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Kyoichiro Yozakura vs Kishou Arima [0-0-0]

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The strongest CCG Investigator fights the (Self Proclaimed) strongest Yozakura in history. And this is a pretty fitting fight

  • Arima's Stats: 88 Kilotons of TNT (Arima's in the same condition he was in during the end of TG part 1)
  • Pre-Timeskip Kyoichiro's (Post-Kyoichiro Dissapearance) stats: 1.76 Kilotons, 3.53 with Blooming, 2.91 Megaton durability with Steel Spider
  • Speed is equalized
  • Starting distance is 10m
  • Both know about the other's respective reputations.
  • Arima has prior knowledge on Kyoichiro's abilities
  • Kyoichiro knows how strong Arima is
  • Fight takes place on an empty Tokyo street

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Kyoichiro:

Arima:

Should they go jump Megumi? (Incon):
 
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What are the wincons for both?
Kyoichiro it’d be
Sub cellular Precision paralysis
Trying to trick Arima into running into his super thin threads, making Arima slice himself down (more details in his thread manipulation justification)
Using his Blooming ability void (coats his steel spider in a substance which causes deconstruction or can expand it on the floor)
Trying to shred Arima down with his Danmaku (although Arima can possibly parry or evade this)
Tying Arima up into a ball with Steel spider

Arima it’d be
Getting to literal point blank range and getting numerous direct hits on Kyoichiro (he’d have to violently cut him down like he does a ghoul)
Chip damage over the course of the fight by trying to leverage the regen negation of his quinque
Basically any cut he can get on Kyoichiro’s head or stab through his heart

Arima has higher AP and durability.
While Kyoichiro has much higher durability so long as Arima doesn’t hit his body directly, aka hitting Steel Spider, or his Goddess Web shield
 
Hmm, considering the difference in the number of wincons, I think it would be fair to give Arima some preliminary information. Especially considering that Kyouichiro has the Low 7-B and 7-B defense equipment

However, Arima has a very good chance due to his equipment and skills. The ability to handle two quinques at once will allow him to masterfully control the battlefield and end the match as quickly as possible. He can use Donmaku Narukami, attacking Kyouichiro with several ball lightning at once, enter close combat with Narukami blades and attack Yozakura with a hidden attack IXA, which will come from his blind spots. By the way, even the heightened senses of ghouls, similar to echolocation and allowing them to sense hidden attacks, do not help them react to this, at least until AD and RE come into play. Even so, Sova has a ranged attack that bypasses Kaneki's heightened senses, even after they've heightened enough to react to IXA. Putting all of this together, Arima can trap his opponent himself.
 
However, Arima has a very good chance due to his equipment and skills. The ability to handle two quinques at once will allow him to masterfully control the battlefield and end the match as quickly as possible. He can use Donmaku Narukami, attacking Kyouichiro with several ball lightning at once, enter close combat with Narukami blades and attack Yozakura with a hidden attack IXA, which will come from his blind spots. By the way, even the heightened senses of ghouls, similar to echolocation and allowing them to sense hidden attacks, do not help them react to this, at least until AD and RE come into play. Even so, Sova has a ranged attack that bypasses Kaneki's heightened senses, even after they've heightened enough to react to IXA. Putting all of this together, Arima can trap his opponent himself.
I will add that Kyoichiro resists electricity manipulation, and he can Block with steel spider shields anyway. So Electrical Attacks from Narukami are not a concern. Kyoichiro has fought dual wield and weapon users alot in general like Shinzo. Arima will have to adapt to fighting the steel spider, as they're way smaller than Quinque, but much sharper, so parrying would be awkward, encouraging dodging as he tries to get close, as Kyoichiro is more of a mid range to long range fighter than close range.
While IXA's blindspot attacks do bypass the enhanced senses of a ghoul and could be fatal if the tendril pierces through Kyoichiro's head. I'm not the most sure on if that'll be enough to get past how Kyoichiro has extra sensory as well (and the best stealth mastery in his verse). And how easily and quickly he can prop up an omni directional steel spider shield with the Goddess Web, which at this point he can do in one gesture of his arms.
Arima will also have to deal with how some of Kyoichiro's shields are invisible. And how he will not be able to see his goddess web shield and when its up, or many of the other tricks he could pull off with the threads.
If Kyoichiro decides to use his blooming, thats a pretty guaranteed wincon, as trying to block his attacks or staying on the ground will get him deconstructed.
Kyoichiro has his sub cellular paralysis which microvision + enhanced vision users such as Yozakuras in Blooming struggle to see, which he can do by pointing his finger upwards, just straightening his hand. Although blooming or paralysis are not opening moves for Kyoichiro. He usually likes trying to slice people to dust first and for most. Blooming being something he does when he acknowledges the strength of his opponent, or when he's running out of options for win.
Ixa could be more feasible if Arima tries to time it for the moment when Kyoichiro lowers the goddess web to try attacking himself, or something similar

