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Killer Instinct Upgrades?

ThePerpetual

VS Battles
Retired
2,874
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Were you guys going to count this? It doesn't contradict the canon story in any way that I've seen, and it should probably scale to pretty much everyone in the verse. Thoughts?
 
@ Skodwarde - Really? Here, let me try again:

https://vsbattles.fandom.com/wiki/U...nother_Meteor_Calc,_Killer_Instinct_this_time.

@ ZillaJr - I'd not say his ability to perform the attack in and of itself is a gameplay mechanic, as nothing in-canon contradicts it. I'd say that the fact that there's a follow-up instant-kill if it lands is, however, the follow-up instant-kill finisher in this instance being a far more massive meteor that simply crushes the enemy entirely. Whereas this can likely scale to people due to them being able to both stand up to and block the attacks without shattering their arms, and being able to move around the stage while they are falling towards them? The giant meteor likely cannot. The most I'd be able to get out of that is a power output strictly for the Finisher, that would scale to nobody's Durability.

@Yamatohime - Can you rephrase that? What moves two times slower? I don't think I understand what you're getting at.
 
ThePerpetual said:
@Yamatohime - Can you rephrase that? What moves two times slower? I don't think I understand what you're getting at.
I meant that some arenas has other moving objects. And at least one arena has moving clouds.
 
And why is that a problem for this, exactly? How does that effect the characters' attac/reaction speeds, or the potency of their attack?
 
ThePerpetual said:
And why is that a problem for this, exactly? How does that effect the characters' attac/reaction speeds, or the potency of their attack?
We are talking about speed of clouds that should move with Mach 10000... As far as I remember KI didn't have that kind of cataclysm to speed up winds to such degree.
 
@Yamato

What do you mean? There's no clouds moving that I can see, there's hardly even any clouds in the shot to begin with. It doesn't have a cataclysm to speed the winds up? I'm sorry, I'm actually completely lost as to what you're trying to say. :/
 
There is dessert arena in KI where some clouds moves at distance. And some arenas has additional moving objects too. Like birds or something like this.

Or was it remake...

Well, should not matter since even old KI should have blood that drop onto ground. Gravity is probably the Earth one so we can compare blood drop with meteor movement.
 
If you're trying to bring logic into fiction, you're fighting a battle that's already lost. Not every movement speed of every single thing moving in a stage is proportional to their attack speed/reactions at any given point in time. The important part is that the meteors themselves are traveling at a given speed, and that the characters on the receiving end are able to react to and block/dodge them.
 
ThePerpetual said:
If you're trying to bring logic into fiction, you're fighting a battle that's already lost. Not every movement speed of every single thing moving in a stage is proportional to their attack speed/reactions at any given point in time. The important part is that the meteors themselves are traveling at a given speed, and that the characters on the receiving end are able to react to and block/dodge them.
All movement should be equalized or this is clearly game mechanics. As long as perspective is easy to calculate.

And if like you said Not every movement speed of every single thing moving in a stage is proportional to their attack speed/reactions at any given point in time. You calculation is useless since there is no proportions...
 
"All movement should be equalized or this is clearly game mechanics."

...what? No, that's not how gameplay mechanics work.

The feat is the meteors being called. The surrounding environment not exploding into a gigantic fireball when this happens is gameplay mechanics, as it is an llogical effect following the cause in question dictated by the coding of the game.
 
ThePerpetual said:
"All movement should be equalized or this is clearly game mechanics."
...what? No, that's not how gameplay mechanics work.

The feat is the meteors being called. The surrounding environment not exploding into a gigantic fireball when this happens is gameplay mechanics, as it is an llogical effect following the cause in question dictated by the coding of the game.
The surrounding not exploding is clear game mechanics. But the movement speed is here... All asumptions from you (they could be summoned or created for all we know). So we need some other method to find it plausible. There are blood drops that have movement speed and we actualy know gravity constant.

We should find something else to calculate and scale movements or else it will be all assumptions without any proofs - in other words the game mechanics too.
 
We may need to revalute the calc, i guess this is better than having them at Supersonic+ Building level, if this is accepted then Gargos is City level because he was stronger and it was needed the combined forces of the heroes in order to stop him from destroying the planet with his lightning and portals.
 
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