• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Topaz's RPG Stats Equal Tournament: Round 11! Byleth Eisner vs Ninjask (0-0-0)

I'm going to repost what I posted in Ninjask's last match, becaise I assume similar principles, trusims & reasonings will apply here.
I'll put it in a separate post from this one, so as to help clarify this & distinuish these posts.

If you would like to reveal the original post I am to be reposting, please go here: https://vsbattles.com/threads/topaz...n-shogun-vs-ninjask-0-0-0.171353/post-6699059

& yes, I am aware I'm currently kind of talking like Mojo Jojo, lol.
 
I picked Ninjask because Ninjask is known for its high speed in a Stats Equalized Tournament (Lol.) & also because Ninjask is weak to Fire, Ice AND Electricity. (& Air & Rock, technically, too.)

It should be expected it was gonna go up against something it's weak to, lol.

What's Raiden's opening move?

Ninjask....

RubyNinjask moves around at such a high speed that it cannot be seen, even while its crying can be clearly heard. For that reason, this Pokémon was long believed to be invisible.
SapphireIf Ninjask is not trained properly, it will refuse to obey the Trainer and cry loudly continuously. Because of this quality, this Pokémon is said to be one that puts the Trainer's abilities to the test.
EmeraldBecause it darts about vigorously at high speed, it is very difficult to see. Hearing its distinctive cries for too long induces a headache.


It'll lead with moving around a lot & being loud to the point it could cause a headache if heard "long enough".


This is literally a case where I can see this match's early moments going like "Annoying insect! How dare you bare your lowly being in the presence of a GOD!" & lightning comes down to smite it.

That said, I wouldn't say it's hopeless.

IDK if Raiden has any multipliers or offensive hax -Or even Raiden's opening move- but I do know this:

Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts)

The norm for Ninjask is to "dart about vigorously", & so fast it cannot be seen by human eyes; If Raiden is paying attention to the noticeably noisy, 80-cm-"height" insect literally buzzing around, then that'd likely mean Raiden's facing direction &/or eyes are following it.


This could tell Ninjask that Raiden is able to keep up with it, & since that's normally impossible for a humanoid, Ninjask might figure it needs to go faster.

It gets Agility by level up, which is +2 stages of Speed, & each stage is +50% of base. At the end of each turn as well, Speed Boost also raises Ninjask's Speed by +1.
After a single action (So by the time it can take its second action.), Ninjask will be at 150%, if not 250% Speed.
The max Stat Stage is +6, which, for Speed means +300%, for 4x as fast as base.

Even if she hits it right away, it might survive a hit or two given Stats Equalized, though IDK her IC means of attacking.

Alternatively, the fact that Ninjask's default is moving around while constantly crying (As in, making noise.), it could lead with Sound Manipulation, such as Bug Buzz ("The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.") Mostly unremarkable, & a 10% chance to lower Sp. Def isn't relevant in most cases.), or Screech:

An earsplitting screech harshly lowers the target's Defense stat.

Screech is -2 Stages. For Stat Stages below 0 (0 being the unmodified "base" statistic.), Stat stages go:

2/82/72/62/52/42/3
For -6, -5, -4, -3, -2, & -1, respectively.

Diminishing returns, but what it means is a single Screech, since it reduces by 2 Stages, would leave a target at 50% of their normal DEF, or Physical Durability (As opposed to Sp. Def, for Non-Physical Pokemon attacks.).

Since Ninjask can have moves like Leech Life to drain health, Dig to burrow underground (Helpful in the event Raiden's lightning can be dispersed by the ground.) or Flail (A move with higher power the lower Ninjask's remaining Stamina is.), reducing the foe's physical defenses with Screech could be worthwhile for it.

Stuff like Double Team (Afterimage creation) & Mind Reader (Sensing the foe's movement to ensure the next move hits.) could also help it leverage its ability to run away with the Action Economy through Speed Boost & Agility.