Hmm, considering the difference in the number of wincons, I think it would be fair to give Arima some preliminary information. Especially considering that Kyouichiro has the Low 7-B and 7-B defense equipment
I didn't think early info would aid arima all too much, would Arima knowing about Steel spider in advance help (given he can't see individual threads, only when many threads are bunched up for an attack (kinda like this case), which is a lot of Kyoichiro's attacks
 
I will add that Kyoichiro resists electricity manipulation and he can Block with steel spider shields anyway. So Electrical Attacks from Narukami are not a concern.
Yes, however Narukami still has AP and vaporizes matter. He won't be shocked by it or paralyzed, but will take damage if hit.
Kyoichiro has fought dual wield and weapon users alot in general like Shinzo.
Were these dual weapons something like the quinque, which have alternate modes, defense, and donmaku? If not, that would be problematic.
Arima will have to adapt to fighting the steel spider, as they're way smaller than Quinque, but much sharper, so parrying would be awkward, encouraging dodging as he tries to get close, as Kyoichiro is more of a mid range to long range fighter than close range.
The sharpness of the quinque is the reason why it is so effective against ghouls.

Sharpness of Arima's quinque = sharpness of Kaneki's kagune >>> sharpness of Haise's kagune > sharpness of Kaneki Part 1's kagune >>> sharpness of a common ghoul's kagune > toughness of a ghoul resistant to cuts
While IXA's blindspot attacks do bypass the enhanced senses of a ghoul and could be fatal if the tendril pierces through Kyoichiro's head. I'm not the most sure on if that'll be enough to get past how Kyoichiro has extra sensory as well (and the best stealth mastery in his verse). And how easily and quickly he can prop up an omni directional steel spider shield with the Goddess Web, which at this point he can do in one gesture of his arms.
Is it in his nature to use this from the start? Because using IXA's hidden attacks is how he started the fight with Kaneki.
Arima will also have to deal with how some of Kyoichiro's shields are invisible. And how he will not be able to see his goddess web shield and when its up, or many of the other tricks he could pull off with the threads.
If Kyoichiro decides to use his blooming, thats a pretty guaranteed wincon, as trying to block his attacks or staying on the ground will get him deconstructed.
Kyoichiro has his sub cellular paralysis which microvision + enhanced vision users such as Yozakuras in Blooming struggle to see, which he can do by pointing his finger upwards, just straightening his hand. Although blooming or paralysis are not opening moves for Kyoichiro. He usually likes trying to slice people to dust first and for most. Blooming being something he does when he acknowledges the strength of his opponent, or when he's running out of options for win.
All of this is definitely a problem and Arima is not capable of responding to it. However, he is strong enough to cut the threads, agile and experienced enough to escape from donmaku and skilled enough to dictate his terms of battle.

