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If we only know the height and width of a tree, how can we calculate the Joules it takes to cut it down? I would like to ask something from the Calculation Group, if I send you a photo, can you tell me how to calculate the force we should apply to the tree in that photo?

Screenshot_20.png
Screenshot_21.png
 
Get the dude closer to the base of the tree. What do you want to measure? Tree height or width?
 
Get the dude closer to the base of the tree. What do you want to measure? Tree height or width?
When I zoom in closer, the angle of view of the tree closes.

(I want to measure them both, I have already taken two photos so I can measure them, but I am a complete calculation illiterate.)
 
I meant making your character walk closer to the tree so they're exactly side by side.
Hmm... I see what you're saying, but we can ignore that for now, I'm not going to use these photos for the scaling I'm going to do anyway, I just need to see how to do it.

I mean, I just want to see how you measure the size of the tree and what kind of energy scaling you derive from that. There are higher sized trees in the game, so if I do scaling, I will do it for them. But I just need an example right now. So like I said, please ignore that for the moment. I will prepare a better scan later.
 
I would just measure the width of the cut and its length, use the axe's blade thickness for the cut's thickness, and then get the volume of the cut.

Then apply pulverization of wood.
 
It would be Street level since even a normal human would be 9-C with an axe.

Though it's most likely higher as videogames usually accelerate the amount of time it actually takes to cut down a tree, making the feat superhuman anyways.
 
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