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Hello there, I have questions regarding power scaling in a verse that is primarily based on melee combat, especially fighting with a sword, mace, spear and so on.
Let’s say we have two characters:
Character A is physically Wall level
Character B is physically Street level
1. Trading blows
If Character B (Street level) is able to consistently trade blows with Character A (Wall level) in direct melee combat (sword clashes, blocking, parrying, etc.), would Character B also scale to Wall level in attack potency/durability? Trading blows usually implies comparable physical stats, so my question is whether this logic applies cleanly in a fight with melee weapons.
2. Does this also apply to lifting strength?
If Character B scales to Wall level due to trading blows, does that automatically mean their lifting strength also scale to each other, or is lifting strength treated separately?
In sword fighting, there is often:
• Blade locking
• Pushing against each other
• Forcing weapons aside
So if Character B can physically contend with Character A in these situations, should their lifting strength be comparable, or not necessarily?
3. Deflecting attacks (important)
What about deflecting blows? If Character A (Wall level) strikes, and Character B (Street level) is easily able to deflect or redirect the attack instead of tanking it directly, does this still imply some level of scaling? Even though deflecting does not absorb the full energy, wouldn’t Character B still need a minimum level of strength to successfully deflect a Wall-level strike?
Especially with melee weapons, deflection still involves force, timing, and resistance. Is it reasonable to say that a weaker character in this case would simply be not able to deflect such attacks? Both at baseline, Wall level is still 50× stronger, which is a significant gap. A 50× energy gap means:
• The Wall-level strike carries 50× more kinetic energy
• Momentum scales with √energy → ~7× momentum advantage… it doesn’t sound bad, but it really is.
Structural stress on weapon + arms skyrockets. So if B tried to deflect the Wall level blow:
• Blade gets knocked aside easily
• Grip breaks, stance collapses
• Arms take catastrophic strain
So this isn’t a “skill issue” anymore, this is material limits and impulse transfer. So should Character B scale to Wall level if he is able to deflect those blows easily?
4. Blocking with shields
Finally, what about shield blocking? If a Wall level character strikes, and a Street level character blocks the attack with a shield. Even if the shield absorbs part of the impact, shouldn’t the defender be knocked back, pushed aside, or overwhelmed if the power gap is that large? If the Street level character can reliably block Wall level attacks multiple times with a shield without being overpowered, does that imply some level of scaling? (Note: this is not a magical/special shield)
Considering that the gap between Street level and Wall level is quite large, I’m wondering how much physical scaling is justified in these situations.
Let’s say we have two characters:
Character A is physically Wall level
Character B is physically Street level
1. Trading blows
If Character B (Street level) is able to consistently trade blows with Character A (Wall level) in direct melee combat (sword clashes, blocking, parrying, etc.), would Character B also scale to Wall level in attack potency/durability? Trading blows usually implies comparable physical stats, so my question is whether this logic applies cleanly in a fight with melee weapons.
2. Does this also apply to lifting strength?
If Character B scales to Wall level due to trading blows, does that automatically mean their lifting strength also scale to each other, or is lifting strength treated separately?
In sword fighting, there is often:
• Blade locking
• Pushing against each other
• Forcing weapons aside
So if Character B can physically contend with Character A in these situations, should their lifting strength be comparable, or not necessarily?
3. Deflecting attacks (important)
What about deflecting blows? If Character A (Wall level) strikes, and Character B (Street level) is easily able to deflect or redirect the attack instead of tanking it directly, does this still imply some level of scaling? Even though deflecting does not absorb the full energy, wouldn’t Character B still need a minimum level of strength to successfully deflect a Wall-level strike?
Especially with melee weapons, deflection still involves force, timing, and resistance. Is it reasonable to say that a weaker character in this case would simply be not able to deflect such attacks? Both at baseline, Wall level is still 50× stronger, which is a significant gap. A 50× energy gap means:
• The Wall-level strike carries 50× more kinetic energy
• Momentum scales with √energy → ~7× momentum advantage… it doesn’t sound bad, but it really is.
Structural stress on weapon + arms skyrockets. So if B tried to deflect the Wall level blow:
• Blade gets knocked aside easily
• Grip breaks, stance collapses
• Arms take catastrophic strain
So this isn’t a “skill issue” anymore, this is material limits and impulse transfer. So should Character B scale to Wall level if he is able to deflect those blows easily?
4. Blocking with shields
Finally, what about shield blocking? If a Wall level character strikes, and a Street level character blocks the attack with a shield. Even if the shield absorbs part of the impact, shouldn’t the defender be knocked back, pushed aside, or overwhelmed if the power gap is that large? If the Street level character can reliably block Wall level attacks multiple times with a shield without being overpowered, does that imply some level of scaling? (Note: this is not a magical/special shield)
Considering that the gap between Street level and Wall level is quite large, I’m wondering how much physical scaling is justified in these situations.