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Toichiro Suzuki vs. Garou

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Dargoo_Faust

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Hot dang, I just realized OPM and MP100 have feats in the same range. What a coincidence, bois.

Speed is not equal. Half-monster Garou, Toichirou starts in 20%. Battle takes place in the big tower in Spice City, both start 10 meters apart.

Garou -

Toichiro Suzuki - 7 (Epiccheev, WHYNAUT, Doom, Dragon, LaGone, Ciruno, Gyro)

Incon -

Touichirou suzuki
PossibleKeyImageForGarou
 
Garou resists psychic binding (which would be the equivalent of Toichiro directly throwing him around or holding him in place with telekinesis), and has fought and defeated psychics on the level of Psychos iirc.
 
He upscales a bunch from a certain High 7-C feat, I'm not sure what the value was though.
 
Half Monster Garou >> Superalloy Darkshine ~ Carnage Kabuto Carnage Mode >> Base Carnage Kabuto >> Monster Choze ~ Suiryu = 102.42 Kilotons
 
As I've said Garou resists being directly TKed so he can essentially bullrush Toichiro at the start of the match with little consequence.

I don't think he wins overall but his adaptation and Regenerationn/immortality can greatly draw out the match.
 
Yeah. That said Fubuki and that Moster Association Esper are nowhere near Toichiro in Lifting Strength, but that doesn't mean Garou can't just adapt more in response to Toichiro's TK.
 
Personally I feel like Psykos should have better lifting strength that Class 50. Eyeballing Psykos' most recent feat where she lifted, trapped and compressed Tatsumaki in a large ball of concrete, lifting the ball alone would be Class K or Class M (it's a concrete ball with an apparent radius of 28m)

She's also >>> Evil Eye who could toss buildings around
 
ApiesDeathbyLazors said:
I wanna vote Garou, but I'm clueless on MP100 so what's dude style?
A bunch of things, really.

Rapid use of various psychic powers that involve TKing his enemies, TKing stuff at his enemies, massive psychic blasts of energy and explosions, enhancing his physical blows with psychic energy, manipulating heat and elements to attack his opponent, and he tends to let loose all of them at once.

https://youtu.be/tNGZCZXgKRc

https://youtu.be/rA6ImgOZAe8
 
how much mosnter are we talking about here? like, half monster goes all the way up to beating darkshine, which make this almost as stomp, but then again, garou in his fight with overgrown rover would mean an almost certain loss against suzuki imo
 
Half Monster. See the OP. So we're counting him beating Darkshine.

>almost a stomp

AP-wise Toichiro has Garou beat by nearly six times over taking out his scaling when at his full power. Also sets off an explosion that would have killed himself and likely Mob if he didn't redirect the energy.
 
both the ones i mentioned count as half mosnter, and not what the wiki says it is. im sure u know this, but we fuse keys as to make space and not waste time. the two forms i mentioned above are very far apart in power. so yes, garou post/during darkshine fight should kinda stomp suzuki
 
I don't see how Garou post-Darkshine stomps Suzuki when Suzuki can just increase his power to a point where he is five times ahead of the feat Garou scales above.
 
ok, good point. im not sure who is faster per the wiki, but by feats, suzuki is faster by a bit. anyhow, which garou are u using specifically? like i said, half mosnter is quite vague
 
I'm using the strongest version of Garou that isn't High 6-A if that simplifies things, as SBA assumes this is the strongest version of Half-monster Garou.

IDK, what's Garou's speed?
 
well, garou is at least mhs+, while suzuki is mhs+, up to relativistic by scaling. so yeah, suzuki s quite a good amount faster. as for why i think darkshine garou might stomp is that i think he has been at least large twon for like, 3 keys straight. he could genuinelly reach city lvl or higher imo, but speculation is not usable, so whatevs lol
 
GyroNutz said:
Personally I feel like Psykos should have better lifting strength that Class 50. Eyeballing Psykos' most recent feat where she lifted, trapped and compressed Tatsumaki in a large ball of concrete, lifting the ball alone would be Class K or Class M (it's a concrete ball with an apparent radius of 28m)
She's also >>> Evil Eye who could toss buildings around
Yeah that's a good point.
 
I mean, do we have an exact speed for OPM MHS+, or is it backscaling from Reletivistic?
 
And how far does Half Monster Garou, let's say after his fight with Darkshine, scale above said feats?
 
To put on top of the AP advantage, I feel like Toichiro obviously has the range advantage due to Danmaku and telekinetic abilities, doesn't really mean Garou couldn't run up and fight him in close quarters.
 
On the topic of range Toichiro having flight is much more important than him having a wide variety of ranged powers. That put, looking at his fight with Mob, he doesn't tend to use ranged powers from much farther than a couple hundred meters. He still comes into close quarters for much of the fight though, so Garou has oppertunity for pressing attacks, mainly due to Toichiro's cockiness.
 
yeah that does make sense. i don't really know who to vote for. maybe inconclusive i guess? this seems like a really close match.
 
I'm personally not sure.

Toichiro is the type of character that would let Garou shoot off his best moves before finishing him, he enjoys a difficult fight as barely anyone in the MP100 verse could give him one.

Which is a pretty poor move to make against someone like Garou, who aims to instantly obliterate his opponents at any given chance.
 
Dargoo Faust said:
And how far does Half Monster Garou, let's say after his fight with Darkshine, scale above said feats?
Darkshine described Garou's speed as if he was fighting a dozen martial artists at once, so he should scale decently above Atomic Samurai's feat. His speed also increases through battle, as part of his reactive evolution
 
I see. So despite Toichiro initially havhing a, I think, 2.5x speed advantage, Garou's scaling and reactive evolution should tip the scales to his favor.
 
Toichiro in character isn't the type to end his fights quickly, and tends to hold back at the start so he can enjoy the fight better, but he also tends to keep his power at a level where he can overwhelm his opponents, if he can help it.

Also,many of his attacks are huge AOE energy blasts he can just throw near Garou who would have trouble dodging both due to the range and the initial speed difference, not to mention his flight and barriers make forcefully engaging in H2H a pain against him, other stuff he can do is insta-freezing with his elemental manipulation and city block sized TK powered palm strikes. Besides his supernatural and extremely versatile fighting style means Garou will take longer to adapt to him,since he can just pull a new power Garou isn't used/can't resist yet out of his sleeves many times in this match.

He is very likely to engage in H2H,however at his later stages around 80-100%,at this point his fighting style is pretty much just abusing his brute strength,and raw energy power, wich garou could easily overwhelm because of the giant skill difference,limited precognition and the growth in raw stats he'd have,if he can make it up to this point.

That said,without his usual plot armor and the stuff he gets after becoming a full monster, i think Touchiro has a better chance of defeating him early on than garou has in surviving until the latter happens

Touchiro 7/10
 
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