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"DIE" vs {Silence} (Minos Prime vs Player [Elemental Battlegrounds])

Just to get the ball rolling here, Player upscales from 289 kt, to up to 361 kt when player's stats are maxed and even higher when flame body is activated.
 
Minos has a massive scaling chain behind him to the point where he can potentially one-shot people who upscale from the initial value. In fact another Prime Soul has already done that, and literally just by waking up. Minos also has infinitely higher stamina, is far more skilled in throwing hands, can spam homing snakes, has enough versatility to tag V1 so the Player isn't dodging most of his blows, and possesses pain tolerance strong enough to outright facetank the Player's attacks and shrug them off. And there's "WEAK" amp btw.
 
Minos has a massive scaling chain behind him to the point where he can potentially one-shot people who upscale from the initial value. In fact another Prime Soul has already done that, and literally just by waking up. Minos also has infinitely higher stamina, is far more skilled in throwing hands, can spam homing snakes, has enough versatility to tag V1 so the Player isn't dodging most of his blows, and possesses pain tolerance strong enough to outright facetank the Player's attacks and shrug them off. And there's "WEAK" amp btw.
Ahem. Anything he can do about timestop?
 
is far more skilled in throwing hands
Player will likely spam shielding spams since Minos is gonna be aggressive as f*** when attacking, which is why I made player bloodlusted.

can spam homing snakes
Slime shield can reflect those and turn them into projectiles of his own.
has enough versatility to tag V1 so the Player isn't dodging most of his blows
Player has slightly faster speed than Minos so he can dodge a good portion of them.

and possesses pain tolerance strong enough to outright facetank the Player's attacks and shrug them off
That won't stop Minos from being stunned.
And there's "WEAK" amp btw.
Player has dealt with spam a myriad of times before.

Now on for my argument. Player is gonna be spamming spells to hell and back. Most notably, he's gonna be using Contact Spells most of the time. Minos is gonna constantly be close to Player so nothing is stopping him from using spells that are just guaranteed to hit. Minos is not gonna be trying to dodge them since he's just attacking and all up in Player's face, which allows for Ultimates that normally won't hit, to just hit.
 
Ahem. Anything he can do about timestop?
How long does the time stop even last before my daddy Minos can move again and just rider kick them to oblivion? Especially when he’s already tanked a bunch of bullshit from V1 happening simultaneously ?
Player will likely spam shielding spams since Minos is gonna be aggressive as f*** when attacking, which is why I made player bloodlusted.
I wonder if they can even handle everything Minos is going to throw at them by just spamming shields. Also don’t the shields have a cooldown ?
Player has slightly faster speed than Minos so he can dodge a good portion of them.
Faster combat speed isn't going to help when Minos is still far more versatile than them, like, by a lot. Plus his movement speed scales to his combat speed, and he's constantly throwing punches, so they aren't dodging most of them.
That won't stop Minos from being stunned.
Stunned by what exactly? Ultrakill characters can tank tons of explosions, electric blasts, and have blood spurting out like a fountain while still walking forward menacingly ya know. Stunning actually exists in this game btw
Player has dealt with spam a myriad of times before.
Having experience with something doesn't mean you can outright counter it the next time you meet, especially when the opponent is superior in almost every stat and is a better fighter here.
Now on for my argument. Player is gonna be spamming spells to hell and back. Most notably, he's gonna be using Contact Spells most of the time. Minos is gonna constantly be close to Player so nothing is stopping him from using spells that are just guaranteed to hit. Minos is not gonna be trying to dodge them since he's just attacking and all up in Player's face, which allows for Ultimates that normally won't hit, to just hit.
They can spam spells as much as they want, but Minos can just tank them to the face, even if he couldn't dodge (which he can). It wasn’t addressed much because already been said: Minos has way better stamina and agility. Plus, the pseudo-danmaku from spamming snakes and explosions, which the Player has no way to parry is going to put a lot of pressure on them.
 
