- 15,418
- 5,748
Mostly for Abnormalities.
Regenerationn: The abnormalities should get a regen upgrade. Minimally, they should gain Low-High, as they can regenerate from the Ordeal of Green Midnight, which liquefies enemies it touches. But also, Scorched Girl reportedly turns her enemies into ashes once she explodes. This should give abnormalities Mid-High from it, as they can come back from any damage done-in game.
But also, there is the possibility of scaling to WhiteNight's regen. WhiteNight can regenerate from being reduced to light particles. While no one can have this kind of damage inflicted to them other than WhiteNight, it's important to note that Regenerationn is a power that is universal among all Abnormalities, and the Regenerationn of each of them stems from the same reasons/source. There is no reason for WhiteNight to have higher Regenerationn (Even if it is stronger, being stronger never implied higher regen in the verse). This is especially true since Abnormalities are considered to be absolutely unkillable within the verse due to said regen. So I'd say that all Abnormalities should have High regen, or at least "Mid-High, possibly High".
Secondly: Mind Manipulation. This probably won't result in a change in the actual profiles, just a change in standards, but it turns out that even TETH Abnormalities can instantly mindhax people through their passive mindhax, as it can incapacitate Clerks instantly, who are baseline humans. So every abnormality except for ZAYIN ones should be noted to be able to passive instantly mindhax every employee.
Thirdly: Non-Physical Interaction. While again not a true change, every user of WHITE, BLACK and PALE damage can hurt the Abstract Dimensional Refraction Variant, who is an abstract. This means that BLACK users can physically hurt abstracts while WHITE and PALE users can hax abstracts. This also applies to resistance, as well as to non-abnormality damage user.
Fourthly: limited Resistance to Power Nullification. Qliphoth Deterrence is a technology that drains the powers of abnormalities in order to prevent them from attacking. Despite this, most Abnormalities can attack despite it and eventually break through it. It's only slight and overtime though, so limited Resistance. This applies even more to WhiteNight, who passively overpowers it. Also to note is that stronger abnormalities overpowers it more easily than weaker ones, so it's unlikely to just be a weakness on the power null.
Finally: Energy Manipulation. All Abnormalities can produce Enkephalin, which is energy. Simple.
Regenerationn: The abnormalities should get a regen upgrade. Minimally, they should gain Low-High, as they can regenerate from the Ordeal of Green Midnight, which liquefies enemies it touches. But also, Scorched Girl reportedly turns her enemies into ashes once she explodes. This should give abnormalities Mid-High from it, as they can come back from any damage done-in game.
But also, there is the possibility of scaling to WhiteNight's regen. WhiteNight can regenerate from being reduced to light particles. While no one can have this kind of damage inflicted to them other than WhiteNight, it's important to note that Regenerationn is a power that is universal among all Abnormalities, and the Regenerationn of each of them stems from the same reasons/source. There is no reason for WhiteNight to have higher Regenerationn (Even if it is stronger, being stronger never implied higher regen in the verse). This is especially true since Abnormalities are considered to be absolutely unkillable within the verse due to said regen. So I'd say that all Abnormalities should have High regen, or at least "Mid-High, possibly High".
Secondly: Mind Manipulation. This probably won't result in a change in the actual profiles, just a change in standards, but it turns out that even TETH Abnormalities can instantly mindhax people through their passive mindhax, as it can incapacitate Clerks instantly, who are baseline humans. So every abnormality except for ZAYIN ones should be noted to be able to passive instantly mindhax every employee.
Thirdly: Non-Physical Interaction. While again not a true change, every user of WHITE, BLACK and PALE damage can hurt the Abstract Dimensional Refraction Variant, who is an abstract. This means that BLACK users can physically hurt abstracts while WHITE and PALE users can hax abstracts. This also applies to resistance, as well as to non-abnormality damage user.
Fourthly: limited Resistance to Power Nullification. Qliphoth Deterrence is a technology that drains the powers of abnormalities in order to prevent them from attacking. Despite this, most Abnormalities can attack despite it and eventually break through it. It's only slight and overtime though, so limited Resistance. This applies even more to WhiteNight, who passively overpowers it. Also to note is that stronger abnormalities overpowers it more easily than weaker ones, so it's unlikely to just be a weakness on the power null.
Finally: Energy Manipulation. All Abnormalities can produce Enkephalin, which is energy. Simple.