- 8,675
- 5,560
How should we equalize verses that treat time travel differently? Say, the difference between Back to the Future, in which traveling to the past will change the future, and Dragon Ball, in which traveling to the past will create another timeline.
This has obvious implications regarding things like Acausality; in the first case, a character who isn't affected by changes to the past is an exception, but in the latter case, it's the rule.
In my opinion (and I believe this has been upheld in revision threads), only the first type, in which Acausality is an actual feat, should be given Acausality (Type 1).
I also think that, for the sake of versus matches, any given character's time travel (and other abilities) will function as they do in their verse; Trunks' time machine will create another timeline, but the Delorean would change the future by changing the past. Trunks wouldn't change things for Marty McFly, but Marty could change things for Trunks, basically.
It's worth noting that type 1 Acausality isn't just useful for time travel, and could prevent dying from a character attacking you at every point in time, which would certainly kill a character from a setting in which time travel only creates divergent timelines.
This has obvious implications regarding things like Acausality; in the first case, a character who isn't affected by changes to the past is an exception, but in the latter case, it's the rule.
In my opinion (and I believe this has been upheld in revision threads), only the first type, in which Acausality is an actual feat, should be given Acausality (Type 1).
I also think that, for the sake of versus matches, any given character's time travel (and other abilities) will function as they do in their verse; Trunks' time machine will create another timeline, but the Delorean would change the future by changing the past. Trunks wouldn't change things for Marty McFly, but Marty could change things for Trunks, basically.
It's worth noting that type 1 Acausality isn't just useful for time travel, and could prevent dying from a character attacking you at every point in time, which would certainly kill a character from a setting in which time travel only creates divergent timelines.