• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

"You're under ######" (Player [Jailbreak] vs Protagonist [Reaver])

Arkansalter2

He/Him
Messages
8,276
Reaction score
2,675
John Jailbreak trying to have Reaver guy, dead or alive.
image.png
image.png
image.png

John Jailbreak is a police (which means he has a taser and handcuffs) and has all of his equipment except nukes.
Jimmy reaver has blue and gold things
Speed is equalized.
Starting range 10 meters
Who shall come out on top?

Human Guns:
Lego Guns: @Jerry59
The CEO's ufo:
 
Last edited:
Note: The protagonist can only keep two variants of a weapon at a time (e.g. he can store and use the blue and gold variants of the Revolver, while the red variant must be exclusive). Keep this in mind when determining his loadout for VS threads if specific weapons are considered.
What’s his loadout here? Blue and red? Red and yellow? You need to be specific.
 
So if my memory from playing this game like, 5-6 years ago idk, serves me right, the handcuffs make any melee confrontation an instant loss for Reaves, as he’ll just get restrained and teleported into prison (I assume that’s where the BFR comes from nvm yeah that's where the BFR comes from). This point is moot however, because Reaves is a range spam type of dude and would quickly widen the distance.

The taser’s projectile is fast, but Reaves has the option to aim-dodge. Even if he does get hit, he still has much higher travel speed (assuming John Jailbreak’s speed stats are all baseline, they are about 17x slower than Reaves in running in speed equal). By the time the 3 second ragdoll thing wears off, Reaves should already be able to maintain enough distance to prevent himself from getting handcuffed. That said, Jailbreak guy can still shoot him with other firearms, and given the over 3 times stat advantage, it would be bad if Reaves gets tagged by the taser nonetheless.

Reaves’s aim is so good that Jailbreak dude is effectively incapable of dodging any of his gunshots. If John tries to block with a riot shield, Reaves can bypass it by ricocheting shots behind him or attacking from other angles, he also has AoE explosives and Hound’s ricocheting pellets for the same purpose. He can mitigate the stat gap by targeting John’s vitals, primarily the head. John’s regen is decent but slow, and once the damage exceeds what he can heal, that should settle things.

As easy as it is for Reaves to widen the gap on his own, through better acrobatics and already superior travel speed, which can be amplified even further by slamming, he can also use Gold Shotgun to near-instantly dash to an orb projectile he shoots into the sky from whatever direction he wants. This gives him a massive mobility advantage, making it impossible for John to catch up and forcing him to rely on ranged options instead, which is something Reaves is far better at anyway.

Both have weapons whose bullets are far faster than they are, but at the huge distances Reaves will maintain, the shots are mostly reactable for both. Even then, this still doesn’t give John many chances to avoid most of Reaves’s shots, because once again, Reaves’s aim and precision are just that.
 
Last edited:
This point is moot however, because Reaves is a range spam type of dude and would quickly widen the distance.
He's gonna have to do it pretty quick before he gets tazed.
he taser’s projectile is fast, but Reaves has the option to aim-dodge. Even if he does get hit, he still has much higher travel speed (assuming John Jailbreak’s speed stats are all baseline, they are about 17x slower than Reaves in running in speed equal).
The taser is essetially hitscan and he can just pull it out and shoot it, not even giving Reaver a chance to aim dodge.
Reaves’s aim is so good that Jailbreak dude is effectively incapable of dodging any of his gunshots. If John tries to block with a riot shield, Reaves can bypass it by ricocheting shots behind him or attacking from other angles, he also has AoE explosives and Hound’s ricocheting pellets for the same purpose. He can mitigate the stat gap by targeting John’s vitals, primarily the head.
John can tank headshots like its nothing. Also, player has a forcefield launcher that heals himself in which only electric attacks and a rocket launcher can bypass such as the Plasma Pistol. Best case scenario if John does figure that out, John can just pop a forcefield and shoot plasma pistol stuffs.
As easy as it is for Reaves to widen the gap on his own, through better acrobatics and already superior travel speed, which can be amplified even further by slamming, he can also use Gold Shotgun to near-instantly dash to an orb projectile he shoots into the sky from whatever direction he wants. This gives him a massive mobility advantage, making it impossible for John to catch up and forcing him to rely on ranged options instead, which is something Reaves is far better at anyway.
The AP gap is pretty large there. A single shot from a Sniper cripples other players. A single good hit from a sniper and it would probably kill if not send him reeling.