It also has Absorb, a weaker but ranged, non-contact form of Life Manipulation/Draining Nutrient Absorption.

& Swords Dance (+2 stages of ATK) is described with:
"A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat."

This could be IC for Ninjask, since it's described as vigorously darting about. 1 of the main definitions of "frenetic" is: Frenzied and frantic, harried; having extreme enthusiasm or energy.

Lastly, Ninjask's other ability is Infiltrator. The official description(s) for that ability are varying, so I'll just post all four:

Flavor text
Generation V
Passes through the foe's barrier and strikes.
Generation VI
Passes through the opposing Pokémon's barrier and strikes.
Generation VII
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Generation VIII
Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Generation IX
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

In gameplay, this gets past Reflect & Light Screen (Halve physical & Special damage for 5 turns respectively, described as "a wondrous wall of light", although animations often show multiple walls being put up.), Safeguard ("The user creates a protective field that prevents status conditions for five turns."), & Mist.

Mist's descriptions have varied, but include:

RSEColoXDCreates a mist that stops reduction of abilities.
FRLGThe ally party is protected by a mist that prevents stat reductions.
DPPtHGSSPBR
BWB2W2
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.


Hopefully that helps.
Sorry for any bother with all of the text.
 
yeah, not gonna lie, this thing's dead. very much so. crap happens sadly
I still think the thread should be tagged with the tags of the 'verses & the combatants involved, as well as tournament related tags.

I'm gonna see about submitting this to a versus thread promotion thread.

It has been a week & a half.
 
I still think the thread should be tagged with the tags of the 'verses & the combatants involved, as well as tournament related tags.

I'm gonna see about submitting this to a versus thread promotion thread.

It has been a week & a half.
I cant add tags after the fact, and please dont. Tournament's been dead and i havent had much energy to keep it going
 
Yeah, can take over and maybe revamp it with new characters and whatnot. Thats fine
Is keeping the current roster acceptable?

& should someone take over it, then is it okay to promote the tournament &/or its versus threads?
 
Is keeping the current roster acceptable?

& should someone take over it, then is it okay to promote the tournament &/or its versus threads?
Current roster should be fine, just restart it from Round 1, and yeah- tis fine.
Basically im gonna not be the host, more just hanging around to root for Binah/NoLegs lol
 
Why restart it from Round 1? There's completed matches already, & they were already invalid for profile additions by Stats Equalization.

If you say so.
Fair enough on the first part. Bracket is on the main page, so you can copy it
 
Fair enough on the first part. Bracket is on the main page, so you can copy it
Alright then.

Is it okay with you if I don't remake this thread since I've already posted a debate in it?
It's possible to keep track of votes without an OP doing so.
 
I'm the guy who put Byleth in the previous Equal Stats Video Game characters tourney, so I can kinda take it from here.

I'm lost at the moment, could you give a TL.DR for all this before I start arguing for Byleth's side? Not that I'm an expert on him compared to the riders but I'm sure I can figure something out after rereading byleth's profile again.

Just wanna ask, is this enlightened one byleth?
 
Aight I'll wait for Imaginym's TLDR while I make sense of the word wall that's brought up here (no offense).
I just woke up.

You want a TL;DR of... what?

The arguments for Ninjask? When I was the one who provided a thorough argument & info about it to start this thread?
To TL;DR my own post?

I mean, I can, but it's begrudgingly. That's what you're asking of me, as opposed to me trying to like, TL;DR a Fire Emblem character I basically only know of in Smash?

Sorry for any bother.
 
I just woke up.

You want a TL;DR of... what?

The arguments for Ninjask? When I was the one who provided a thorough argument & info about it to start this thread?
To TL;DR my own post?

I mean, I can, but it's begrudgingly. That's what you're asking of me, as opposed to me trying to like, TL;DR a Fire Emblem character I basically only know of in Smash?

Sorry for any bother.
I was about to say TLDR ninjask but I've read through it so let me run it down from my understanding and maybe see if I'm correct or not.

