Okay nvm. Might not be the power lines, which is worse actually. Anyway
The fact that you're even asking means you haven't actually taken a look at their profile or check out the scans Arkan provided yet. Go do that first.
I already read the pfp- like damn how was I supposed to know when the link take me to clock.gif with 5fps

As for the scans, I did miss that specific time-stop one lol, mb gang.
Except they have a bunch of different shield spells. Also a bunch of different ways to stay airborne, teleport, become intangible, etc.
Don't have enough versatility and other stuff!
A bunch of different spells with paralysis inducement.
Ah okay sure then-
Player has their own amps and has experience fighting multiple other players who are just as versatile as them.
As versatile as them, not Minos, right.
Timestop ultimate lasts about 10 seconds before it wears off. This is more than enough time for player to land a good combo and end the fight really quickly if not severely damage him.
10 secs isn't going to make a fatal combo against Minos, considering his willpower, endurance, and obvious AP advantage tbh.
Shielding spells can simutaneously damage and give 70% damage reduction once used. They may have a cooldown but that doesn't mean that player doesn't have other options.
Other options, considering they also need to manage their own stamina and mana, AND the fact that they can't perform these moves simultaneously?
Player is faster than minos in general (Mach 120 compared to Minos Mach 105).
That's not my point, bud. The point is that Minos is far more agile and has better acrobatics than them. Also the pfp kind of says that the Mach 120 only applies to their combat speed, so that's another disadvantage.
Player is basically V1 without the Parry to put it simply. Player just has a myriad of spells at his disposal that he can use to mess up Minos.
Not even close. The Player is just V1 with no parries and way less agility, far less skill, no danmaku-dodging at that level, can't use moves simultaneously, has far less stamina, worse healing, and significantly worse aiming feats. Also regarding V1, this is the type of mf who can reduce opponents that are either comparable to or tougher than it in physicals but not on like Gabe level to just legs in tens of seconds or less. So stacking damage over a few seconds just doesn’t work on Minos, let alone considering the differences in stats via scaling.
The homing snakes can, again be blocked by
Absorbing Slime, turning them into projectiles and sticky projectles of Player's. Even if he does facetank most of player's attacks and just keeps going, Minos doesn't really dodge anything as least from what I seen. Minos's main goal is to just be all up in Player's face, which is a
very grave mistake due to Player just having big ass f*** off spells that will just hit him if he just stays close like that.
Aye, Minos can easily crush
(literally one of his attacks' name) the slime minions and get out of the sticky slime just by moving, just look at that LS. The idea that Minos isn’t dodging is just a game mechanic thing, otherwise a shittons of boss characters in this wiki would have their intelligence downgraded lol. He’s also not like Mithrix, who aggressively slams hammers and yells 'DIE, VERMIN!' with sheer brute force. And yeah, AoE spells and the like- you should realize how much higher Minos’ stamina and willpower are, and consider how he can string his combos constantly while the Player’s mana and stamina pool are nowhere near that. Plus, as I said above, they can’t use their spells at the exact same time. They might reduce damage from one of Minos’ attacks, but the shockwaves, explosions, and a lot of snakes he can unleash right after the Player pulls out the slime trick- They will get overwhelmed ngl.
And also, the Player shouldn't use Ultimates ngl because they take an insane amount of windup- Minos will just get even more opportunities to combo them.
Think I'll just stick with Minos.
(gotta go fix shit now- dun wanna live without air conditioning in this hotass room)