• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Roblox downgrades

Also I'm pretty sure calculating speeds via another calc and then using that to get KE in a different feat is Calc Stacking.
 
Cropfist said:
The statement where they are confirmed to catch fire through pure speed is needed.
Darn, I thought the description stated it, so the point of this thread is pretty much obsolete. I don't mind that much, which is good.

Ryukama said:
Also I'm pretty sure calculating Hypersonic+ speeds via another feat and then using that to get KE in a different feat is Calc Stacking.
It's sorta hard to explain this part:

The Robloxian is transonic for being able to move at the same speed as soundwaves (Which are 16 points of walkspeed ingame). The block in the calculation moved much faster than the soundwave (About 3x as much, slightly higher). Technically, I could redo the calc and say that, which would imply that it had moved at 1029 M/S (Instead of the stated 1071.875 m/s).

Considering how the walkspeed value works:

>An item states to double the speed a character moves at

>Character moves at 343 m/s

>Character, ingame, moves at a walkspeed value of 16

>The item boosts a character's walkspeed to 32

343 / 16 = 21.4375 M/S.

21.4375 x 32 = 686 M/S, which is 2x as much as 343 m/s.

This is a similar situation to that one RoTMG calculation I had done about some kinetic energy feat reasoning, which scaled to a character with the feat of moving at the same speed/faster than a projectile, which I replaced with 'moving faster than the projectile' but lowballed it to the speed of the projectile due to not knowing how to find out how much faster an entity travels than another entity/projectile with a certain speed.

What I COULD try is finding how fast the sound wave travels in comparison to the block in the calculation (16 as compared to 50), divide the 50 by the 16, and multiply the result by 343 to find out how many times faster the block moved.

50 / 16 = 3.125 x 343 = 1071.875, which is the exact same as the one in the blog.

Generally, I think it would be a better idea to do this for calculations by saying "This object moved *variable* times faster than this projectile".

So, TL;dr, I do the same thing I did in the kinetic energy calcs for Realm of the Mad God, where I state something is either (X) times faster (or simply enough, faster, IF I do not know the speed values of the projectile/enemy) than a certain projectile that moves at a specific speed (Which implies that it has the speed feat). Considering that the RoTMG calcs I have made have been accepted by doing this.

If you saw any sentences or phrases that are reworded things I have said before, great apologies, I get lost while typing things like these.
 
You can't use the speed a character has been calculated to be before as the new base for your calc.

You have to calc the speed the block itself moves without using any multipliers or comparing its speed to the calculated speed of other characters and things.
 
Ryukama said:
You can't use the speed a character has been calculated to be before as the new base for your calc.
You have to calc the speed the block itself moves without using any multipliers or comparing its speed to the calculated speed of other characters and things.
I'm not using the speed of the Robloxian for the statement, I'm using the speed of a sound wave. But I get what you're saying, I have to find how many meters the object moved in a set amount of time, but one of the calculations I have done beforehand (More specifically, a KE calc for a RoTMG entity) based the speed of an object at the same speed as a lightning bolt (In-game projectile), and it was accepted.
 
If the block is shown in the exact same feat/scene to move at speeds comparable to a soundwave, you can use that. However using the logic of "This is treated in the game as being as fast as ___. ____ was calculated at this speed. So therefore this is that speed as well" is not allowed.

Also you should ask other Calc Group members for input as well.
 
Ryukama said:
If the block is shown in the exact same feat/scene to move at speeds comparable to a soundwave, you can use that. However using the logic of "This is treated in the game as being as fast as ___. ____ was calculated at this speed. So therefore this is that speed as well" is not allowed.
Also you should ask other Calc Group members for input as well.
I'm going to post this on AN's wall for him to reply.
 
Ask some other members too. Not that I don't trust AN's judgement. But I heavily dislike how Robloxian just got upgraded via only one staff member giving approval. To the point where I almost contemplate reverting it.
 
Ryukama said:
Ask some other members too. Not that I don't trust AN's judgement. But I heavily dislike how Robloxian just got upgraded via only one staff member giving approval. To the point where I almost contemplate reverting it.
I actually agree here, I generally just apply the upgrades right after one calc group member agrees with them because another staff member told both AN and I that they can be applied due to their directives. Generally, I try to take the heed of what they would say and repeat that until another direction/rule is then applied.

I don't want to become Hyper anon 2.0 and then get banned for wasting every staff member's time (but I already am for actually liking rocucks), so I'll try to post this on a decent majority of the staff members' walls.

On another note, I could care less about the Robloxian being downgraded to tier 8 or so via being capable of moving an object that is 728 meters long/wide/tall in every direction, or giving a much smaller speed value in the kinetic energy of the object? I generally just like Roblox due to there being more weapons in the catalog then there are the brain cells I have (Probably because I have ten or so brain cells, kek)

Edit: Changed the name of the thread + content, also an edited excerpt from the bible because Roblox downgrades are a good thing, like killing legionaries in FO:NV.
 
