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Apparently some verses get Lifting Strength from destruction (i.e. throwing a character into a building, creating a crater while jumping). For clarity, I mean when we use AP-specific methods, and then divide by the distance it was applied over to get a force, not for situations like bending/crushing where we directly derive LS and there happens to be some colloquial form of "destruction" involved.
I think this shouldn't be allowed as an extension of our Kinetic Energy Feats standards:
I also think this extends from our standards on Lifting Strength in general:
People have argued that we should do this because it's already accepted and LS doesn't run into the same issues with getting speed from destruction.
@Chariot190 @Dalesean027 @DontTalkDT @TheRustyOne @Mr. Bambu @DMUA @Armorchompy @Flashlight237 @Spinosaurus75DinosaurFan @Therefir @Ugarik @Damage3245 @Psychomaster35 @CloverDragon03 @KLOL506 @DemiiPowa @SeijiSetto @Vzearr
I think this shouldn't be allowed as an extension of our Kinetic Energy Feats standards:
If we don't let people get speed from destruction using KE, and we don't let people get mass from destruction using KE, we shouldn't let people get mass * acceleration from destruction using similar physical equivalences.Do not calculate speed from kinetic energy: The kinetic energy an object was calculated to possess, in any way whatsoever, should not be considered as related through its speed. While the formula technically can be used to relate those values in both direction this is disregarded in practice. One reason for this is that fiction in general differentiates between the attack potency and the speed of a character. Another reason is that it returns unrealistic values, as even a Small City level+ punch would already have Relativistic+ speed. Out of similar reasons mass should also not be calculated from it.
I also think this extends from our standards on Lifting Strength in general:
We don't consider them interchangeable even though, in reality, one could divide energy by the distance it was applied over to get the force involved. As high SS characters often fail to achieve LS which would match their SS.While Striking Strength measures the energy of a character's physical attacks, Lifting Strength measures the amount of mass they can lift, which is determined by the amount of force a character can produce. This means that they measure two different physical quantities. Furthermore it can't be assumed that a character that can physically produce the amount of energy used in lifting an object by a certain height can also lift it, if it didn't demonstrate the ability to produce that level of Lifting Strength. It is a common feature within fiction to feature characters capable of vastly greater physical striking strength energy outputs than what would be required to lift weights that they are repeatedly shown to struggle with.
Hence Lifting Strength and Striking Strength are in general not comparable and should be evaluated separately.
People have argued that we should do this because it's already accepted and LS doesn't run into the same issues with getting speed from destruction.
@Chariot190 @Dalesean027 @DontTalkDT @TheRustyOne @Mr. Bambu @DMUA @Armorchompy @Flashlight237 @Spinosaurus75DinosaurFan @Therefir @Ugarik @Damage3245 @Psychomaster35 @CloverDragon03 @KLOL506 @DemiiPowa @SeijiSetto @Vzearr
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