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How long does the time stop even last before my daddy Minos can move again and just rider kick them to oblivion? Especially when he’s already tanked a bunch of bullshit from V1 happening simultaneously ?
Timestop ultimate lasts about 10 seconds before it wears off. This is more than enough time for player to land a good combo and end the fight really quickly if not severely damage him.
I wonder if they can even handle everything Minos is going to throw at them by just spamming shields. Also don’t the shields have a cooldown ?
Shielding spells can simutaneously damage and give 70% damage reduction once used. They may have a cooldown but that doesn't mean that player doesn't have other options.

Faster combat speed isn't going to help when Minos is still far more versatile than them, like, by a lot. Plus his movement speed scales to his combat speed, and he's constantly throwing punches, so they aren't dodging most of them.
Player is faster than minos in general (Mach 120 compared to Minos Mach 105).
Stunned by what exactly? Ultrakill characters can tank tons of explosions, electric blasts, and have blood spurting out like a fountain while still walking forward menacingly ya know. Stunning actually exists in this game btw
Basically any spell that is remotely flashy (Black Hole Orb, ultimates, a various amount of spells).

Having experience with something doesn't mean you can outright counter it the next time you meet, especially when the opponent is superior in almost every stat and is a better fighter here.
Player is basically V1 without the Parry to put it simply. Player just has a myriad of spells at his disposal that he can use to mess up Minos.

They can spam spells as much as they want, but Minos can just tank them to the face, even if he couldn't dodge (which he can). Basically, it wasn’t addressed much because already been said: Minos has way better stamina and agility. Plus, the pseudo-danmaku from spamming snakes and explosions, which the Player has no way to parry is going to put a lot of pressure on them.
The homing snakes can, again be blocked by Absorbing Slime, turning them into projectiles and sticky projectles of Player's. Even if he does facetank most of player's attacks and just keeps going, Minos doesn't really dodge anything as least from what I seen. Minos's main goal is to just be all up in Player's face, which is a very grave mistake due to Player just having big ass f*** off spells that will just hit him if he just stays close like that.
 
How long does the time stop even last before my daddy Minos can move again and just rider kick them to oblivion? Especially when he’s already tanked a bunch of bullshit from V1 happening simultaneously ?
The fact that you're even asking means you haven't actually taken a look at their profile or check out the scans Arkan provided yet. Go do that first.
I wonder if they can even handle everything Minos is going to throw at them by just spamming shields. Also don’t the shields have a cooldown ?
Except they have a bunch of different shield spells. Also a bunch of different ways to stay airborne, teleport, become intangible, etc.
Faster combat speed isn't going to help when Minos is still far more versatile than them, like, by a lot. Plus his movement speed scales to his combat speed, and he's constantly throwing punches, so they aren't dodging most of them.
Over 150 different spells and dozens of different elements. Again, look at the profile.
Stunned by what exactly? Ultrakill characters can tank tons of explosions, electric blasts, and have blood spurting out like a fountain while still walking forward menacingly ya know. Stunning actually exists in this game btw
A bunch of different spells with paralysis inducement.
Having experience with something doesn't mean you can outright counter it the next time you meet, especially when the opponent is superior in almost every stat and is a better fighter here.
Player has their own amps and has experience fighting multiple other players who are just as versatile as them.
They can spam spells as much as they want, but Minos can just tank them to the face, even if he couldn't dodge (which he can). It wasn’t addressed much because already been said: Minos has way better stamina and agility. Plus, the pseudo-danmaku from spamming snakes and explosions, which the Player has no way to parry is going to put a lot of pressure on them.
Read Arkan's comments.
 
