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Hello.
Summer vacation is getting closer for most of us, so I just thought that it might be a good time to start making plans for a striking strength revision project.
As you probably know, the names of the current system are based on prefixes signifying different exponential values from the number 10.
To say the least, this is inaccurate, does not fit with our revised energy scale, and is hard for visitors to intuitively keep track of and understand.
As such, I think that it would be best if we switched to the same descriptions/names/titles for striking strength as for we use for attack potency.
Of course, given that the striking strength values do not perfectly overlap with this scale, we would need to figure out a system for how we should handle the conversions, especially in more confusing cases for characters that do not have the same physical power as, for example, energy projection, and are listed with lower levels of striking strength than attack potency.
Help would be very appreciated.
Summer vacation is getting closer for most of us, so I just thought that it might be a good time to start making plans for a striking strength revision project.
As you probably know, the names of the current system are based on prefixes signifying different exponential values from the number 10.
To say the least, this is inaccurate, does not fit with our revised energy scale, and is hard for visitors to intuitively keep track of and understand.
As such, I think that it would be best if we switched to the same descriptions/names/titles for striking strength as for we use for attack potency.
Of course, given that the striking strength values do not perfectly overlap with this scale, we would need to figure out a system for how we should handle the conversions, especially in more confusing cases for characters that do not have the same physical power as, for example, energy projection, and are listed with lower levels of striking strength than attack potency.
Help would be very appreciated.