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The Megadungeon: A D&D Gauntlet

Ok, Huitzil in floor 2, I guess it got a magical weapon, which I don't know what it could be, since Huitzil morphs its body to create weapons when necessary. It might have integrated the magic metal into itself to enchant all the weapons it creates but I'm not sure if it's allowed.

I also forgot to mention that Huitzil can summon two other copies of itself to help in battle, but it's not a proper summon, as in-verse it calls them from another part of the planet, while here it is locked inside this dungeon, so it may be restricted.

First, I supposed Huitzil would scan again the floor and detect the threats, and heal from any injury it has taken.

With that in mind, it could probably go towards the patrols, remembering that it slain the group of fishmen earlier, and possibly the fact that lone monsters tend to be more dangerous and hold special powers.

Trolls probablt get slaughtered easily from distance in the same way as the Kuo-Toa, and Huitzil scanner can detect that they are still alive even when mutilated and that they have regen powers. I think Huitzil would deal with it with electricity, bombs (which are shown to set the opponent on fire) and possibly even ice, if it works. (I suppose this are standard trolls and not variations).

Medusa may be a problem, but does her power work on inorganic beings? And is eye contact needed? Because Huitzil doesn't have eyes. Depending on that, she may be more or less dangerous, but if it's not she should go down in the same way.

The Mind Flayers (I suppose they are base, since those are the 9-A ones) should go down as well, they are outranged and their mind powers don't work on Huitzil.

Finally the hags too could go down, as their stuff seemingly doesn't work on inorganic beings, but they have some problematic stuff, especially if the Gnolls are magicians. I can see Huitzil calling in other two copies to fight them (assuming its allowed), if it senses that they are approaching and it can't evade them.
Curses and paralysis seem the most troublesome abilities of the first two hags, while the third also has projectiles, higher AP and precognition.

I can see Huitzil trying to avoid the hags once it detects that they are the strongest beings on the floor and focus on chasing the patrols of Mind Flayers and Troll, just to leave once it gets enough experience. (its ability to scan the environment in search for pathways also comes in handy).

Overall, I think Huitzil has good chances to pass through this floor.

@Armorchompy

Jedah was actually my second choice and I will probably use him in the next round when Huitzil meets the inevitable end, but I believe the robot will go farther than the demon lord.
 
@Stillwinston I honestly don't think Wolf can survive an encounter with an Intellect Devourer, given his stealth becomes worthless when they can detect sentience around them. He has some opportunity to kill it, but assuming he doesn't do it perfectly, he's dead. There's a chance he just doesn't find it, of course, but still. Wolf probably loses at least one sword to the Rust Monsters but he's got two (only downside is he may lose the Mortal Blade).

Wolf ain't aware of the troll's weakness to fire but yea, he could figure it out after a few fights. Between them, Mind Flayers, and Medusas, I don't think Wolf realistically makes it past Floor 2. He can theoretically one-shot people equal to him, but there's a lot of factors working against him.
 
@SamanPatou Magic gun, perhaps. But nah, that wouldn't work- changing the form of the weapon ***** it up. His summons would be restricted, yes.

How long does his healing take? Might just get ambushed before that's an option.

Aye, standard trolls. If the bot can analyze physiological stuff like that, then I think that's reasonable.

Yeah not all inorganics are immune to petrification in-verse (some are but normally those are the high-tier ones like the Iron Golem).

Their mind powers actually do work on constructs.

I think the bot still does have good enough odds of continuing past Floor 2, yes.
 
@Mr._Bambu

I just came up with a character that might be able to clear this without being too much bullshit

Evilswarm

Since it's abtract in nature it would be able to easilly sweep through the early floors, while furthermore turning all their inabitants into slaves to clear the Floors above

This would mean it can effectivelly outswarm and overrun it's enemies.

Furthermore, if it's allowed to access to the corrupted Ice Barrier Dragons and other Lswarms i think it would have a real solid chance to clear this
 
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I'd be against it accessing other characters unless it can outright summon them. Abstraction only gets it through like the first floor, even then a few can still hit it.

I'll go through that later though.
 
How long does his healing take? Might just get ambushed before that's an option.

Aye, standard trolls. If the bot can analyze physiological stuff like that, then I think that's reasonable.

Yeah not all inorganics are immune to petrification in-verse (some are but normally those are the high-tier ones like the Iron Golem).

Their mind powers actually do work on constructs.

I think the bot still does have good enough odds of continuing past Floor 2, yes.
What seems to be the highest level of damage it can withstand ("level 6") takes 200 seconds. Its radar should also help it avoid being ambushed.

