This only works 50% of the time
- You missed the point where he literally flipped 14 Heads in a row and that's him stopping at that point cause he thought it'd be enough, which literally implies that he could've rolled higher, and that's when he had less than 1,000 Luck. He now has 2,500 Luck so he's rolling higher than that
This is only a high chance
- That's a downplay to his Luck. Explain to me how you can literally open a locked treasure chest with a broken steel; have you even tried doing that? How you can land Critical Hits 5 times in a row casually, and this is him one-shotting his opponents so he'd be landing higher than that if it wasn't for the lack of his enemies that he can test it out on. How you can dodge an attack that's literally coming from someone who is 1 meter away from you 8 times in a row without moving
Also a chance-based power
- That's just a Class that he got after reaching 2,500 Luck. Have you played RPGs? Luck is part of the stats
I don't think any of y'all even at any of my replies
Kim Tae-Hyun can casually roll 14 Heads in a row, increasing the potency of his attack by 16,384, which gave him the 0.05 Tons feat.
Just rolling 15 Heads in a row would increase the gap between them by 2x, with 16 Heads in a row would increase the gap between them by 4x, and with 17 Heads in a row making the gap 8x, and so on with each Heads in a row
And he has no problems rolling higher than 14 Heads in a row since when he got 14 Heads in a Row, he had 900+ Luck and the only reason why he stopped at 14 Heads in a row was that he thought it was enough to kill the Goblin Leader, which implies that he could've gotten higher. And now he has 2,500 Luck so it'll be even easier for him to go above 14 Heads in a row than ever before
Baki's martial arts is useless if KTH's Luck will keep on letting him dodge it without him needing to do anything as seen when he somehow dodged a Wolf's back attack when he wasn't even aware of it, arrows missing their shot at him, huge saws not hitting him, falling rocks not hitting him, 3 Goblins trying to attack him, dodging numerous homing attacks, and a fireball. Said homing attacks and fireballs would've normally one-shot him due to the level difference between him and the Players yet he dodge it. He doesn't even need to move to dodge since based on the images, the System itself will be taking care of the attacks coming at him due to the fact that he has a lot of Luck
Baki's stat amps that increases his stats by 2x and 4x is useless if they require him to be damaged and heavily damaged when the only damage that he'll get from KTH will be something that will be one-shotting him due to the 4x/8x/16x/etc. difference, unless you're telling me he can somehow stat amp himself when he's dead
Endorphins is useless if he's dead once hit
Roll Kick is useless due to KTH's insane dodge rates
Goutaijutsu is useless due to KTH's insane dodge rates
Aiki is useless if he can't reflect something that's above his paygrade
Mach Punch is useless due to KTH's insane dodge rates and speed is equalized
Cord-Cut is useless due to KTH's insane dodge rates
Info Analysis and Analytical Prediction is useless since KTH himself isn't doing the dodging
Sixth Sense is ambiguous since
the picture given in his Profile doesn't tell him how strong his opponent is, but the danger coming at him
Willpower Projection is also ambiguous since his Profile states that they just bring themselves back to life (After dying, Baki projected his willpower to bring himself back to life. Baki also replicated this ability again during his fight with his father, and even his dead Grandfather was able to project himself during their fight). Also he'd need to have a past confrontation with him if he wants to figure out how to beat him as he has no information about how KTH fights
tl;dr - Rolling above 14 Heads in a row will pretty much let KTH one-shot Baki since he can casually get 14 (Which gives him the 0.05 Tons feat), so getting 16 will increase their gap by 4x and getting 16 widens the gap even higher by 8x.
- Baki's marial arts is useless since KTH himself isn't the one dodging the attacks but the System is making anything that comes in his way miss, hence why he can dodge the attacks coming his way, which also works on homing attacks.
- Baki's stat amps is useless if it requires him to be damaged and also since the only blow that he'll be receiving is something that will one-shot him
- KTH's insane dodge rates nullifies the following - Roll Kick and Goutaijutsu and Mach Punch (Also speed is equalized) and Cord-Cut and Info Analysis and Analytical Prediction
- Endorphins is useless if he's dead once hit and so is Aiki if he can't reflect something that's above his paygrade