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Roblox Discussion

There's an old blog from 2019 I had where I meant to downgrade the player to town level at one point because the meteor sizes are wayyyy off in the calc used for the current profile. The bigass ice explosion ult is still High 7-C for what it's worth, but I'm not sure that even scales physically cuz it's just freezing shit. On the bright side, there's a legit laser feat that I calculated the player's combat speed being sub-relativistic (0.016 c --> 0.032 c) cuz they are able to move at a fraction of the speed of the attack.
Could open up a fun discussion on what other shit we can calc lol.


John EBG desperately needs an LS upgrade. Ain't no way bro is only Peak Human with spells taken into account.
he "can punch stone body players" feat could've admittedly been calculated by determining how long it takes for the punched player to speed up to whatever velocity that got punched away at and then multiplying the acceleration by their mass to get the weight in newtons. Certain spells like Fuming Whack can knock around players at even higher speeds as well. If we just assume something fast like 0.25 seconds at 25 m/s with the 256 kilograms calculated for the weight of a player using stone body, you'd get 2609 kilograms ( (256 kilograms) * (25 m/s) / (0.25 seconds) = 25600 newtons. (25600 newtons) / (9.81 m/s^2) = ~2609 kg on Earth). I would have to do the math and get scans & shit and it's not worth it for what is like, Class 5 or whatever.


Would Class P John EBG be actually reliable?
If we assume that "meteors in the atmosphere" are like meteors that are from the Asteroid Belt or whatever the ****, in order to slow down a meteor moving at 17,000 m/s with the same weight as the one in the calc (1395366.3 kg) in one second, it would require 23721227100 newtons of force, which is like ~2.41806596x baseline Class G. This is lowballing the shit out of it but 🤷‍♂️

Lifting Strength: Peak Human normally (256 Kilograms; able to punch around players using Stone Body and even throw them into the air as apart of several of their contact spell attacks) Class 5 with contact spells (2,609 Kilograms; Using Fuming Whack, they are able to strike Stone Body players hard enough to generate this much force).Higher via spells (Able to pull overhead meteors down from the sky, can rip out large chunks of earth via many of their spells)
 
Low-end (11 km/s) speed for meteors is only BASELINE Town level in that calc. EBGcacas HOW ARE YOU EVER GOING TO RECOVER FROM BEING ECLIPSED 20FOLD BY REGRETEVATOR CHARACTERS GEEEEEEGGGG
 
john elemental: WTF MY CONSECUTIVE CHAOS RIFT & 4 DIMENSIONAL TESSERACT SPELL ATTACKS AREN'T DOING DAMAGE TO YOU!!! W-WW-W-HAT KIND OF UNGODLY ELEMENTAL POWERS DO YOU HAVE??!??

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????: I am an honorary Gnarp-Aryan..... I am Gnarpy, and I upscale from the Player (Regretevator) who has survived meteors 20x stronger than you have....
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john elemental:I KNEEL I KNEEL I CAN'T POSSIBLY BEAT YOU! MITHRIX AND GAROU AND MINOS PRIME HAVE SKILLGAPPED AND AP GAPPED ME SOOO HARD I KNOW I CAN'T POSSIBLY WIN THIS! PLEASE TAKE ALL OF MY GEMS AND SHARDS AND SPARE ME PLEEEEEAAASSEEEE AIEEEEEEEEEEEEEEE

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John EBG waiting on the LS upgrade:
John EBG's insane Class M (let's be real here it's class M) lifting strength via Telekinesis SPECIFIC TO ROCKS has only been shown to work with with Earth spells that USE ROCKS TO ATTACK, meaning that they would have to crush Gnarpy with the rocks with Class M forces. Gnarpy's Gnarpian physiology that makes them upscale from the Player (Regretevator) (148 KILOTONS BTW BTW BTW AT MINIMUM) would easily survive this, as I do not believe John EBG can take advantage of Class M tearing forces or shearing forces. Class 5 is going to do nothing to the Ubermensch Gnarpy. John EBG is going to only keep jobbing unless he gets mega downgraded into Low 7-C and picks away at the fodder in that bracket.
 
So it's only class M with specific spells? Whelp time to downgrade him to L-7C so he can pick off at the fodders down there.
 
Not only is EBG the peak of 2017, but dude is CRACKED. Bro can create miniature stars, put people through oblivion, darken the entire world with energy and create a 4-D Tesseract.
That's my goat.
 
Item Asylum Player clears B)
John IA would probably be a bit hard to implement as some of his most powerful weapons (Tsar, PDTM, Button) involve him oofing himself.
But I can see John IA being a good 8-C with far highers. Also.. stat editor.
 
Not only is EBG the peak of 2017, but dude is CRACKED. Bro can create miniature stars, put people through oblivion, darken the entire world with energy and create a 4-D Tesseract.
That's my goat.
John EBG has a bunch of abilities that give them a little versatility in fights but they don't have much in the way of extreme instant fight-winning hax or mobility. Their biggest hurdles are 1). their limited mana pool preventing them unloading all their spells at once and 2). cooldowns preventing them from just spamming all spells of a single attack type (no ult, healing spam, or stacking all body moves at once to create like the ultimate form or whatever).
 