Now for my end, John Jailbreak's skill is basically your XxJailbreakGodxX guy. He is pretty nice in terms of skill. Can snipe people clean out of planes, clean out of cars, basically can snipe folks clean out of basically anything. Along with that, he can actively battle an en So John Jailbreak shouldn't be that far behind. Hell, John jailbreak can actively solo alien invasions and that type of crap courtesy of CEO, can almost immediately bust entire bank robberies. So player isn't too shabby in terms of skill.
Taser would be an automatic GGs since if he gets tased from the taser's effective range, player can roll and just straight up arrest.
Reaver is going to have to shoot him an assload of times since player basically no-sells and tanks his value with only the weapons damaging him.
 
Since Reaver has no enhanced senses or anything, what stops Player from throwing smoke bombs and hiding to snipe him outside of his FOV?
So if my memory from playing this game like, 5-6 years ago idk, serves me right, the handcuffs make any melee confrontation an instant loss for Reaves, as he’ll just get restrained and teleported into prison (I assume that’s where the BFR comes from nvm yeah that's where the BFR comes from). This point is moot however, because Reaves is a range spam type of dude and would quickly widen the distance.
Player would pursue him on vehicles that can regen basically any damage he deals to them. If one is disabled and is in the process of recovery, they can get out and spawn a different one.
The taser’s projectile is fast, but Reaves has the option to aim-dodge. Even if he does get hit, he still has much higher travel speed (assuming John Jailbreak’s speed stats are all baseline, they are about 17x slower than Reaves in running in speed equal). By the time the 3 second ragdoll thing wears off, Reaves should already be able to maintain enough distance to prevent himself from getting handcuffed.
He can be slowed down using spotlights if Player decides to chase him with a helicopter. Many of their aircraft have missiles and bombs that can two shot other Players. Outside of their vehicles, they can increase their speed with energy drinks and melee weapons + flips and rolls.
That said, Jailbreak guy can still shoot him with other firearms, and given the over 3 times stat advantage, it would be bad if Reaves gets tagged by the taser nonetheless.
Especially since he has no resistance. Player always takes no damage from being tased, despite there being recorded cases of tasers killing people. They can also endure being shocked with plasma weapons and electric fences without getting paralyzed, unlike with the taser.
Reaves’s aim is so good that Jailbreak dude is effectively incapable of dodging any of his gunshots. If John tries to block with a riot shield, Reaves can bypass it by ricocheting shots behind him or attacking from other angles, he also has AoE explosives and Hound’s ricocheting pellets for the same purpose. He can mitigate the stat gap by targeting John’s vitals, primarily the head. John’s regen is decent but slow, and once the damage exceeds what he can heal, that should settle things.
Apart from the forcefields which Arkan mentioned, some of the vehicles also reduce the amount of damage Player takes as long as they remain inside.
He's gonna have to do it pretty quick before he gets tazed.

The taser is essetially hitscan and he can just pull it out and shoot it, not even giving Reaver a chance to aim dodge.
The taser has low range, a single shot, long reload time, and low accuracy. There's a reason why many cops would rather just shoot criminals enough times to slow them down for an arrest than trying to land a taser shot. This isn't even mentioning the fact that Reaver is more agile than any Player.
Also, player has a forcefield launcher that heals himself in which only electric attacks and a rocket launcher can bypass such as the Plasma Pistol. Best case scenario if John does figure that out, John can just pop a forcefield and shoot plasma pistol stuffs.
Explosives in general can bypass them. Reaver has those, or he can deal enough damage to the forcefield to make it end early. Plasma weapons have low range like the taser. If Reaver just keeps his distance, Player will have to peek out of the forcefield to attack and become vulnerable.
This is an obvious game mechanic and you know it. The devs just didn't implement a damage multiplier for headshots unlike many other shooters (and they're actual characters in the lore by the way). I can use your logic to argue that Reaver guy can just kill the Player by shooting them in the hand enough times because weapons in Jailbreak always do the same amount of damage no matter where they hit. We know they're not just shrugging all of this off because they'll get slower the lower their health is.
They didn't solo shit lol. The first invasion canonically took an entire week for them to repel and needed every Player at the time to team up, both criminals and cops. The second one they literally lost and had to pull an Avengers Endgame to win.
 
Last edited:
I guess.
But still, John Jailbreak has no problem no-selling shotgun shots to the chest and in the everywhere.
No, they don't. They actually become snail pace if they get shot a lot. That's why they're still Peak Human in stamina.
The only character who can shrug off that much damage is the CEO since he actually takes double damage from getting shot in the head and has 100.5x the health of a Player.
 