Ninjask's standard tactics will be to dart around and overwhelm an opponent with speed and what not. With equalised speed in the mix, he'll have to resort to Speed Boost and agility to amp his speeds. Meanwhile, he also has the means to not only reduce defense but also strike through any sort of forcefields/barriers with infiltrator.

He should also have draining health moves that can let him stay healthy in the fight as well as other non-speed amps like swords dance and mind reader.
Is that right?
 
I was about to say TLDR ninjask but I've read through it so let me run it down from my understanding and maybe see if I'm correct or not.

Ninjask's standard tactics will be to dart around and overwhelm an opponent with speed and what not. With equalised speed in the mix, he'll have to resort to Speed Boost and agility to amp his speeds. Meanwhile, he also has the means to not only reduce defense but also strike through any sort of forcefields/barriers with infiltrator.
Pardon me being a bit pedantic, but Ninjask is a Pokemon so the profile represents a species, not an individual, & the gender ratio of Ninjask is 50% male, 50% female.
Ergo, just like Byleth (AFAIK), Ninjask is equally as likely to be male as it is to be female.
Although this isn't likely to come up.
He should also have draining health moves that can let him stay healthy in the fight as well as other non-speed amps like swords dance and mind reader.
Is that right?
Yes.

I tried to go over mostly the stuff that's more in-character.

Since Ninjask's IC behaviour is vigorously darting around at high speeds, moving so fast yet its cries -Which are known to cause headaches with prolonged exposure, & which improperly trained Ninjask do loudly & continuously, so I can see a hostile Ninjask doing- being audible, people long thought it was invisible.
Hence moves like Screech, Bug Buzz, etc.

So a humanoid's gaze being able to track Ninjask's movements -Which it'll likely be doing from the start of the match- Ninjask may get tipped off this human is unusually fast & it's gotta go fast(er). Hence Agility being IC.

Swords Dance being a "frenetic dance" also aligns with this movement spam.

& there's the Speed Boost stuff, yeah.
Probably other stuff, but I think that's mostly the gist of it?
 
Oh & there is also Afterimage Creation via Double Team; Since such stuff is often associated with going fast in fiction, it may also be notably in-character for Ninjask.
I had forgotten about that in my recent recap.
 
Pardon me being a bit pedantic, but Ninjask is a Pokemon so the profile represents a species, not an individual, & the gender ratio of Ninjask is 50% male, 50% female.
Ergo, just like Byleth (AFAIK), Ninjask is equally as likely to be male as it is to be female.
Although this isn't likely to come up.
Force of habit, especially when it comes to Pokemon cuz I just automatically assume my Pokemons in my party throughout the games. Thus me calling Ninjask a he (and so is Byleth in my playthrough).


Since Ninjask's IC behaviour is vigorously darting around at high speeds, moving so fast yet its cries -Which are known to cause headaches with prolonged exposure, & which improperly trained Ninjask do loudly & continuously, so I can see a hostile Ninjask doing- being audible, people long thought it was invisible.
Hence moves like Screech, Bug Buzz, etc.

So a humanoid's gaze being able to track Ninjask's movements -Which it'll likely be doing from the start of the match- Ninjask may get tipped off this human is unusually fast & it's gotta go fast(er). Hence Agility being IC.

Swords Dance being a "frenetic dance" also aligns with this movement spam.

& there's the Speed Boost stuff, yeah.
Probably other stuff, but I think that's mostly the gist of it?
Ok, do we assume it's a wild and untrained Ninjask or a very good Ninjask from a trainer, because what it does essentially depends on if it's wild or not. If it's wild, swords dance wouldn't really help since the sound-based attacks are special attacks, unless it goes for melee at which from what you described, I don't think it'd go melee as commonly as it would if it's trained.
 