Kyouichiro is a terribly dangerous guy. The Yozakura universe is more cartoonish, extravagant and extraordinary. It will be a serious challenge for Arima to adapt to such techniques and read them, simply because cellular paralysis and blooming are not something that occurs in his verse. I would probably Kyouichiro Arima 2.0 in terms of ability and sensing
However, from what I read, Kyouichiro lacks experience, maturity and a serious attitude towards the enemy. Meanwhile, Arima is extremely cold-blooded, never drags out the fight, does not underestimate the enemy, is careful and knows which trump card to pull out at the right moment. This is its advantage.
Ixa could be more feasible if Arima tries to time it for the moment when Kyoichiro lowers the goddess web to try attacking himself, or something similar
This is something he will definitely take advantage of as soon as he has the opportunity.
I didn't think early info would aid arima all too much, would Arima knowing about Steel spider in advance help (given he can't see individual threads, only when many threads are bunched up for an attack (kinda like this case), which is a lot of Kyoichiro's attacks
As I said, some of MYF's abilities are too unusual and at the same time fatal. If Arima has prior knowledge, he will be able to develop optimal tactics.

I also think a good condition would be to make the fight on CCG territory and scatter other investigators around the quinque. Arima has already fought in this style in the past against an enemy that could kill him with 1 hit, was more experienced and attacked with an active flurry. This will probably make the fight more dynamic.
 
Yes, however Narukami still has AP and vaporizes matter. He won't be shocked by it or paralyzed, but will take damage if hit.
Fair enough, however in character Kyoichiro would block all attacks like this. Against Taiyo he never took electrical attacks with his bare body besides when he wanted to taunt him
Were these dual weapons something like the quinque, which have alternate modes, defense, and donmaku? If not, that would be problematic.
Actually yes, Shinzo uses Ukon gold tumeric which molds itself according to what the user wants. So he could make shields, hammers, axes, swords, dual swords, scissors, maces, turrets etc. Ukon is also a substance allowing Shinzo to alter its density, to make the weapon heavier or lighter whether for speed or more power. Yet Kyoichiro fought Shinzo off fine while being 5v1'd before the timeskip. (Context Kyoichiro was poisoned in a way where touching him would kill you, so he had to fight while ensuring they didn't tag him physically or with weapons, but the people attacking him didn't know that detail.)

The sharpness of the quinque is the reason why it is so effective against ghouls.

Sharpness of Arima's quinque = sharpness of Kaneki's kagune >>> sharpness of Haise's kagune > sharpness of Kaneki Part 1's kagune >>> sharpness of a common ghoul's kagune > toughness of a ghoul resistant to cuts
Noted, although still, something so small that'd be able to inflict severe damage on arima is still a massive problem. When a quinque is swung at you, dodging or parrying it would be much easier cause its basically a sword or a spear or based on other kinds of conventional weapons

Is it in his nature to use this from the start? Because using IXA's hidden attacks is how he started the fight with Kaneki.
Actually yes, especially if the enemy is aggressive. He even defaulted to it when he got mildly spooked in the middle of a casual fight where his life was not on the line
There are also other types of steel spider shields he can easily form like Naraku, where he can clench his fist and create a dome around himself
Since Yozakura Extrasensory can sense bloodlust and malicious intent Kyoichiro will be on guard enough to react and do either of these pretty quick.

All of this is definitely a problem and Arima is not capable of responding to it. However, he is strong enough to cut the threads, agile and experienced enough to escape from donmaku and skilled enough to dictate his terms of battle.
Technically he cannot cut them, since they have Low 7-B durability, he'd basically just be knocking them away or parrying with his AP advantage.
I'd say Arima's ability to handle Kyoichiro's danmaku depends on proximity, at further range he should handle it fine the threads will be more spread out, so he could jump through gaps, but if very close I'd say its very dangerous as each thread would be close to each other. Plus as I sent in an earlier scan, Kyoichiro has outright slashed something into dust. Thats quite a bit more severe than the Danmaku Arima faces from ghouls, unless I'm missing a feat of Arima's.

