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Overly Defensive Hero vs Overly Cautious Hero (Maple vs Seiya Ryuuguuin)

Flashlight237

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Okay, so apparently Maple has caught on in this wiki just as quickly as she did in NWO. It's funny how an online game has the same abbreviation as a flippin wrestling group of all things. Anyway, she was calculated to be within baseline 8-A with Machine God (which is one of Maple's transformations) and for her overall durability, so I figured... Why not pit her against one of the most badass isekai heroes: Seiya Ryuuguuin? Yeah, that guy always seems to figure out what to do about his foes, his successful deductions hitting borderline precognitive levels (as noted by Wohlks Roseguard despite Seiya having stated that he simply follows his mantra of cautionism). Given Maple's rather pathetic everything, Seiya would likely (rightfully so) believe that she's hiding her real power, which is pretty much how Seiya was able to defeat Chaos Machina, but still. Anyway...

1. This is Maple after acquiring Machine God vs Level 15 Seiya

2. Both combatants start off 10 meters apart.

3. Speed is equalized (It would've been a blitz-stomp in Seiya's favor since Maple's speed is utter garbage)

Here are their profiles:

Maple's Profile

Seiya's Profile

Who takes this?

Maple
Seiya Ryuuguuyin2
Maple: 0
Seiya Ryuuguuin: 0

Inconclusive: 0
 
Ionliosite said:
What would Seiya lead with?
In character? Probably retreating and then leveling until he's OPAF for the threat lol
 
Oblivion Of The Endless said:
Pretty sure thats not allowed per SBA
Yeah but it's totally what he would do if he could.
 
Well Seiya can't run here so... at level 15, the first thing he did against a low level slime was to spam Atomic Split Slash and Hell's Fire even after the slime was beyond dead after the first Atomic Split Slash just to make sure it was super dead. So, he generally likes to end fights quickly due to how cautious he is.
 
The problem with this key of Seiya is that his profile doesn't separate his abilities into keys, so Seiya's exact abilities at his 8-A point aren't well known, since he only has one feat in that key and retreats to powerlevel to Low 7-C after he is confronted by bikinigoat immediately after performing that feat.
 
Jaften said:
The problem with this key of Seiya is that his profile doesn't separate his abilities into keys, so Seiya's exact abilities at his 8-A point aren't well known, since he only has one feat in that key and retreats to powerlevel to Low 7-C after he is confronted by bikinigoat immediately after performing that feat.
Here's everything he's got at Level 15: http://prntscr.com/rfleuy

He only has Atomic Split Slash and Hellfire.
 
He's still got a lot of resistances though, and that helps.
 
Jaften said:
He's still got a lot of resistances though, and that helps.
Yeah, his poison resistance especially plays a role in handling Maple since her main technique is Hydra, which is poison-based.
 
i think maple would resist most of what he can throw and absorb him. It is basically who hit who first.
 
Normally Maple with Machine God spams missiles and lasers and is surprisingly good at locating targets - not with great accuracy though.

How good is the skills, zoning and the range of Seiya at this key?
 
Jasonsith said:
Normally Maple with Machine God spams missiles and lasers and is surprisingly good at locating targets - not with great accuracy though.
How good is the skills, zining and the range of Seiya at this key?
tens of meters or extended melee. his only multi-kilometer weapon is hsining arrow which he should not have in this key
 
How good is Seiya's flight and projectile dodging?

Does he have homing at this key?
 
Jasonsith said:
How good is Seiya's flight and projectile dodging?
Does he have homing at this key?
I should probably fix his page up...
 
Pretty sure Seiya would AoE the area if he saw tons of missiles coming his way to make them explode instead of risking getting hit.
 
TheMonsterOfTheAbyss said:
Pretty sure Seiya would AoE the area if he saw tons of missiles coming his way to make them explode instead of risking getting hit.
How good is he dealing with laser/plasma/energy attacks?
 
Then... How good is the guy outlasting his enemies or dodging attacks given how careful he was?
 
Jasonsith said:
Then... How good is the guy outlasting his enemies or dodging attacks given how careful he was?
He never lost a battle in-verse, and his cautionism was likened to precognitive ability by Wohlks Roseguard, who is quite experienced in combat and knows how the universe works somehow. Of course Wohlks Roseguard and the Demon Lord are the only opponents to actually give trouble. In terms of outlasting opponents, he went through four days of training with Cerceus, with two days being enough for Seiya to get the upper hand on him. Bear in mind Cerceus' stats are within the 30,000s while Seiya when starting his training with him had stats in the low-10000s.

I'd say he'd be able to last a bit thanks to initially endurance but eventually getting the upper hand.
 
How is he overcoming the range and true flight?

I want to say Maple range stomp unless I can hear good counyer arguments.
 
I´m pretty sure Seiya will be overcomed by Machine God´s lasers. Also Maple´s abilities are pretty "diverse" (Bizarre Eater, Hydra, Atrocity, Machine God, etc.) so Seiya will have a hard time trying to predict whats coming next
 
I guess I'll just vote Maple via poison spam, range, stamina and machine god stuff

If he tries to play the close range, he likely just gets absorbed
 
So Seiya stomps with a higher tier key phase while he gets stomped by this tier or below.

Subject to admin lock down for this one unless more can brig up new arguments.
 
He has like, kilometers in range

tens of meters or extended melee. his only multi-kilometer weapon is hsining arrow which he should not have in this key

So you two shall talk?
 
Demon Takumo 31 said:
I´m pretty sure Seiya will be overcomed by Machine God´s lasers. Also Maple´s abilities are pretty "diverse" (Bizarre Eater, Hydra, Atrocity, Machine God, etc.) so Seiya will have a hard time trying to predict whats coming next
From what I can recall, Maple's Danmaku looked to be small stuff both in comparative size and power as opposed to the more concentrated, kamehameha-ish stuff, which don't seem like they could be spammed all Danmaku-like (though that could be because Maple never needed to in-verse, which would lead to a logical fallacy I don't know the name of).

Come to think of it, it happens quite often in fiction; small attacks being weaker than large, concentrated blasts an all, not that it matters since they're both comparable in AP with their big guns (big arm cannon vs Hellfire or Atomic Split Slash)
 
I don't believe we've seen any sort of limit as to the amount of time she can spend in Machine God form, or that it even drains stamina from her. Also, Hydra goes through multiple layers of poison resistance. You need complete poison immunity to block it.

The question also is, how much does one of those attacks tire him out even if it would normally take her out? You have to keep in mind that she possesses the skill [Stout Guardian] that keeps her alive once, and could then activate [Atrocity] which heals her to far more than her normal HP.
 
Atrocity can be used only once but that would very likely be her final form. She starts with poisoning the arena then let the Hydra do the biting and poisoning. She may press the opponent with her shield and let the shield uses absorption but that can only be used 10 times per day so if projectiles can force her take all the quota her one Trump card is out.

Just true flight with Machine God will mean she can kite Seiya AT THIS TIER forever.

Maple for range kiting with Machine God.
 
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