- 15,332
- 7,563
We have a lot to cover here.
This calculatio was used to reupgrade Pokémons to High 6-C+. However, it contains errors and is a high-end. Let's see what we get out of this.
1: Storm Speed
Firt of all, the diameter of the storm (79+ kilometers) is used to calculate its speed instead of the radius (39+ kilometers), which is wrong. Both halves of a storm expand equally, and due to that, only the radius that was spread can be used to calculate the kinetic energy.
This basic principle can also be seen in other types of KE calculations, such as Toneri's moon split, where the distance has to be divided by two because each half travels the distance equally.
All planetary storms need to divide the diameter of 40,000km in half because of this exact premise, too.
That means the speed as it is basically gets cut in half, and the result gets cut in four. However, that brings me to another issue...
2: Timeframe
The timeframe used to calculate the feat is the in-battle timeframe of Snow Warning. This is an abuse of Game Mechanics. Every single battlefield/weather changing ability is scripted exact same amount of in-game time
Rain Dance takes 2 seconds, so does Sandstorm, and so does Sunny Day/Drought, and so on, which is done so they can fit on a single turn of the battle. It's not the actual timeframe.
Looking at the anime now. In the battle against Wulfric, it takes between five and six seconds for the low-scale Snow Warning to be activated. I can't post a link to the episode due to FANDOM rules, but it's the 119th X and Y episode and it happens roughly 5:30 in.
This calculatio was used to reupgrade Pokémons to High 6-C+. However, it contains errors and is a high-end. Let's see what we get out of this.
1: Storm Speed
Firt of all, the diameter of the storm (79+ kilometers) is used to calculate its speed instead of the radius (39+ kilometers), which is wrong. Both halves of a storm expand equally, and due to that, only the radius that was spread can be used to calculate the kinetic energy.
This basic principle can also be seen in other types of KE calculations, such as Toneri's moon split, where the distance has to be divided by two because each half travels the distance equally.
All planetary storms need to divide the diameter of 40,000km in half because of this exact premise, too.
That means the speed as it is basically gets cut in half, and the result gets cut in four. However, that brings me to another issue...
2: Timeframe
The timeframe used to calculate the feat is the in-battle timeframe of Snow Warning. This is an abuse of Game Mechanics. Every single battlefield/weather changing ability is scripted exact same amount of in-game time
Rain Dance takes 2 seconds, so does Sandstorm, and so does Sunny Day/Drought, and so on, which is done so they can fit on a single turn of the battle. It's not the actual timeframe.
Looking at the anime now. In the battle against Wulfric, it takes between five and six seconds for the low-scale Snow Warning to be activated. I can't post a link to the episode due to FANDOM rules, but it's the 119th X and Y episode and it happens roughly 5:30 in.
- 40000m / 5.5s = 7272m/s.
- KE = 0.5*8,899,305,061,000*7272^2 = 2.35e20j, or 56 gigatons of TNT.