- 9,460
- 8,321
Ok, Huitzil in floor 2, I guess it got a magical weapon, which I don't know what it could be, since Huitzil morphs its body to create weapons when necessary. It might have integrated the magic metal into itself to enchant all the weapons it creates but I'm not sure if it's allowed.
I also forgot to mention that Huitzil can summon two other copies of itself to help in battle, but it's not a proper summon, as in-verse it calls them from another part of the planet, while here it is locked inside this dungeon, so it may be restricted.
First, I supposed Huitzil would scan again the floor and detect the threats, and heal from any injury it has taken.
With that in mind, it could probably go towards the patrols, remembering that it slain the group of fishmen earlier, and possibly the fact that lone monsters tend to be more dangerous and hold special powers.
Trolls probablt get slaughtered easily from distance in the same way as the Kuo-Toa, and Huitzil scanner can detect that they are still alive even when mutilated and that they have regen powers. I think Huitzil would deal with it with electricity, bombs (which are shown to set the opponent on fire) and possibly even ice, if it works. (I suppose this are standard trolls and not variations).
Medusa may be a problem, but does her power work on inorganic beings? And is eye contact needed? Because Huitzil doesn't have eyes. Depending on that, she may be more or less dangerous, but if it's not she should go down in the same way.
The Mind Flayers (I suppose they are base, since those are the 9-A ones) should go down as well, they are outranged and their mind powers don't work on Huitzil.
Finally the hags too could go down, as their stuff seemingly doesn't work on inorganic beings, but they have some problematic stuff, especially if the Gnolls are magicians. I can see Huitzil calling in other two copies to fight them (assuming its allowed), if it senses that they are approaching and it can't evade them.
Curses and paralysis seem the most troublesome abilities of the first two hags, while the third also has projectiles, higher AP and precognition.
I can see Huitzil trying to avoid the hags once it detects that they are the strongest beings on the floor and focus on chasing the patrols of Mind Flayers and Troll, just to leave once it gets enough experience. (its ability to scan the environment in search for pathways also comes in handy).
Overall, I think Huitzil has good chances to pass through this floor.
@Armorchompy
Jedah was actually my second choice and I will probably use him in the next round when Huitzil meets the inevitable end, but I believe the robot will go farther than the demon lord.
I also forgot to mention that Huitzil can summon two other copies of itself to help in battle, but it's not a proper summon, as in-verse it calls them from another part of the planet, while here it is locked inside this dungeon, so it may be restricted.
First, I supposed Huitzil would scan again the floor and detect the threats, and heal from any injury it has taken.
With that in mind, it could probably go towards the patrols, remembering that it slain the group of fishmen earlier, and possibly the fact that lone monsters tend to be more dangerous and hold special powers.
Trolls probablt get slaughtered easily from distance in the same way as the Kuo-Toa, and Huitzil scanner can detect that they are still alive even when mutilated and that they have regen powers. I think Huitzil would deal with it with electricity, bombs (which are shown to set the opponent on fire) and possibly even ice, if it works. (I suppose this are standard trolls and not variations).
Medusa may be a problem, but does her power work on inorganic beings? And is eye contact needed? Because Huitzil doesn't have eyes. Depending on that, she may be more or less dangerous, but if it's not she should go down in the same way.
The Mind Flayers (I suppose they are base, since those are the 9-A ones) should go down as well, they are outranged and their mind powers don't work on Huitzil.
Finally the hags too could go down, as their stuff seemingly doesn't work on inorganic beings, but they have some problematic stuff, especially if the Gnolls are magicians. I can see Huitzil calling in other two copies to fight them (assuming its allowed), if it senses that they are approaching and it can't evade them.
Curses and paralysis seem the most troublesome abilities of the first two hags, while the third also has projectiles, higher AP and precognition.
I can see Huitzil trying to avoid the hags once it detects that they are the strongest beings on the floor and focus on chasing the patrols of Mind Flayers and Troll, just to leave once it gets enough experience. (its ability to scan the environment in search for pathways also comes in handy).
Overall, I think Huitzil has good chances to pass through this floor.
@Armorchompy
Jedah was actually my second choice and I will probably use him in the next round when Huitzil meets the inevitable end, but I believe the robot will go farther than the demon lord.