@EmbalmerMaster9000 also said quite a bit about John EBG in this thread. You were there Jerry. You weren't reading allat?
i can't read :3

also all of my arguments are gone thanks to the sudden blackout. Thanks, power lines
 
Okay nvm. Might not be the power lines, which is worse actually. Anyway

The fact that you're even asking means you haven't actually taken a look at their profile or check out the scans Arkan provided yet. Go do that first.
I already read the pfp- like damn how was I supposed to know when the link take me to clock.gif with 5fps 😭 As for the scans, I did miss that specific time-stop one lol, mb gang.
Except they have a bunch of different shield spells. Also a bunch of different ways to stay airborne, teleport, become intangible, etc.
Don't have enough versatility and other stuff!
A bunch of different spells with paralysis inducement.
Ah okay sure then-
Player has their own amps and has experience fighting multiple other players who are just as versatile as them.
As versatile as them, not Minos, right.
Timestop ultimate lasts about 10 seconds before it wears off. This is more than enough time for player to land a good combo and end the fight really quickly if not severely damage him.
10 secs isn't going to make a fatal combo against Minos, considering his willpower, endurance, and obvious AP advantage tbh.
Shielding spells can simutaneously damage and give 70% damage reduction once used. They may have a cooldown but that doesn't mean that player doesn't have other options.
Other options, considering they also need to manage their own stamina and mana, AND the fact that they can't perform these moves simultaneously?
Player is faster than minos in general (Mach 120 compared to Minos Mach 105).
That's not my point, bud. The point is that Minos is far more agile and has better acrobatics than them. Also the pfp kind of says that the Mach 120 only applies to their combat speed, so that's another disadvantage.
Player is basically V1 without the Parry to put it simply. Player just has a myriad of spells at his disposal that he can use to mess up Minos.
Not even close. The Player is just V1 with no parries and way less agility, far less skill, no danmaku-dodging at that level, can't use moves simultaneously, has far less stamina, worse healing, and significantly worse aiming feats. Also regarding V1, this is the type of mf who can reduce opponents that are either comparable to or tougher than it in physicals but not on like Gabe level to just legs in tens of seconds or less. So stacking damage over a few seconds just doesn’t work on Minos, let alone considering the differences in stats via scaling.
The homing snakes can, again be blocked by Absorbing Slime, turning them into projectiles and sticky projectles of Player's. Even if he does facetank most of player's attacks and just keeps going, Minos doesn't really dodge anything as least from what I seen. Minos's main goal is to just be all up in Player's face, which is a very grave mistake due to Player just having big ass f*** off spells that will just hit him if he just stays close like that.
Aye, Minos can easily crush (literally one of his attacks' name) the slime minions and get out of the sticky slime just by moving, just look at that LS. The idea that Minos isn’t dodging is just a game mechanic thing, otherwise a shittons of boss characters in this wiki would have their intelligence downgraded lol. He’s also not like Mithrix, who aggressively slams hammers and yells 'DIE, VERMIN!' with sheer brute force. And yeah, AoE spells and the like- you should realize how much higher Minos’ stamina and willpower are, and consider how he can string his combos constantly while the Player’s mana and stamina pool are nowhere near that. Plus, as I said above, they can’t use their spells at the exact same time. They might reduce damage from one of Minos’ attacks, but the shockwaves, explosions, and a lot of snakes he can unleash right after the Player pulls out the slime trick- They will get overwhelmed ngl.
And also, the Player shouldn't use Ultimates ngl because they take an insane amount of windup- Minos will just get even more opportunities to combo them.

Think I'll just stick with Minos.

(gotta go fix shit now- dun wanna live without air conditioning in this hotass room)
 
Don't have enough versatility and other stuff!
170 spells 💀
10 secs isn't going to make a fatal combo against Minos, considering his willpower, endurance, and obvious AP advantage tbh.
The player has 170+ spells and with that amount of time, 10 second is gonna be 10 seconds of a gueling combo consisting of literally anything at EBGbro's disposal.

