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I'm certain that I've brought this up before, but I think it could use a little more discussion.
As the title implys, I wonder when game mechanics stop mattering on this wiki in regards to explanations and stats on this wiki.
For example, MapleStory's Ara and Demon Slayer have abilities that return 500% and 400% of damage taken back to their opponents respectively. Now, this makes sense in-game, since everything is turned into numbers and quantified, so no one is one-shotting bosses or enemies simply by standing around. But by this wiki's rules these attacks would be practically a death sentence for the opponent in any battle if taken at face value.
Another example from MapleStory is the idea of ignoring a certain portion of the enemy's defenses. Once again, this makes sense in-game since they're quantified values, but what would ignoring 30-40% of an opponent's defenses mean on this wiki, since Durability is more synonymous with a health bar here?
As the title implys, I wonder when game mechanics stop mattering on this wiki in regards to explanations and stats on this wiki.
For example, MapleStory's Ara and Demon Slayer have abilities that return 500% and 400% of damage taken back to their opponents respectively. Now, this makes sense in-game, since everything is turned into numbers and quantified, so no one is one-shotting bosses or enemies simply by standing around. But by this wiki's rules these attacks would be practically a death sentence for the opponent in any battle if taken at face value.
Another example from MapleStory is the idea of ignoring a certain portion of the enemy's defenses. Once again, this makes sense in-game since they're quantified values, but what would ignoring 30-40% of an opponent's defenses mean on this wiki, since Durability is more synonymous with a health bar here?