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- 462
False Higher Vampires:
Bruxae
- Invisibility (Bruxae canturn invisible)
- Limited Animal Manipulation (Bruxae have close ties to birds)
- Telepathy (Many higher vampires possess telepathic powers)
- Transformation (Many higher vampires are capable of transformation)
- Blood Manipulation (According to the Journal Entry from The Witcher 2, the bruxae have masterful control over their blood circulation, rendering poisons and oils that increase bleeding ineffective against them)
- Sound Manipulation (Bruxae canemit shock wave)
- Shapeshifting and Air Manipulation (Bruxae can turn into air)
- Enhanced Senses (Bruxae emerge from their shelters only at night)
- Acrobatics (Can easily jump and land on the ground without injury)
- Martial Arts (Can fight against Geralt)
- Bodily Weaponry (Teeth and claws)
- Resistance to Extrasensory Perception (Orianna, a bruxae, cannot be detected by witcher's medallion)
Alps
- Sleep Manipulation and Dream Manipulation (Alp saliva can make one fall asleep, and when applied to a sleeping man, can invoke horrible nightmares)
- Telepathy (Many higher vampires possess telepathic powers)
- Transformation (Many higher vampires are capable of transformation)
- Sound Manipulation (Like Bruxae, Alps can emit a shrieking noise whose shock wave can incapacitate)
- Acrobatics (Alps' greatest asset is their agility and they can leap with uncanny lightness that appears to border the power of flight)
- Martial Arts (Alps are unequaled in the art of evading blows)
- Enhanced Senses (Alps attack at night)
- Bodily Weaponry (Teeth and claws)
Stamina: Superhuman (Alps have incredible stamina even by vampire standards)
Katakans
- Invisibility (Katakans can turn invisible)
- Telepathy (Many higher vampires possess telepathic powers)
- Transformation (Many higher vampires are capable of transformation)
- Regeneration (Unkown: Katakans can regenerate quickly)
- Enhanced Senses (Katakans attack at night and hear acutely)
- Bodily Weaponry (Teeth and claws)
- Longevity (Katakan can live for hundred of years)
Lesser Vampires
Ekimmaras
- Regeneration (Unknown: Ekimmaras can regenerate back health over time)
- Bodily Weaponry (Teeth and Claws)
- Enhanced Senses (Ekimmaras can hunt at night like all others vampires)
Fleders / Protofleders (Two keys)
Fleders:- Bodily Weaponry (Teeth and Claws)
- Acrobatics (Capable of making huge leaps)
- Enhanced Senses (Fleders can hunt at night like all others vampires)
Protofleders:
- Bodily Weaponry (Their massive, wide jaws constitute their main weapons, their sharp claws coming in a close second)
- Acrobatics (They are characterized by their considerable agility)
- Enhanced Senses (Like all others vampires, Protofleders can likely see in the dark, and they having spent their entire time in the Unseen Elder's cave)
- Limited Light Manipulation (They emit a strange glow)
Garkains / Alpha Garkain (Two keys)
Garkains:- Bodily Weaponry (Teeth and Claws)
- Acrobatics (Garkains can jump a great distance)
- Enhanced Senses (Garkains can hunt at night)
- Mind Manipulation, Status Effect Inducement and Energy Manipulation (During combat, Garkains can incapacitate their foes using a blast of mental energy provoking visions that beguile and disorient)
Alpha Garkain:
- Everything I mentioned for normal Garkains plus Poison Manipulation (The Alpha Garkain has a powerful venom with his claws)
All vampires in the verse should also have magic, because it implied here ("Though weaker than the rest of their ilk in every aspect from the physiomagic to the physiognomic,") that they are magical creatures.