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Saikou_The_Lewd_King

The King of all Things Lewd
VS Battles
Retired
15,418
5,748
Mostly for Abnormalities.

Regenerationn: The abnormalities should get a regen upgrade. Minimally, they should gain Low-High, as they can regenerate from the Ordeal of Green Midnight, which liquefies enemies it touches. But also, Scorched Girl reportedly turns her enemies into ashes once she explodes. This should give abnormalities Mid-High from it, as they can come back from any damage done-in game.

But also, there is the possibility of scaling to WhiteNight's regen. WhiteNight can regenerate from being reduced to light particles. While no one can have this kind of damage inflicted to them other than WhiteNight, it's important to note that Regenerationn is a power that is universal among all Abnormalities, and the Regenerationn of each of them stems from the same reasons/source. There is no reason for WhiteNight to have higher Regenerationn (Even if it is stronger, being stronger never implied higher regen in the verse). This is especially true since Abnormalities are considered to be absolutely unkillable within the verse due to said regen. So I'd say that all Abnormalities should have High regen, or at least "Mid-High, possibly High".


Secondly: Mind Manipulation. This probably won't result in a change in the actual profiles, just a change in standards, but it turns out that even TETH Abnormalities can instantly mindhax people through their passive mindhax, as it can incapacitate Clerks instantly, who are baseline humans. So every abnormality except for ZAYIN ones should be noted to be able to passive instantly mindhax every employee.


Thirdly: Non-Physical Interaction. While again not a true change, every user of WHITE, BLACK and PALE damage can hurt the Abstract Dimensional Refraction Variant, who is an abstract. This means that BLACK users can physically hurt abstracts while WHITE and PALE users can hax abstracts. This also applies to resistance, as well as to non-abnormality damage user.

Fourthly: limited Resistance to Power Nullification. Qliphoth Deterrence is a technology that drains the powers of abnormalities in order to prevent them from attacking. Despite this, most Abnormalities can attack despite it and eventually break through it. It's only slight and overtime though, so limited Resistance. This applies even more to WhiteNight, who passively overpowers it. Also to note is that stronger abnormalities overpowers it more easily than weaker ones, so it's unlikely to just be a weakness on the power null.

Finally: Energy Manipulation. All Abnormalities can produce Enkephalin, which is energy. Simple.
 
All seems legit. More questioning on the White damage and Pale damage being able to hurt abstracts since technically they're applying death and mental haxx but then agian I think it makes sense.
 
I mean that's why I said that it's hax capable of affecting abstracts. Technically BLACK is the only one that's Non-Physical Interaction.
 
I suppose that this seems fine.
 
I think everything seems fine so far... well, except one thing: The Qliphoth Deterrence. IIRC Chesed periodically weakens the system, allowing the Abnormalities to expel more power and therefore produce more energy for the company... though some of them do in fact escape much easier than others (WhiteNight outright bypasses it as you've mentioned it) but can that still count as resistance to power null?
 
I know Chesed did weaken it in the cutscene, but I doubt this is what happens literally every time the Qliphoth Counter goes down, it's pretty obviously linked to the Abnormalities themselves and not an outside force.
 
If anything, WhiteNight should definitively have it. But really, most monsters with Qliphoth Counter should have it.
 
Hmmm... I always assumed he was the reason behind it, with the Chesed Suppression story meant to showcase the Qliphoth / flaw / poison within this Sephirah similar to the other ones, teaching us the lore behind a certain gameplay element (Healing happening due to Netzach but he's neglecting it and doesn't operate at full capacity). Central Command Team increases its effectivity, yes, but I thought Chesed was the one weakening it in the first place...
 
Again, I doubt that Chesed is lowering it each time the conditions for a Qlihptoh Counter decrease are met.

Plus, Chesed only did so after Breaches had already happened, meaning he's not responsible for those.
 
Independently of who's doing it, the more dangerous an Abnormality is, the easier it is for them to screw it up and breach either way (Alephs in general breach even by the tiniest mistake, looking at you Blue Star!) so if you think it's fine to add it, it's fine for me. I was more concerned about Chesed's doing preventing them from getting the ability.
 
Hmm, "Mid-High, possibly High" for Regenerating seems reasonable.

Passive Mind Manip also sounds fair.

The NPI stuff was worded kind of confusing like, but BLACK, WHITE and PALE users having NPI seems fair enough, but I don't quite understand what you meant by the rest...

Whoa, limited resistance! Hmm, I think this sounds like a good reason though, but I haven't seen how limited resistances have been handled before...

And, ye for Energy Manip.

Nice CRT~
 
Basically, Mind Hax and Death Hax in the series can now affect Abstracts like our dear friend bootleg White Face above. And BLACK users can physically harm such abstracts.
 
That much I got, but "This also applies to resistance, as well as to non-abnormality damage user" puzzled me a little.
 
This means that Abnormalities can now resist mindhax that affects abstracts.

And that people who use WHITE, BLACK and PALE damage that aren't Abnormalities (Like Employees) are also affected by this upgrade.
 
As said before, I disagree with scaling everyone's regen to WhiteNight. It's already superior to everyone else in nearly everything else (Can trigger fear level 6 and instantly panics non level 5, only matched by CENSORED, causes 3 trumpets when it escapes which normally needs multiple alephs or a ton of people to die, ***** with the manager directly, unaffected by resets, immune to a bunch of other effects of abnormalities, etc) and the way it gets High regen is from a circumstance that can't even happen to anyone but it. There doesn't need to be some specific explanation of "WhiteNight has the best regen" if its already abnormal (heh) in every other area and nobody else can even fall victim to the circumstance that would necessitate High. Others would have to display similar feats on this level.