I don't think it can analyze biological properties, but can scan life functions, heat and energy levels of the opponent to understand if it's dead or not, I assume Huitzil would understand that trolls aren't dead even when shredded and heavily wounded.

Than the medusa might be a problem depending on the situation, and the mind flayers as well.
 
Kamen Rider Ex-Aid, Genm, Lazer, Snipe, Brave, Poppy, Para-Dx

now, you may see that one of them is not like the other. While Genm do have his Genm God form. It isn’t in his usual arsenal of transformation and so I don’t really count it for this match. Now, for the analysis part.

It has been stated several time in the show that basically every Rider here, barring Poppy, is a gamer. Legit. They even know older game like Xervious and whatnot. So it is likely that one of them know about DnD is very high. While they might just know about it on surface level, they should be able to recognize some character here.

1st floor.

The Kua-Toa isn’t a problem. They have dealt with mass enemy before and with their numbers and various forms that have AoE effect (Jet Combat is flight Danmaku, Taddle Fantasy summon fodders that apply disease on contact, etc.etc.). Gibberish Mouth can definitely cause some mad problem tho, but with sheer numbers and their general sense to not approaching things that are waaaaaay too alien. However, if they must fight, they’ll definitely send in Genm as basically a litmus test. 99 lives + Low Godly is no joke man. With this they are basically free to gather information on this monster for free. It might even be possible for Genm to gain new Gashat after collecting enough data on the monster, this is something he have done before. He managed to create Kamen Rider Ghost gashat with only a single exposure to him, but it does take a while for him to finish it though. And INT Devour. Oh the little shit is gonna cause problem. It might cause serious problem to the group later on by the fact that depend if it can sneak up on the group and telefrag into Emu’s brain...IF. Due to 4 out of 7 being Bugster, they shouldn’t be affected by INT Vore telefrag because of their physiology and due to all of them having enhanced sense, it shouldn’t be able to sneak up on them at all. Rust monsters isn’t a problem. Yes, most of their stuff are metal based. And losing some stronger Gashat to these little critters is gonna felt real bad, but again, they have so many AoE that it isn’t even funny.

And due to their gaming knowledge, I can see all of them farm the hell out of this floor and stay the hell away from the eldritch mouth boy.
 
Wayne, Somsnosa, Dedusmuln and Pongorma

When they die they appear in a place called the Afterlife, which they can use to warp back to various places, but only if a certain crystal is there. I assume it's fine to put one there? They're probably going to choose to die sometimes just to be able to use their verse's level up mechanic which has them grind the flesh of their enemies into meatballs to get higher max hp, and because a bath there gives them temporary status effect resistance. It's a weird game.

That brings me to my second question, how far away would one layer of Status Effect Negation take them? I know D&D is really ******' weird with its status effects. Also, they have a way to inflict the same status effect they're fearing upon an opponent, would that work on the majority of enemies?
I'll bump this rq cause I was thinking it might've been missed.
 
Wait shit I just realised Wolf is even more screwed, because his lol res seems to be restricted here he can't even draw the Mortal Blade cause it kills those who draw it. Though it would be funny if he hands the weapon to an enemy and they draw it only to keel over on the spot lol
 
How would Meruem fare?
I'd send in base Meruem; Post-Rose is stronger, with more abilities, but IIRC, is kind of on a time limit from what is practically radiation poison. Also, Pre-Rose might be more effective/ruthless, due to less time having been spent bonding with Komugi.
AFAIK, Meruem is thoughtful & intelligent.

BTW, he can regen & get stronger & gain powers from what he eats, so how does that interact with this rule?
  • Characters are limited to 9-B at the start of the gauntlet and may "level up" to reach new tiers- every 20 kills they increase their own level by one tier. They are aware that they can level up by doing this, but are not aware of any other D&D-verse mechanics. Killing creatures of a lower-tier than themselves gives them nothing.
It says killing creatures of a lower tier than himself gives himself stuff, but will he still get nothing, despite his abilities, if he kills/eats things of a lower tier?

Anyway, given how capable his Nen (& Nen in general.) is, his incredible adaptation skills, & Intelligence, I'd like to think Meruem can get decently far.

But you're the D&D expert, @Mr._Bambu , so how would YOU say he fares?
 
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I know Meruem a fair bit, I can give it a shot at how he deals with it later. Then again it's been a while since I last read HxH. What's important to know is how good resistance to Fear Manip is in D&D, Meruem has really strong passive fear manip
 
Okay I'm gonna give this another go. This time I'm using my boy Nightmare (Soul Calibur)

Floor 1: Okay so Nightmare isn't gonna bother with being subtle, he sees those Kuo-Toa and he's going Watch This and yeet their souls. (Even a weakened/fake Soul Edge was able to absorb the souls of an entire army with just a a gesture) He might decide to corrupt some of them into Malfested and have himself a little army of fodder as well. Gibbering Mouther might an issue unless its soul resist is in the hundreds but even then Soul Edge can corrupt and turn it into a malfested. Intellect Devourer might be a bitch to deal with, but since Nightmare starts every fight with soul nuking one good Watch This AOE will take care of it I guess.

