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Water vs Water + 34 Other Elements (Garou vs Player [Elemental Battlegrounds])

Maybe Garou's RE is gonna take place since EBGbro is stronger than Garou. Once that happens, then it'll be an even and banger fight.
 
Maybe Garou's RE is gonna take place since EBGbro is stronger than Garou. Once that happens, then it'll be an even and banger fight.
Does Garou scale to Incineration Cannon's 303.5 kilotons of TNT? Or does he upscale a buttload from 32 kilotons of TNT? I'll just assume the former cuz it would make sense for both the fighters to be High 7-C.


John EBG (I'm going to call the player this to make it easier) upscales from 286 kiloton meteors (which are stated to be pulled from the sky) and being able to generate a giant sphere of ice with their ults. The meteors are one of their weaker ults - the damage from the individual meteors is weaker than the damage of a single water blast. EBGplayer, who I am going to assume has their stats completely maxxed out, should do like ~50% more damage than he does at base. Assuming Garou scales to Post-Superfight Genos, whose max-power Incineration Cannon is 303 kilotons of TNT. The profile says he can reach Large Town level+ (607.2 kilotons of TNT)

John EBG's going to have the sheer damage advantage right off the bat considering the meteors are a weaker ult compared to something like a ginormous ************* dragon that shoots a death ray. With regular moves, John EBG can perform devastating combos. Garou is going to have to dodge when he gets hit with two different omnidirectional blasts that are stronger than their meteors individually, blinded, and then getting pelted with a bajillion fireballs.

methink John Elementattack might outhax a little.
John EBG doesn't really have much in the way of "I shoot you with this and you decay from the inside out in 2 seconds" or "I BFR you into another dimension forever" or "I shoot a homing projectile that will steal your soul" types of fight-ending hax like John Gear does. Most of their abilities just rely on raw damage either through KE (water blast, rock throw), heat (Fireballs, plasma), cutting (sharp objects like needles), or other gooky stuff. There's a few abilities worth mentioning:


Garou is bastard-fast. I don't know much about the character but in this video he can deal with like 8 people at once using projectile weapons, gets impaled by a bunch of arrows, gets shot, and can punch fast enough to swat bullets out of the air. While fighting Genos, he uses Watchdog Man's style of movement and bounces around trees very quickly.
Garou's movement speed is going to give John EBG a lot of trouble, especially if he can run away with it. John EBG doesn't have the same ability to bounce around the arena super fast; they can maybe boost their passive movement speed with body spells (that prevents them from using other body spells like Inertia or Angelic Aura), or they can use transportation spells that have a sizeable cooldown to move fast.

Despite Garou's movement speed advantage and skill, he can still get fooled by Genos' detachable arm. I don't think he's gonna be able to predict even half of the stuff that John EBG has.


Verdict
Until someone more knowledgeable about Garou tells me otherwise, I'm voting for John EBG.
Garou's speed is going to give John EBG trouble, but Garou (at least in his Hero Hunter key) hasn't fought anyone with as much versatility as John EBG. One timestop is going to pretty much let John EBG kill him in maybe one combo, Elemental Intangibility is going to give Garou a problem with punching him, abilities like Slime Shield are going to open up Garou to taking nasty damage, and there's a bunch of other shit he's not going to be able to reasonably predict.
 
I don't think he's dodging this which is literally an instant catch and destroy anything that's in it.
Garou is DEF not dodging this because anything that's within the rays are cooked.

EBGbro might need a Far Higher or at least a higher on the tier list bevause the stuff he can do is basically pure f***ery.


John Gear does
Who? Gear wars player?
 
Who? Gear wars player?
Player (Catalog Gear Place). They have a gear called Magical Onyx Skull that is stated to "steal the souls of those who look at it" and can survive looking at it, can transmute people into different things, has several flavors of mind control that render enemies helpess, can petrify enemies that look at one of their gears, can summon BFR'ing portals that suck objects into them and can even replicate this effect via a vacuum cleaner that can absorb shit like giant lasers, and a bunch of other unholy shit that may or may not include power nullification. Also they can do this.

Was going to make a profile for John Gear on here but a). it's gonna take long and b). it's probably not going to be accepted.
 
Ah I played that game before. Apparently they have a very over used movement tech with the Fuschia Perio and DS&S but coolsies.
CGPbro would demolish anything in his way.

Other than that.. I do say I'm leaning towards EBGbro for right now.
Waiting for more arguments.
 
