Arkansalter2
He/Him- 8,185
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Would Class P John EBG be actually reliable?
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he "can punch stone body players" feat could've admittedly been calculated by determining how long it takes for the punched player to speed up to whatever velocity that got punched away at and then multiplying the acceleration by their mass to get the weight in newtons. Certain spells like Fuming Whack can knock around players at even higher speeds as well. If we just assume something fast like 0.25 seconds at 25 m/s with the 256 kilograms calculated for the weight of a player using stone body, you'd get 2609 kilograms ( (256 kilograms) * (25 m/s) / (0.25 seconds) = 25600 newtons. (25600 newtons) / (9.81 m/s^2) = ~2609 kg on Earth). I would have to do the math and get scans & shit and it's not worth it for what is like, Class 5 or whatever.John EBG desperately needs an LS upgrade. Ain't no way bro is only Peak Human with spells taken into account.
If we assume that "meteors in the atmosphere" are like meteors that are from the Asteroid Belt or whatever the ****, in order to slow down a meteor moving at 17,000 m/s with the same weight as the one in the calc (1395366.3 kg) in one second, it would require 23721227100 newtons of force, which is like ~2.41806596x baseline Class G. This is lowballing the shit out of it butWould Class P John EBG be actually reliable?
John EBG's insane Class M (let's be real here it's class M) lifting strength via Telekinesis SPECIFIC TO ROCKS has only been shown to work with with Earth spells that USE ROCKS TO ATTACK, meaning that they would have to crush Gnarpy with the rocks with Class M forces. Gnarpy's Gnarpian physiology that makes them upscale from the Player (Regretevator) (148 KILOTONS BTW BTW BTW AT MINIMUM) would easily survive this, as I do not believe John EBG can take advantage of Class M tearing forces or shearing forces. Class 5 is going to do nothing to the Ubermensch Gnarpy. John EBG is going to only keep jobbing unless he gets mega downgraded into Low 7-C and picks away at the fodder in that bracket.John EBG waiting on the LS upgrade:
Yeah but he gets slammed by Garou.Bro can create miniature stars, put people through oblivion, darken the entire world with energy and create a 4-D Tesseract.
That's my goat.
Item Asylum Player clears B)Yeah but he gets slammed by Garou.![]()
John IA would probably be a bit hard to implement as some of his most powerful weapons (Tsar, PDTM, Button) involve him oofing himself.Item Asylum Player clears B)
John EBG has a bunch of abilities that give them a little versatility in fights but they don't have much in the way of extreme instant fight-winning hax or mobility. Their biggest hurdles are 1). their limited mana pool preventing them unloading all their spells at once and 2). cooldowns preventing them from just spamming all spells of a single attack type (no ult, healing spam, or stacking all body moves at once to create like the ultimate form or whatever).Not only is EBG the peak of 2017, but dude is CRACKED. Bro can create miniature stars, put people through oblivion, darken the entire world with energy and create a 4-D Tesseract.
That's my goat.
One can use Flash Slash to regenerate missing mana or any other move such as Disorder Ignition to steal mana from the opponent.1). their limited mana pool preventing them unloading all their spells at once and
Yep. Move type global cooldowns exist but a good portion of the the body transformation moves give pretty notable amps, healing moves heal a lot of HP for a good potion of the time, and ults can just be a guaranteed hit if the symbol hits them, they're just big and unescapable in general, or have a pretty quick windup to being paralyzed. (Technology, Solar, Acid).cooldowns preventing them from just spamming all spells of a single attack type (no ult, healing spam, or stacking all body moves at once to create like the ultimate form or whatever).
I tried labbing this in survival mode; Flash Slash does give you mana, but it only really fullheals your mana bar if you're doing it against a crowd of enemies. Disorder Ignition doesn't seem to give you much mana (if at all, I don't think it even restore your own mana).One can use Flash Slash to regenerate missing mana or any other move such as Disorder Ignition to steal mana from the opponent.
Body moves like Rock Armor slow you down, Flame Body literally requires you to take damage for its damage boost to proc, and there's a few others with fun downsides (Angelic Aura replaces your dodge with a TP that eats mana, which is not very fun if you want to play offensively). Inertia - Gravity's body move that just negates stuns and gives you low gravity - is really good though, same with the floating skulls from the Nightmare element or whatever.Yep. Move type global cooldowns exist but a good portion of the the body transformation moves give pretty notable amps, healing moves heal a lot of HP for a good potion of the time, and ults can just be a guaranteed hit if the symbol hits them, they're just big and unescapable in general, or have a pretty quick windup to being paralyzed. (Technology, Solar, Acid).
