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So, there are some OP spells, that were lost in time lol. But they are needed for Bartleby. Basically all these spells scale to him, as he is the source of all magic in the universe, and it all came from him.
1) debilitate- Basically, a boss cheat spell, meaning it is passively casted without the user having to.... cast it. This spell reduces probability of the opponent being able to use any spell by 100%, reduces healing by 100% and reduces all physical/magical damage by 100%
2) The spell has no name, but basically what this does, is that it cheat casts a -999% shield, effectively reducing damage from all seven schools of magic by 999%
3) This is the most broken one. This literally cheat/passively casts a DISPEL ALL effect on the opponent. This also works on Shadow Magic. Basically, it can nullify the following:
Life (Life, Creation, Healing, Morality Manipulation), Death (Fear, Mind, Willpower, Death Manipulation), Myth (Illusions, Reality, space, time manipulation), Fire (Fire Manipulation, Probability manipulation), Ice (Ice Manipulation), Storm (Weather, Lightining/electricity, sound manipulation), Balance (Transmutation + other schools), Astral (Manipulation of celestial bodies), Shadow (Power Nullification, Reality Warping, Petrification, Attack Reflection, Dream Manipulation, Statistics Manipulation. 4-D Mind control), Conceptual Magic spells and Magic in general: https://youtu.be/OqDt0rkUBwk?t=2419 (40:19). Also, it is very important to mention this. When a Wizard dispels you, you lose all the energy that would originally be needed to cast said spell. For example, if a wizard was to dispel a Scion spell (A 2-B spell), the caster will lose all the power he would have exerted to cast the spell
4) Spy: Basically, with this, the user can see all the techniques the opponents possess. So I suppose some pretty good information Analysis.
Edit: These scale to The Player (Wizard101)
1) debilitate- Basically, a boss cheat spell, meaning it is passively casted without the user having to.... cast it. This spell reduces probability of the opponent being able to use any spell by 100%, reduces healing by 100% and reduces all physical/magical damage by 100%
2) The spell has no name, but basically what this does, is that it cheat casts a -999% shield, effectively reducing damage from all seven schools of magic by 999%
3) This is the most broken one. This literally cheat/passively casts a DISPEL ALL effect on the opponent. This also works on Shadow Magic. Basically, it can nullify the following:
Life (Life, Creation, Healing, Morality Manipulation), Death (Fear, Mind, Willpower, Death Manipulation), Myth (Illusions, Reality, space, time manipulation), Fire (Fire Manipulation, Probability manipulation), Ice (Ice Manipulation), Storm (Weather, Lightining/electricity, sound manipulation), Balance (Transmutation + other schools), Astral (Manipulation of celestial bodies), Shadow (Power Nullification, Reality Warping, Petrification, Attack Reflection, Dream Manipulation, Statistics Manipulation. 4-D Mind control), Conceptual Magic spells and Magic in general: https://youtu.be/OqDt0rkUBwk?t=2419 (40:19). Also, it is very important to mention this. When a Wizard dispels you, you lose all the energy that would originally be needed to cast said spell. For example, if a wizard was to dispel a Scion spell (A 2-B spell), the caster will lose all the power he would have exerted to cast the spell
4) Spy: Basically, with this, the user can see all the techniques the opponents possess. So I suppose some pretty good information Analysis.
Edit: These scale to The Player (Wizard101)