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Before we forget, how about we discuss some ability additions from previous chapters?
So far what i can remember is:
Non-physical interaction to Bang(and maybe other WSRSF users) and Atomic Samurai(and possibly his disciples) for deflecting electricity and cutting it respectively. (1 ) (2 ) (3 AS deflects a laser and shoots an air slash, possibly giving him air manipulation)
Removing the "limbs taking 15 minutes to heal" part from Zombieman's weakness. (1 )
Attack Speed amp for Atomic samurai with Focused Atomic slashes (wouldn't count it as regereneration negation. as it's just him increasing his attack speed enough to overwhelm regen) + Range increase (1) this calc has the panels and the calculated range distance from the floors he cut.)
And possibly very limited absorption for Zombieman (as he assimilated pureblood's bat into his flesh after it got caught by his Regenerationn).(1 )
ESP for Evil Natural Water(moves guided by the feelings of those around it [1])
If anyone remembers anything else or disagrees i would be thankful for the comment.
So far what i can remember is:
Non-physical interaction to Bang(and maybe other WSRSF users) and Atomic Samurai(and possibly his disciples) for deflecting electricity and cutting it respectively. (1 ) (2 ) (3 AS deflects a laser and shoots an air slash, possibly giving him air manipulation)
Removing the "limbs taking 15 minutes to heal" part from Zombieman's weakness. (1 )
Attack Speed amp for Atomic samurai with Focused Atomic slashes (wouldn't count it as regereneration negation. as it's just him increasing his attack speed enough to overwhelm regen) + Range increase (1) this calc has the panels and the calculated range distance from the floors he cut.)
And possibly very limited absorption for Zombieman (as he assimilated pureblood's bat into his flesh after it got caught by his Regenerationn).(1 )
ESP for Evil Natural Water(moves guided by the feelings of those around it [1])
If anyone remembers anything else or disagrees i would be thankful for the comment.