However, from what I read, Kyouichiro lacks experience, maturity and a serious attitude towards the enemy. Meanwhile, Arima is extremely cold-blooded, never drags out the fight, does not underestimate the enemy, is careful and knows which trump card to pull out at the right moment. This is its advantage.
This is true. Arima is ferocious. Kyoichiro meanwhile toys with enemies that are scared of him or he can tell are weaker than him. Kyoichiro only really fights ruthlessly if it's a family matter (Like if his sister was in danger) or he's generally enraged. But Arima is a very quiet fighter, so it'd be alot of Kyoichiro throwing out jokes as he fights him with Arima not responding.
If Arima gets a critical hit in and Kyoichiro survives it though (Like an IXA tendril stabbing him in the torso), he will immediately go all out, his blooming or using his paralysis attacks are going to be used immediately. I'd say Arima needs to kill in one fatal swoop since as you said, those are things Arima has no counters to.
This is something he will definitely take advantage of as soon as he has the opportunity.
The issue with this win condition though is that Arima cannot see the goddess web (as Blooming user's can barely see it), so he'd have to try figure out with hand gestures Kyoichiro can do are creating the shield or what are signs he's lowering it. It's possible yeah but difficult, since how he moves his hands or arms can vary to create similar things.

As I said, some of MYF's abilities are too unusual and at the same time fatal. If Arima has prior knowledge, he will be able to develop optimal tactics.
I'll give them both prior knowledge. Arima's abilities are less advanced and gimmicky, so Arima benefits more from knowing Kyoichiro's stuff than vice versa

I also think a good condition would be to make the fight on CCG territory and scatter other investigators around the quinque. Arima has already fought in this style in the past against an enemy that could kill him with 1 hit, was more experienced and attacked with an active flurry. This will probably make the fight more dynamic.
If I remember correctly you can't do this as it counts as outside parties assisting in the battle, most you'd be able to do is give him any optional quinques by default entering the battle
 
Fair enough, however in character Kyoichiro would block all attacks like this. Against Taiyo he never took electrical attacks with his bare body besides when he wanted to taunt him
Noted
Actually yes, Shinzo uses Ukon gold tumeric which molds itself according to what the user wants. So he could make shields, hammers, axes, swords, dual swords, scissors, maces, turrets etc. Ukon is also a substance allowing Shinzo to alter its density, to make the weapon heavier or lighter whether for speed or more power. Yet Kyoichiro fought Shinzo off fine while being 5v1'd before the timeskip. (Context Kyoichiro was poisoned in a way where touching him would kill you, so he had to fight while ensuring they didn't tag him physically or with weapons, but the people attacking him didn't know that detail.)
I mean there's a difference between a weapon that freely transforms into a sword/axe/mace and a weapon that spams donmaku and attacks from your blind spots
Noted, although still, something so small that'd be able to inflict severe damage on arima is still a massive problem. When a quinque is swung at you, dodging or parrying it would be much easier cause its basically a sword or a spear or based on other kinds of conventional weapons
That's true. However, the quinque is more dangerous than the weapons you listed. With the Owl, Arima can turn the battlefield into a minefield, simultaneously reflecting the threads with both blows and ranged attacks. With IXA, he can constantly strike from blind spots, dotting the defense, and also, if necessary, sacrifice the quinque using the shield and bypass Kyouichiro from the blind spot. In general, Arima's acrobatics and skills allow him to do this with those who are able to keep up with him. By the way, the advantage of Narukami is its high conductivity. Lightning can pass through both the kagune of ghouls resistant to electricity and through ordinary conductors, later returning as an attack. Therefore, there is a chance that it will bypass the Steel Spider and the barrier.
Actually yes, especially if the enemy is aggressive. He even defaulted to it when he got mildly spooked in the middle of a casual fight where his life was not on the line
There are also other types of steel spider shields he can easily form like Naraku, where he can clench his fist and create a dome around himself
Since Yozakura Extrasensory can sense bloodlust and malicious intent Kyoichiro will be on guard enough to react and do either of these pretty quick.
Arima does not start the fight aggressively. He calmly and immediately selects the right combination of attacks necessary to quickly eliminate the enemy.
Technically he cannot cut them, since they have Low 7-B durability, he'd basically just be knocking them away or parrying with his AP advantage.
As far as I remember, the limited contact area allows you to break through the AP difference.