Rust Monster like to grab metal it seems. Well I'll say this. Grabbing Soul Edge is not a good idea and will simply make them into a new host. I imagine him clearing this floor and his weapon being a greatsword befitting the host Siegfried

Floor 2: Again Nightmare storms in and starts soul nuking everywhere he goes and corrupts the area around him. Medusas can kill via petrify, but if they don't do it to Soul Edge then the will of it aka Inferno can banish them to Astral Chaos and likely make them pick up the sword thereby continuing to fight. Mind Flayers will be a big issue but I'm thinking Nightmare can kill them. The Hags will have picked up what's going from all the shouting of "Watch This!" and will likely have a trap set for Soul Edge, not sure how that goes.

Floor 3: Okay Nightmare starts to run into serious issues here I think. Namely things like Type 3 Madness Manip and stuff, I wanna say Nightmare can make good progress in this room though. Remember that if you don't destroy the sword then Inferno will banish you to Astral Chaos with a thought and turn you into a malfested and a new host for him.

EDIT: Astral Chaos is a place that when you enter it assaults you both gradually and instantly in mind, body and soul. The potency of it is like 4-A given that AC has things inside it such as planets, starry background and also a nebula in it

Gtg but that's where I'm thinking of him so far
 
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Kamen Rider Ex-Aid, Genm, Lazer, Snipe, Brave, Poppy, Para-Dx

now, you may see that one of them is not like the other. While Genm do have his Genm God form. It isn’t in his usual arsenal of transformation and so I don’t really count it for this match. Now, for the analysis part.

It has been stated several time in the show that basically every Rider here, barring Poppy, is a gamer. Legit. They even know older game like Xervious and whatnot. So it is likely that one of them know about DnD is very high. While they might just know about it on surface level, they should be able to recognize some character here.

1st floor.

The Kua-Toa isn’t a problem. They have dealt with mass enemy before and with their numbers and various forms that have AoE effect (Jet Combat is flight Danmaku, Taddle Fantasy summon fodders that apply disease on contact, etc.etc.). Gibberish Mouth can definitely cause some mad problem tho, but with sheer numbers and their general sense to not approaching things that are waaaaaay too alien. However, if they must fight, they’ll definitely send in Genm as basically a litmus test. 99 lives + Low Godly is no joke man. With this they are basically free to gather information on this monster for free. It might even be possible for Genm to gain new Gashat after collecting enough data on the monster, this is something he have done before. He managed to create Kamen Rider Ghost gashat with only a single exposure to him, but it does take a while for him to finish it though. And INT Devour. Oh the little shit is gonna cause problem. It might cause serious problem to the group later on by the fact that depend if it can sneak up on the group and telefrag into Emu’s brain...IF. Due to 4 out of 7 being Bugster, they shouldn’t be affected by INT Vore telefrag because of their physiology and due to all of them having enhanced sense, it shouldn’t be able to sneak up on them at all. Rust monsters isn’t a problem. Yes, most of their stuff are metal based. And losing some stronger Gashat to these little critters is gonna felt real bad, but again, they have so many AoE that it isn’t even funny.

And due to their gaming knowledge, I can see all of them farm the hell out of this floor and stay the hell away from the eldritch mouth boy.
can I ask you to reduce this to like three of them so I don't have to read 19 profiles
 
I was thinking some robot would do well, yeah.

Anyway, since Travis' noble and heroic quest of mass murder was ended prematurely I'll submit characters from my strongest verse, Hylics

Wayne, Somsnosa, Dedusmuln and Pongorma

When they die they appear in a place called the Afterlife, which they can use to warp back to various places, but only if a certain crystal is there. I assume it's fine to put one there? They're probably going to choose to die sometimes just to be able to use their verse's level up mechanic which has them grind the flesh of their enemies into meatballs to get higher max hp, and because a bath there gives them temporary status effect resistance. It's a weird game.

That brings me to my second question, how far away would one layer of Status Effect Negation take them? I know D&D is really ******' weird with its status effects. Also, they have a way to inflict the same status effect they're fearing upon an opponent, would that work on the majority of enemies?
I did miss this. I'd accept a crystal being placed at the beginning of Floor 1, with the same caveats as the Ashen One. One layer likely stops being useful after Floor 1, where most enemies have at least some baseline resistances. 9-B enemies might not, depends on the enemies, I don't think any 9-A totally lacks any of the standard resistances.
 
