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Forgor to reply to this, will do soonIs Grounder based on Earth Manipulation or Rock Manipulation?
How much faster?
Theoretically, Ninjask could notice Byleth is keeping up & use Agility to ummm... get faster faster. (Lol, funny wording moment.)
It may also be worth mentioning that Ninjask can learn the move Mind Reader to sense its foes movement, & Pokemon do have good combat intelligence. If Byleth is dodging so well, it might see it as reasonable to use it, though I'm not sure it's IC otherwise.
Grounder basically is like freeze-dry but for flying types instead of water types.Is Grounder based on Earth Manipulation or Rock Manipulation?
Unknown and unlisted but as far as I'm aware (and this is a stretch), he can hold his own against enemies with higher speed stat than him.How much faster?
That is to account if Byleth doesn't land his attacks before Ninjask uses Agility.Theoretically, Ninjask could notice Byleth is keeping up & use Agility to ummm... get faster faster. (Lol, funny wording moment.)
iirc Mind Reader allows Ninjask to not miss his attacks, which means that Byleth can go for a block instead, or maybe even a perfect block to stagger Ninjask.Ninjask can learn the move Mind Reader to sense its foes movement, & Pokemon do have good combat intelligence. If Byleth is dodging so well, it might see it as reasonable to use it, though I'm not sure it's IC otherwise.
I'd rather you bumped the thread by responding to my reply tbh but oh well.Bump?
Mind Reader (Japanese: こころのめ Mind's Eye)iirc Mind Reader allows Ninjask to not miss his attacks, which means that Byleth can go for a block instead, or maybe even a perfect block to stagger Ninjask.
One can argue that this means one cannot miss by evasion. But then wouldn't this not work if someone uses protect or detect or something of the sort. The skill anchor may as well function as a passive protect of sorts.Mind Reader (Japanese: こころのめ Mind's Eye)
"The user senses the target's movements with its mind to ensure its next attack does not miss the target."
The point is the description states they sense the target's movements.One can argue that this means one cannot miss by evasion. But then wouldn't this not work if someone uses protect or detect or something of the sort. The skill anchor may as well function as a passive protect of sorts.
This.The skill Anchor will allow Byleth to sometimes automatically guard against enemy attacks, possibly having synergy with Perfect Guard
Okay, decided to check this. (I'm often lazy when it comes to checking scans. Also, pardon the broken images, I copy-pasted, & Fandom is hostile to hotlinking full resolution.)This.
Name | Activation | Capacity |
---|---|---|
Anchor | Passive (100%) | - |
Effects | Prevents units from being forcibly moved by Gambits. | |
Users | Enemy-Exclusive |
Name | Activation | Capacity |
---|---|---|
Anchor | Passive (100%) | - |
Effects | Sometimes automatically guards against enemy attacks that would otherwise knock the unit back. | |
Users | Shez, Claude, Ferdinand, Linhardt, Caspar, Petra, Monica, Felix, Ashe, Annette, Hilda, Ignatz, Lysithea, Yuri, Flayn, Byleth, Gatekeeper, Sothis, Arval (Fortress Knight Mastery Rank 1) | |
Notes | - |
Name | Activation | Capacity |
---|---|---|
Anchor | Passive (100%) | - |
Effects | Unit cannot be moved by skills, smash weapons, etc. | |
Users | Enemy-Exclusive |
I mean any form of attack would move the recipient of the attacker in some way, shape or form. Especially with Ninjask coming in with such momentum in quick succession, it's bound to make Byleth move some steps back or something of the sort to be knocked back and stuff. With Swords Dance, that's only going to be more prevalent.But AFAIK, none of Ninjask's moves are going to be satisfying the "knock Byleth back" condition??
Every move in Fire Emblem causes knockback?I mean any form of attack would move the recipient of the attacker in some way, shape or form. Especially with Ninjask coming in with such momentum in quick succession, it's bound to make Byleth move some steps back or something of the sort to be knocked back and stuff. With Swords Dance, that's only going to be more prevalent.
Yes, yes it does, in FE3H (haven't got to 3Hopes so ehh)Every move in Fire Emblem causes knockback?
Yes, in slashes too.Also, a lot of its moves are slashing/cutting, which presumably don't need to do knockback.
Fury Cutter, Aerial Ace, Slash, Fury Swipes, Flail, Feint Attack, Night Slash, etc.
Minus this tho, the rest is fair game.Bug Buzz in theory might not need to knockback either, AFAI
Surprising. Any idea of Anchor's chance of occurring, since it says "sometimes"?Yes, yes it does, in FE3H (haven't got to 3Hopes so ehh)
Do you mean to say that Bug Buzz shouldn't cause Knockback for some reason?Minus this tho, the rest is fair game.
Unknown, not only have I not played three hopes, I don't know how and when this works. So literally sometimes.Surprising. Any idea of Anchor's chance of occurring, since it says "sometimes"?
Unknown whether sound based attacks would knock them back, even when considering FE3H magic could do that.Do you say Bug Buzz shouldn't cause Knockback for some reason?