Note that High 7-C Base Suzuya = Base Kaneki < IXA < Black Kakuja Kaneki << V2 Kakuja Kaneki = Arima's Owl

Therefore, Arima has a high chance of cutting this
I'd say Arima's ability to handle Kyoichiro's danmaku depends on proximity, at further range he should handle it fine the threads will be more spread out, so he could jump through gaps, but if very close I'd say its very dangerous as each thread would be close to each other. Plus as I sent in an earlier scan, Kyoichiro has outright slashed something into dust. Thats quite a bit more severe than the Danmaku Arima faces from ghouls, unless I'm missing a feat of Arima's.
I agree that it is more dangerous, but if Arima is able to cut these threads, then he will be able to get closer
This is true. Arima is ferocious. Kyoichiro meanwhile toys with enemies that are scared of him or he can tell are weaker than him. Kyoichiro only really fights ruthlessly if it's a family matter (Like if his sister was in danger) or he's generally enraged. But Arima is a very quiet fighter, so it'd be alot of Kyoichiro throwing out jokes as he fights him with Arima not responding.
If Arima gets a critical hit in and Kyoichiro survives it though (Like an IXA tendril stabbing him in the torso), he will immediately go all out, his blooming or using his paralysis attacks are going to be used immediately. I'd say Arima needs to kill in one fatal swoop since as you said, those are things Arima has no counters to.
Yes, as I said above. However, it is good that it is in Arima's nature to give his all against the enemy and not to drag out the fight.
The issue with this win condition though is that Arima cannot see the goddess web (as Blooming user's can barely see it), so he'd have to try figure out with hand gestures Kyoichiro can do are creating the shield or what are signs he's lowering it. It's possible yeah but difficult, since how he moves his hands or arms can vary to create similar things.
In fact, this makes it incredibly difficult to win and is the reason why the fight should be finished faster
I'll give them both prior knowledge. Arima's abilities are less advanced and gimmicky, so Arima benefits more from knowing Kyoichiro's stuff than vice versa
The thing is, Arima's attacks aren't something unknown to Kyouichiro. In his universe, it's hardly something out of the ordinary. Moreover, he has the ability to deal with it even without prior knowledge.

Arima, on the other hand, doesn't have the information to counter it. And considering that he and the enemy are close in skill, without prior information, he's unlikely to be able to hold out for long if the first attack doesn't work.

That's why I think it's fairer to give the information only to Arima. Because Kyouichiro can counter Arima's arsenal, but Arima can't counter many of the things Yokazura offers.
If I remember correctly you can't do this as it counts as outside parties assisting in the battle, most you'd be able to do is give him any optional quinques by default entering the battle
Overall, this situation is canon for him because that's how he fought against Cousin. So it seemed reasonable to me.
 