Aye, Minos can easily crush (literally one of his attacks' name) the slime minions and get out of the sticky slime just by moving, just look at that LS. The idea that Minos isn’t dodging is just a game mechanic thing, otherwise a shittons of boss characters in this wiki would have their intelligence downgraded lol. He’s also not like Mithrix, who aggressively slams hammers and yells 'DIE, VERMIN!' with sheer brute force. And yeah, AoE spells and the like- you should realize how much higher Minos’ stamina and willpower are, and consider how he can string his combos constantly while the Player’s mana and stamina pool are nowhere near that. Plus, as I said above, they can’t use their spells at the exact same time. They might reduce damage from one of Minos’ attacks, but the shockwaves, explosions, and a lot of snakes he can unleash right after the Player pulls out the slime trick- They will get overwhelmed ngl.
And also, the Player shouldn't use Ultimates ngl because they take an insane amount of windup- Minos will just get even more opportunities to combo them.
1, the slime minions are invulnerable so we'll get that out the way.

2. The player won't get overwhelmed because he deals with danmaku and spam on the daily basis. Overwhelming is the least of player's worries.
The idea that Minos isn’t dodging is just a game mechanic thing
It isn't. Again, Minos Prime just wants to be in Player's face, which opens him up to ultimates, regardless if he can dodge or not. That's legitimately his playstyle. As we can see from the actual fight against V1, he didn't try to dodge any projectile or anything whatsoever. He just wants to be all up in V1's face. V1 used this to his advantage and just used shotguns. This is exactly what player will do if Minos does this. Minos doesn't change his playstyle either because all he does is the same thing over and over again. Player will catch on and eventually will basically adapt to Minos's playstyle, using whatever he has at his disposal to paralyze, stun, combo, and eventually defeat Minos.

Plus he has a very easy ultimate synergy.

He can use Great Fire Blast (because he can ride his own blast), use Flame Body to amp his damage by 40%, use Sun's Iris to give him a passive damage aura basically, and use Reaper's Rage to paralyze and slash minos repeatedly. Reminder that my current character has nowhere near as much power as a maxxed out player. The synergy can one-shot those equal to player and maxxed out players so imagine what it'll do to Minos.
 
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170 spells 💀

The player has 170+ spells and with that amount of time, 10 second is gonna be 10 seconds of a gueling combo consisting of literally anything at EBGbro's disposal.


1, the slime minions are invulnerable so we'll get that out the way.

2. The player won't get overwhelmed because he deals with danmaku and spam on the daily basis. Overwhelming is the least of player's worries.

It isn't. Again, Minos Prime just wants to be in Player's face, which opens him up to ultimates, regardless if he can dodge or not. That's legitimately his playstyle. As we can see from the actual fight against V1, he didn't try to dodge any projectile or anything whatsoever. He just wants to be all up in V1's face. V1 used this to his advantage and just used shotguns. This is exactly what player will do if Minos does this. Minos doesn't change his playstyle either because all he does is the same thing over and over again. Player will catch on and eventually will basically adapt to Minos's playstyle, using whatever he has at his disposal to paralyze, stun, combo, and eventually defeat Minos.

Plus he has a very easy ultimate synergy.

He can use Great Fire Blast (because he can ride his own blast), use Flame Body to amp his damage by 40%, use Sun's Iris to give him a passive damage aura basically, and use Reaper's Rage to paralyze and slash minos repeatedly. Reminder that my current character has nowhere near as much power as a maxxed out player. The synergy can one-shot those equal to player and maxxed out players so imagine what it'll do to Minos.
170 spells, and they can't actually use them concurrently + quantity ≠ quality, and most of them don't even work that well on him. Player's gonna fly, which just makes things easier and gives Minos more opportunities to jump, dropkick, or throw projectiles. Jeez, I've said this like two or three times now.

Minos is stressing out V1, and the Player isn’t that kind of danmaku dodger AT ALL. Let alone the fact that, AGAIN, they have a limited stamina and mana pool, plus cooldowns, and they can't use or pull out spells concurrently yadda yadda.