The taser is essetially hitscan and he can just pull it out and shoot it, not even giving Reaver a chance to aim dodge.
The entire purpose of aim-dodging is to evade before the shot is fired. Whether it is hitscan doesn’t matter.
Now for my end, John Jailbreak's skill is basically your XxJailbreakGodxX guy. He is pretty nice in terms of skill. Can snipe people clean out of planes, clean out of cars, basically can snipe folks clean out of basically anything. Along with that, he can actively battle an en So John Jailbreak shouldn't be that far behind. Hell, John jailbreak can actively solo alien invasions and that type of crap courtesy of CEO, can almost immediately bust entire bank robberies. So player isn't too shabby in terms of skill.
Was expecting something like fighting 100 Tojo goons in one night type of army solo, but nah I don’t even get what you just sent. His aiming feats are really good- not enough for a battle on that wide of a scale given how much there is to dodge at that range.
Since Reaver has no enhanced senses or anything, what stops Player from throwing smoke bombs and hiding to snipe him outside of his FOV?
Blast the smoke away with explosives, or use Revolver Gold’s homing attacks.
Player would pursue him on vehicles that can regen basically any damage he deals to them. If one is disabled and is in the process of recovery, they can get out and spawn a different one.
A simple solution is that he doesn’t need to care about the vehicles and can just keep head taps on Player lol.
He can be slowed down using spotlights if Player decides to chase him with a helicopter. Many of their aircraft have missiles and bombs that can two shot other Players. Outside of their vehicles, they can increase their speed with energy drinks and melee weapons + flips and rolls.
How potent is the spotlight’s speed reduction? And Reaver can still just shoot the Gold Shotgun’s orb in different directions to escape its range, especially given that it can only aim downward.
Apart from the forcefields which Arkan mentioned, some of the vehicles also reduce the amount of damage Player takes as long as they remain inside.
Actually yk what- with the stat gap being >3x and Player able to no-sell that value, on top of having multiple ways to reduce damage and heal, I’d probably vote for the Player. He can barely deal sufficient damage and stamina could become an issue over time.
 
Last edited:
Blast the smoke away with explosives
The Player's own explosives can't blast them away and because uh... Explosions can create more smoke, so they'll just make it worse.
or use Revolver Gold’s homing attacks.
Won't help much if they have a forcefield or the riot shield on as well.
A simple solution is that he doesn’t need to care about the vehicles and can just keep head taps on Player lol.
Except those vehicles can no-sell their own KE and guess who's sitting inside them?
How potent is the spotlight’s speed reduction?


Seems to be a "from running to walking speed" decrease. Should be enough for Player to catch up to Reaver.
And Reaver can still just shoot the Gold Shotgun’s orb in different directions to escape its range, especially given that it can only aim downward.


It can actually be aimed 360 degrees, depending on where you aim your cursor.
Actually yk what- with the stat gap being >3x and Player able to no-sell that value, on top of having multiple ways to reduce damage and heal, I’d probably vote for the Player. He can barely deal sufficient damage and stamina could become an issue over time.
Well, Player FRA.
 
Except those vehicles can no-sell their own KE and guess who's sitting inside them?
This doesn’t address anything at all? Point is that he can just use trick shots to get around the vehicles instead of having to damage them.
It can actually be aimed 360 degrees, depending on where you aim your cursor.
And from what I’ve seen, still doesn’t work upward for obvious reasons. Reaver can just fly higher, which is far easier for him than driving at all.
 
This doesn’t address anything at all? Point is that he can just use trick shots to get around the vehicles instead of having to damage them.
How exactly? Even the glass windows can no-sell impacts. Many of the vehicles don't even have any gaps that bullets can squeeze through.
And from what I’ve seen, still doesn’t work upward for obvious reasons.
You can literally see him aim it upwards when he goes first person. It phases through the chopper and the light passes through it.
Reaver can just fly higher, which is far easier for him than driving at all.
He can fly higher than a plane, chopper, or UFO?
 
You can literally see him aim it upwards when he goes first person. It phases through the chopper and the light passes through it.
And you can also see the lights hitting the walls. Them phasing through the chopper is just a game thing, mechanic or whatever, and very clearly not what was intended duh? If you think it’s Phasing, put it on the pfp as one.
(when did Jailbreak have ******* aliens and UFOs again)
 
Last edited:
Back
Top