That's true. However, the quinque is more dangerous than the weapons you listed. With the Owl, Arima can turn the battlefield into a minefield, simultaneously reflecting the threads with both blows and ranged attacks. With IXA, he can constantly strike from blind spots, dotting the defense, and also, if necessary, sacrifice the quinque using the shield and bypass Kyouichiro from the blind spot. In general, Arima's acrobatics and skills allow him to do this with those who are able to keep up with him. By the way, the advantage of Narukami is its high conductivity. Lightning can pass through both the kagune of ghouls resistant to electricity and through ordinary conductors, later returning as an attack. Therefore, there is a chance that it will bypass the Steel Spider and the barrier.
With regard to the Owl. Kyoichiro and his familiy train to become spies through evading traps. Whether they're waking up in the morning, opening the fridge, taking a shower, entering or leaving the house. Their homes are booby trap ridden to ensure they have their guards up 24/7. And Kyoichiro has a gimmick of how he has good instinctive action since he hasn't slept since he was a 15 year old so his body is effective at fighting on its own (even if he's unconscious). Instinctive action which is better than Taiyo's which has actually let him dodge projectiles aimed for his blindspots while he was distracted and in the middle of conversation. So while the traps may be an interesting surprise the first time he sees it, he's gonna come up with a strategy to avoid or have shields ready to defend them pretty fast.
If Narukami conducts through his threads and does reach him once, Kyoichiro can opt for thicker shields. However the threads are implied to be really strong insulators since Kyoichiro freshly held a steel spider ball which contained a 2.91 Megaton explosion that was intended to vaporize anything in its blast radius. Heat didn't transfer. While electrical attacks in the series have never flowed through the wire to reach Kyoichiro. So more threads could just solve that (especially when he somehow has kilometers worth of the stuff).
I do admit though that IXA is Arima's best asset in this battle, and I don't intend to undersell how dangerous it is. Just saying Kyoichiro can win out against it so long as he gets a good grasp on its whole surprise attack gimmick. Sacrificing the quinque could be a viable strategy

Arima does not start the fight aggressively. He calmly and immediately selects the right combination of attacks necessary to quickly eliminate the enemy.
Fair, I was more just showing this key of Kyoichiro is very liberal with barriers compared to his Pre-Timeskip self.
As far as I remember, the limited contact area allows you to break through the AP difference.

Note that High 7-C Base Suzuya = Base Kaneki < IXA < Black Kakuja Kaneki << V2 Kakuja Kaneki = Arima's Owl

Therefore, Arima has a high chance of cutting this
Thing is The threads surface area is much lower (its basically a wire thats really sharp) except for when their are a lot bunched up.
When they are bunched up remember that.
A serious TSB Taiyo >=Steel Spider> Tsubomi Yozakura > TSB Taiyo who's getting tickled and distracted = 3.09 Megatons
So the threads should actually be fine. If they are fine, Arima's AP edge still means he can counter Kyoichiro's attacks with attacks of his own. Just makes it more frustrating to force his way close to Kyoichiro. Where Arima may have to worry about slight of hand tricks like this that could slow him down and kill his momentum or running into super thin steel spider wires placed as traps (Arima is skilled enough to dodge something like that, its just another thing to take into account and losing track of things like this are to his detriment)

The thing is, Arima's attacks aren't something unknown to Kyouichiro. In his universe, it's hardly something out of the ordinary. Moreover, he has the ability to deal with it even without prior knowledge.

Arima, on the other hand, doesn't have the information to counter it. And considering that he and the enemy are close in skill, without prior information, he's unlikely to be able to hold out for long if the first attack doesn't work.

That's why I think it's fairer to give the information only to Arima. Because Kyouichiro can counter Arima's arsenal, but Arima can't counter many of the things Yokazura offers.
Fair enough. Appended OP
 
With regard to the Owl. Kyoichiro and his familiy train to become spies through evading traps. Whether they're waking up in the morning, opening the fridge, taking a shower, entering or leaving the house. Their homes are booby trap ridden to ensure they have their guards up 24/7. And Kyoichiro has a gimmick of how he has good instinctive action since he hasn't slept since he was a 15 year old so his body is effective at fighting on its own (even if he's unconscious). Instinctive action which is better than Taiyo's which has actually let him dodge projectiles aimed for his blindspots while he was distracted and in the middle of conversation. So while the traps may be an interesting surprise the first time he sees it, he's gonna come up with a strategy to avoid or have shields ready to defend them pretty fast.
If Narukami conducts through his threads and does reach him once, Kyoichiro can opt for thicker shields. However the threads are implied to be really strong insulators since Kyoichiro freshly held a steel spider ball which contained a 2.91 Megaton explosion that was intended to vaporize anything in its blast radius. Heat didn't transfer. While electrical attacks in the series have never flowed through the wire to reach Kyoichiro. So more threads could just solve that (especially when he somehow has kilometers worth of the stuff).
I do admit though that IXA is Arima's best asset in this battle, and I don't intend to undersell how dangerous it is. Just saying Kyoichiro can win out against it so long as he gets a good grasp on its whole surprise attack gimmick. Sacrificing the quinque could be a viable strategy

Fair, I was more just showing this key of Kyoichiro is very liberal with barriers compared to his Pre-Timeskip self.