Ok, do we assume it's a wild and untrained Ninjask or a very good Ninjask from a trainer, because what it does essentially depends on if it's wild or not. If it's wild, swords dance wouldn't really help since the sound-based attacks are special attacks, unless it goes for melee at which from what you described, I don't think it'd go melee as commonly as it would if it's trained.
IIRC, we assume the Pokemon to be wild, Level 100 with perfect IVs, & knowing all their moves, despite not having had a trainer.

& going for melee might be in-character given its described to vigorously dart around & constantly move at high speeds, plus, most of its movepool is physical.

Ex: Fury Cutter, Aerial Ace, Slash, Fury Swipes, Flail, Feint Attack, Night Slash, etc.

While it does move a lot, IDK if it'd go for hit-and-run (Which might align with how real bugs might behave.), ranged, or approach spamming range.

Currently, the profile says:
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts)
 
Late reply but here I am again. (Exam is in about a week so getting my grind on)
I will consider this Byleth to be male for this match btw.

Since Ninjask's IC behaviour is vigorously darting around at high speeds, moving so fast yet its cries -Which are known to cause headaches with prolonged exposure, & which improperly trained Ninjask do loudly & continuously, so I can see a hostile Ninjask doing- being audible, people long thought it was invisible.
Hence moves like Screech, Bug Buzz, etc.

So a humanoid's gaze being able to track Ninjask's movements -Which it'll likely be doing from the start of the match- Ninjask may get tipped off this human is unusually fast & it's gotta go fast(er). Hence Agility being IC.
Byleth has enhanced senses that are potent enough to do these:
-fight very well in a fog of war situation, basically where you can't see your opponent unless they're literally right in front of you
-not only block silent attacks from behind but is also able to avoid any sort of damage focusing on his blind spots
-is stated to be very watchful
What this entails is that Byleth will be able to tag Ninjask's movements at least before its agility/speed boost combo comes into play at which it amps its speed.

In character, Byleth will focus on using his sword of the creator to try and hit ninjask. Due to the nature of his sword that is essentially like a sharp whip, his range can be used well to attack from range and possibly hit Ninjask with the sword or the air manip that is present in all his melee attacks. (especially if he swings it in arcs and circles and AoE shenanigans). After which he'd be very versatile to adapt to the speed amp situation.

Firstly for defense, Byleth comes with a skill called Anchor to let him occasionally guard against enemy attacks. Paired with his NPI, he will be able to defend even against sound based attacks. Status moves and stat reduction moves do not apply afaik. If he's sufficiently damaged, some healing from vulneraries/elixrs paired with his regeneration will help him stay as healthy as Ninjask and should he hit it with any moves, he's going to drain its health and regain it via the nosferatu spell (along with normal healing spells) and probably via his crest too. We also have to consider that he can dodge its attacks too when possible, and perfect dodges will allow Byleth to deal critical damage for a short while (damage will be amped by a 3x multiplier). If he's under 50% hp, he's always going to be able to attack first regardless of how fast Ninjask is at that point due to his Vantage skill allowing him to do so.

As for attack, Byleth has danmaku to spam multiple spells (one spell spammed or spamming many other skills at once), so Ninjask has to traverse through a wide variety of magic, some of which have a huge aoe range. With his bow, he can also perform danmakus, the difference is that he can make these arrows become homing via the tracking shot combat art. I've already talked about his sword of the creator being a whip, but here comes his corresponding combat art, which slices apart his surroundings. Other than that, he should have windsweep to generate a cyclone around him to catch in Ninjask. There's also a fire variation which will ******* hit Ninjask like a truck due to his fire-type weakness (if applicable) along with grounder which deals massive damage to flying opponents, which Ninjask clearly is.

We obviously cannot forget about his hail Maries; the bloody Divine Pulse. Should he feel overwhelmed, he can stop time to regain his bearings and try to predict when and how Ninjask will strike next, since he can think in stopped time. Then when time has continued, he can probably tag Ninjask due to this. Either that, or he rolls back time to get a better swing at it. The second one is his awakening mode, which will amp his attack, allow his attacks to stun Ninjask in a certain number of hits (it's a bar to fill that will stun the opponent long enough for Byleth to dogpile on) and will not let him die at all till his awakening ends.