How would Meruem fare?
I'd send in base Meruem; Post-Rose is stronger, with more abilities, but IIRC, is kind of on a time limit from what is practically radiation poison. Also, Pre-Rose might be more effective/ruthless, due to less time having been spent bonding with Komugi.
AFAIK, Meruem is thoughtful & intelligent.

BTW, he can regen & get stronger & gain powers from what he eats, so how does that interact with this rule?

It says killing creatures of a lower tier than himself gives himself stuff, but will he still get nothing, despite his abilities, if he kills/eats things of a lower tier?

Anyway, given how capable his Nen (& Nen in general.) is, his incredible adaptation skills, & Intelligence, I'd like to think Meruem can get decently far.

But you're the D&D expert, @Mr._Bambu , so how would YOU say he fares?
If his ability grants him that, as in, eating lower tiered creatures grants him a power boost, I'll say it works roughly the same as it does in-verse as long as it doesn't reach outside of the tiering system of this gauntlet. I'll look into him inna bit for ye.
 
I know Meruem a fair bit, I can give it a shot at how he deals with it later. Then again it's been a while since I last read HxH. What's important to know is how good resistance to Fear Manip is in D&D, Meruem has really strong passive fear manip
At base, to the order of kingdom-wide (so, let's say hundreds or thereabouts for the 9-Bs). By the end of the dungeon, for the bosses, you're looking at 4-D resistance.
 
Would it be alright to introduce the Hunter from Bloodborne
Yes, the lantern is at the start of the dungeon, same as similar entities. He cannot access the Hunter's Dream, though, for the purposes of this.
 
At base, to the order of kingdom-wide (so, let's say hundreds or thereabouts for the 9-Bs). By the end of the dungeon, for the bosses, you're looking at 4-D resistance.
I'd like to try & give some details on Meruem's Fear Manipulation, since it isn't simply a matter of range, but seemingly, potency.

If my memory serves, Meruem's Fear Manipulation is a product of his Nen/Aura. Specifically, it's exposure to the "Bloodlust" in one's Aura, something commonly found in the Ren (A combat-oriented use of it that boosts offense & defense, leaning towards offense.) use of Aura. A fairly elementary technique that's likely to be used early on.
However, the Fear Manipulation applicable to Nen can also occur with other uses of Nen, like En, which is a radius of Aura around the user; Things that enter into it are detected by the user's Aura, & exposed to it. Meruem is the Chimera Ant King, & superior to Neferpitou, a Chimera Ant Royal Guard.

When Knov, an experienced Hunter, who was on a prepared mission with a group to infiltrate the palace the Chimera Ants were in, was briefly exposed to Neferpitou's Aura, he became absolutely terrified, fleeing for his life in spite of his experience, preparation & professionalism, & was scared to the point that his hair turned white, much of it fell out, & he was shaking prolongedly.

Meruem is probably more, maybe slightly less bloodthirsty than Neferpitou. He's more composed, but much of Pre-Rose Meruem is prior to his meeting & bonding with Komugi, which emotionally softened him up.
Thus, Pre-Rose Meruem's Nen/Aura may have MORE Bloodlust than Post-Rose Meruem. But it may also be counterbalanced by that being stronger probably makes the felt Bloodlust in the Aura seem more intense; Meruem's Nen is notedly VASTLY stronger than Neferpitou's, so presumably, a hostile Meruem's Nen's effects should reflect that.

Oh, & there's also what his profile says: Enhanced Fear Manipulation (His Ren was so powerful it made Netero, Zeno and Pitou feel as though time had stopped)
Though, personally, I'm slightly concerned that may underdetail the matter. Still, it is what it is.


As you may have noted from reading the Nen page, there's also this:

Ren - Fear Manipulation, Limited Paralysis Inducement, Madness Manipulation (Type 3) and Limited Death Manipulation (It has been stated that without Ten, a Nen User is capable of inducing crippling fear, paralyzing people, causing insanity and even outright killing them with Nen alone, this is through malicious aura attacks), Statistics Amplification (Ren also enhances physical characteristics)

Ten, for reference, is a basic Nen technique. In lifeforms who aren't proficient with Aura, it's practically a thin film around them. Ten is putting it thicker & more fluid around one's self. Doing so extend's one's lifespan, since it prevents Aura leaking out, but notedly, having your Aura out around you helps protect against malicious nen attacks, as well as mildly enhancing Physical Statistics, mostly defensively.
Thus, without the basic layer of Aura Ten & such can provide, or even the simple film that even unproficient life with Aura have naturally, physical attacks & non-physical Nen attacks are much more devastating; You have no Aura on the outside of your body protecting you.

