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Where Should We Draw the Line on Game Mechanics?

Reppuzan

VS Battles
Retired
11,444
1,997
I'm certain that I've brought this up before, but I think it could use a little more discussion.

As the title implys, I wonder when game mechanics stop mattering on this wiki in regards to explanations and stats on this wiki.

For example, MapleStory's Ara and Demon Slayer have abilities that return 500% and 400% of damage taken back to their opponents respectively. Now, this makes sense in-game, since everything is turned into numbers and quantified, so no one is one-shotting bosses or enemies simply by standing around. But by this wiki's rules these attacks would be practically a death sentence for the opponent in any battle if taken at face value.

Another example from MapleStory is the idea of ignoring a certain portion of the enemy's defenses. Once again, this makes sense in-game since they're quantified values, but what would ignoring 30-40% of an opponent's defenses mean on this wiki, since Durability is more synonymous with a health bar here?
 
That's what I was thinking. So should I remove all of the numbers from the MapleStory (and that of other verse's) profiles if they are not explicitly stated in story?
 
Reppuzan said:
That's what I was thinking. So should I remove all of the numbers from the MapleStory (and that of other verse's) profiles if they are not explicitly stated in story?
Still need to be discussed. But it is really the main method to split gameplay mechanics from feats.
 
The problem with this is that game stats are rarely brought up in-story with the exceptions of meta-fictional tales like Undertale.

The abilities I mentioned are never brought up in cutscenes or the story specifically. But A case-by-case analysis does seem reasonable enough.
 
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