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Robloxian's tier

ArbitraryNumbers

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Okay, so the character's gotten some wank recently. But I'm here to provide statistics that aren't outlandish or inflated. So no Tier 7 Robloxian here.

Note that ALL of these feats come from official, purchasable gear made by the developers of ROBLOX themselves. So they're all canon.

I made a calc for various gears that the Robloxian possesses.

https://vsbattles.fandom.com/wiki/U...blox_Explosive_Calc:_TNT_Bundle_and_Time_Bomb

  • The regular rocket launcher ranges from 24 Kilograms to 82 Kilograms. (Small Building level)
  • The Exponential Rocket Launcher ranges from 212 Kilograms to 708 Kilograms. (Small Building level to Small Building level+)
  • The Bundle of TNT ranges from 410 Kilograms to 1.379 Tons (Building Level)
  • The Hyperlaser Gun is 3.53 Tons (Building level)
Most of the Robloxian's explosives and one-hit-kill weapons are likely in this range as well.

The Robloxians themselves can tank impacts from vehicles running at high speeds and survive massive falls without harm. Feats like this are usually Wall Level+. Since the robloxians are capable of damaging mobs that also share these durability feats, they should scale in that regard. Most melee weapons should be placed at a higher level as well, although I cannot find any evidence that suggests the Robloxian's are capable of dishing out this kind of punishment barehandedly.

The Robloxians are also capable of narrowly surviving explosions from the Exponential Rocket Launcher when , so the Robloxian's durability should be At least Wall level+, possibly Small Building level+. (Or, "At most Small Building level+" as an alternative)

For Attack Potency without gear, the Robloxians can damage and kill each other, so they should range from 9-B to 9-A with physical strikes. (I'm leaning more towards just an "At least Wall level+" than a "Wall level+ to Small Building level+")

For speed, the Robloxians can react to many different laser-based weaponry as well as standard bullets, and dodge vehicles running at max speed. So Supersonic+ reactions.

For movement speed, bullets fired from the standard Laser Pistol have a speed value of 150. Compared to that of the Robloxian's running speed value of 16, that should put the Robloxian at 36.7 m/s, assuming that the the bullets fired from the gun are at least the speed of a normal bullet, which is around 343.2048 m/s. That is SuperHuman.

However, paintballs fired from paintball guns have a speed value of 200, which would put the Robloxian at 7.2 m/s, since paintball guns can fire rounds at 90 m/s. That is Normal Human. I think we should play it safe and go with the lower end here.

So the verdict?

AP: At least 9-B physically, higher with various stat-boosting gear, 9-A to 8-C with explosives

Dura: At least 9-B, possibly 9-A, higher with various stat-boosting gear

Speed: Average Human movements with Supersonic+ reactions, higher with various stat-boosting gear

Thoughts?

Also, I'm writing a respect blog for the Robloxian. It lists all of the feats above, but mostly lists a ton of the weirdest and most useful gear the Robloxian has.
 
Fortunately these Roblox stats don't seem completely inflated and unreliable this time around. Perhaps if you care to, you can make profiles that we are able to keep for good.

If the calcs are accepted, then I am fine with a "At least 9-B, possibly 9-A physically. 8-C with guns." and "Normal Human with Supersonic+ combat speed."
 
I too am fine with most of these, though as God King stated, personally I would like it to be calced first, just in case.
 
I'm currently at school right now, and most gears behave oddly in Roblox Studio for whatever reason (as I addressed in the calc blog), so it might be hard to calc anything in-game. It'd probably be safer to use real world examples, anyways. I'm afraid that using in-game speed values for the vehicles might get something ridiculous. So I'll just do some quick KE calcs with information gained from google searches right here.

Cars weigh around 1850.203 kilograms on average.

Another search tells me that the fastest car is 270mph tops. So 120.701 m/s.

13477555.2721622 Joules, which is Wall level+. Approaching the absolute highest end of the tier.

Speed skydivers can reach up to 150-180 mph in head-to-earth falling position.

That's approximately 67 to 80 m/s.

On average, humans weight 80 kg.

That should generate 214400 Joules for 67 m/s, and 256000 Joules for 80 m/s.

I think that should be around Wall level to Wall level+. But I cannot tell for sure.
 
I can probably agree with these stats.

Also, the ROBLOXian (With catalog gear) can probably reach speeds much higher than the laser with the speed value of 150 mentioned in the OP, as the outrageous sword can increase the player's speed without end, so it can possibly have a "Likely much higher" thing applied to it.

ROBLOXian should have 'can bypass conventional durability with soul manipulation' in his AP due to being able to 1-shot targets with Crescendo , or transforming them into harmless frogs with minor durability . The ROBLOXian also has a weapon that decrease a target's durability by a specific amount, however, this can possibly be a gameplay mechanic.


