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Rex Marksley |
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Powers and Stats Tier: 9-B physically, 9-B to 8-C with weapons Name: Rex Marksley, Finest Marksman in the West Origin: Steam Powered Giraffe Gender: Male Age: Unknown (Born and died in the 1800s) Classification: Marksman Extraordinaire, Engineer, Folk Hero, Hired Gun Powers and Abilities: Superhuman Physical Characteristics, Master Marksma, Electricity Manipulation (Via the Lightning Gauntlet), Portal Creation, Preparation Attack Potency: Wall level physically (Subdued vultures several times larger than himself), Wall level to Building level with Weapons (Defeated a golem made of copper ore, a demon train, a giant rattlesnake, and a building-sized demon, His most notable weapon is a gauntlet that harnesses the power of natural lightning) Speed: Peak Human, SuperHuman on his mechanical horse, with Subsonic reactions and combat speed (Was able to react to and defeat a The Demon Train, a demonic steam engine), Supersonic Attack Speed with most of his weapons, Massively Hypersonic Attack Speed with the Lightning Gauntlet Lifting Strength: SuperHuman (Was able to subdue several giant vultures with one hand) Striking Strength: Wall Class Durability: Wall level Stamina: Unknown Range: Dozens to hundreds of meters depending on what weapon he is using Standard Equipment: Pistol, Rapid Fire Gun, Lightning Gauntlet Intelligence: Genius (Described as an engineer extraordinaire, Developed the first rapid fire weapons, among other impressive inventions such as a gauntlet that shoots lightning and a mechanical horse. Rex is well know known for his unrivaled mastery of marksmanship, which allowed him to defeat a wide array of powerful enemies throughout his life. Some of his greatest feats include disassembling an entire fence by trick-shotting the every nail when he was only a child, disarming forty bandits with only two bullets, and jamming the guns of his enemies by shooting bullets down the barrels of their guns. He also somehow managed to teach all jackalopes in the world to yodel in harmony) Weaknesses: None notable |
Dora the Kid |
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Powers and Stats Tier: 9-B, higher with Air Cannon Name: Dora the Kid Origin: Doraemo (The Doraemons spin-offs) Gender: Male Age: Should be the same as Doraemo Classification: Robotic Cat, Deputy Sheriff, Time Patrol Police agent Power and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Infrared eyes allowing clear vision within darkness, nose 20 times better than humans), Resistance to digestive acids and Mind Manipulation (Cannot be affected by hypnosis meant for humans [scaling from Doraemo] and mind-control gas [scaling from El Matadora], but his mind still can be tampered with by 22nd-Century gadgets or supernatural entities), can enter a state of pseudo-death similar to hibernation, the built-in magnets within his hands allow him to stick to any surface, Weapon Mastery (A master of sharpshooting, lasso-slinging, hat-throwing and sword-fighting [Although not to El Matadora's level]) Attack Potency: Wall level (Comparable to Wang Dora), higher with Air Cannon (More powerful than his physical strength, but its outputs fluctuate heavily between stories) Speed: At least Normal Human, likely Athletic Human via power-scaling. Higher attack speed with Air Cannon Lifting Strength: Athletic Human Striking Strength: Wall Class Durability: Wall level (Comaprable to Doraemo and Wang Dora) Stamina: Likely Athlete level Range: Melee range. Extended melee range with his signature Air Cannon Standard Equipment: Being a cowboy and police officer with renowned marksmanship, Kid is always equipped with his Air Cannon, which is a gift from Dorami. He also has access to the same gadgets as Doraemon, kept in his 4-dimensional hat which is his variation of the 4-dimensional pocket. Intelligence: Above Average. Like his friends, Kid is very perceptive when it comes to analysing and exploiting the enemy's weaknesses from observation. Due to having the most dangerous job out of all the Doraemons, Kid is very experienced in dealing with different types of criminals, especially cunning time criminals. Weaknesses: Kid suffers from chronic acrophobia. He stops functioning once his tail is pulled. |
Rex - 0
Kid - 0
Inconclusive - 0