Garou is bastard-fast. I don't know much about the character but in this video he can deal with like 8 people at once using projectile weapons, gets impaled by a bunch of arrows, gets shot, and can punch fast enough to swat bullets out of the air. While fighting Genos, he uses Watchdog Man's style of movement and bounces around trees very quickly.
Garou's movement speed is going to give John EBG a lot of trouble, especially if he can run away with it. John EBG doesn't have the same ability to bounce around the arena super fast; they can maybe boost their passive movement speed with body spells (that prevents them from using other body spells like Inertia or Angelic Aura), or they can use transportation spells that have a sizeable cooldown to move fast.
Isn’t speed equalized?

I think the player take this what’s stopping him from just flying and keep launching abilities at Garou? Garou’s range is just standard melee range he can’t even touch the player. Note that the player’s regeneration is actually better than Garou and also has healing powers so stamina wasn’t an advantage for Garou.
 
The issue with a lot of players' haxes is that after Garou gets hit with them once, he simply evolves to grow a resistance and grows in strength to match it's AP. For example:
John EBG (I'm going to call the player this to make it easier) upscales from 286 kiloton meteors (which are stated to be pulled from the sky) and being able to generate a giant sphere of ice with their ults. The meteors are one of their weaker ults - the damage from the individual meteors is weaker than the damage of a single water blast. EBGplayer, who I am going to assume has their stats completely maxxed out, should do like ~50% more damage than he does at base. Assuming Garou scales to Post-Superfight Genos, whose max-power Incineration Cannon is 303 kilotons of TNT. The profile says he can reach Large Town level+ (607.2 kilotons of TNT)

John EBG's going to have the sheer damage advantage right off the bat considering the meteors are a weaker ult compared to something like a ginormous ************* dragon that shoots a death ray. With regular moves, John EBG can perform devastating combos. Garou is going to have to dodge when he gets hit with two different omnidirectional blasts that are stronger than their meteors individually, blinded, and then getting pelted with a bajillion fireballs.
None of these are taking Garou out. He has insane levels of endurance and stamina, as well as type 2 immortality. As explained by Gyoro Gyoro, those would push Garou closer and closer to monsterization via gaining new resistances such as to heat, empathic/mind manipulation, telekinesis, and more.

Another major issue is that like @EmbalmerMaster9000 has said:
Most of their abilities just rely on raw damage either through KE (water blast, rock throw), heat (Fireballs, plasma), cutting (sharp objects like needles), or other gooky stuff
Garou can simply deflect most of player's attacks with his Water Stream Rock Smashing Fist. He's capable of deflecting attacks from characters FAR more powerful than he is and can return them with 2x the force.


Once Garou gets close, then fight pretty much ends. He would dismantle player's body before he even notices, stunning and pummeling him until the fight is over.
 
Changing my vote to Garou. Dude can probably just abuse pressure points with extreme speeds and if he survives swept up in one of John EBG's ults/combos he can just adapt off of it to get stronger. If John EBG heals then Garou's just gonna adapt after getting beat up a few times until he's strong enough to kill him through the healing.
 
One problem, JohnEBG has 170 f***ing spells so he can just spam the living hell out of them. Only equipping 5 is just a matter of game mechanics and likely so is mana.
He has 170 speels but not nearly as many magic-types. For the most part if Garou gets hit with one type he'd evolve a resistance to the whole kit.
Player won't let him. He has those type of spells that are built for close range. He also has some shielding spells like absorbing slime that'll get garou stuck and push him away. He also has Chaos: Order Break which pushes enemies away from him.
He gets completely outskilled in cqc so he has no chance on grabbing him and landing a contact spell. His joints and pressure points would already be targeted. Remember, Garou can predict several moves and can read muscle movement. He's not going to let player throw out a skill without either ripping off a limb with superior LS and acute vision or pummeling him.
He also has some shielding spells like absorbing slime that'll get garou stuck and push him away.
Garou has higher LS. A simple Tanktop Slam would allow him to rip through the slime and continue his assault.
He also has Chaos: Order Break which pushes enemies away from him
Order Break would get redirected.
 
he'd evolve a resistance to the whole kit.
He has to end up resisting to 36 elements, which is more than enough time for player to try some different.
He gets completely outskilled in cqc so he has no chance on grabbing him and landing a contact spell.
Contact spells completely prevent movement on the other party.


Nothing is stopping EBGbro from just... spamming ultimates that literally time stops, using moves that f***s up perception and movement, blinds, traps while rolling over the muhf***a, traps while blasting bro, traps while OBLITERATING bro, traps while slashing bro, traps while slashing bro again, freeze him, blinds once more, and so on and so forth.

That's literally like 10 moves that will messed Garou up bad.
 
