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Alright hello, its ya boi, PTSOXMONEY99, and its that time of the year again~
Realized that there are some additional abilities that need to be added, some more clarifications needed, and maybe an ability that needs to be removed, so lets get to it
Kessler:
Limited Resistance to Gravity Manipulation: Kessler can take hits from Cole's shockwaves, and doesn't have his gravity reversed and sent flying. He still takes damage from the kinetic force of the attack, but the gravity nullifying effects don't effect him.
Genius Intelligence: Comes from the future and has knowledge on futuristic technology, helped build the Ray Sphere and design the Ray Field Inhibitor, etc.
Preparation: Basically all of the events in inFamous 1 and some events in inFamous 2 happen because he had prep time to set everything up. Can use his time travel to go back in time and use his knowledge from the present to change the past in his favor.
Resistance to Status Effect Inducement: Sasha's tar is known to cause fatal seizures in those who are exposed to it. Kessler was exposed to it, and was completely unaffected but it. Therefore, he should have resistance
Resistance to Corruption (Type 2): Blah blah lolnoped Sasha's tar
Resistance to Telepathy: FRA (also Gar was arguing for this awhile back so it should be added already)
Resistance to Power Nullification: This one I'm a bit more hesitant to give to him. It was noted in the Dead Drops that Sasha was frustrated that her usual methods weren't working on Kessler at all, but besides that, we don't have much else. Plus, this clearly wouldn't scale to Cole at all since he nearly got obliterated by Sasha's tar during his first exposure and then adapted to it and became resistant.
Sasha (InFAMOUS):
Limited Resistance to Gravity Manipulation: Same reasons as Kessler, though I'm a bit more hesitant to give it to her since, Cole fought Kessler at the end of the game, when he was at his strongest, whereas Cole fought Sasha early on in the game, and iirc, not sure if you can get the gravity nullifying upgrade that early in the game
Genius Intelligence: Was one of the scientist hired on by the First Sons to help them in their quest to advance Conduit's evolution. Even before her powers were activated, she was working on a substance that was meant to be a mind control agent
The Beast (InFAMOUS):
Radiation Manipulation: Can manipulate, control and produce Ray Field radiation, an in-verse radiation that is the fuel source for all genetic mutations, and what gives Conduits there superpowers. They really should've already had this
Berserk Mode: At the beginning of the game, after resurrecting, he has little control over himself and starts rampaging through Empire City. This is confirmed by John himself here and again in the Evil Ending. Though it appears that it can't be used voluntarily, and only when he resurrects.
Extrasensory Perception: He sorta already has this via RFI sensing, but he was also able to sense that Cole was "the strongest threat in Empire City" and was able to sense the large army forming in New Marais to try and stop him.
Likely Inorganic Physiology: As we saw with the Beast boss fights, John does't really have organs anymore, and his body appears to be made of a lava-esque substance
Cole MacGrath (Evil Karma):
(For Beast Cole) Radiation Manipulation and Inorganic Physiology: Same reason as the Beast, as he literally receives his powers at the end of the game
For both Good Cole and Evil Cole:
Resistance to Corruption (Type 2) and Telepathy FRA
Resistance to Status Effect Inducement: Same reasons as Kessler, as he resisted Sasha's tar
Resistance to Power Absorption: Resisted the Beast's power draining grasp at the end of the second game, even though at the start of the game it broke his powers.
Life Energy Absorption should probably be removed. The reason being is because I can't find any direct mention of Cole draining life energy. The only mentions of it I could find are the in-game description of Ionic Drai, and the in-game description of Bio Leech. The thing is, the first one only says, "drain the life" which can just be a fancy way of saying draining someones bio-electricity. The second one mentions "leech someone elses energy", which again, can just be another fancy way of saying draining someones bio-electricity. Couldn't find anything else besides these two quotes.
We should also remove Durability Negation for Skull Bolt and Sadistic Strike, as its only stated to cause critical damage, not ignore dura.
