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So, I'm reading an LN and the author basically dumped a bunch of powers the MC gathered in a short time. Would be great if you could tell me what abilities he would get.
btw that is an actual copy and paste from the novel minus the list dots lmao
- Contempt for the Sun God: Beings of the night who have turned their backs on God. During the day, Skill usage is limited, and your normal stats are one-tenth of their normal values.
- Growth Boost: Growth of abilities, levels, and rate of Skill acquisition is improved. Also, you are able to surpass the limits of your race.
- 5x Exp Multiplier: The experience gained when killing something is multiplied by five. Experience points received for Skill allotment are multiplied by five.
- ½ Required Exp: The experience required to level up and for acquiring Skills is halved.
- Eye of True Sight: A Magic Eye that grants its user extreme vision. Absolute Movement Vision (The ability to accurately track your target, regardless of how fast they move) Absolute Measurement (The ability to accurately measure the size of your target) Far-sight (The ability to inspect your target at a distance) Microscope (The ability to inspect any small objects) Night Vision (Bestows perfect vision even in the dark) Appraisal (Displays the stats of humans and the details of objects) Omniscience (The ability to observe distant areas from an overhead, third-person view) Anti-Illusion (The ability to dispel any illusion) Clairvoyance (The ability to see through objects) Photographic Memory (The ability to precisely remember anything you see) Light Wave Vision (The ability to see wavelengths of light that are typically impossible for the human eye to perceive)
- Eye of Sigils: Store a magic circle you see in your eye and activate it at a time of your choosing. When activated, one-tenth of the original MP cost is used. Can be cast without incantation. Can store one at a time. Can overwrite the stored magic circle with a new one.
- Vampirism: Drinking a living organism’s blood restores HP, MP, and raises stats. If you drain a lethal amount of blood, the target becomes a ghoul. After a kill, covering them in your blood makes them your retainer. If you drain a lethal amount of blood from a human and then inject your blood into them, they will become a vampire (thrall) if they are a virgin. If they are not a virgin, they will become a ghoul. If you drain all the blood from your target, you will gain their memories.
- Baron-Class Authority: Vampiric weaknesses are reduced. Can command any undead under Baron-Class.
- Skill Pilfer: Drinking the blood of your target allows you to steal a Skill. If they don’t have one, you steal a hidden potential instead, converting it into a Skill. Both General and Unique Skills can be received.
- True Dark Magic: The pinnacle of dark magic. Freely use dark magic to its maximum efficiency without the need for any incantations. Can reference the knowledge of the one known as “Shina.” MP greatly boosted.
- Armament Craft: Create a weapon from materials in exchange for mana. First, imagine the shape of the weapon, then edit it at completion. Possible to apply abilities using knowledge you possess (mana cost is increased accordingly).
- Detect: Can detect the presence of living organisms in the range of your awareness. Boosts the ability to sense presences, to sense magic, and the senses of sight, hearing, and smell.
- Level Up: Killing a living organism grants experience points, which can be used to raise your level.
- Skill Acquisition: Can gain Skills by using experience points gained from fixed actions..