I also have a few minor questions.

Also, as a minor question, would this account as mind control that causes a target to attack themselves with the same amount of physical AP they have , or no? And would this be bypassing conventional durability, as it causes the target to explode from the inside if it hits them?


If the ROBLOXian can survive three lightning bolts striking him at once with durability-boosting items, then would he have 8-C durability with health-boosting items, or would his durability stay?

Edit: Should the ROBLOXian have type 2 immortality for being able to survive having his legs/arms cut off and being able to still move around, or no?
 
@Zany I agree with most of the stuff you brought up. But for some more specific feedback:

1: I do believe that "To no end" is a bit NLFish, but since it definitely increases speed to a great degree we can likely have it as "likely far higher".

2: Crescendo is most likely OHKO/Soul Manipulation, WotAI Frog Transformer should be transmutation, and The Axe of Undoing should likely be OHKO, similar to Neo's internal combustion.

3: Yes, the Robloxian can have 8-C durability via durability augmentation. I think most other stat-boosting items (Be it AP or Durability) could scale in that regard, as I don't quite agree with the Robloxian being 8-C with physical, barehanded strikes.
 
However, we're going to have to create an entire respect blog dedicated entirely to the Robloxian's gear. I'm kinda doing that currently, but for the sake of organization we should probably keep things nice and tidy by creating an entirely new blog post where stuff is organized better.
 
ArbitraryNumbers said:
@Zany
I agree with most of the stuff you brought up. But for some more specific feedback:

1: I do believe that "To no end" is a bit NLFish, but since it definitely increases speed to a great degree we can likely have it as "likely far higher".

2: Crescendo is most likely OHKO/Soul Manipulation, WotAI Frog Transformer should be transmutation, and The Axe of Undoing should likely be OHKO, similar to Neo's internal combustion.

3: Yes, the Robloxian can have 8-C durability via durability augmentation. I think most other stat-boosting items (Be it AP or Durability) could scale in that regard, as I don't quite agree with the Robloxian being 8-C with physical, barehanded strikes.


ROBLOXian's physical strikes should stay as you said they'd be (9-B+ or so), considering that the opposing entity wouldn't really have any durability boosting items in the first place.

Crescendo is most likely soul-manipulation, the game even refers the embers collected by killing players with it physically/via soul flare when you try to use the special move without any souls collected to as 'souls'.

I also thought that the ROBLOXians AP should scale to his durability if the ROBLOXian using the health-boosting item was able to be casually smited by other ROBLOXians with lesser gear.

I might try to PM you with the list of the ROBLOXian's abilities via catalog gear, and you could be able to add onto the list.
 
I prefer we collaborate on a blog post where we both post gears with interesting abilities and explain them. That way, we can link it to the Robloxian's page if it gets created while still getting feedback from others to improve it.
 
Does this include all the exploits that can be done with the gears from Roblox? Like Holiday Ham, which increases durability by +1 Robloxian DB every time its consumed, or Shattered Horn of the splitered skies, or Rovacuum, or Book Worm, or Harpoon Gun, or Mad Murderer Knife, or Durability Equalization with Sorcus Sword of Judgement, or Rainbow Magic Flying Carpet, ect?
 
ArbitraryNumbers said:
I prefer we collaborate on a blog post where we both post gears with interesting abilities and explain them. That way, we can link it to the Robloxian's page if it gets created while still getting feedback from others to improve it.
Sounds like a good idea, I know about a large amount of catalog gear, including their abilities.

Also, would the ROBLOXian be able to have void manipulation if this gear is allowed to be included in the page?
 
@Moathon

By exploits, do you mean glitches? If so, then I prefer we don't include them.

@Zany

I think all of the build tools can be some form of spatial manipulation.

Copy Tool: Cloning/spatial manipulation

Drag Tool: Telekinesis/Spatial Manipulation

Delete Tool: Void/Spatial Manipulation.
 
Moathon said:
Does this include all the exploits that can be done with the gears from Roblox? Like Holiday Ham, which increases durability by +1 Robloxian DB every time its consumed, or Shattered Horn of the splitered skies, or Rovacuum, or Book Worm, or Harpoon Gun, or Mad Murderer Knife, or Durability Equalization with Sorcus Sword of Judgement, or Rainbow Magic Flying Carpet, ect?
If you mean glitches (Such as ROBLOXian being able to infinitely increase his durability by dropping emergency rations and resetting, picking them up and repeating aforementioned steps), then no. But items such as gear cloner that can be used to duplicate items that CAN increase durability sound fine.