David Warner:
He should also lose his Life Energy Absorption, since the comic only mentions that he drains neuro-electric energy. Cole and by Kessler by extension, should lose their resistance to life force drain for this reason, though they still get resistance to bio-electricity absorption
Realized that there are some additional abilities that need to be added, some more clarifications needed, and maybe an ability that needs to be removed, so lets get to it
Kessler:
Limited Resistance to Gravity Manipulation: Kessler can take hits from Cole's shockwaves, and doesn't have his gravity reversed and sent flying. He still takes damage from the kinetic force of the attack, but the gravity nullifying effects don't effect him.
Genius Intelligence: Comes from the future and has knowledge on futuristic technology, helped build the Ray Sphere and design the Ray Field Inhibitor, etc.
Preparation: Basically all of the events in inFamous 1 and some events in inFamous 2 happen because he had prep time to set everything up. Can use his time travel to go back in time and use his knowledge from the present to change the past in his favor.
Resistance to Status Effect Inducement: Sasha's tar is known to cause fatal seizures in those who are exposed to it. Kessler was exposed to it, and was completely unaffected but it. Therefore, he should have resistance
Resistance to Corruption (Type 2): Blah blah lolnoped Sasha's tar
Resistance to Telepathy: FRA (also Gar was arguing for this awhile back so it should be added already)
Resistance to Power Nullification: This one I'm a bit more hesitant to give to him. It was noted in the Dead Drops that Sasha was frustrated that her usual methods weren't working on Kessler at all, but besides that, we don't have much else. Plus, this clearly wouldn't scale to Cole at all since he nearly got obliterated by Sasha's tar during his first exposure and then adapted to it and became resistant.
Sasha (InFAMOUS):
Limited Resistance to Gravity Manipulation: Same reasons as Kessler, though I'm a bit more hesitant to give it to her since, Cole fought Kessler at the end of the game, when he was at his strongest, whereas Cole fought Sasha early on in the game, and iirc, not sure if you can get the gravity nullifying upgrade that early in the game
Genius Intelligence: Was one of the scientist hired on by the First Sons to help them in their quest to advance Conduit's evolution. Even before her powers were activated, she was working on a substance that was meant to be a mind control agent
The Beast (InFAMOUS):
Radiation Manipulation: Can manipulate, control and produce Ray Field radiation, an in-verse radiation that is the fuel source for all genetic mutations, and what gives Conduits there superpowers. They really should've already had this
Berserk Mode: At the beginning of the game, after resurrecting, he has little control over himself and starts rampaging through Empire City. This is confirmed by John himself here and again in the Evil Ending. Though it appears that it can't be used voluntarily, and only when he resurrects.
Extrasensory Perception: He sorta already has this via RFI sensing, but he was also able to sense that Cole was "the strongest threat in Empire City" and was able to sense the large army forming in New Marais to try and stop him.
Likely Inorganic Physiology: As we saw with the Beast boss fights, John does't really have organs anymore, and his body appears to be made of a lava-esque substance
Cole MacGrath (Evil Karma):
(For Beast Cole) Radiation Manipulation and Inorganic Physiology: Same reason as the Beast, as he literally receives his powers at the end of the game
For both Good Cole and Evil Cole:
Resistance to Corruption (Type 2) and Telepathy FRA
Resistance to Status Effect Inducement: Same reasons as Kessler, as he resisted Sasha's tar
Resistance to Power Absorption: Resisted the Beast's power draining grasp at the end of the second game, even though at the start of the game it broke his powers.
Life Energy Absorption should probably be removed. The reason being is because I can't find any direct mention of Cole draining life energy. The only mentions of it I could find are the in-game description of Ionic Drai, and the in-game description of Bio Leech. The thing is, the first one only says, "drain the life" which can just be a fancy way of saying draining someones bio-electricity. The second one mentions "leech someone elses energy", which again, can just be another fancy way of saying draining someones bio-electricity. Couldn't find anything else besides these two quotes.
We should also remove Durability Negation for Skull Bolt and Sadistic Strike, as its only stated to cause critical damage, not ignore dura.
David Warner:
He should also lose his Life Energy Absorption, since the comic only mentions that he drains neuro-electric energy. Cole and by Kessler by extension, should lose their resistance to life force drain for this reason, though they still get resistance to bio-electricity absorption