1). their limited mana pool preventing them unloading all their spells at once and
One can use Flash Slash to regenerate missing mana or any other move such as Disorder Ignition to steal mana from the opponent.
cooldowns preventing them from just spamming all spells of a single attack type (no ult, healing spam, or stacking all body moves at once to create like the ultimate form or whatever).
Yep. Move type global cooldowns exist but a good portion of the the body transformation moves give pretty notable amps, healing moves heal a lot of HP for a good potion of the time, and ults can just be a guaranteed hit if the symbol hits them, they're just big and unescapable in general, or have a pretty quick windup to being paralyzed. (Technology, Solar, Acid).
 
One can use Flash Slash to regenerate missing mana or any other move such as Disorder Ignition to steal mana from the opponent.
I tried labbing this in survival mode; Flash Slash does give you mana, but it only really fullheals your mana bar if you're doing it against a crowd of enemies. Disorder Ignition doesn't seem to give you much mana (if at all, I don't think it even restore your own mana).
There is
a pretty decent mana regen move in the form of a Solar element Healing pell named Sun's Embrace, however. It gives you boosted stamina, mana, and health regen for a while if you charge it for long enough, as shown here. You can literally stalemate the mana regen even when you're spamming all your moves so long as it's active. This and Flash Slash are like the only good arguments for sustainable mana regen mid-fight.
Yep. Move type global cooldowns exist but a good portion of the the body transformation moves give pretty notable amps, healing moves heal a lot of HP for a good potion of the time, and ults can just be a guaranteed hit if the symbol hits them, they're just big and unescapable in general, or have a pretty quick windup to being paralyzed. (Technology, Solar, Acid).
Body moves like Rock Armor slow you down, Flame Body literally requires you to take damage for its damage boost to proc, and there's a few others with fun downsides (Angelic Aura replaces your dodge with a TP that eats mana, which is not very fun if you want to play offensively). Inertia - Gravity's body move that just negates stuns and gives you low gravity - is really good though, same with the floating skulls from the Nightmare element or whatever.
 
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Holy ******* shit, new tech found. Gravitational Exertion can be timed to boost Rainbow Shockwave if Gravitational Exertion's windup ends at juuust the right time during Rainbow Shockwave for a massive speed boost. This can be combined with the Inertia Body Spell and aimed upwards for massive airtime.




(horizontal usage, look wayy later into the video for the massive leaps)
 
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This and Flash Slash are like the only good arguments for sustainable mana regen mid-fight.
I can agree with that.
Body moves like Rock Armor slow you down, Flame Body literally requires you to take damage for its damage boost to proc, and there's a few others with fun downsides (Angelic Aura replaces your dodge with a TP that eats mana, which is not very fun if you want to play offensively). Inertia - Gravity's body move that just negates stuns and gives you low gravity - is really good though, same with the floating skulls from the Nightmare element or whatever.
Body Transformation spells really can give you notable downsides as well.
(horizontal usage, look wayy later into the video for the massive leaps)
John EBG finding new tech every day.
 
Holy s***. If John Gear pulls that off against a non-flyer then well I'm afraid they're gonna get the
you can deadass just incap the enemy with like mind control or whatever. I threw the penguin waddle potion at the guy because it would prevent them from using gears/abilities to stop them from canceling out the gravity. The guy in the video already hit 73,000 studs (24,586.4 meters) into the air by the time the penguin waddle effect wore off, and they were easily moving at 630+ m/s in the video as well. They would have to have good air control strong enough to stop moving at 630 M/S.
 
John EBG has a bunch of abilities that give them a little versatility in fights but they don't have much in the way of extreme instant fight-winning hax or mobility. Their biggest hurdles are 1). their limited mana pool preventing them unloading all their spells at once and 2). cooldowns preventing them from just spamming all spells of a single attack type (no ult, healing spam, or stacking all body moves at once to create like the ultimate form or whatever).
I feel like ability stacking and ult spamming is something that's a game mechanic to balance the game rather than something that has an in-lore reason underlying their magic functioning (after all, there's basically nothing that implies it, and mana repletes fairly quickly).
Just imagine being able to spam any move in the game, including ults. I'd be using solar like 5 times in a row on all gem spawn-points.
 
I feel like ability stacking and ult spamming is something that's a game mechanic to balance the game rather than something that has an in-lore reason underlying their magic functioning (after all, there's basically nothing that implies it, and mana repletes fairly quickly).
Just imagine being able to spam any move in the game, including ults. I'd be using solar like 5 times in a row on all gem spawn-points.
Elemental Battlegrounds doesn't have much lore to speak outside of spell descriptions, there's no real indicator whether or not there's a reason why they can't use spells of the same type in quick succession. Ults I can understand why you can't spam, they might be taxing for the user, but stuff like a bunch of multi-projectile moves not being spammable but a bunch of different powerful moves that use more mana than the latter can. I'm just gonna treat it like the cooldowns exist either way.
 
Elemental Battlegrounds doesn't have much lore to speak outside of spell descriptions, there's no real indicator whether or not there's a reason why they can't use spells of the same type in quick succession. Ults I can understand why you can't spam, they might be taxing for the user, but stuff like a bunch of multi-projectile moves not being spammable but a bunch of different powerful moves that use more mana than the latter can. I'm just gonna treat it like the cooldowns exist either way.
Cooldowns are debatable at the very least.
Ults seem straightforward to me. Could you imagine if you could spam the Solar Ult or the Grass Ult and you just stunlock people forever.
 
me and @TheComet9 had been working on john deepwoken profile for a while now, atp we just need calcs to finish the profile LOL.
 
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