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Hello, I decided to redo this CRT and have it focus on Hissatsu being literal rather than that simple Black Hole CRT. This CRT aims to establish scaling with hissatsu, mainly via a combination of the effects they create, and the descriptions used for them and how those are actually literal and happening.
For those who are uninformed, Hissatsu are the main "abilities" of the Inazuma Eleven series. They are special moves / techniques that are used to turn the tides of matches and have some sort of gimmick related to them. There are 4 types (Shoot, Dribble, Block, Catch) and typically they have crazy spectacle or phenomena associated with them...
This can range from a skill like Black Hole which is stated to "Create a black hole in the palm of your hand to swallow up any shot!" or Fire Tornado which surrounds the user in fire and turns the soccer ball into a fireball. Their effects and impact range, but typically they are used for scaling.
Now there are some crazy Hissatsu in here would have some scaling implications, such as the aforementioned "Black Hole" or "Big Bang", so I'm going to address a couple of things I think are important to showcase that a Hissatsu effects are real and are scalable.
Hissatsu are not just a shared imagination of the players
We know for a fact this is true based on a couple examples from the series, that show the effects of these attacks and even that the spectacle is actually happening, for example, in Orion, the player Sakanoue utilizes 氷の矢 (Ice Arrow) to freeze a ball which had a shoe knife lodged into it, he then kicks the and breaks the ice so that it snaps the knife off. Had he just kicked the ball, the knife would have not broken, making it clear Ice Arrow and the ice formed was real.
Another example appears in the Inazuma Eleven games and Anime when we are shown the aftermath of Teikoku Academy vs. Zeus Academy. Presumably, Aphrodi's God Knows was so powerful it created a massive physical crater in the field.
One final example we have is a Gouenji's sister, Yuuka, drawing Gouenji performing the Last Resort Hissatsu (This is from the Gouneji Manga).
So based on these examples, we can discern that the actual effects of the hissatsu and what is occurring are in fact literal. The damage caused by God Knows had major effects on the field, the ice created by Ice Arrow was in fact manifested there, and other people who aren't the players can see these hissatsu.
Hissatsu are capable of being utilized outside of soccer
An important thing to note is that once the players go back to their normal lives, they can still use Hissatsu. This shows a level of consistency in their abilities and also that they are strong enough to do so without need for a soccer ball, let's say. Examples of such are Endou using God Hand to catch a tire, or Dash Train being used in Rugby, which also shows hissatsu aren't just limited to soccer as a sport. There are a couple other examples of people mentioning such in the games.
I believe this evidence is proof enough that Hissatsu can in fact be used for more "literal" scaling, we see in the series time and time again that what these move do are literal and physically happening, and also match their in game descriptions/counterparts. Now, what does this mean for scaling? Well, a lot of characters would be due upgrades. As early as the Aliea Academy Arc we see Hissatsu such as Black Hole, and Universe Blast which is said to be "An aerial double kick that tears through the fabric of space!" as well as other Hissatsu like Big Bang, Planet Break, Last Death Zone.
Now some important things I want to establish that I think are important, there have been multiple games in the Inazuma Eleven series, some have revised the descriptions of Hissatsus, so I think it makes sense to use the latest game, Victory Road. Which is supposed to feature every single character and Hissatsu in the series (around 5,200 characters to be exact). This makes it the most recent and up-to date compilation of updated descriptions and visuals for the series.
Now there was some contention in relation to scaling, one of the arguments I heard was how a powerful skill like Black Hole could eventually be surpassed by something as simple as Fire Tornado, other skills which look mundane in comparison. I don't quite think this is a good argument. Characters often grow stronger to contend with or overpower Hissatsu that may have originally given them trouble. As power scalers, that character just simply scales stronger to them, so it wouldn't really matter.
(On the Black Hole example, they even note they need more speed to beat it, which is pretty in line with a Black Hole)
This is my CRT, I'd like supporters here to discuss the actual implications and stat changes if it passes.
For those who are uninformed, Hissatsu are the main "abilities" of the Inazuma Eleven series. They are special moves / techniques that are used to turn the tides of matches and have some sort of gimmick related to them. There are 4 types (Shoot, Dribble, Block, Catch) and typically they have crazy spectacle or phenomena associated with them...
This can range from a skill like Black Hole which is stated to "Create a black hole in the palm of your hand to swallow up any shot!" or Fire Tornado which surrounds the user in fire and turns the soccer ball into a fireball. Their effects and impact range, but typically they are used for scaling.
Now there are some crazy Hissatsu in here would have some scaling implications, such as the aforementioned "Black Hole" or "Big Bang", so I'm going to address a couple of things I think are important to showcase that a Hissatsu effects are real and are scalable.
Hissatsu are not just a shared imagination of the players
We know for a fact this is true based on a couple examples from the series, that show the effects of these attacks and even that the spectacle is actually happening, for example, in Orion, the player Sakanoue utilizes 氷の矢 (Ice Arrow) to freeze a ball which had a shoe knife lodged into it, he then kicks the and breaks the ice so that it snaps the knife off. Had he just kicked the ball, the knife would have not broken, making it clear Ice Arrow and the ice formed was real.
Another example appears in the Inazuma Eleven games and Anime when we are shown the aftermath of Teikoku Academy vs. Zeus Academy. Presumably, Aphrodi's God Knows was so powerful it created a massive physical crater in the field.
One final example we have is a Gouenji's sister, Yuuka, drawing Gouenji performing the Last Resort Hissatsu (This is from the Gouneji Manga).
So based on these examples, we can discern that the actual effects of the hissatsu and what is occurring are in fact literal. The damage caused by God Knows had major effects on the field, the ice created by Ice Arrow was in fact manifested there, and other people who aren't the players can see these hissatsu.
Hissatsu are capable of being utilized outside of soccer
An important thing to note is that once the players go back to their normal lives, they can still use Hissatsu. This shows a level of consistency in their abilities and also that they are strong enough to do so without need for a soccer ball, let's say. Examples of such are Endou using God Hand to catch a tire, or Dash Train being used in Rugby, which also shows hissatsu aren't just limited to soccer as a sport. There are a couple other examples of people mentioning such in the games.
I believe this evidence is proof enough that Hissatsu can in fact be used for more "literal" scaling, we see in the series time and time again that what these move do are literal and physically happening, and also match their in game descriptions/counterparts. Now, what does this mean for scaling? Well, a lot of characters would be due upgrades. As early as the Aliea Academy Arc we see Hissatsu such as Black Hole, and Universe Blast which is said to be "An aerial double kick that tears through the fabric of space!" as well as other Hissatsu like Big Bang, Planet Break, Last Death Zone.
Now some important things I want to establish that I think are important, there have been multiple games in the Inazuma Eleven series, some have revised the descriptions of Hissatsus, so I think it makes sense to use the latest game, Victory Road. Which is supposed to feature every single character and Hissatsu in the series (around 5,200 characters to be exact). This makes it the most recent and up-to date compilation of updated descriptions and visuals for the series.
Now there was some contention in relation to scaling, one of the arguments I heard was how a powerful skill like Black Hole could eventually be surpassed by something as simple as Fire Tornado, other skills which look mundane in comparison. I don't quite think this is a good argument. Characters often grow stronger to contend with or overpower Hissatsu that may have originally given them trouble. As power scalers, that character just simply scales stronger to them, so it wouldn't really matter.
(On the Black Hole example, they even note they need more speed to beat it, which is pretty in line with a Black Hole)
This is my CRT, I'd like supporters here to discuss the actual implications and stat changes if it passes.