For the moment, this is the stuff that I've read that are interesting and can deal with Ninjask's kits. There would be more on his profile but good gravy there's so much stuff to go through, it's like he's a bloody swiss knife.
 
Late reply but here I am again. (Exam is in about a week so getting my grind on)
I will consider this Byleth to be male for this match btw.


Byleth has enhanced senses that are potent enough to do these:
-fight very well in a fog of war situation, basically where you can't see your opponent unless they're literally right in front of you
-not only block silent attacks from behind but is also able to avoid any sort of damage focusing on his blind spots
-is stated to be very watchful
What this entails is that Byleth will be able to tag Ninjask's movements at least before its agility/speed boost combo comes into play at which it amps its speed.

In character, Byleth will focus on using his sword of the creator to try and hit ninjask. Due to the nature of his sword that is essentially like a sharp whip, his range can be used well to attack from range and possibly hit Ninjask with the sword or the air manip that is present in all his melee attacks. (especially if he swings it in arcs and circles and AoE shenanigans).
Air Manipulation? Oh hey, I'm pretty sure Ninjask is weak to that, lol. (Flying-type moves. Air Cutter, Air Slash, Gust.) Unless this is more like Vaccuum Wave, a Fighting-type move or something?
After which he'd be very versatile to adapt to the speed amp situation.

Firstly for defense, Byleth comes with a skill called Anchor to let him occasionally guard against enemy attacks. Paired with his NPI, he will be able to defend even against sound based attacks.
Defend as in completely nullify the damage of? Evade? Only reduce the damage?
Status moves and stat reduction moves do not apply afaik.
Immunity?? (Despite Ninjask having an Ability specifically to bypass Status Reduction preventing stuff?)
If he's sufficiently damaged, some healing from vulneraries/elixrs paired with his regeneration will help him stay as healthy as Ninjask and should he hit it with any moves, he's going to drain its health and regain it via the nosferatu spell (along with normal healing spells) and probably via his crest too.
Is this IC? I assume Byleth lacks any story-defined IC behaviour being a player character?
We also have to consider that he can dodge its attacks too when possible, and perfect dodges will allow Byleth to deal critical damage for a short while (damage will be amped by a 3x multiplier). If he's under 50% hp, he's always going to be able to attack first regardless of how fast Ninjask is at that point due to his Vantage skill allowing him to do so.
How does Vantage work in lore?
As for attack, Byleth has danmaku to spam multiple spells (one spell spammed or spamming many other skills at once), so Ninjask has to traverse through a wide variety of magic, some of which have a huge aoe range. With his bow, he can also perform danmakus, the difference is that he can make these arrows become homing via the tracking shot combat art. I've already talked about his sword of the creator being a whip, but here comes his corresponding combat art, which slices apart his surroundings. Other than that, he should have windsweep to generate a cyclone around him to catch in Ninjask. There's also a fire variation which will ******* hit Ninjask like a truck due to his fire-type weakness (if applicable) along with grounder which deals massive damage to flying opponents, which Ninjask clearly is.
Good to know. (Although, as mentioned, stuff like Hurricanes should be SE, too, the strange exception of Twister being Dragon-type aside.)
We obviously cannot forget about his hail Maries; the bloody Divine Pulse. Should he feel overwhelmed, he can stop time to regain his bearings and try to predict when and how Ninjask will strike next, since he can think in stopped time. Then when time has continued, he can probably tag Ninjask due to this. Either that, or he rolls back time to get a better swing at it. The second one is his awakening mode, which will amp his attack, allow his attacks to stun Ninjask in a certain number of hits (it's a bar to fill that will stun the opponent long enough for Byleth to dogpile on) and will not let him die at all till his awakening ends.

