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Currently we are treating spoken words during feats, battles, scenes etc. as free action and ignore if the time it took for the words to be spoken / the dialoge to be exchanged would in reality actually take more time than the feat was calculated to take place.
On the other hand there exists the possibility of using spoken words as a crucial variable to finding timeframes, as for example seen in this calculation
https://vsbattles.fandom.com/wiki/U...f_Darkness_(new_palace_calc_by_Raven_Supreme)
Which uses a found distance from an earlier calc of mine and connects it with a found timeframe via spoken word to get a new speed result.
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This means either we decide to completely see spoken words as free action, which means we ignore it when it would invalidate a feat but at the same time also dont use it to find new feats
Or we roll with it, which means we can use it to find new feats, however it also means that already existing and future feats have to be double-checked if the spoken words are not contradicting the value found.
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Waiting for input.
On the other hand there exists the possibility of using spoken words as a crucial variable to finding timeframes, as for example seen in this calculation
https://vsbattles.fandom.com/wiki/U...f_Darkness_(new_palace_calc_by_Raven_Supreme)
Which uses a found distance from an earlier calc of mine and connects it with a found timeframe via spoken word to get a new speed result.
-
This means either we decide to completely see spoken words as free action, which means we ignore it when it would invalidate a feat but at the same time also dont use it to find new feats
Or we roll with it, which means we can use it to find new feats, however it also means that already existing and future feats have to be double-checked if the spoken words are not contradicting the value found.
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Waiting for input.