranged attacks and utility with very little effort due to skillslop.
If one party can just straight up dodge or just skillslop their way into victory, shouldn't that count as a stomp?\![]()
This kinda falls into this part of the text, though skillstomping is quite rare for me.
Player would likely violate and AOE spam-**** Ryuga into oblivion so it'd prob end up being a stomp match the other way.Would giving him mythics make this more fair to you?
Irrelevant for right now but I'm HIGHLY sure that it's some stuff Ryuga has never ever dealt with before.What do the AoE attacks look like
Switch player to allow mythical weapons because right now it's irrelevant.Id still like to know what they look like for counter arguments