Thusly, for those without Nen (Outside of HxH, this is roughly equivalent to what all life has in HxH; A thin film around their form without much real control of it.), the effects of exposure are likely very severe.

As said, this also applies to the effects of feeling the "Bloodlust" in one's Aura; Without a layer (Thicker &/or more focused tends to be better, IIRC.) of Nen/Aura protecting you, the effects of exposure are likely more intense.
(As a minor note, in contrast is the Nen technique Zetsu; By keeping one's Aura inside their body, they lower their defenses by being in Zetsu, but lessen contact of their Aura with other Aura, making them harder to detect. Keeping the Aura inside one's body like this also relieves fatigue.)


Finally, on the matter of Range, Meruem's profile says this:
Range: Extended Melee Range. Three kilometers with Nen techniques | Extended Melee Range. Tens of kilometers with Nen techniques

The former Key's rating is the one Pre-Rose is concerned with. I'd presume this applies to his En. I'm unsure if his En Pre-Rose is anywhere near as proficient as what Post-Rose details, but I'm sure the dangers of having a 3 kilometer dome/sphere of fear/paralysis/madness/death around you constantly are.

I'm unsure how big the "Kingdom" the D&D feat they scale to is concerned with is, although I'd assume it's bigger than a few KM, though.

Hopefully this helps, isn't too inaccurate &/orwordy, & that I haven't been a bother.
 
I'm being reminded. Nightmare (Soul Calibur) should honestly have Inorganic Phys, given that from Soul Calibur 3 and 4 Nightmare is nothing more than an inanimate suit of armour that was discarded by Siegfried after breaking free from Soul Edge and Inferno animates the armour with its will.
 
I'm having a hard time navigating some of the profiles but the Hunter would likely treat this as any regular Hunt, would be incredibly careful navigating the ruins and making sure to treat enemies with caution. Some of the enemies here don't seem to out of the ordinary with what he's faced though I've only seen the first floor, to be expanded upon later.
 
I'd like to try & give some details on Meruem's Fear Manipulation, since it isn't simply a matter of range, but seemingly, potency.

If my memory serves, Meruem's Fear Manipulation is a product of his Nen/Aura. Specifically, it's exposure to the "Bloodlust" in one's Aura, something commonly found in the Ren (A combat-oriented use of it that boosts offense & defense, leaning towards offense.) use of Aura. A fairly elementary technique that's likely to be used early on.
However, the Fear Manipulation applicable to Nen can also occur with other uses of Nen, like En, which is a radius of Aura around the user; Things that enter into it are detected by the user's Aura, & exposed to it. Meruem is the Chimera Ant King, & superior to Neferpitou, a Chimera Ant Royal Guard.

When Knov, an experienced Hunter, who was on a prepared mission with a group to infiltrate the palace the Chimera Ants were in, was briefly exposed to Neferpitou's Aura, he became absolutely terrified, fleeing for his life in spite of his experience, preparation & professionalism, & was scared to the point that his hair turned white, much of it fell out, & he was shaking prolongedly.

Meruem is probably more, maybe slightly less bloodthirsty than Neferpitou. He's more composed, but much of Pre-Rose Meruem is prior to his meeting & bonding with Komugi, which emotionally softened him up.
Thus, Pre-Rose Meruem's Nen/Aura may have MORE Bloodlust than Post-Rose Meruem. But it may also be counterbalanced by that being stronger probably makes the felt Bloodlust in the Aura seem more intense; Meruem's Nen is notedly VASTLY stronger than Neferpitou's, so presumably, a hostile Meruem's Nen's effects should reflect that.

Oh, & there's also what his profile says: Enhanced Fear Manipulation (His Ren was so powerful it made Netero, Zeno and Pitou feel as though time had stopped)
Though, personally, I'm slightly concerned that may underdetail the matter. Still, it is what it is.


As you may have noted from reading the Nen page, there's also this:

Ren - Fear Manipulation, Limited Paralysis Inducement, Madness Manipulation (Type 3) and Limited Death Manipulation (It has been stated that without Ten, a Nen User is capable of inducing crippling fear, paralyzing people, causing insanity and even outright killing them with Nen alone, this is through malicious aura attacks), Statistics Amplification (Ren also enhances physical characteristics)

Ten, for reference, is a basic Nen technique. In lifeforms who aren't proficient with Aura, it's practically a thin film around them. Ten is putting it thicker & more fluid around one's self. Doing so extend's one's lifespan, since it prevents Aura leaking out, but notedly, having your Aura out around you helps protect against malicious nen attacks, as well as mildly enhancing Physical Statistics, mostly defensively.
Thus, without the basic layer of Aura Ten & such can provide, or even the simple film that even unproficient life with Aura have naturally, physical attacks & non-physical Nen attacks are much more devastating; You have no Aura on the outside of your body protecting you.

