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Combat Man vs Sword Man (The Player vs Ryuga)

Not after being parried. Once John Combat parries him, that would just mean death.
All while ryuga's flipping over all his attacks and slicing him when he does? Especially not when ryuga disappears from his sight and cuts him from behind
 
Especially not when ryuga disappears from his sight and cuts him from behind
Never been shown to do that in direct combat. No reason for him to do that.
All while ryuga's flipping over all his attacks and slicing him when he does?
Jumping a shockwave? I wouldn't think so.

Plus, if Ryuga does get hit by any of Player's slashes, they don't have the immortality that Player has. They'll end up losing effectiveness but not John Combat.
 
Jumping a shockwave? I wouldn't think so.
Yes, he can do that. Shockwave aren't an undodgeable ability
Plus, if Ryuga does get hit by any of Player's slashes, they don't have the immortality that Player has. They'll end up losing effectiveness but not John Combat.
That's the thing, IF he gets it. He has more than enough skill and agility to be able to not. And that's another thing, if ryuga gets hit he loses "effectiveness", if JC gets hit, he explodes
 
if JC gets hit, he explodes
Which he wont because.. well.. parry.


IF he gets it. He has more than enough skill and agility to be able to not.
Also it's not like he has passive precog plus the swings are really fast and it's not like other players would even be able to react to it normally.

How often does he lead with the explody blade? If he leads with it all the time, then you might as well give him access to specs or prestige/mythical weapons just so Player could have a fair chance of winning.
 
Also it's not like he has passive precog plus the swings are really fast and it's not like other players would even be able to react to it normally.
He doesnt need it, especially with his senses and skills as seen above.
How often does he lead with the explody blade? If he leads with it all the time, then you might as well give him access to specs or prestige/mythical weapons just so Player could have a fair chance of winning.
All the time, its just a thing that happens whenever something gets killed by them
 
its just a thing that happens whenever something gets killed by them
Should have been said that. I thought it just explodes on contact.

On with the args.


Parry. What he doing about that?
Immo 2 and 3. What's he doing about that?
 
Parry. What he doing about that?
Immo 2 and 3. What's he doing about that?
  • Skill feats here, acrobatics, literally just stopping it and cutting him before he pulls it off here (at like 50 seconds in). Also, upscales jinga who can analytical predict people who are teleporting without trying
  • As i said before, explosion negates his regen. JC cant regenerate from being exploded
 
Skill feats here, acrobatics, literally just stopping it and cutting him before he pulls it off here (at like 50 seconds in). Also, upscales jinga who can analytical predict people who are teleporting without trying
The parry is really fast. Plus, the blade does not explode on contact. The enemies only explode when they are killed.
As i said before, explosion negates his regen. JC cant regenerate from being exploded
So all of a sudden the blade explodes on contact???
 
The parry is really fast. Plus, the blade does not explode on contact. The enemies only explode when they are killed.
he cant parry if hes getting blocked and sliced to death before he can even pull it off, are you looking at the clips im pulling up?
So all of a sudden the blade explodes on contact???
Where are you even getting this from? the examples are on the dang profile
 
Where are you even getting this from? the examples are on the dang profile
Yes. Slaying a horror. You would have to kill them completely. You said this like he'll slash once and he'll be done. It doesn't work like that. Player has the immotality to not die in one hit.
he cant parry if hes getting blocked and sliced to death before he can even pull it off
Sir... the parry is instant. Parry just comes out like that. No wind up, no none of that. Just comes out. Ryuga won't even expect it. Player can even parry as soon as the enemy attacks.
 
Yes. Slaying a horror. You would have to kill them completely. You said this like he'll slash once and he'll be done.
Dude, ive shown multiple clips of them oneshotting guys on their level even guys stronger than them still get cut by it. Hell, he doesnt even need to cut JC, just stabbing him will activate it

It doesn't work like that. Player has the immotality to not die in one hit.
It actually does, nor does his regen cover explosions
2: Resilient Immortality: Characters with this degree of immortality can indefinitely survive injuries that would otherwise be lethal to a normal person, without needing to heal. This type of immortality can have different levels of effectiveness and can be bypassed, for example, by causing extremely severe wounds or the complete destruction of the body or specific parts of it, such as the head, etc.
3: Immortality via regeneration: Characters with this type of immortality can simply regenerate from wounds that would normally be lethal, though its effectiveness depends on the degree of the regeneration.

Sir... the parry is instant. Parry just comes out like that. No wind up, no none of that. Just comes out. Ryuga won't even expect it. Player can even parry as soon as the enemy attacks.
Have you even been reading the skill feats ive been listing off? THE GUY HE SCALES TO HAS ANALYTICAL PREDICTION. Also, Ryuga can slightly fly, what stops him from jumping in the air and throwing shurikens at him or hell just jumping really far and slicing at him. Also can disarm him or just block his hits and stop the parry from activating
 
and has parry
he cant parry if hes getting blocked and sliced to death before he can even pull it off
especially since he has way more weapons and abilities than ryuga
That's the thing, IF he gets it. He has more than enough skill and agility to be able to not.
From your args, it seems that John Combat has no feasible ways to win this one.
Unless you want to give him the ass of giving him his mythical weapons but I'd just be skewing the match in my favor.
 