Book worm is more like teleportation due to it acting similar to that of a portal gun.
 
I came across the Incinerator 6000, which blasts opponents with 6000 degree flames. I'm going to assume that it can heat the robloxian's body up to this temperature.

Going by my calc blog, each "stud" is 1 foot, 2 inches. The head is 1 stud tall, and 1 stud wide. I will be using a cylinder for that. 14 inches by 7 inches for the radius would give you 923.6282401554 inches.

Each limb is 2 studs tall, and 1 stud for the other two dimensions. That makes each leg 127008 inches.

The torso is basically the size of two limbs placed side by side, so we should multiply the above value by 6 (Counting the four limbs and the two-limb sized torso) and get 762048 cubic inches.

That's 762971.62824 cubic inches total.

Human skin has an esmissivity of .98.

http://www.thermoworks.com/learning/emissivity_table

Putting all of these values into the radiation energy calculator...

http://www.endmemo.com/physics/radenergy.php

That will give you 7,034,581,196,170.3 Joules per second for Farenheit (Small Town level), or 65,653,852,070,566 Joules per second for Celsius (Town level).

Seems pretty outlandish to me. Unless I calc'd it wrong or made it under the wrong assumption.

If this gets implemented (which I doubt), then we should probably go with the lower end, since ROBLOX is (To my knowledge) a mostly American game, or at least American-originated, so it's more likely that Farenheit is to be used. Plus Celsius seems even more inflated than Small Town level.
 
Based on a calc I made, the speed of light in studs, according to roblox offical sorces on studs and mesurements, comes out to being 5995840000

five billion, nine hundred and ninety five million, eight hundred and forty thousand studs per second.
 
So this page killed pretty much everything I've done.

http://roblox.wikia.com/wiki/Studs

A blog linked in the trivia section apparently say 20 studs is one meter.

This puts the Robloxian at 10 inches tall.

However the link doesn't take me to the blog and instead takes me to the main page where you find blogs.
 
ArbitraryNumbers said:
So this page killed pretty much everything I've done.
http://roblox.wikia.com/wiki/Studs

20 studs is one meter.

This puts the Robloxian at 10 inches tall.


I'm pretty sure that came off of some kind of WoG statement , whether it's reliable or not is unknown.

Hell, the size of the potato fired ingame is literally smaller than a ROBLOXian in comparison.

Literally though, ROBLOX is very inconsistent with its measurement, this item states that it pulls people six feet underground, despite the blog stating that studs are two inches individually.
 
I do think that WoG statements like this shouldn't be used if they're contradicted. Since the physics engine was calculated with real world values as if the Robloxian were human sized.

Just like how Andrew Hussie doesn't think any of his characters are FTL when we see them casually crossing inter-planetary distances on a VERY regular basis.
 
Moathon said:
Based on a calc I made, the speed of light in studs, according to roblox offical sorces on studs and mesurements, comes out to being 5995840000
five billion, nine hundred and ninety five million, eight hundred and forty thousand studs per second.
Me and Zany have covered the WoG statement.

So the Speed of Light in studs would be 843060905.512 studs per second.

Doesn't really contribute to the discussion much, though. If you could maybe find some gears in the roblox catalog that I could calc, that would be helpful.

But keep in mind that most gears in ROBLOX Studio are behaving oddly for me, so my options are limited.
 
ArbitraryNumbers said:
Moathon said:
Based on a calc I made, the speed of light in studs, according to roblox offical sorces on studs and mesurements, comes out to being 5995840000five billion, nine hundred and ninety five million, eight hundred and forty thousand studs per second.
Me and Zany have covered the WoG statement.
So the Speed of Light in studs would be 843060905.512 studs per second.

Doesn't really contribute to the discussion much, though. If you could maybe find some gears in the roblox catalog that I could calc, that would be helpful.

But keep in mind that most gears in ROBLOX Studio are behaving oddly for me, so my options are limited.
I think it's because you're inserting gears from the free models section, which could be outdated.

You should try to insert an admin script into your place and place gears into your inventory from their catalog ID, that way, you could actually get the fully-updated variant of them.

The closest thing to 'speed of light' we can get is this item, which implies that it moves the player at speeds faster than that of light itself.Though, if I am not mistaken, teleportation can't really be used for speed.
 
Thanks. What directory do I put the script in? Do I just sort of insert it and leave it wherever?
 
I don't know.

I should probably just make a new blog post where I list my finds and you can comment yours, then we can dicsuss with each other which ones should stay and which ones should go. Perhaps even create some certain a gear has to meet in order to be included.
 