For the moment, this is the stuff that I've read that are interesting and can deal with Ninjask's kits. There would be more on his profile but good gravy there's so much stuff to go through, it's like he's a bloody swiss knife.
Sasuga protagonists....
 
Air Manipulation? Oh hey, I'm pretty sure Ninjask is weak to that, lol. (Flying-type moves. Air Cutter, Air Slash, Gust.) Unless this is more like Vaccuum Wave, a Fighting-type move or something?
Pure Air... So yea

Immunity?? (Despite Ninjask having an Ability specifically to bypass Status Reduction preventing stuff?)
Nah I meant that he can't guard against status moves that don't actually damage him.

Defend as in completely nullify the damage of? Evade? Only reduce the damage?
Blocking, which means he won't be sustaining any damage, or something of the sort. These three hopes things are new to me honestly, since I've only played the main three houses one.

Is this IC? I assume Byleth lacks any story-defined IC behaviour being a player character?
Debatable on chugging down vulneraries/elixrs but the rest is yes. Regen is passive and is also given by certain weapons from his standard equipment and healing with magic is healing with magic.

How does Vantage work in lore?
Just like what it says on the can. Byleth will get to attack first no matter what if his health is down 50%
Good to know. (Although, as mentioned, stuff like Hurricanes should be SE, too, the strange exception of Twister being Dragon-type aside.)
Cools moves become dragon type because rule of cool
 
I do wish to point out that per the hax restrictions, Byleth's time rez thing has been restricted (because- well)
besides its just a bug lol
 
I was thinking just the time reset, but it would be funny to imagine Sothis just being like "brb". So uh- yeah. Byleth's got one chance. (So no Divine Pulse basically)
hope thats fair
 
Yea in this case, time reset is overkill, and even then, time stop is already good enough for him to figure out when and how to hit the fast af Ninjask
 
Seems reasonable to restrict Time Reset.

Also, might debate more here later, a little distracted at the moment.
 
I'll just put my coin in to say that Ninjask takes this. Simply put, this one actively going to dodge attacks as proven in its FireRed, LeafGreen, and Shield PokéDex entries, which means it should be able to last 6 turns to eventually reach that maximum 4x speed boost necessary to blitz Byleth. Plus, given that dodging is in-character, it will most likely utilize Double Team to make it harder for it to get hit, so Byleth is really needing to spam AoE if he doesn't want to get blitzed. But knowing that he is a player character with no set leading move, it's highly unlikely.
 
Byleth is really needing to spam AoE if he doesn't want to get blitzed. But knowing that he is a player character with no set leading move, it's highly unlikely.
In all the cutscenes for Fire Emblem Three Houses (haven't played Three Hopes yet), he will start off by using swords, specifically his Sword Of The Creator, which has a gargantuan range of hundreds of meters. Not to mention the fact that this sword can also function like a sharp whip, I doubt he will have much trouble with AoE by just swinging his sword like one (which he does).
All his weapons also have air manip which would further boost the AoE factor and also deal supereffective damage to Ninjask (judging by what Imaginym has said). Combat Arts concerning the blade will also be applicable to him in character. Ruptured Heaven will deal heavy damage and Grounder, Windsweep, Firesweep, Iceblade and Electric Grounder will deal supereffective damage to him as well.

Even in character, he should be skilled enough to fight against those faster than him anyways.

Arguments for not being able to hit Ninjask (at least before the blitz mark) can be mitigated by his potent enhanced senses which I have already explained above, stopping time and figuring out where Ninjask will move next (Only Time Rewind is restricted so this will be applicable) and...

