Jinsye
She/Her- 10,461
- 1,585
The Batter | |
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Tier: 4-B, possibly higher Name: The Batter / Le Batteur Origin: OFF Gender: Male Age: Unknown (Appears to be in his mid-to-late 20s physically) Classification: Unknown, although confirmed to be non-human (He is one of two direct creations of Hugo, alongside The Quee), Savior, Baseball Player, Physical Embodiment of the Concept of Purity Powers and Abilities: Superhuman Physical Characteristics, Stealth (walks unnaturally silently, as stated by an NPC), Skilled combatant, Can interact with incorporeal/intangible objects and beings, Able to perceive and attack abstracts, Healing, Immortality (Type 1), Magic, Resurrection, Elemental Manipulation (Of the smoke, meat, plastic, and metal varieties), Light Manipulation, Chain Manipulation, Energy Manipulation, Minor Conceptual Manipulation, Can increase his own stats and decrease his enemies, Status Effect Inducement and Removal (such as Poison, Sleep, Muteness, and Palsy), Appearance seemingly changes based on the perspective of the individual, Likely possesses Shapeshifting and Body Control (Concept art depicts him stretching and morphing his body), Can survive without air/in a vacuum, Inhuman Physiology (Is an imaginary construct of Hugo's rather than any sort of traditional living being, though whatever he is he still has flesh and blood of some sort), Fourth Wall Awareness, and Resistance to Mind, Soul, Spatial, and Void Manipulation. Summoning, Limited Text and Information Manipulation, Existence Erasure, and Reality Warping via Purification, Flight, and Resistance to Information Manipulation, Time Manipulation, and Reality Warping via The Player Attack Potency: Solar System level, possibly higher (Defeated The Quee, who created The Room, which itself contained the Sun and multiple pocket dimensions) Speed: Massively FTL (Flew to the Sun at ~361.6 times the speed of light) Lifting Strength: At least Class 50+, likely Class K+ (Is likely at least equal in strength to the massive Enoch, who is this strong by virtue of size alone) Striking Strength: Solar System Class Durability: Solar System level, possibly higher (Tanked hits from The Queen and The Judge) Stamina: Nigh-Limitless. Can seemingly fight unimpaired without rest and through injury; outlasted Enoch, who continued to remain alive temporarily as a decapitated head Range: Extended melee range with bat, likely at least several hundred meters with competences, Planetary via purification, possibly Interplanetary (As a being similar in nature to The Queen, may feasibly possess similar range.) Standard Equipment: His Add-Ons, Alpha, Omega, and Epsilon (3 separate rings that fly around the batter and perform various jobs during the game, they are very clearly defined as equipment; They will continue fighting even after the batter is downed, and have stats only slightly below The Batter himself), various bats (the strongest being the Ashley Bat, whose attacks have the Metal and Meat elements. Attacks twice per hit, increased accuracy and 10% critical hit chance), Neil Tunic (Increase Evasion), Golden Flesh (Restores CP, although the batter has a limited number of them), Fortune Ticket (Restores HP, although the Batter has a limited number of them), Joker (Revives a party member, although again it's limited; the ring Add-Ons can also use them), Other items Intelligence: Gifted. Could apparently solve all the game's puzzles with ease, but chose to have The Player try to figure it out for themselves; is capable of using tricks and developing tactics to place himself at an advantage, such as running away from Enoch to tire him out. Weaknesses: The Batter is blunt, honest, and straight-forward about who he is and what his mission is (which sometimes gets him into trouble), and is rather prideful. He cannot purify a Zone if an entity's life force is flowing through/powering it (such was the case with the Guardians.) Has a limited (albeit high) pool of Competence points with which to use competences. Notable Attacks/Techniques: Competences:
Sprites of The Batter, Alpha, Omega, and Epsilon in battle. Alpha
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Zero | ||||||
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Tier: 4-B Name:: Zero Origin: Mega Man X Gender: Male Age: Several hundred years old (Created at the end of the Classic continuity and survived to the Zero continuity 300 years later). Mid-late teens to early twenties in terms AI-wise. Classification: Maverick Hunter, Robot (Pre-Reploid automaton with free will) Powers and Abilities: Superhuman Physical Characteristics, Statistics Amplification (Through the use of various Parts, Chips and Cyber Elves) Energy Manipulation, Master Swordsman and Expert Marksma, Intangible Dopplegangers, Intangibility, Healing (Can heal himself through various means, such as Subtanks, E-Cans, and Cyber Elves), Soul Manipulation (Can directly damage foes with "Soul Energy" while using Sougenmu and the Soul Launcher attack), Elemental Manipulation (Can imbue the Z-Saber with various elements as well as his own body in the Mega Man Zero continuity), Absolute Zero, Matter Manipulation (Turned his Z-Saber into a metal sword. Can create physical objects out of nothing. Can transform energy attacks and physical damage into energy crystals and weapon energy. Offensively, he can destroy enemies on a subatomic level with AZ, transform foes into relatively weak mettaurs, and remove hazards by turning them into blocks), Can become invulnerable to attacks on X's level while in "Awakened Zero" state, Expert Martial Artist (Can use various martial arts moves such as the Hadoken and Shoryuken), Resistance to Mind, Soul and Biological Manipulation (Largely unaffected by the Nightmare Virus that could alter the DNA and Soul of Reploids, unaffected by Omega's use of the Dark Elf), Matter Manipulation, Absolute Zero (Unaffected by the ice weapons used by various Reploids, which exceed the potency of weapons used by Robot Masters like Cold Man and Concrete Man, who could reduce things to absolute zero and turn things brittle enough to shatter with a touch respectively), Space-Time Manipulation (Was completely immune to X's use of the Dark Hold and is far superior to the original Mega Man, who could effectively fight while under the effects of Time Man's Time Slow), Information Manipulation through the use of various Cyber Elves, which allows for Status Effect Inducement (Such as Paralyzation, Transmutation, Health Reduction and Erasure of foes), Matter Manipulation, Soul Manipulation, Biological Manipulation and possibly Mind Manipulation (Cyber Elves can emulate the power of the Mother Elf on a smaller scale) Attack Potency: Solar System level (On par with X and helped to defeat Lumine, who collapsed a pocket dimension that included a su, Defeated Omega and Dark Elf after they fused) Speed: Massively FTL+ (Fought on par with Dark Elf wielders) Lifting Strength: At least Class G+ (Much stronger than either Mega Man or Proto Man, who lifted up a mountain fortress, Much stronger than his first form) Striking Strength: Solar System Class Durability: Solar System level (Survived attacks from Lumine, Magnitudes stronger than his Mega Man X era self, tanked hits from end of series Dr. Weil and Dark Elf wielders) Stamina: Essentially limitless (Only collapsed after fighting Mavericks for an entire year straight without maintenance or rest while traveling through harsh desert and avoiding or disarming members of the Neo Arcadian army), but can be slowed down with continuous damage and requires maintenance from time to time. Range: Extended melee range. Planetary with projectiles. Virtually omnidirectional with Rakukouha, Messenkou, and Rekkoha. Standard Equipment: Commo X Era Zero Era
As seen when utilized on Zero's right arm
Weaknesses: Mentioning Iris is a sore spot for him | Certain Cyber-Elves die after use. Notable Attacks and Techniques
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4-B versions used, Composite Zero.
Speed Equalized
Who wins?
Zero: 3
Batter: 0