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Tl;dr: All plot manipulation is part of the plot, as I have already said. "Plot" that is being manipulated in a story is just an in-verse structure.
Assuming its presented as "all thing are part of the plot", the situation is still not different from reality warping v. subjective reality/causality manip/physics manip/etc. One is more versatile while one is more focused, no innate superiority there.
And lastly, "transcendetnial writer" is answered by the last part of my post. That is bringing dimensionality into it, in which case you need to prove which is the superior infinity. Assuming that both abilities are on the same dimensionality, one is not superior to the other.
And yes, there are characters whose Acausality would cover that. So making general carpet claims is bound to be wrong.
Which brings the obvious problems to the forefront. Real world plot is not affected by any being inside of a story, and the plot claimed to be affected is up to whatever rules the writers decide for it. They can make the plot literally a synonim for fate, or make it superior to fate, or make it an infinitely layered structure of "I see those below me as fictional".
Regardless, point should be clear. Nothing affects the real plot. The in-verse meta-abilities are up to the writer in specifics. So, unless the writer gives the specifics, it should not be assumed to be superior.
And once again, same argument for reality warping. All things are part of reality, and yet we do not treat causality manip through reality warping as > causality manip. Because versatility is not superior to power.
The transcendental writer is covered by the last part of my post. That's bringing dimensionality into it, in which case both sides need to bring feats of which infinity is bigger, nothing standard for that.
And again, all things are part of reality. Reality Warping is still not superior to any other hax by default, just a more vague and versatile version.
Assuming its presented as "all thing are part of the plot", the situation is still not different from reality warping v. subjective reality/causality manip/physics manip/etc. One is more versatile while one is more focused, no innate superiority there.
And lastly, "transcendetnial writer" is answered by the last part of my post. That is bringing dimensionality into it, in which case you need to prove which is the superior infinity. Assuming that both abilities are on the same dimensionality, one is not superior to the other.
And I already addressed that. Plot manipulation is also part of the plot. No fictional being can actually affect the real plot of a story. Which forces you to view the "plot" being manipulated as an in-verse structure.The bottom-line is that regardless of verse, literally, everything is part of a Plot, not everything is part of "Fate", as it's defined.
A character who is claimed to control the plot is part of the plot as well. Again, you can't use actual, real world plot as the thing that characters warp. The plot manipulated is as muhh part of the story as any other structure is.A character who is acausal, and not affected by fate is still part of the plot.
And yes, there are characters whose Acausality would cover that. So making general carpet claims is bound to be wrong.
Specific exemples do not matter, and as I am aware plot is not canon for ES games. In-fact, since we use Kirk's stuff... that's wrong. "Canon doesn't really exist" is the whole point of C0DA.The Prisoner's from The Elder Scrolls aren't bound by fate, and their history isn't fully determined... yet the plot still dictates that they definitely did certain things.
Which brings the obvious problems to the forefront. Real world plot is not affected by any being inside of a story, and the plot claimed to be affected is up to whatever rules the writers decide for it. They can make the plot literally a synonim for fate, or make it superior to fate, or make it an infinitely layered structure of "I see those below me as fictional".
Regardless, point should be clear. Nothing affects the real plot. The in-verse meta-abilities are up to the writer in specifics. So, unless the writer gives the specifics, it should not be assumed to be superior.
By the strictest definition, plot is "the sequence of events in (a play, novel, film, or similar work)."Obviously, specific single explanations of plot and fate in-verse may vary, but in general, in the strictest definition, Plot is fundamentally transcendent of everything else in a verse. Without a plot a verse doesn't exist, and if it exists it's bound by a plot.
And once again, same argument for reality warping. All things are part of reality, and yet we do not treat causality manip through reality warping as > causality manip. Because versatility is not superior to power.
The transcendental writer is covered by the last part of my post. That's bringing dimensionality into it, in which case both sides need to bring feats of which infinity is bigger, nothing standard for that.
No story has a character truly manipulate the real plot, and the in-verse structure for plot is up to the verse in its specifics.A verse can exist without fate, and not every verse has fate. There is a fundamental difference in that sense.
And again, all things are part of reality. Reality Warping is still not superior to any other hax by default, just a more vague and versatile version.
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