As long as you politely message staff members and don't overly argue with them over debunked topics, you don't have to worry about wasting their time or them getting mad at you.
 
Ryukama said:
As long as you politely message staff members and don't overly argue with them over debunked topics, you don't have to worry about wasting their time or them getting mad at you.
Thank you.
 
No problem. You're free to kindly go over with them on whether these calcs or the others ones are good.
 
Just to suggest something, maybe the RAWRXDbloxian should be given a downgrade to 7-B for the violent fragmentation/pulverization feats and have an AP of high 7-A for vaporization feats shown on this blog , considering that they're not really calc stacking. And the walkspeed thing should be limited to the robloxian's speed buffing gear.
 
Pretty much anything involving gears in ROBLOX can potentially happen simultaneously, like how Kirby's Down B in Super Smash Bros. falls faster than Pikachu's cloud-to-ground-lightning.

I don't remember the original thread I made for the Robloxian's profile, but I do remember using the walkspeed (the in-game value that determines how fast things move) of a bullet, assuming it's around supersonic, and comparing it to the Robloxian's walkspeed.
 
ArbitraryNumbers said:
Pretty much anything involving gears in ROBLOX can potentially happen simultaneously, like how Kirby's Down B in Super Smash Bros. falls faster than Pikachu's cloud-to-ground-lightning.
I don't remember the original thread I made for the Robloxian's profile, but I do remember using the walkspeed (the in-game value that determines how fast things move) of a bullet, assuming it's around supersonic, and comparing it to the Robloxian's walkspeed.
I think you mean this thread you made here.

I sorta agree with you on that one, there's a plethora of them, and it's super easy just to make another discovery about the game's mechanics (like how there's a limit to a block's size, which also affects the limit of a gear's effect, the gravity hammer can push insanely huge objects). I feel as if most of them should require more calc member input on them, despite what Antvasima had stated.

Generally, walkspeed works more like a "how much times slower/faster an object is than one another", and trying to record a video of something like a soundwave travelling in comparison to the video of the block and trying to assume the block's speed through a precentage calc would feel unecessarily long (Due to the soundwave despawning after a set amount of time, and having to create the soundwave, sidehop, then immediately fling the block without having the gravity hammer's area of effect grab the soundwave, too). The logic being somewhat inflicted on this is sorta the same as the RoTMG calculations where an object is faster than an ingame projectile (Which is lightning, but I just say they move at 440,000 m/s because I don't know the speed they move at ingame to compare to the projectile). What this has in comparison to it is that the block appeared to actually move around 80+ points of walkspeed, which would be hypersonic or so, meaning that it is a lowball, similarly to the other calc I've mentioned above.

I'll still take any orders from Ryukama to make changes on the profile(s) if necessary.
 
I'm not the most knowledgable with calcs, so please feel free to ask other Calc Group as well.

Anyways if the box is directly shown to be in comparable speeds with a bullet, shockwave or what not then I think that'd be fine. But taking other speed values from separate thing and using that as your base I don't think is allowed. Such as "This is treated in the game as being as fast as ___. ____ was calculated at this speed."
 
To be honest, I might just go with the violent fragmentation/pulverization feats on one of the blogs I've made, and the walkspeed value should be exclusive to some of the speeds of the entities in the verse, but not used in calculations at all. So I should just put a note on the walkspeed term on the verse page that it should only be used for the speed of characters, but not for things such as kinetic energy calculations. Kinetic energy calculations, taking after the accepted ones where it uses the exact speed (Rather than a higher speed) than a certain projectile.

If we redo the K.E of the block from the calc, with 343 M/S in place of the speed stated in the blog, we get 12 megatons, which is around the level of the skull cane pulverization and the railcutter violent fragmentation, so it isn't really an outlier in comparison of the two feats.

So, the robloxian should simply be 7-B with high 7-A AP with Hyperlaser/tri-laser 333, speed should stay.
 
FYI @Zany for a serious CRT like this it might be best not to change the description of the OP drastically like that. It's a bit unprofessional and might distract readers from what you're proposing.
 
Ryukama said:
FYI @Zany for a serious CRT like this it might be best not to change the description of the OP drastically like that. It's a bit unprofessional and might distract readers from what you're proposing.
Thank you, I'll remove the excerpt and then leave the "Title changed to match the description going on below. Are you fine with the post above, though?
 
That's fine. Like I said it might be best to ask for additional input.
 
bumping this thread for more staff input, I might try to contact AN again, too.