I can agree with that.This and Flash Slash are like the only good arguments for sustainable mana regen mid-fight.
Body Transformation spells really can give you notable downsides as well.Body moves like Rock Armor slow you down, Flame Body literally requires you to take damage for its damage boost to proc, and there's a few others with fun downsides (Angelic Aura replaces your dodge with a TP that eats mana, which is not very fun if you want to play offensively). Inertia - Gravity's body move that just negates stuns and gives you low gravity - is really good though, same with the floating skulls from the Nightmare element or whatever.
John EBG finding new tech every day.(horizontal usage, look wayy later into the video for the massive leaps)
Holy s***. If John Gear pulls that off against a non-flyer then well I'm afraid they're gonna get theJust discovered John Gear's ability to BFR the enemy 33 kilometers into the air
John EBG is unaffected by fall damage but it will void him.John EBG has no chance.
you can deadass just incap the enemy with like mind control or whatever. I threw the penguin waddle potion at the guy because it would prevent them from using gears/abilities to stop them from canceling out the gravity. The guy in the video already hit 73,000 studs (24,586.4 meters) into the air by the time the penguin waddle effect wore off, and they were easily moving at 630+ m/s in the video as well. They would have to have good air control strong enough to stop moving at 630 M/S.Holy s***. If John Gear pulls that off against a non-flyer then well I'm afraid they're gonna get the
Otherwise, they are indeed getting the Tai Lung treatment.They would have to have good air control strong enough to stop moving at 630 M/S.
I feel like ability stacking and ult spamming is something that's a game mechanic to balance the game rather than something that has an in-lore reason underlying their magic functioning (after all, there's basically nothing that implies it, and mana repletes fairly quickly).John EBG has a bunch of abilities that give them a little versatility in fights but they don't have much in the way of extreme instant fight-winning hax or mobility. Their biggest hurdles are 1). their limited mana pool preventing them unloading all their spells at once and 2). cooldowns preventing them from just spamming all spells of a single attack type (no ult, healing spam, or stacking all body moves at once to create like the ultimate form or whatever).
Elemental Battlegrounds doesn't have much lore to speak outside of spell descriptions, there's no real indicator whether or not there's a reason why they can't use spells of the same type in quick succession. Ults I can understand why you can't spam, they might be taxing for the user, but stuff like a bunch of multi-projectile moves not being spammable but a bunch of different powerful moves that use more mana than the latter can. I'm just gonna treat it like the cooldowns exist either way.I feel like ability stacking and ult spamming is something that's a game mechanic to balance the game rather than something that has an in-lore reason underlying their magic functioning (after all, there's basically nothing that implies it, and mana repletes fairly quickly).
Just imagine being able to spam any move in the game, including ults. I'd be using solar like 5 times in a row on all gem spawn-points.
Cooldowns are debatable at the very least.Elemental Battlegrounds doesn't have much lore to speak outside of spell descriptions, there's no real indicator whether or not there's a reason why they can't use spells of the same type in quick succession. Ults I can understand why you can't spam, they might be taxing for the user, but stuff like a bunch of multi-projectile moves not being spammable but a bunch of different powerful moves that use more mana than the latter can. I'm just gonna treat it like the cooldowns exist either way.
Weaknesses are mana and stamina but not cooldowns.Cooldowns are debatable at the very least.
Cooldowns are totally a weakness.Weaknesses are mana and stamina but not cooldowns.
Oh shit I'm stupid.Cooldowns are totally a weakness.
John Gear would be a crazy character ngl.mega WIP john gear profile with not everything listed because there's too much shit to list
dQw. Nice try. April fools lolol.or this guy
this guy works
My bad for my terrible AiraFools joke. Here's a guy I think would make a good match for EBG the strongest.
My bad for my terrible AiraFools joke. Here's a guy I think would make a good match for EBG the strongest.
I'm terribly sorry for my bad suggestion again. How about this guy? He has paralysis and madness hax via speeches, so I think he can fight against the EBG guy.
His weakness is comparable to Robo. Making stomp matches.He has paralysis and madness hax via speeches, so I think he can fight against the EBG guy.