Thing is The threads surface area is much lower (its basically a wire thats really sharp) except for when their are a lot bunched up.
When they are bunched up remember that.
A serious TSB Taiyo >=Steel Spider> Tsubomi Yozakura > TSB Taiyo who's getting tickled and distracted = 3.09 Megatons
So the threads should actually be fine. If they are fine, Arima's AP edge still means he can counter Kyoichiro's attacks with attacks of his own. Just makes it more frustrating to force his way close to Kyoichiro. Where Arima may have to worry about slight of hand tricks like this that could slow him down and kill his momentum or running into super thin steel spider wires placed as traps (Arima is skilled enough to dodge something like that, its just another thing to take into account and losing track of things like this are to his detriment)
I will note that I understand that Kyoichiro resists these things individually. Although IXA and Owl have proven themselves especially against characters with instinctive reactions and heightened senses, even when they have advanced far in development. However, it is the combination of all these factors at the right time in the right order that makes the situation dangerous. This is all about Arima. This guy once killed a ghoul with a simple umbrella, managed to take out an enemy who was under him without even seeing him, simply by timing his attack at the right moment and relying on perception, and also completely destroyed an army killer with random quinques, which he saw for the first time in his life and which came to his hand.

I am also convinced that with great sharpness, Arima will still be able to cut the threads. I am not talking about thick weaves and a barrier, but about the threads of donmaku. This will definitely help him survive on the battlefield.
Fair enough. Appended OP
Good
 
This is actually a very spicy match. I won't lie that Yozakura has many more ways to win and looks preferable. Your argument is also incredibly good.

However, I believe that Arima will be able to play all his trump cards at the very beginning and use them wisely.

He can simultaneously combine Narukami's high conductivity, Narukami's donmaku, IXA's hidden attacks, Owl's hidden attacks, precision of movement, his agility and composure to take advantage of the fact that Kyoichiro won't be serious with him from the very beginning.
 
This is actually a very spicy match. I won't lie that Yozakura has many more ways to win and looks preferable. Your argument is also incredibly good.

However, I believe that Arima will be able to play all his trump cards at the very beginning and use them wisely.

He can simultaneously combine Narukami's high conductivity, Narukami's donmaku, IXA's hidden attacks, Owl's hidden attacks, precision of movement, his agility and composure to take advantage of the fact that Kyoichiro won't be serious with him from the very beginning.
I see. This is a fair perspective to have, I presume this is a vote for Arima on your end?
 
For now I'll hold my vote and see what others think

What about you?
Personally I would Vote Kyoichiro on the ease of the wincons he has in his backpocket to fall back on, while Arima needs to really work for a win. He can win extremely fast under ideal conditions (Nigh point blank range and he shanks Kyoichiro in the head alot or something) but Kyoichiro is skilled enough to prevent scenarios like this 8/10 times
 
I'm not gonna lie, this is a stomp to hell and back. Kyoichiro has way too many hax that Arima doesn't resist or counter through his own skill. His senses are better, his threads stomp Arima and disarm him right away if they touch which, through its range and it being his go to ability, I don't see what Arima does to counter even just tens of meters of threads slicing through his weapons or him.
 
I'm not gonna lie, this is a stomp to hell and back. Kyoichiro has way too many hax that Arima doesn't resist or counter through his own skill. His senses are better, his threads stomp Arima and disarm him right away if they touch which, through its range and it being his go to ability, I don't see what Arima does to counter even just tens of meters of threads slicing through his weapons or him.
Threads don't cut through the quinque. It's too sharp and durable for that.
Arima has excellent perception and dodges attacks that take experienced ghouls by surprise.
He also has advance information and will start the fight with his best moves when Kyouichiro is not serious at the beginning.
However, if he can't finish everything at once, then he will have a sad end. I already wrote about it above.

