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That's what I'm asking, and if I should update the keysIsn't this outdated now
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That's what I'm asking, and if I should update the keysIsn't this outdated now
Eh, not what I meant by different keys, I meant Rayne's DUO key, which has his brother Finn with him, but still a fair assessmentWell, Rayne has AD that puts him at 78.6 Petatons, while AFO is 42.37 Petatons, and above 63.55 Petatons in his Rewind state.
I don't think anything really changes if you have Rayne start at 78.6 Petatons. Since once AFO starts Rewinding, the AP difference doesn't really matter thanks to hax.
DAMN, does that mean waiting for more FRAsI'd still vote inconclusive for the same reasons as earlier. I was already assuming Rayne could inflict serious damage with his strikes considering they're blades. Being over 1.8x stronger now doesn't really alter that idea from what I'm seeing. However, you will have to recount the votes.
Counted as the first new post revision voteIncon FRA
CountedIncon for now, lmk if someone got better supporting statements.
What are raynes wincoins. Can he resist all for one stealing his powers, vasty range of powers like air cannon, fire lash attack, rivet stab, impact recoil, or mind controlRULES
Speed is Equalized Rayne is in his Final Arc key and is starting with his Summons casted [786 Teratons] All for One is in his Final War Arc key [706.30 Teratons] and can use his rewind drug at any point [1.05 Petatons] Battle takes place in the city of the Final War Arc
"What's wrong? Don't tell me you're actually struggling.": 0
"I've found my own dream!": 0
Inconclusive: 3 (TheRustyOne, CastoriceTheFifth, STOPAUTOFARMING)
Magic =/= quirks, so I don't know why you assume AfO would work on it. The rest are just stat dependant (and this match was made back when the two were pretty even with the given circumstances), so they won't matter aside from mind control. elaborate on that please.What are raynes wincoins. Can he resist all for one stealing his powers, vasty range of powers like air cannon, fire lash attack, rivet stab, impact recoil, or mind control
to go into specifics All for one main win cons are hisMagic =/= quirks, so I don't know why you assume AfO would work on it. The rest are just stat dependant (and this match was made back when the two were pretty even with the given circumstances), so they won't matter aside from mind control. elaborate on that please.
This really depends on if AfO can even attempt this, considering Rayne's skill set. Despite how he fights up close with his spear, Rayne can still summon swords from pretty much anywhere in open space. Say that AfO tries to get close, Rayne can spawn a sword from below and cut off his hand.to go into specifics All for one main win cons are his
Mind Control quirk
- By placing his hand on someone’s head, he can take control of their mind and body.
- Lets him directly puppet the opponent to stop them from fighting back.
This has been the primary wincon for AfO without him using the rewind drug, so it'd be pointless to get back into itSpatial Distortion
- Manipulates the space a person occupies, damaging them in ways that bypass physical durability.
- Can be used offensively to “delete” or crush the opponent in place.
Depends on if AfO can get close and damage Rayne to spill blood, but yes this is a pretty good advantageBloodcurdle
- if he taste your blood depending on your blood type you will be stunned and unable to move for some time
Depends on if he's backed into a corner while on rewind, yes?Omni-Factor Unleash
- His ultimate technique where he releases the full power of every Quirk he has at once.
Ain't this the same as aboveUltimate Quirk Combination
- Combines multiple stolen Quirks into a single, massively amplified attack.
AP based, depends on the current stats of the characters (iirc Rayne gets stupidly high into High 6-A when his AD kicks in)Air Cannon
- Fires a concentrated blast of compressed air with massive concussive force.
- Effective at long range and strong enough to injure All Might.
Mashle characters are endurance merchants. Just take a look at Rayne's stamina section to get a reference on that, it's bonkers.Impact Recoil
- Reflects the force of a physical attack back onto the attacker.
so it's AP based, and has a pretty bad drawbackImpure Beam
This Quirk allows All For One to fire a powerful beam of light from a very long distance. It's strong enough to severely damage Gigantomachia and Dark Shadow in its Light of Baldur form within a single shot. The only major drawback of this Quirk is that All For One's body cannot withstand the very powerful blast as it maims his own body in the process.
Also AP basedUnnamed Explosion Quirk
- Generates enormous explosions, potentially on a nuclear scale.
How would this help in a battle like this one?Warping
Teleports people from one location to another.
Rayne can achieve flight by either having a broom on him, or using one of his partisan swords to surf in the air.Levitation (Air Walk)
Lets him float and maneuver freely in the air.
Speed boost, niceRepulsion
Generates repulsive force rings to propel himself at high speed or knock back enemies.
Yeah that's the current debate rn, I really need to read over the profiles to determine if they're even still closeIf Rayne can counter all of this and match him physically then all for one loses imo if not he wins
The teleportation can just teleport him to area not favorable to him or he could use it like kurogiri did to all might to try to snap him in half. But main thing out list that id think that do it. Is being able reflect damage back at him or blood stun power.This really depends on if AfO can even attempt this, considering Rayne's skill set. Despite how he fights up close with his spear, Rayne can still summon swords from pretty much anywhere in open space. Say that AfO tries to get close, Rayne can spawn a sword from below and cut off his hand.
This has been the primary wincon for AfO without him using the rewind drug, so it'd be pointless to get back into it
Depends on if AfO can get close and damage Rayne to spill blood, but yes this is a pretty good advantage
Depends on if he's backed into a corner while on rewind, yes?
Ain't this the same as above
AP based, depends on the current stats of the characters (iirc Rayne gets stupidly high into High 6-A when his AD kicks in)
Mashle characters are endurance merchants. Just take a look at Rayne's stamina section to get a reference on that, it's bonkers.
so it's AP based, and has a pretty bad drawback
Also AP based
How would this help in a battle like this one?
Rayne can achieve flight by either having a broom on him, or using one of his partisan swords to surf in the air.
Speed boost, nice
Yeah that's the current debate rn, I really need to read over the profiles to determine if they're even still close