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GoatI'll give a tutorial so everyone's on the same page.
Let's say these images are the actual scale, and I'm trying to find Thanos' height.
First, you want your reference, something that you already know the given dimension of so you can scale off of it. I'll use Iron Man here. Let's say Iron Man is canonically 1.8 meters, once again, this is just for example. Next, I want to find his pixel height. So you're going to make a line (you're not going to draw a line, you're going to use the actual line tool), and make a line that's the same height as whatever you're scaling.
As you can see, MS paint shows you the dimensions of your line (in the bottom there, "1 x 615px") You always want to make sure the first factor is 1 if you're measuring vertically, and that the second factor is 1 if you're measuring horizontally. All that means is that your line is completely straight. It's preferable that you put the length of the line's pixels right next to it. So, I would put "615 px" right next to Iron Man's line. Now, we know Iron Man is 1.8 meters and we also know that he's 615 px. So, we want the amount of meters in a pixel in order to develop our scale. 1.8/615 has...a lot of decimals. So you just want to round to the point that the scale is still accurate and that it's more clear. So instead of writing the full 0.0029268292682927, I would just write 0.00293 (it's something still accurate, but not as long).
Now, we just put that in the form of meters per pixel, so you could say 0.00293 m/px.
From there, you measure Thanos' pixels and use the scale to find what it actually is.
Thanos is 955 px. So you multiply the scale by the number of pixels to find Thanos' height. 0.00293 x 955 is 2.79815 meters.
Lmk if more detail needs to be given.
How would be done in case you pixelscale a map and know the square kilometers of X place? You would take the width and height and after find them add them?I'll give a tutorial so everyone's on the same page.
Let's say these images are the actual scale, and I'm trying to find Thanos' height.
First, you want your reference, something that you already know the given dimension of so you can scale off of it. I'll use Iron Man here. Let's say Iron Man is canonically 1.8 meters, once again, this is just for example. Next, I want to find his pixel height. So you're going to make a line (you're not going to draw a line, you're going to use the actual line tool), and make a line that's the same height as whatever you're scaling.
As you can see, MS paint shows you the dimensions of your line (in the bottom there, "1 x 615px") You always want to make sure the first factor is 1 if you're measuring vertically, and that the second factor is 1 if you're measuring horizontally. All that means is that your line is completely straight. It's preferable that you put the length of the line's pixels right next to it. So, I would put "615 px" right next to Iron Man's line. Now, we know Iron Man is 1.8 meters and we also know that he's 615 px. So, we want the amount of meters in a pixel in order to develop our scale. 1.8/615 has...a lot of decimals. So you just want to round to the point that the scale is still accurate and that it's more clear. So instead of writing the full 0.0029268292682927, I would just write 0.00293 (it's something still accurate, but not as long).
Now, we just put that in the form of meters per pixel, so you could say 0.00293 m/px.
From there, you measure Thanos' pixels and use the scale to find what it actually is.
Thanos is 955 px. So you multiply the scale by the number of pixels to find Thanos' height. 0.00293 x 955 is 2.79815 meters.
Lmk if more detail needs to be given.
Typically you don't calc off of square distance. That seems like it would be a weirder scenario, but perhaps you could find the length of one dimension, if you can tell how much bigger one dimension is than the other and the shape isn't too odd, it could possibly work.How would be done in case you pixelscale a map and know the square kilometers of X place? You would take the width and height and after find them add them?
Common Ezran WI'll give a tutorial so everyone's on the same page.
Let's say these images are the actual scale, and I'm trying to find Thanos' height.
First, you want your reference, something that you already know the given dimension of so you can scale off of it. I'll use Iron Man here. Let's say Iron Man is canonically 1.8 meters, once again, this is just for example. Next, I want to find his pixel height. So you're going to make a line (you're not going to draw a line, you're going to use the actual line tool), and make a line that's the same height as whatever you're scaling.