The idea that Minos isn’t dodging is just a game mechanic thing, otherwise a shittons of boss characters in this wiki would have their intelligence downgraded lol.
A GAME MECHANIC
This shit depends so much on game style and balance. He doesn’t dodge like the majority of bosses, unlike V2, who’s actually designed to mimic V1 (bro even has the SAME dash as V1). Heck, just look at Varkolyn from SKP, he clearly can dodge, he should be able to, but in the game, he doesn’t anyway because he’s a ******* boss. The **** are we even gonna do if he just keeps dodging every attack we throw at him?? Yeah.
Same with doesn't change playstyle and repetitive shit- it’s just common sense that he wouldn’t keep doing and yell the same ******* Judgement even after 20–30 minutes. Also, you said Player one-shots your comparable characters with one or some of his spells, as if I didn’t already say that Minos can do the same shit with just his sheer base physical power, and his amp is perpetual.

Think I'll just stick with Minos.
To clarify, I vote Minos. He simply has a huge stat advantage, an infinite gap in stamina, and that kind of skill and pain tolerance difference—because Ultrakill loves making even a mid-tier skilled, just like Yakuza. Don’t even pull out the stamina, spamming, and agility in Ultrakill matchups unless you’re like Garou or Kat or smth, you will lose.
 
170 spells, and they can't actually use them concurrently + quantity ≠ quality, and most of them don't even work that well on him. Player's gonna fly, which just makes things easier and gives Minos more opportunities to jump, dropkick, or throw projectiles. Jeez, I've said this like two or three times now.
Player is versatile enough to deal with Minos pretty easily.

A GAME MECHANIC
It's called being in character. Minos doesn't dodge because it's literally a part of his fighting playstyle in character. He has NOT shown to dodge anything at ALL, nor have you provided me scans of him dodging because most of his playstyle is being in your face. I said this about 2-3 times now.💀
as if I didn’t already say that Minos can do the same shit with just his sheer base physical power, and his amp is perpetual.
Wondering why his AP is higher if he has that high of a skill chain behind it.
To clarify, I vote Minos. He simply has a huge stat advantage, an infinite gap in stamina, and that kind of skill and pain tolerance difference—because Ultrakill loves making even a mid-tier skilled, just like Yakuza. Don’t even pull out the stamina, spamming, and agility in Ultrakill matchups unless you’re like Garou or Kat or smth, you will lose.
Vote counted.
 
Player is versatile enough to deal with Minos pretty easily.
and he's not yeah.
It's called being in character. Minos doesn't dodge because it's literally a part of his fighting playstyle in character. He has NOT shown to dodge anything at ALL, nor have you provided me scans of him dodging because most of his playstyle is being in your face. I said this about 2-3 times now.💀
can you READ ? YOU EVEN REPLIED TO THAT HUGE ASS GAME MECHANIC I WROTE SPECIFICALLY FOR THIS. Worst kind of stonewalling, if you ask me.
Wondering why his AP is higher if he has that high of a skill chain behind it.
? Don't really get what you mean, but I guess you're saying, 'Why isn't his AP listed higher if he has that kind of scaling chain?' Simple, it's just this site's standard. I even had to put "Massively upscales" in his stat value, and he and Sisyphus are the only ones with an "At least" rating in this verse. Spare me, I didn't know there were people who couldn't understand these simple facts. I'm sorry, I'm such a fool. Maybi will never put stats on their profiles again!
 
and he's not yeah.
Mans is acting like player doesn't have 170+ spells with a various amount of them having paralysis inducement, blindness, big ass aoe, and synergies and calling that not versatile.

can you READ ? YOU EVEN REPLIED TO THAT HUGE ASS GAME MECHANIC I WROTE SPECIFICALLY FOR THIS. Worst kind of stonewalling, if you ask me.
It's just him in character. You have yet to provide me with scans of him dodging or changing his playstyle besides of the "in your face" playstyle. Otherwise, my previous scans of ultimates that will hit and punish him because of it.

SonicHuh.webp

which allows for Ultimates that normally won't hit, to just hit.
Basically this.
 
