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Topaz's RPG Stats Equal Tournament: Round 11! Byleth Eisner vs Ninjask (0-0-0)

Is Grounder based on Earth Manipulation or Rock Manipulation?

How much faster?

Theoretically, Ninjask could notice Byleth is keeping up & use Agility to ummm... get faster faster. (Lol, funny wording moment.)

It may also be worth mentioning that Ninjask can learn the move Mind Reader to sense its foes movement, & Pokemon do have good combat intelligence. If Byleth is dodging so well, it might see it as reasonable to use it, though I'm not sure it's IC otherwise.
Forgor to reply to this, will do soon
 
Late again, sorry.
Is Grounder based on Earth Manipulation or Rock Manipulation?
Grounder basically is like freeze-dry but for flying types instead of water types.

How much faster?
Unknown and unlisted but as far as I'm aware (and this is a stretch), he can hold his own against enemies with higher speed stat than him.
Also for some duration due to his passives, Byleth should be faster than Ninjask for a while, which can give him the chance to hit the speedy ninja bug.
Even without that, his hit and avoid stats should help with that.

Theoretically, Ninjask could notice Byleth is keeping up & use Agility to ummm... get faster faster. (Lol, funny wording moment.)
That is to account if Byleth doesn't land his attacks before Ninjask uses Agility.

Ninjask can learn the move Mind Reader to sense its foes movement, & Pokemon do have good combat intelligence. If Byleth is dodging so well, it might see it as reasonable to use it, though I'm not sure it's IC otherwise.
iirc Mind Reader allows Ninjask to not miss his attacks, which means that Byleth can go for a block instead, or maybe even a perfect block to stagger Ninjask.

I'd rather you bumped the thread by responding to my reply tbh but oh well.
 
iirc Mind Reader allows Ninjask to not miss his attacks, which means that Byleth can go for a block instead, or maybe even a perfect block to stagger Ninjask.
Mind Reader (Japanese: こころのめ Mind's Eye)
"The user senses the target's movements with its mind to ensure its next attack does not miss the target."
 
Mind Reader (Japanese: こころのめ Mind's Eye)
"The user senses the target's movements with its mind to ensure its next attack does not miss the target."
One can argue that this means one cannot miss by evasion. But then wouldn't this not work if someone uses protect or detect or something of the sort. The skill anchor may as well function as a passive protect of sorts.
 
One can argue that this means one cannot miss by evasion. But then wouldn't this not work if someone uses protect or detect or something of the sort. The skill anchor may as well function as a passive protect of sorts.
The point is the description states they sense the target's movements.

Also, Skill Anchor? Do we get any depiction or description of how that works?
 
Okay, decided to check this. (I'm often lazy when it comes to checking scans. Also, pardon the broken images, I copy-pasted, & Fandom is hostile to hotlinking full resolution.)

Fire Emblem: Three Houses

NameActivationCapacity
Anchor FE16
Anchor
Passive
(100%)
-
EffectsPrevents units from being forcibly moved by Gambits.
UsersEnemy-Exclusive

Fire Emblem Warriors: Three Hopes

NameActivationCapacity
Anchor FE16
Anchor
Passive
(100%)
-
EffectsSometimes automatically guards against enemy attacks that would otherwise knock the unit back.
UsersShez, Claude, Ferdinand, Linhardt, Caspar, Petra, Monica, Felix, Ashe, Annette, Hilda, Ignatz, Lysithea, Yuri, Flayn, Byleth, Gatekeeper, Sothis, Arval (Fortress Knight Mastery Rank 1)
Notes-

Fire Emblem Engage

NameActivationCapacity
FE17 Anchor Icon
Anchor
Passive
(100%)
-
EffectsUnit cannot be moved by skills,
smash weapons, etc.
UsersEnemy-Exclusive

So the 1st version prevents being forcefully moved.
The 2nd version sometimes auto-guards against attacks that would knock the unit back.
& the 3rd version prevents the unit being moved.

But AFAIK, none of Ninjask's moves are going to be satisfying the "knock Byleth back" condition??
 
But AFAIK, none of Ninjask's moves are going to be satisfying the "knock Byleth back" condition??
I mean any form of attack would move the recipient of the attacker in some way, shape or form. Especially with Ninjask coming in with such momentum in quick succession, it's bound to make Byleth move some steps back or something of the sort to be knocked back and stuff. With Swords Dance, that's only going to be more prevalent.
 
I mean any form of attack would move the recipient of the attacker in some way, shape or form. Especially with Ninjask coming in with such momentum in quick succession, it's bound to make Byleth move some steps back or something of the sort to be knocked back and stuff. With Swords Dance, that's only going to be more prevalent.
Every move in Fire Emblem causes knockback?

Is that how Fire Emblem scaling treats it?

Also, a lot of its moves are slashing/cutting, which presumably don't need to do knockback.
Fury Cutter, Aerial Ace, Slash, Fury Swipes, Flail, Feint Attack, Night Slash, etc.

Bug Buzz in theory might not need to knockback either, AFAIK.
 
Every move in Fire Emblem causes knockback?
Yes, yes it does, in FE3H (haven't got to 3Hopes so ehh)

Also, a lot of its moves are slashing/cutting, which presumably don't need to do knockback.
Fury Cutter, Aerial Ace, Slash, Fury Swipes, Flail, Feint Attack, Night Slash, etc.
Yes, in slashes too.
Bug Buzz in theory might not need to knockback either, AFAI
Minus this tho, the rest is fair game.
 
Surprising. Any idea of Anchor's chance of occurring, since it says "sometimes"?
Unknown, not only have I not played three hopes, I don't know how and when this works. So literally sometimes.

Do you say Bug Buzz shouldn't cause Knockback for some reason?
Unknown whether sound based attacks would knock them back, even when considering FE3H magic could do that.
 
I guess I'll wait a bit to see if anyone else has anything to say on the matter, then.
 
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