If, realistically, player just gets one shotted while at the same time literally can't hit Ryuga according to your args, this is labeled as a stomp.
  • Both characters have several methods of winning. However, one character can reliably use/activate their winning move(s) first

From the stomp threads page, both have wincons but one can pull it off more
 
From the stomp threads page, both have wincons but one can pull it off more
Player does have wincons, but again, from your args, he can't hit them and player gets oneshotted by a stimple stab.

This match just won't work. If you give him mythical weapons, then Player would just violate Ryuga with the massive spammable AOE skills, but without mythical weapons, player just gets one shotted.

This is not a good match. It's a stomp in both ways.
 
Voting without arguments and then declaring stomp when it doesn't go your way is what's ridiculous here.
 
Voting without arguments and then declaring stomp when it doesn't go your way is what's ridiculous here.
See they're the ones that make it seem so that none of Player's supposed "wincons" are able to hit and Player just gets one shotted as soon as he gets close.
They're the ones who said that Player get turned to dust with one hit and said dust-inducing melee attack would just straight up bypass parry since it one shots people stronger than him.

They did this to themselves. His args just made this match a stomp.
 
Both of them have wincons, one can just pull them off first therefore it isn't a stop
 
Both of them have wincons, one can just pull them off first therefore it isn't a stop
none of Player's supposed "wincons" are able to hit and Player just gets one shotted as soon as he gets close.
They're the ones who said that Player get turned to dust with one hit and said dust-inducing melee attack would just straight up bypass parry since it one shots people stronger than him.
Read.


I'm getting this closed.
 
Chiming in.
Scaling Roblox shit based on skill is weird. Unlike regular games with cutscene stuff, it's not really cut and dry with its showings. It also doesn't help that players would just eventually die and respawn and repeat the cycle all over again. Though at the very least I think I can assume he'd hold his own in a 1v1 situation. Non-game profile skill stuff is more convincing to show off, so there's that.

Composite game characters are nothing new, unfortunately. FE Three Houses characters have abilities from other classes put into their base P&A, as well as what they'll do and stuff.

Skillslop aside, I don't really see why this is a stomp. One hit from Ryuga and JC explodes, yes, but JC has a few things that he can kinda utilise. First off, JC outranges with ranged weaponry and even some of his melee shit. Ryuga could be zoned out by JC's poison splash stuff yea, and a whole lot more of what you said in this thread, even if Parry can be inconsistent.

I'll pull up Black Sun's loss with JC as an example. Black Sun has everything he needs that can allow him the win (weave through the parry, go through his immo by going directly from the head and pseudo anpr blah blah blah). But he'd straight up gets defeated by a gigantic AOE water bullet. Black Sun's multiple wincons can't go head-to-head against one reliable wincon since JC still outranges him and the former has to get to melee range to initiate said wincons. I even had arguments for dealing with it, but more often than not, he'd get hit anyway. It's similar, if not identical; JC has wincons, but they're not as easy or reliable as Ryuga. Even then, JC can try stuff like disarming or some shit. If this is a stomp, then wouldn't that match also be a stomp by your logic?

(For the record, I lost fair and square there, not really arguing to drop that match from the profiles)
 
He could try to go for the disarm but bro just wanked the skill of Ryuga so hard that it would be nearly impossible for player do so. Pretty much why I'm getting this closed.
It's similar, if not identical; JC has wincons, but they're not as easy or reliable as Ryuga.
The difference between that match and this one is this match, he doesn't have mythical weapons. Pretty sure Ryuga hasn't dealt with half the s*** player could do if mythical weapons were allowed and I'd be skewing the match in my favor if I suggested that.
 
The difference between that match and this one is this match, he doesn't have mythical weapons. Pretty sure Ryuga hasn't dealt with half the s*** player could do if mythical weapons were allowed and I'd be skewing the match in my favor if I suggested that.
I meant that as an example. AKA many small wincons vs one reliable wincon. Ryuga needs one stab, while JC in that match just needed to spam the range attacks.

He basically said that Ryuga could dodge said ranged attacks and utility with very little effort due to skillslop.
Skillstomping is kinda new to me, so it'd probably be best to ask someone like @DaReaperMan to see if it's a stomp or not. I know he's the guy who skills. Though he has voted here and not said anything about a stomp, but it's best to ask him to double confirm
 
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This kinda falls into this part of the text, though skillstomping is quite rare for me.
Also I'm staying neutral till this gets solved
 
\
yrgcn98ve24.png

This kinda falls into this part of the text, though skillstomping is quite rare for me.
If one party can just straight up dodge or just skillslop their way into victory, shouldn't that count as a stomp?

From his args, he says that he could dodge bullets omni-directionally, even in directions where he wasn't looking.

As if that wasn't bad enough, he can casually defeat a guy who straight up has analytical prediction. This is a skillstomp.
 
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