Mans is acting like player doesn't have 170+ spells with a various amount of them having paralysis inducement, blindness, big ass aoe, and synergies and calling that not versatile.
Feel free to read all my stuff again and realize that they indeed don’t have enough versatility or effectiveness. And this is ignoring the fact that Minos can’t just be paralyzed the whole match, there are plenty of moments when he can strike, given all those weaknesses and the limited mana pool 💔
It's just him in character. You have yet to provide me with scans of him dodging or changing his playstyle besides of the "in your face" playstyle. Otherwise, my previous scans of ultimates that will hit and punish him because of it.
Basically this.
I will say this one last time, just because he has his own style as a game boss doesn’t mean he can’t dodge in an actual versus matchup. 'Scans' this and that, you need to understand that first.

That's all I'm gonna say here. Damn.
 
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paralyzed the whole match
Where paralysis inducement resistance. Hell wheres status effect inducement resistance.🧍‍♂️
I will say this one last time, just because he has his own style as a game boss doesn’t mean he can’t dodge in an actual versus matchup. 'Scans' this and that, you need to understand that first.
I'm saying. If it's in his character to just be in the opponent's face and just get punished due to it, your argument might be cooked man. 💀
 
Where paralysis inducement resistance. Hell wheres status effect inducement resistance.🧍‍♂️
Mf it only stuns for a short period, it’s not permanent. Plus there’s the cooldown and limited blah blah.
I'm saying. If it's in his character to just be in the opponent's face and just get punished due to it, your argument might be cooked man. 💀
Wow chat look! It's in-character for someone just because they're forced to do it in a ******* video game and coded to not dodge! I'm fine with him not being able to dodge the Ultimates (keyword: Ultimates), but saying he can't dodge at all just because he can't in a game makes me want to commit hominem fallacy so bad.

Again, that's all I'll say lol. Do what ya want with these!
 
Mf it only stuns for a short period, it’s not permanent. Plus there’s the cooldown and limited blah blah.
That short period is more than enough time to just land additional moves before Minos starts fighting again.
Wow chat look! It's in-character for someone just because they're forced to do it in a ******* video game and coded to not dodge!
I mean if a character like V1 has like agility and a ridiculous playstyle that can dodge the hell out of things, then I get it. But again for the umpteenth time...

Minos Prime doesn't dodge crap because his playstyle is gonna be the in your face playstyle, and he's gonna get punished plenty because of it. It's not in his ******* character to dodge nor is it shown for Minos to dodge anything.
 
Just to get the ball rolling here, Player upscales from 289 kt, to up to 361 kt when player's stats are maxed and even higher when flame body is activated.
I talked about it here. Upscales from ~289 Kilotons. Their weakest attacks are around the same damage as the individual meteors and many of their attacks are several times stronger. At level 100, get 1.25x more damage output and 50% more HP + 25% damage reduction (1.875 more durable).

Minos has a massive scaling chain behind him to the point where he can potentially one-shot people who upscale from the initial value. In fact another Prime Soul has already done that, and literally just by waking up. Minos also has infinitely higher stamina, is far more skilled in throwing hands, can spam homing snakes, has enough versatility to tag V1 so the Player isn't dodging most of his blows, and possesses pain tolerance strong enough to outright facetank the Player's attacks and shrug them off. And there's "WEAK" amp btw.
Just to put it into perspective: Corpse of King Minos (Scaled up to the buildings in Lust, after the visual revamp update) having its punch parried was calculated at 428.89 Kilotons of TNT. V1 does this with their weakest attack . King Minos' prime soul is much stronger than V1 physically and can eat attacks from weapons much stronger than their Feedbacker parry, like core eject nukes and ultramegagiga ricoshot or whatever where you throw the coin in the air and behind them and shit and the ****** railgun bounces through them like 50 times o algo. I would say Minos Prime is stronger than John EBG because of the Corpse of King Minos' calc being higher. They upscale kind of the same unless I'm ********.

limited mana pool 💔
The length of Minos Prime's fight comes down to just being really ******* hard to hit. In some of the fastest P-ranks on Brutal, you can easily kill him in like a minute because John Ultrakill can just perfectly land all of his shots if you're good enough at the game.