Basically, I had an idea to use Kyouichiro's Low 7-C and Arima's 7-C. Arima will also not be able to cut the thick threads of the Steel Spider, but will have an advantage in AP. Kyouichiro, in turn, will still be able to damage Arima due to the limited contact area, LS, durability and sharpness of the threads, but it will not be as fatal as before.
 
Threads don't cut through the quinque. It's too sharp and durable for that.
Prove the quinque can block against threads deconing on the molecular level.

Arima has excellent perception and dodges attacks that take experienced ghouls by surprise.
Prove he can see the threads.

Basically, I had an idea to use Kyouichiro's Low 7-C and Arima's 7-C. Arima will also not be able to cut the thick threads of the Steel Spider, but will have an advantage in AP. Kyouichiro, in turn, will still be able to damage Arima due to the limited contact area, LS, durability and sharpness of the threads, but it will not be as fatal as before.
Probably for the best.
 
What the... I didn't know it was on a molecular level
Correction. Kyoichiro's Threads only deconstruct targets when his Blooming is active. Otherwise they simply slash or he uses them for his hax underneath his "Base" tabbers

Basically, I had an idea to use Kyouichiro's Low 7-C and Arima's 7-C. Arima will also not be able to cut the thick threads of the Steel Spider, but will have an advantage in AP. Kyouichiro, in turn, will still be able to damage Arima due to the limited contact area, LS, durability and sharpness of the threads, but it will not be as fatal as before.
Not the most sure on that since Kyoichiro will be 50x (Base)-25x (Blooming) weaker than Arima
If Kyoichiro knows how strong Arima (that he could kill him in one touch) is in advance such a scenario sounds fair though

I will note Kyoichiro would lose his LS edge, Steel Spider is only Class P during the Post-Timeskip era
Another thing that changes is Kyoichiro can't coat Steel spider in his void for normal attacks, rather it grows destroying everything around similar to Shigaraki's decay from My Hero Academia.

But if both of yall are fine with it thats cool
 
I will note Kyoichiro would lose his LS edge, Steel Spider is only Class P during the Post-Timeskip era
Another thing that changes is Kyoichiro can't coat Steel spider in his void for normal attacks, rather it grows destroying everything around similar to Shigaraki's decay from My Hero Academia.
Can Arima respond to this in any way?
 
Can Arima respond to this in any way?
His only real option is to stay off the ground, not holding onto/scaling nearby structures either, as Void would spread onto those too so long as Arima is in a hundreds of meters radius. But Arima cannot fly. So he would still lose guaranteed in the event Void is used. Though Pre-Timeskip Kyoichiro is more reluctant to use Void than his post-timeskip self.
 
I guess it's okay if Kyoichiro doesn't use Void at the beginning of the match on his character. Arima has the opportunity to kill him before he plays this card
 
I guess it's okay if Kyoichiro doesn't use Void at the beginning of the match on his character. Arima has the opportunity to kill him before he plays this card
Updated OP. But to give details on Kyoichiro here. Like Void is his last resort in this key essentially. As he would ideally save Void for his father. Although the fact his slashes with Steel Spider will make him do it eventually. A lot of my old points stay the same, just Arima's win rate is more likely now.
 
Updated OP. But to give details on Kyoichiro here. Like Void is his last resort in this key essentially. As he would ideally save Void for his father. Although the fact his slashes with Steel Spider will make him do it eventually. A lot of my old points stay the same, just Arima's win rate is more likely now.
I suggest we hold off on this match until you have the speed update, then we can remove the speed equalization.
 
Pre Timeskip Kyoichiro isn't affected by the speed update actually. Only Post TS is
In that case, I would suggest making a scenario where Arima was sent to destroy Yozakura and he fully learned his abilities, and Kyoichiro doesn't know about his enemy's powers and only heard about the White Reaper's reputation.
 
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