He has to end up resisting to 36 elements, which is more than enough time for player to try some different.
I mean sure. 36 definitely isn't 170. Like I said, he is still fully capable of deflecting most of these from range or close. Him getting hit and evolving a resistance is just a fallback. And him getting hit and evolving higher durability is equally likely to happen as it is detrimental to player.
Contact spells completely prevent movement on the other party.
When they're activated sure. Like I mentioned:
Remember, Garou can predict several moves and can read muscle movement. He's not going to let player throw out a skill without either ripping off a limb with superior LS and acute vision
Garou isn't dumb.

spamming ultimates that literally time stops
This has a 2 minute cooldown and is only for 10 seconds. Good luck trying to put someone who has type 2 immortality and Garou's endurance feats down in that timeframe.
None of the abilities in illusion's moveset does that. Most of them are just long-ranged projectiles or clones of some sort. Garou can predict movements so he'll be fine.
Garou is superior the the likes of Atomic Samurai's disciples who could predict, defend against, and counter 30,000 individual attacks with their eyes closed. Garou himself has the Abandonment technique which also heightens his other senses. He does not need sight to fight.
traps while rolling over the muhf***a, traps while blasting bro, traps while OBLITERATING bro, traps while slashing bro, traps while slashing bro again
Garou has superior LS. Like I said, he's fully capable of just breaking through and/or preventing himself from getting pulled. It's the same deal every time.
Garou can deflect all projectiles, as well as shut down player's body before he uses his ult as it has a MASSIVE wind-up.
Same deal as before.
That's literally like 10 moves that will messed Garou up bad
That's literally like 10 moves that will not mess Garou up bad.
 
None of the move in illusion's moveset does that.
Ace up the sleeve inverts movement (if garou tries to go forward, he'd go backward) and refraction fires a beam that goes along a series of mirrors that strike the opponent, inflicting blindness.
He also have move like gravital glove which forces enemies out and prevents others from entering. If garou tries to break through that, he'll get pushed out and damaged over time while doing so.
A move like Inertia prevents stuns.
A move like Oblivion take opponents to wherever the user wants.
A move like Skeleton Swarm will enhance his threat by the skeletons passively shooting him all the time.
A move like Bloodcurdling Blast will freeze and funnily enough turn garou into a skeleton for a split second.

EBGbro is very VERY versatile when it comes to moves.

Also to add on to EBGbro's brokenness, he can shoot projectiles on himself without damaging himself, basically making Garou's reflections useless.
 
Ace up the sleeve inverts movement (if garou tries to go forward, he'd go backward) and refraction fires a beam that goes along a series of mirrors that strike the opponent, inflicting blindness.
Garou can easily adapt to the former via Abandonment and the latter will get reflected or dodged.
He also have move like gravital glove which forces enemies out and prevents others from entering. If garou tries to break through that, he'll get pushed out and damaged over time while doing so.
Funny how you started the video after it's large wind-up. Player is getting his head snatched or pressure points sniped if he tries this.
A move like Inertia prevents stuns.
Being able to avoid stuns does not make your muscles capable of working again. His body would quite literally be shut down.
A move like Oblivion take opponents to wherever the user wants.
Oblivion requires player to be close which is already established to be a very big danger zone. This also has a large wind-up.
A move like Skeleton Swarm will enhance his threat by the skeletons passively shooting him all the time.
These can easily be deflected as he continues to approach player.
A move like Bloodcurdling Blast will freeze and funnily enough turn garou into a skeleton for a split second.
Slow and easily dodgeable. On top of this, Garou can take advantage of the large ball approaching him acting as a blind spot to surprise player and get close to combo him.

None of these will seriously phase Garou and will really only serve to help increase his speed and senses to where it would be easier for him to land a fatal blow on player.
 
That's really only like 6 moves out of the whatever the hell there is.
A move like chronostasis will get him out of any danger zone as he places a little clone thing that he can warp back to later on.
A move like genesis ray (right after chronostasis) shoots a beam which summons an AOE that traps opponents then teleports them back to the middle of it if they try to exit. He can shoot this on himself making it a trap. Combining this with any other AOE or any other, Garou would have no choice but to take damage either way.
A move like Reapers Lament gives him invulnerability in the crystal, ruining combos and close range encounters, along with him passively exploding and giving him higher speed.
A move like Gleaming Borealis summons a pillar of aurora that can be directed and stuns anybody inside it.
A move like Light Emission teleports player to Garou, damaging and stunning him, and then he can teleport away a second time afterward. If Player wanted to, he can use moves within that time frame to deal extreme poke damage.
A move like Empyrean Rain summons directed explosions on the opponent basically.
A move like Shockwave Halo is a devastating one. This prevents other enemies from blitzing further into player by summoning little shockwaves that drains stamina and preventing movement skills. So if garou gets close.. again... he'll just start to feel a bit tired.