Thusly, for those without Nen (Outside of HxH, this is roughly equivalent to what all life has in HxH; A thin film around their form without much real control of it.), the effects of exposure are likely very severe.

As said, this also applies to the effects of feeling the "Bloodlust" in one's Aura; Without a layer (Thicker &/or more focused tends to be better, IIRC.) of Nen/Aura protecting you, the effects of exposure are likely more intense.
(As a minor note, in contrast is the Nen technique Zetsu; By keeping one's Aura inside their body, they lower their defenses by being in Zetsu, but lessen contact of their Aura with other Aura, making them harder to detect. Keeping the Aura inside one's body like this also relieves fatigue.)


Finally, on the matter of Range, Meruem's profile says this:
Range: Extended Melee Range. Three kilometers with Nen techniques | Extended Melee Range. Tens of kilometers with Nen techniques

The former Key's rating is the one Pre-Rose is concerned with. I'd presume this applies to his En. I'm unsure if his En Pre-Rose is anywhere near as proficient as what Post-Rose details, but I'm sure the dangers of having a 3 kilometer dome/sphere of fear/paralysis/madness/death around you constantly are.

I'm unsure how big the "Kingdom" the D&D feat they scale to is concerned with is, although I'd assume it's bigger than a few KM, though.

Hopefully this helps, isn't too inaccurate &/orwordy, & that I haven't been a bother.
Kingdom probably would be somewhat smaller than that, it was supposed to be a fairly small area. That said, D&D resists the abilities you listed- granted, if it is an upscaling potency of the ability sorta situation, then it would likely carry him through a few of the floors until he gets walled by individuals on whom it simply doesn't work (without further context, this probably isn't long after the first floor- let's say Floor 3).
 
Kingdom probably would be somewhat smaller than that, it was supposed to be a fairly small area.
3 kilometers. Seems kind of like a small Kingdom, but okay. Also, I wonder if the range for his En is with Meruem as a centerpoint, which would mean an En diameter of 6 kilometers, lol.
That said, D&D resists the abilities you listed- granted, if it is an upscaling potency of the ability sorta situation, then it would likely carry him through a few of the floors until he gets walled by individuals on whom it simply doesn't work (without further context, this probably isn't long after the first floor- let's say Floor 3).
Good to know, & makes sense. Of course, obviously, that's not all there is to Meruem, so I'll look forward to the more thorough evaluations of how far he gets.

It probably is an upscaling of potency kind of situation; As said, Ten, a basic Nen technique mostly about putting Aura around yourself should protect you from exposure to feeling the malice/"Bloodlust" in an Aura.
But Knov went into the palace, fully ready to infiltrate, & is a very skilled Nen user himself, being a professional hunter, & probably had plenty of Nen & skill to protect himself against such effects, yet he still ended up terrified into fleeing for his life, hair turning white & falling out, etc. in spite of all his proficiency & protections.

What's the... "potency scaling chain" for Resistance to Fear Manipulation like in D&D, if I may ask?
 
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I'll do Meruem first, why not

Alright so he has amazing accelerated development, that's his biggest ability really, but it doesn't come into play until he's actually forced to fight. As we estabilished he basically passively paralyzes the first two floors and has no qualms about killing them for experience, and he resists most hax here anyway. So I'd say he makes it out of floor 1/2 without much issue. Now in floor 3 I do believe he might try to mess with some of the creatures in the cages as he is one to challenge himself, in fact I do believe it's in character for him to challenge each and every single one of them.

I'm gonna go with the assumption that while his hax is resisted he will also resist the fear/madness/paralysis manip his opponents dish out, maybe I'm wrong but idk.

Now, he vastly outskills almost everything here and that's really good for him as he's basically gonna precog everyone else's movements perfectly and never get hit as a result- I know it sounds like wank but trust me when I say that it's how he works in the show, as far as I can remember at least. So, the average devils are no threat unless I'm missing something.

I don't see madness/fear resistance on anyone's profiles here, actually, but I'm gonna assume that's implied or something (?) so I'll just list possible threats.

Behir, Bulettes, Grick and Blasphemes are no issue and he hard-counters the Displacer's illusions with his psychometry. Delvers might hurt him if he goes in for a punch but he should be able to go on after that and just spam range, in fact this will likely convince him to use range as his primary option from now on which is good as that guarantees wins against Gorgons. As for Basilisks, are there petrified bodies around its area? It's apparently often the case with them but who knows. Either way they're likely the biggest issue here, but if he realizes the threat he's fine as he can just use psychometry instead.