ArbitraryNumbers said:
I don't know.
I should probably just make a new blog post where I list my finds and you can comment yours, then we can dicsuss with each other which ones should stay and which ones should go. Perhaps even create some certain a gear has to meet in order to be included.
To be honest, the only gear that shouldn't be included are most of the cosmetic items that do absolutely nothing, or minor gear that lacks good effect. Otherwise, I'll post my finds on your blog.
 
Just a minor question, but how close do you think we are to being able to create the page as of this moment?
 
I've been trying to get some people in the chat, preferrably some of the calcs group members, to give me some feedback on the blog post. Not many people have responded yet.

I think we've got some solid support here in the thread, and we'd probably be fine with giving the profile what we have now for abilities, but we should at least try and get some evaluation on the calc first.
 
ArbitraryNumbers said:
I've been trying to get some people in the chat, preferrably some of the calcs group members, to give me some feedback on the blog post. Not many people have responded yet.
I think we've got some solid support here in the thread, and we'd probably be fine with giving the profile what we have now for abilities, but we should at least try and get some evaluation on the calc first.
That's what I thought, too.

Edit: Posted a calc request on Gwynbleiddd's wall

Edit v2: TheBlueDash stated that the bricks weren't actually breaking apart, being that it isn't fragmentation. Rather, he/she suggested that we should get the KE from the blocks being knocked away, then again, the calc isn't that necessary in consideration that the ROBLOXian gets 8-C durability/AP for tanking lightning bolts with durability boosting items, and damaging other ROBLOXians with the durability boosting items. The explosions that would instantly kill the ROBLOXian would otherwise be 8-C.
 
Considering that we have just about everything to make the page now. Although, the only question is that who would volunteer to do it?
 
So do you think Wall level+ in base, Building level via stat augmentation, and Building level+ via explosives is fine?
 
ArbitraryNumbers said:
So do you think Wall level+ in base, Building level via stat augmentation, and Building level+ via explosives is fine?
That's the hard part, if attacks that would damage the ROBLOXian if they're using a durability booster would scale to 8-C due to the ROBLOXian being able to survive lightning strikes, then wouldn't the base durability scale to that too due to them being able to survive a similar amount of damage?

Also, does the Building Level+ thing come off of the explosives being able to 1-Shot the ROBLOXian on many occassions?

Though, I was thinking about, if the statement above gets added:

Attack Potency: Building Level (Can damage ROBLOXians with durability boosting items), Building level+ via explosives (For the reason that Arbitrary stated)

Durability: Building Level (Took hits from weapons that would otherwise damage ROBLOXians with durability boosting items - whom of which were capable of surviving lightning strikes)

And, if I'm not mistaken, the ROBLOXian can dodge bolts from ballistas at around 20-30+ studs (23 feet and 4 inches to 35 feet) away, and flintlock bullets from 25-30 studs (29 feet and 2 inches to 35 feet) away. Both of these without any speed boosting gear.
 
I can agree with your upgrades for the most part. And yes, Building level+ does come from the explosions being able to one shot.

However it seems bizarre to scale the base robloxian to a buffed robloxian. You're wording it a bit strangely. It's better if we scale the robloxian's buffed attack potency to his buffed durability, otherwise the reasoning looks circular.

I prefer this:

Attack Potency: Building level (Can damage and defeat other Robloxians), much higher via attack boosting items, at least Building level+ via explosives (Can one-shot robloxians with boosted durability)

'Durability: 'Building level (Can survive lightning strikes), much higher with durability boosting items

And for the dodging feats, it should apply to his reactions, not his movement speed; Humans can dodge cars, but that doesn't mean they can run faster than them.
 
ArbitraryNumbers said:
I can agree with your upgrades for the most part. And yes, Building level+ does come from the explosions being able to one shot.
However it seems bizarre to scale the base robloxian to a buffed robloxian. You're wording it a bit strangely. It's better if we scale the robloxian's buffed attack potency to his buffed durability, otherwise the reasoning looks circular.

I prefer this:

Attack Potency: Building level (Can damage and defeat other Robloxians), much higher via attack boosting items, at least Building level+ via explosives (Can one-shot robloxians with boosted durability)

'Durability: 'Building level (Can survive lightning strikes), much higher with durability boosting items

And for the dodging feats, it should apply to his reactions, not his movement speed; Humans can dodge cars, but that doesn't mean they can run faster than them.
Thank you for applying better justifications for the AP and durability.

The speed that the ROBLOXian would move at with minor speed boosting gear should atleast be subsonic, as they can outpace arrows from certain bows/crossbows, whereas the stronger speed amping items would be labled as you had stated before ( "Likely far higher" )

I'll be posting my final verdict for the ROBLOXian's stats in a blog, soon.
 
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