I don't really have an opinion on scaling to the other abnormalities though, since unlike the WhiteNight death Scorched Girl and Green Midnight can actually hit them.

As for power null, I think limited resistance is best for non WhiteNight. It still somewhat works and could also just be chalked up to a failure of the nullification. Stronger abnormalities overpowering it more easily actually supports the idea that it's a weakness of the null, that it works less well on those with higher strength. WhiteNight (And I think some of the sephirah?) are just flat out immune though so normal resistance is fine

Everything else fine
 
There are no resons for WhiteNight to have higher regen than any Abnormality though. It's a universal ability that has never been linked to strength. It's just a power of the species, not a power specifically from WhiteNight. If WhiteNigh had been implied to be the only one capable of this feat or that it has higher regen I could understand, but that's not the case here.

Plus what you said isn't exclusive to WhiteNight. Both Silent Orchestra and Apocalypse Bird can mess with the manager (Hell even Don't Touch me can do that), higher fear level is always a thing with stronger Abnormalities and the 3 Trumpet thing is only an indication of strength. None of this is "Abnormal", it just indicates that WhiteNight is stronger (I guess like an Hypothetical level above ALEPH). Which isn't enough to justify regen above every single other Abnormalities when the threat levels below that didn't do that.

Well I did propose limited Resistance to everyone. I still think WhiteNight should be Limited, because it's not immune, it just passively repels it over time.
 
Abnormalities in general are completely unkillable and have come back by anything the facility has ever tried for god-knows-how-long, if that helps. Scorched Girl doesn't get any special treatment from getting reduced to ashes with suicidal explosion, just like how Melting Love doesn't get any from being jelly that can get squish-squosh into strawberry puddles nor does WhiteNight get one from total physical disruption. I'd argue for higher regen considering how no type of damage whatsoever (be it RED, WHITE, BLACK or PALE) is actually able to put them down permanently but I will have to look more into it. For now, Abnormalities's physical manifestations being likened to "illusions" does seem to convey that level Regenerationn for them in general.
 
The only thing that would possibly hint at total physical destruction is Blue Star, since it completely absorbs one's body, yet Abnormalities regenerated outside of it.

However, we never see Abnormalities actually getting sucked in, so we can't use it.
 
Okay, as long as the consensus is that this is acceptable, it should probably be fine to apply then.
 
Late but I agree with this, not much I can add to the discussion since most of the points has been discussed but for their Regenerationn I do not remember a single instance where certain Abnormality has been stated to have special kind of Regenerationn compare with others Abnormality, every time there is information about their Regenerationn or statements about how Abnormality cannot trully die, said information or statement always refer Abnormality as a whole and never to individual Abnormality nor do there are single instance who implied higher level Abnormality is more immortal/unkillable than lower level Abnormality.

Their level only refer to their destruction capabilities/passive hax, even then it's not always 100% correct, example for this will be Don't touch me or One Sin and Hundreds who literally your first and most harmless Abnormality but it can defeat WhiteNight.
 
Have the accepted suggestions been applied yet?
 
On the Regen:

  • WhiteNight doesn't need a reason to be superior in Regen. It has better feats than other people so we shouldn't immediately scale it out when nobody else displays high. It being superior in everything else also cant hurt.
  • Nothing else can get killed in a way that necessitates High regen. The green laser abd scorched girl can just damage people, but WhiteNight being turned into mere light is WhitwNight specific.
 
This is a power that every character has for the very same reasons and with nothing that indicates that stronger character have higher regen. In cases like that, you definitively need reasons for a character to inexplicably have higher regen than every other.
 
I will unsubscribe from this thread due to time constraints. You can send me a message later if you need my help.
 
We back

Saikou The Lewd King said:
This is a power that every character has for the very same reasons and with nothing that indicates that stronger character have higher regen. In cases like that, you definitively need reasons for a character to inexplicably have higher regen than every other.
The indication is that only the strongest one has actually displayed this level of Regenerationn. Just because characters have something for the same reason doesn't mean they all have it to the same degree especially when this one guy is unique as opposed to the other upgrades I okayed that can happen to literally anyone.
 
Weaker abnormalities have regenerated from things the stronger ones didn't demonstrate. The argument about "being the strongest means greater Regenerationn" doesn't seem to apply here.
 
No my issue is this:

Green laser and scorched girl can both take effect on anybody. Nobody ever dies for good in this game. Due to anyone being susceptible to these, I am fine with this level of regen being applied to everyone.

However, only WhiteNight even has the ability to demonstrate High regen. Nobody else has shown this and it isn't a fate any of them will ever encounter except WhiteNight. I don't think giving them a regen they have never displayed and never will display is a good idea.
 
Even though Regenerationn has never been shown or even implied to vary based on strength. It's not like the fear level, which is a power that everyone has yet varies depending on strength.

A power inherent within a species that hasn't been conclusively shown to vary at all shouldn't reserve a feat for a single individual just because they happened, by pure chance, to have a higher feat. It's not like only WhiteNight can survive this when everything else dies, it just so happens that only WhiteNight took this amount of damage.

There is also the fact that even people super experienced with abnormalities like Gebura say that they are truly immortal. If a random abnormalities could definitively kill all abnormalities except for one, I really doubt this statement would have been made.
 
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