As for the Devourer, I do think Meruem wins more often than not here. Confusion is a threat but any random action Meruem does mean his skill is out of the window if it's used but that doesn't automatically guarantee a loss, but it's a 10-foot radius spell so that's probably moot. Ghoul Touch is contact based so no biggie here is what I would say if it wasn't for Spectral Hand, so it is a threat although Meruem does resist poison. Ray of Enfeeblement is apparently a beam so Meruem can likely dodge it but even then he might not be affected by it as Nen is an aura and this spell seems to target strength. Man no offense but some of these profiles really need some work in Standard Tactics or Notable Attacks/Techniques.
 
Can I ask a question, how good is DnD Soul Manip resist at baseline? Nightmare at the very least is in the hundreds with his potency and that was when Soul Edge was weak/damaged/fake iirc
 
I'll do Meruem first, why not

Alright so he has amazing accelerated development, that's his biggest ability really, but it doesn't come into play until he's actually forced to fight. As we estabilished he basically passively paralyzes the first two floors and has no qualms about killing them for experience, and he resists most hax here anyway. So I'd say he makes it out of floor 1/2 without much issue. Now in floor 3 I do believe he might try to mess with some of the creatures in the cages as he is one to challenge himself, in fact I do believe it's in character for him to challenge each and every single one of them.
Isn't it notable that he can gain abilities from what he might eat? Should that be considered?
Now, he vastly outskills almost everything here and that's really good for him as he's basically gonna precog everyone else's movements perfectly and never get hit as a result- I know it sounds like wank but trust me when I say that it's how he works in the show, as far as I can remember at least.
His P&A section says:
Precognition (Due to his genius in Gungi and other strategy-based games he gained a supernatural foresight. After a while, he can see the opponents unconscious bias when they attack and act accordingly; against Netero who had limitless options of defense, he was able to identify his unconscious bias and take out his limbs)

So he may need time. But with his skill, he can surely get time in a fight to analyze someone.
So, the average devils are no threat unless I'm missing something.
Don't Devils have some kind of Abstract Existence or something, or am I confused about them?
Behir, Bulettes, Grick and Blasphemes are no issue and he hard-counters the Displacer's illusions with his psychometry. Delvers might hurt him if he goes in for a punch but he should be able to go on after that and just spam range, in fact this will likely convince him to use range as his primary option from now on which is good as that guarantees wins against Gorgons. As for Basilisks, are there petrified bodies around its area? It's apparently often the case with them but who knows. Either way they're likely the biggest issue here, but if he realizes the threat he's fine as he can just use psychometry instead.
IIRC, when I proposed Meruem, I said Base Meruem. Mostly because this thread deals with the characters In-Character, & Base/Pre-Rose is probably more bloodthirsty than Post-Rose. & also because Post-Rose is on a time limit.
WOULD Post-Rose have enough time to dungeon delve as far as he can go before he otherwise dies from the Rose Bomb's Poisoning? Is there anything he could eat that could get him cured?

AFAIK, Pre-Rose's P&A don't seem to include Psychometry (Despite that I'm sure he can use En, but I think it may be for his Post-Rose self's more advanced En technique.) & I'm not sure Pre-Rose has Ranged Attacks.

But if you want to, I'm unoppposed to you analyzing him as Post-Rose.
 
Isn't it notable that he can gain abilities from what he might eat? Should that be considered?
Iirc he doesn't do that too much.
His P&A section says:
Precognition (Due to his genius in Gungi and other strategy-based games he gained a supernatural foresight. After a while, he can see the opponents unconscious bias when they attack and act accordingly; against Netero who had limitless options of defense, he was able to identify his unconscious bias and take out his limbs)

So he may need time. But with his skill, he can surely get time in a fight to analyze someone.
It depends on how skilled the opponent is and they all seem way less skilled than Netero
Don't Devils have some kind of Abstract Existence or something, or am I confused about them?
He should have a weapon that allows him to hit that via floor 1
IIRC, when I proposed Meruem, I said Base Meruem. Mostly because this thread deals with the characters In-Character, & Base/Pre-Rose is probably more bloodthirsty than Post-Rose. & also because Post-Rose is on a time limit.
WOULD Post-Rose have enough time to dungeon delve as far as he can go before he otherwise dies from the Rose Bomb's Poisoning? Is there anything he could eat that could get him cured?
I think he'd just sit there and peacefully accept his death, he has no reason to move forward since he's gonna die anyway and he'd have to kill (relatively) innocent beings to
AFAIK, Pre-Rose's P&A don't seem to include Psychometry (Despite that I'm sure he can use En, but I think it may be for his Post-Rose self's more advanced En technique.) & I'm not sure Pre-Rose has Ranged Attacks.
It's included in his Nen stuff, don't remember if he ever uses it in this key but he totally has it
 