I can go all day with these skills.
 
A move like chronostasis will get him out of any danger zone as he places a little clone thing that he can warp back to later on.
It's quite easy to tell what's going on there and this can only really be used once before Garou completely picks up and couters.
A move like genesis ray (right after chronostasis) shoots a beam which summons an AOE that traps opponents then teleports them back to the middle of it if they try to exit. He can shoot this on himself making it a trap. Combining this with any other AOE or any other, Garou would have no choice but to take damage either way.
Garou can use Watchdog Man's movements to avoid this.
A move like Reapers Lament gives him invulnerability in the crystal, ruining combos and close range encounters, along with him passively exploding and giving him higher speed.
Can he use this in the middle of getting his pressure points hit?
A move like Gleaming Borealis summons a pillar of aurora that can be directed and stuns anybody inside it.
Easily avoidable.
A move like Light Emission teleports player to Garou, damaging and stunning him, and then he can teleport away a second time afterward. If Player wanted to, he can use moves within that time frame to deal extreme poke damage.
Easily avoidable.
A move like Empyrean Rain summons directed explosions on the opponent basically.
Doesn't stun the opponent and can be charged through.
A move like Shockwave Halo is a devastating one. This prevents other enemies from blitzing further into player by summoning little shockwaves that drains stamina and preventing movement skills.
Running is not a movement skill. Garou would literally still press inwards.

I can go all day with these skills.
You can keep going all day but it doesn't change the fact that 90% of these skills need to be hit from mid to long range. Garou simply is not getting hit and the fight ends the moment he gets close. Player has no answer to pressure points and having his limbs ripped off and that is a fact. You can spam skills all you want but when they're getting tanked, dodged, deflected, and predicted, it does no good. He has no way to put down Garou.
 
Garou basically has no good way to continue pressing forward against Player. Player has FAR too many skills and player will eventually catch on that his projectiles will get deflected. Player will use his many movement skills to just keep running away and wait for ultimates to recharge and use hell no moves like Essence Relegation or Spiky Shield that reduces damage and pushes enemies away in case garou gets close.
 
Garou basically has no good way to continue pressing forward against Player. Player has FAR too many skills and player will eventually catch on that his projectiles will get deflected. Player will use his many movement skills to just keep running away and wait for ultimates to recharge and use hell no moves like Essence Relegation or Spiky Shield that reduces damage and pushes enemies away in case garou gets close.
I hope you realize that if it's a battle of attrition, Garou pretty much automatically wins. if player's strategy is to use movement skills to run away and then run close to nuke Garou, he'd just regenerate and eventually grow to oneshot tiers above and being much faster. He can't attack from afar as you've already acknowledged and being close doesn't work either because his close spells have large wind-up, even the ones you've linked.
 
As for right now, I'll wait for more arguments from more parties.
Neither party can really touch each other. Player can't really do much with his skills but he's far too agile for Garou to keep up with.
 
marvel-fan4stic-fantastic-four-the-thing-say-that-again-gif-9345984830195785978.gif

The LS Meta is already here before Star Platinum..?
 
I think the player take this what’s stopping him from just flying and keep launching abilities at Garou? Garou’s range is just standard melee range he can’t even touch the player. Note that the player’s regeneration is actually better than Garou and also has healing powers so stamina wasn’t an advantage for Garou.
No one answered this so far fr the player can just fly
 
No one answered this so far fr the player can just fly
https://media.**********.net/attachments/1244083301367681105/1280472696550981725/togif-9-1.gif?width=445&height=232&ex=6796b560&is=679563e0&hm=1f02be38a83d6b3d9619d6ad79e31a8f84b5d586e97367fcae58ea29edab193a&
 
No one answered this so far fr the player can just fly
if player's strategy is to use movement skills to run away and then run close to nuke Garou, he'd just regenerate and eventually grow to oneshot tiers above and being much faster. He can't attack from afar as you've already acknowledged and being close doesn't work either because his close spells have large wind-up, even the ones you've linked.
 
I still think the player can kill Garou before he evolve they can kill each other and their regen better than Garou I ain’t changing my vote
 
I still think the player can kill Garou before he evolve they can kill each other and their regen better than Garou I ain’t changing my vote
None of these are taking Garou out. He has insane levels of endurance and stamina, as well as type 2 immortality. As explained by Gyoro Gyoro, those would push Garou closer and closer to monsterization via gaining new resistances such as to heat, empathic/mind manipulation, telekinesis, and more.
 
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