John EBG is much slower than V1, both in-game speed and how fast they attack. He is not going to hit Minos Prime unless he's at point blank or incapped by a spell.

John EBG can easily kill players (who get tickled by the meteors) with their awesome four spell combos, yes, but it melts through like half of his mana bar and requires them to wait for the cooldowns to end before they can use more spells. If they blast spells at Minos Prime then they're going to burn through all of their mana and maybe get to like half of Minos Prime HP at best before they have to recharge mana at a snail's pace.
John EBG would be able to heal, yes, but V1 does the same ******* thing without any resource cost/cooldown by shooting at least 12 nailgun rounds at their enemy,. Minos Prime still kicks the shit out of them (in this video I have hard damage disabled via assists cuz John Ultrakill gets nasty hard damage when mr minos is bruising him but it gets the point across even better). John EBG having to heal would eat their mana reserves up which, in turn, would let Minos Prime close in and do more damage, forcing them to heal more/use defensive spells that would eat into their mana reserves.

John EBG's saving grace is probably just being able to timestop, do a good amount of damage to Minos Prime unloading a bunch of regular attacks into him (a good chunk of them upscale from their meteor like several times or some shit + the 1.25x damage upscale because of their damage boost at level 100 so they should definitely be around V1's arsenal level in terms of damage output), and then John EBG gets shaken to death like a pitbull death latching onto a small child because there is no way in hell he's gonna do anything against Minos Prime when he's not using incapacitating hax against him.

Voting Minos Prime. Minos is going to learn to hate Ace Up the Sleeve (reverses movement direction) so he probably gets ******* rage amped or some shit and ends the fight immediately because honest to ******* god I hate illusion users **** illusion users I wish this was a stomp I ******* hate that stupid card spell **** you illusion magic.
 
John EBG's saving grace is probably just being able to timestop, do a good amount of damage to Minos Prime unloading a bunch of regular attacks into him (a good chunk of them upscale from their meteor like several times or some shit + the 1.25x damage upscale because of their damage boost at level 100 so they should definitely be around V1's arsenal level in terms of damage output), and then John EBG gets shaken to death like a pitbull death latching onto a small child because there is no way in hell he's gonna do anything against Minos Prime when he's not using incapacitating hax against him.
Interesting argument, however Minos doesn't dodge anything so pretty much the strongest ultimates are just guaranteed to hit him because of his character of being the in your face character.

Vote counted tho.
 
Voting Minos Prime. Minos is going to learn to hate Ace Up the Sleeve (reverses movement direction) so he probably gets ******* rage amped or some shit and ends the fight immediately because honest to ******* god I hate illusion users ** illusion users I wish this was a stomp I ***** hate that stupid card spell **** you illusion magic.
your hate toward illusion users sounds personal ngl
 
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New arguments!
Mana management is not even a problem because Player can use Flash Slash which makes him dash forward, damaging enemies (while giving him a chance to dash again up to 4 times with consecutive hits) while also stealing mana (Minos doesn't have mana so it'll just give player mana straight up).
Player can use Angelic Aura to basically give him passive healing and is able to teleport, being able to dodge Minos's strikes given the chance to do so.
Player can also use Arcane Guardian which basically has him shoot an arrow into a star giving him massive healing while it also shoots down explosive paralyzing arrows that spawn 0-3 homing quills on top of the explosion. This ultimate will for sure just violate Minos, basically undoing a good amount of damage done to Player.
Player can use Chronostasis, placing a little intangible clone that he can go back to at any time, noping him out of any combo.
Player can use Genesis Ray (example is charging it, the windup is not that long) that summons a dome that if Minos enters, he is trapped in this dome, and if he tries to exit, he'll get warped right back in the dome, damaging him.
Player can use Blue Arson which summons a phoenix that gives healing flames to player and damaging flames to Minos.
Player can use his own homing attacks called Polaris.
Player can use Trichotomy, making 2 extra fake undamagable versions of himself. How is Minos gonna tell who's who before player attacks.
Player can use Nature's Blessing, giving him passive healing.
Player can use Disorder Ignition, draining the opponent's stamina and mana by a bit and being able to switch with the opponent.
Player can use Shockwave Halo, which gives him a passive aura that drains the opponent's stamina. Since Minos is gonna be in Player's face, he's gonna be a bit tired, likely slowing down his effectiveness.