The three calced City level feats should be all listed on the profile due to them coinciding with eachother well:

Attack Potency: City level (Their weapons can harm other Robloxians, who are capable of taking hits from weapons such as the Lincoln's Golden Railsplitter and Skull Cane, which are capable of violently fragmenting and pulverizing gigantic blocks respectively, and can launch the aforementioned block at a speed nearing that of sound with the gravity hammer), likely higher with attack boosting items. Likely City level to City level+ specific gear (Can instakill both normal and durability boosted Robloxians). At least City level+ via various explosives (Should be comparable to, if not, superior to weapons that can instakill durability boosted Robloxians). At least Large Mountain level via Hyperlaser or Tri-Laser 333 (Can vaporize huge blocks ), likely higher (Can vaporize several of the aforementioned blocks at once to an unknown extent), many gears ignore conventional durability

The durability will also have a minor addition, too:

'Durability: City level' (Can take hits from the Lincoln's Golden Railsplitter and Skull Cane, can endure gigantic blocks being launched at them with no injuries), higher via durability boosting items (Can endure hits that would otherwise instantly kill normal Robloxians). Likely City level+ via Anti-Ballistics Force Field and other defensive items (Can reflect attacks that can instantly kill durability boosted Robloxians), respawn granted from spawn pads makes them difficult to kill

Also, there is a weapon in the catalog that, upon blocking with, renders the user impervious to attacks that are not capable of seperating his head from his torso (Which implies the attacks must be powerful enough to seperate limbs from the Robloxian, which would be around the City level+ range) or through hax, such as existence erasure, for example. I'm not sure what ability this would be, though, the shield does allow for a slight resistance to soul manipulation, as it can prevent the Crescendo and Ghostfire Dagger from stealing the user's soul.
 
ArbitraryNumbers said:
Respawning seems like gameplay mechanics to me.
Everything else sounds fine, though.
The stamper tool allows for the users to place spawn pads to allow such, but I can exclude them from the profile, though.
 
Are you referring to the newer build tools? Like Insert? I think they can be used then, but not for respawning, as it's simply just creating another place that the Robloxian can spawn from when he dies. It's a gameplay mechanic.
 
ArbitraryNumbers said:
Are you referring to the newer build tools? Like Insert? I think they can be used then, but not for respawning, as it's simply just creating another place that the Robloxian can spawn from when he dies. It's a gameplay mechanic.
Thank you for the reply, I'm just waiting for more staff input on this thread.
 
Bump 3.

To go over what will be changed:

1. Robloxian gets downgraded to city level ratings (City level+ for weapons that can instakill durability boosted Robloxians, Large Mountain level for hyperlaser/tri-laser 333 for vaporizing huge blocks. City level+ durability with anti-ballistics field due to its ability to reflect projectiles that can instakill robloxians) alongside with everything that scales to it.

2. The Robloxian will have rersurrection removed from his profile.

3. The Robloxian gets some form of limited invulnerability that renders him immune to (some) city level attacks with the Dragonheart sword & shield, and allows for resistance to soul manipulation with the same gear.

4. Walkspeed is not allowed to be used in kinetic energy calculations, and is limited to finding the speed of characters in the verse (For example, a gear that states to double the Robloxian's walkspeed gives him 32 walkspeed, so it makes him move at 686 m/s). The verse page will state that it is not allowed in kinetic energy calculations just in case.

Edit: I think the Robloxian should also have an (likely partial) immunity to freezing effects with the Firebrand, which, according to the wikia page here, can stop the ice dagger from freezing players. From how it works ingame, it basically makes the user incapable of being frozen by the ice dagger entirely.
 
Did other staff members agree to these changes?
 
Antvasima said:
Okay. What did Ryukama think?
According to the 22nd post on this thread, he agreed with City level Durability and attack potency with basic gear, and High 7-A attack potency via Hyperlaser/Tri-laser 333.

According to the 22nd post, he agreed with the 19th post regarding the Robloxian having 7-B stats with High 7-A attack potency via hyperlaser.

I think we should get more input on the 30th post which states that weapons that can instakill durability boosted Robloxians should be City level+ and that the Anti-Ballistics Force Field should grant the Robloxian City level+ durability. This alongside other changes such as limited invulernability/resistance to soui manipulation via Dragonheart Sword & Shield and freezing resistance via Firebrand, removing ressurrection, and not allowing walkspeed to be used in kinetic energy calculations.
 
Okay. You can add the changes that Ryukama agreed with in any case.
 
Antvasima said:
Okay. You can add the changes that Ryukama agreed with in any case.
Ah, okay, I will put "City level, likely higher" for the weapons that instakill durability boosted Robloxians, put the hyperlaser in AP and remove the resurrection. I will add the limited invulnerability and immunity to freezing too, if that's fine.
 
Back
Top