Passives
  • Byleth already gains increased DEX and SPD by 5 from his Carpe Diem personal skill, boosting his hit rate.
  • Sword Prowess Lv. 5 also grants him Hit +10, Avo +20 along with 10% increased damage to enemies when holding a sword (he holds one in character).
  • Major Crest Of Flames can occasionally stop counterattacks
  • His standard equipment possesses accessories that boost his stats, such as:
    • Accuracy Ring: A ring that increases hit rate of attacks.
    • Critical Ring: A ring that increases critical-hit rate.
    • Evasion Ring: A ring that increases avoidance rate.
    • Monstrous Strength Ring: A ring that increases strength. Grants Strength +10.
    • Lightning Speed Ring: A ring that increases speed. Grants Speed +10.
    • Agile Dexterity Ring: A ring that increases dexterity. Grants Dexterity +10.

  • If he dodges right before an enemy attack lands, he executes a Perfect Dodge, which causes all attacks to be critical hits for a short period of time, thereby dealing even more monstrous damage in addition to his supereffective hits and higher Might.
  • If he guards right before an enemy attack lands, he executes a Perfect Guard, which displays the enemy's Stun Gauge, and staggers nearby enemies, which would ruin Ninjask's mojo flow.
  • The skill Anchor will allow Byleth to sometimes automatically guard against enemy attacks, possibly having synergy with Perfect Guard
Suffice to say that Byleth has a higher chance in defeating Ninjask long before it reaches the blitz threshold in character, even with Ninjask's amps. Tossing my vote for Byleth.
 
All his weapons also have air manip which would further boost the AoE factor and also deal supereffective damage to Ninjask (judging by what Imaginym has said). Combat Arts concerning the blade will also be applicable to him in character. Ruptured Heaven will deal heavy damage and Grounder, Windsweep, Firesweep, Iceblade and Electric Grounder will deal supereffective damage to him as well.
Is Grounder based on Earth Manipulation or Rock Manipulation?
Even in character, he should be skilled enough to fight against those faster than him anyways.
How much faster?
Arguments for not being able to hit Ninjask (at least before the blitz mark)
Theoretically, Ninjask could notice Byleth is keeping up & use Agility to ummm... get faster faster. (Lol, funny wording moment.)
can be mitigated by his potent enhanced senses which I have already explained above, stopping time and figuring out where Ninjask will move next (Only Time Rewind is restricted so this will be applicable) and...

Passives
  • Byleth already gains increased DEX and SPD by 5 from his Carpe Diem personal skill, boosting his hit rate.
  • Sword Prowess Lv. 5 also grants him Hit +10, Avo +20 along with 10% increased damage to enemies when holding a sword (he holds one in character).
  • Major Crest Of Flames can occasionally stop counterattacks
  • His standard equipment possesses accessories that boost his stats, such as:
    • Accuracy Ring: A ring that increases hit rate of attacks.
    • Critical Ring: A ring that increases critical-hit rate.
    • Evasion Ring: A ring that increases avoidance rate.
    • Monstrous Strength Ring: A ring that increases strength. Grants Strength +10.
    • Lightning Speed Ring: A ring that increases speed. Grants Speed +10.
    • Agile Dexterity Ring: A ring that increases dexterity. Grants Dexterity +10.

  • If he dodges right before an enemy attack lands, he executes a Perfect Dodge, which causes all attacks to be critical hits for a short period of time, thereby dealing even more monstrous damage in addition to his supereffective hits and higher Might.
  • If he guards right before an enemy attack lands, he executes a Perfect Guard, which displays the enemy's Stun Gauge, and staggers nearby enemies, which would ruin Ninjask's mojo flow.
  • The skill Anchor will allow Byleth to sometimes automatically guard against enemy attacks, possibly having synergy with Perfect Guard
Suffice to say that Byleth has a higher chance in defeating Ninjask long before it reaches the blitz threshold in character, even with Ninjask's amps. Tossing my vote for Byleth.
It may also be worth mentioning that Ninjask can learn the move Mind Reader to sense its foes movement, & Pokemon do have good combat intelligence. If Byleth is dodging so well, it might see it as reasonable to use it, though I'm not sure it's IC otherwise.
 
Back
Top