As you can see, MS paint shows you the dimensions of your line (in the bottom there, "1 x 615px") You always want to make sure the first factor is 1 if you're measuring vertically, and that the second factor is 1 if you're measuring horizontally. All that means is that your line is completely straight. It's preferable that you put the length of the line's pixels right next to it. So, I would put "615 px" right next to Iron Man's line. Now, we know Iron Man is 1.8 meters and we also know that he's 615 px. So, we want the amount of meters in a pixel in order to develop our scale. 1.8/615 has...a lot of decimals. So you just want to round to the point that the scale is still accurate and that it's more clear. So instead of writing the full 0.0029268292682927, I would just write 0.00293 (it's something still accurate, but not as long).
Now, we just put that in the form of meters per pixel, so you could say 0.00293 m/px.
From there, you measure Thanos' pixels and use the scale to find what it actually is.
Thanos is 955 px. So you multiply the scale by the number of pixels to find Thanos' height. 0.00293 x 955 is 2.79815 meters.
Lmk if more detail needs to be given.
Then how do you typically would calc such a thing to find the size? This is because I want to find the size of this continent based in the Entris Federation place which have a stated size of 360,000 square kilometers.Typically you don't calc off of square distance. That seems like it would be a weirder scenario, but perhaps you could find the length of one dimension, if you can tell how much bigger one dimension is than the other and the shape isn't too odd, it could possibly work.
Do you have something to scale it to?
Yeah, you can pixel scale that definitely.It’s 386 cm. I got that by the fact it’s twice the height of someone who is 6’4 (193 cm)
Well what you should do in this case is find the number of pixels comprising the Entris FederationThen how do you typically would calc such a thing to find the size? This is because I want to find the size of this continent based in the Entris Federation place which have a stated size of 360,000 square kilometers.
Alright let me show you what I did to see if I did something wrongI'll give a tutorial so everyone's on the same page.
Let's say these images are the actual scale, and I'm trying to find Thanos' height.
First, you want your reference, something that you already know the given dimension of so you can scale off of it. I'll use Iron Man here. Let's say Iron Man is canonically 1.8 meters, once again, this is just for example. Next, I want to find his pixel height. So you're going to make a line (you're not going to draw a line, you're going to use the actual line tool), and make a line that's the same height as whatever you're scaling.
As you can see, MS paint shows you the dimensions of your line (in the bottom there, "1 x 615px") You always want to make sure the first factor is 1 if you're measuring vertically, and that the second factor is 1 if you're measuring horizontally. All that means is that your line is completely straight. It's preferable that you put the length of the line's pixels right next to it. So, I would put "615 px" right next to Iron Man's line. Now, we know Iron Man is 1.8 meters and we also know that he's 615 px. So, we want the amount of meters in a pixel in order to develop our scale. 1.8/615 has...a lot of decimals. So you just want to round to the point that the scale is still accurate and that it's more clear. So instead of writing the full 0.0029268292682927, I would just write 0.00293 (it's something still accurate, but not as long).
Now, we just put that in the form of meters per pixel, so you could say 0.00293 m/px.
From there, you measure Thanos' pixels and use the scale to find what it actually is.
Thanos is 955 px. So you multiply the scale by the number of pixels to find Thanos' height. 0.00293 x 955 is 2.79815 meters.
Lmk if more detail needs to be given.
Looks pretty good. It's slightly tilted, but shouldn't affect results drastically.Alright let me show you what I did to see if I did something wrong
So I'm just scaling a building's height here
Blue: 27px
Red: 803px
Height of long windows: 1.9812m
1.9m/27px= 0.0703m
803px x 0.0703m = 56.4509m
Am I missing anything or did I do it right?
do u know what formula Im supposed to use for a half cylinder crater?Looks pretty good. It's slightly tilted, but shouldn't affect results drastically.
I'm a bit confused on what you mean by that. You just need the radius and length/height to calculate the volume.do u know what formula Im supposed to use for a half cylinder crater?
Im referring to what formula to use for the volume, like how some craters will be shaped differently ig.I'm a bit confused on what you mean by that. You just need the radius and length/height to calculate the volume.