Iirc he doesn't do that too much.
Meruem doesn't eat defeated opponents very often? Even those, that, considering the rules of this thread, would roughly be on his own power level? (Not to mention he can Regenerate & such from it.)
I think he'd just sit there and peacefully accept his death, he has no reason to move forward since he's gonna die anyway and he'd have to kill (relatively) innocent beings to
Given the following....
  • Characters possess all of their own knowledge and must act totally in-character. If you aren't providing your take on how they do, please provide a short synopsis on how they'd act, in your opinion, in response to waking in a rank cell in a vast dungeon.
Would that mean Post-Rose Meruem wouldn't eve attempt the dungeon, since he's entirely in-character, & will probably know his death is approaching after some time? (I do wonder how much time, though.)
It's included in his Nen stuff, don't remember if he ever uses it in this key but he totally has it
Ah okay. Still, Post-Rose Meruem's Psychometry is way better, IIRC, but maybe not as big a deal until higher floors, where info on-demand is much more valuable.
 
Meruem doesn't eat defeated opponents very often? Even those, that, considering the rules of this thread, would roughly be on his own power level? (Not to mention he can Regenerate & such from it.)
I only ever recall him doing that once and it was because those being eaten told him to, but I might be wrong here.
Given the following....

Would that mean Post-Rose Meruem wouldn't eve attempt the dungeon, since he's entirely in-character, & will probably know his death is approaching after some time? (I do wonder how much time, though.)
Yeah, that's exactly what I said. He'd just sit in his cell and wait for his final moments
Ah okay. Still, Post-Rose Meruem's Psychometry is way better, IIRC, but maybe not as big a deal until higher floors, where info on-demand is much more valuable.
It should still be hundreds of meters at the very least
 
I only ever recall him doing that once and it was because those being eaten told him to, but I might be wrong here.
Hasn't Meruem eaten flesh of other beings on other occasions? At least to heal? Presumably he could gain abilities/aura when doing so, even if it's not entirely his intent, right?
Yeah, that's exactly what I said. He'd just sit in his cell and wait for his final moments
As in: Meruem arrives at dungeon. Chooses not to explore at all, during his entire stay, slowly dies from poison with literally 0 progress through the dungeon to his name?
It should still be hundreds of meters at the very least
Oh yes, definitely. I wasn't concerned with the comparison of range, but the comparison of info gathered; Pre-Rose Meruem's Psychometry does not gather as great a variety of info as Post-Rose Meruem's does, IIRC.
 
Hasn't Meruem eaten flesh of other beings on other occasions? At least to heal? Presumably he could gain abilities/aura when doing so, even if it's not entirely his intent, right?
Maybe? Again it's been a lot of time since I've read HxH
As in: Meruem arrives at dungeon. Chooses not to explore at all, during his entire stay, slowly dies from poison with literally 0 progress through the dungeon to his name?
He probably checks out the place to figure out what's going on but he doesn't see the point in killing anyone to go further since he's gonna die anyway
Oh yes, definitely. I wasn't concerned with the comparison of range, but the comparison of info gathered; Pre-Rose Meruem's Psychometry does not gather as great a variety of info as Post-Rose Meruem's does, IIRC.
True
 
Maybe? Again it's been a lot of time since I've read HxH
I thought I remembered him eating to regrow at least an arm he tore off, & maybe he enjoyed the taste of humans (Especially for their nen.), too?
He probably checks out the place to figure out what's going on but he doesn't see the point in killing anyone to go further since he's gonna die anyway
That seems to be problematic, since it's kind of counterproductive to the idea of the thread.
Would you say this behaviour is true for Post-Rose, or just Pre-Rose? I'd assume not so for Pre-Rose, since he's a bit more aggressive.
I suppose for what you said, it's possible he might be assaulted, & forced to defend himself....

How does it affect a character's evaluation if they progress in exploring The Dungeon, but don't fight anything? Lol.

Still to have someone be sent to a dungeon... but they don't even attempt it. Lol.

@Mr._Bambu Perhaps an amendment should be made to the In-Character behaviour requirement Rule, so as to prevent situations like this, where characters do not even attempt the Dungeon's Challenges?
Perhaps a stipulation that they must attempt to make progress in The Dungeon?
 
Do... do we even do that for soul manip? Quantify it like that? I don't think I've ever heard of "more numbers = better hax" being used outside of mind manip related stuff.
 
"Hax potency" is based in quantity (i.e, numbers of targets affected); not something that I agree with.
 
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