So yeah I provided more scans of moves that may be a problem for Minos shouldn't he act accordingly.
 
I swear I didn’t forget about this. Still not necro trust me

Mana management is not even a problem because Player can use Flash Slash which makes him dash forward, damaging enemies (while giving him a chance to dash again up to 4 times with consecutive hits)
Good thing these hits are simple as hell and Minos is just that good at tagging people huh?
while also stealing mana (Minos doesn't have mana so it'll just give player mana straight up).
what ?
Player can use Angelic Aura to basically give him passive healing and is able to teleport, being able to dodge Minos's strikes given the chance to do so.
Healing a bit before getting hurt even worse yeah. That teleportation is so bad it’s not even funny, basically a glorified version of Cuphead’s Smoke Bomb, and it’s ridiculously easy to counter.
Player can also use Arcane Guardian which basically has him shoot an arrow into a star giving him massive healing while it also shoots down explosive paralyzing arrows that spawn 0-3 homing quills on top of the explosion. This ultimate will for sure just violate Minos, basically undoing a good amount of damage done to Player.
Fair, but then you realize it's an Ultimate. Unless you can prove he can somehow last long enough while using it (he can’t).
Player can use Chronostasis, placing a little intangible clone that he can go back to at any time, noping him out of any combo.
He can avoid a punch or kick, before Minos gets right back to him, useless.
Player can use Genesis Ray (example is charging it, the windup is not that long) that summons a dome that if Minos enters, he is trapped in this dome, and if he tries to exit, he'll get warped right back in the dome, damaging him.
"It's not that long" aaaand still heavily telegraphed. And the beam is slow as ****, he can literally just sidestep or jump over it. Also how long does the effect last?
Player can use Blue Arson which summons a phoenix that gives healing flames to player and damaging flames to Minos.
Uppercuts Player away from the flames, Dragon Ball's moving to an empty place style.
Player can use his own homing attacks called Polaris.
Makes me wonder how they even compare to so many other spells that are outright better. Minos can just dodge the blasts by letting them hit the surfaces, or just tank them and Essence of Extreme Rush-ing Player because lmao it’s an Ultimate and the funny stat gap.
Player can use Trichotomy, making 2 extra fake undamagable versions of himself. How is Minos gonna tell who's who before player attacks.
Wait for the spell to go off then learn from what happens, they don’t even last that long anyway, just a waste of mana against Minos.
Player can use Nature's Blessing, giving him passive healing.
Can the dude heal enough to keep up with the amount of damage Minos is going to deal? Welp, no it seems!
Player can use Disorder Ignition, draining the opponent's stamina and mana by a bit and being able to switch with the opponent.
Player can use Shockwave Halo, which gives him a passive aura that drains the opponent's stamina. Since Minos is gonna be in Player's face, he's gonna be a bit tired, likely slowing down his effectiveness.
What’s the point of having Infinite stamina bolded on the profile huh ?

None of this really addresses any of the previous arguments, Player still heavily lacks the versatility needed and all of this just stretches the fight out a bit before he inevitably gets turned into pretzels. Did you know a single Prime Soul can casually turn something that upscales from V1’s and Player’s values into blood mush? I think I already brought that up but aye, Player would basically become the physical presence of the second half of Oshi no Ko after just a few jabs and dropkicks. Which makes it worse since most of his kit involves AoE. Minos kinda just low-mid diff ngl.
 
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