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Flashlight237

VS Battles
Calculation Group
4,802
2,724
Okay, so here's the deal. Previously, Thomas Rogan was given an actual calc, which put him at 1.578 megajoules (it should be noted that the bullet holes are what were calc'd; the kick just moved the doors aside): https://vsbattles.fandom.com/wiki/U...he_Dead:_Thomas_Rogan_Shoots_and_Shoes_a_Door

Thing is the scaling is still a bit wonky. I do believe that the creatures regardless of how powerful they are individually should scale to Thomas Rogan. In The House of the Dead, Thomas Rogan and G are both playable characters. They should be capable of dealing the same amount of damage with their guns for... Obvious reasons. They explicitly use their guns, which as everyone knows aren't the physicals of any character. Their physicals are more like this: https://vsbattles.fandom.com/wiki/User_blog:CreatorJoe/HotD:_Rogan_Kicks_A_Bookshelf

In regards to their physicals, the zombies have severely injured G:



You can see how injured the characters themselves get by the blood animations you get whenever you're hit. This could range from bites to slams to slashes and even Strength's chainsaw slices:



Now, here's where things get finicky, right? While normally game mechanics are just pawned of as just that, but the mechanics of the game puts the survivability of the characters into question more than they have any right to. The health mechanic of the game is actually a lives counter, so basically that is implying that each hit they take kills the player characters. This kinda has merit, I mean a huge, chainsaw that covered you in a field-of-view-sized gash would mean that your head got freaking split in half! Don't believe me? Just put your hand directly on the center of your face and you'll see how long of a gash that was. On the other hand, the playable characters don't show any actual sign of injury from any of the boss attacks in the cutscenes. At the same time, when you get a life, they come in the form of a first-aid kit:



This isn't a bottle of holy water or an ankh or anything that would make sense for resurrection or whatnot, just a plain first-aid kit, which are typically used to patch up injuries or temporarily placate serious injuries until medical help arrives.

Personally, I wanna say that tying a mechanic directly to a first-aid kit is probably the strongest evidence that the characters aren't actually dying but rather just getting injured.

Judging by all this, it would make logical sense that the playable characters themselves (note that James Taylor appears in House of the Dead 4) are more like stone walls with durability scaling to Hierophant's attacks. They can only attack as powerful as they can shoot, but they can sure as hell take a hit. AP obviously shouldn't upscale to the bosses' dura since the bosses are all immune to bullets outside their dedicated weakspots. The exceptions to this are Judgement (Kuarl can be chipped away and Zeal is only slightly more durable than the average zombie) and Temperance (who cannot be damaged AT ALL).

By the way, Judgement merely knocked cars away, so he does not get to scale to the "Destroying a Car" common feat whatsoever.

As for the bosses, they should scale to AP to the Hierophant as the Magician (who is from the same game) has caused an evidently Building-level feat just by the fact that he destroyed a large section of a skyscraper:



And the Magician appeared in HOTD1, 2, and 4! Then again, there are anti-feats to this too. Again, G was gravely injured by a regular zombie, plus James sacrificed himself by throwing himself directly into The World's self-destruct.

Basically the scaling would best be explained as such...

(Without anti-feats)

Playable Characters: Wall Level, higher with gunfire (both scaling to Thomas Rogan's physicals and gunfire respectively), Building Level durability
Bosses: Wall Level durability for Judgement and all boss weakpoints, Building level for everything else (scales to Hierophant)

(With anti-feats)

Playable Characters: Wall Level, higher with gunfire (both scaling to Thomas Rogan's physicals and gunfire respectively)
Bosses: Yeah, they're straight-up Wall Level, what are you expecting? (Also more scaling to Thomas Rogan)

So yeah, there you have it. Hopefully that would help fix things.
 
If the PCs really have 8-C durability then normal enemies who are 9-B shouldn't even be able to scratch them. I think it's far more likely that they canonically never take any hits from the bosses especially considering their methods of attack as you pointed out (They can take hits from normal enemies as shown with Rogan tanking getting knocked down by one of them breaking through a wall and G surviving an attack albeit injured). Also, if their guns can damage the bosses that have 8-C durability by shooting the weakpoints then shouldn't the weakpoints have 9-B durability or at least a "lower" rating? (Would also make sense with the fix to Judgement's AP. Not every boss will become 8-C. Bosses from the first game would still be 9-B I'm pretty sure)
 
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Ahhhh good to see mrgstar321 vids being used his playthrus never missed

Anyhow will try and take a look at this in a bit there and mull this over 🤔
 
Well, it's good to see someone carrying out changes for this series. So, I'm in agreement.
 
So there's a few things I need to unpack, still neutral on all of this but wanna add it in.
  • Iirc we don't actually see G being injured, if anything its implied Karl and the big armour was the one that did it. If the laughably bad "Suffer like G did?" is anything to go by lol and we also find his blood stains a fair distance away from where we meet him.
  • Imo the heroes being able to tank hits from the tier 8 folks imply they'd have the dura to survive at least a hit, it reminds me a lot of resident evil protags fighting bows like the tyrant. They heavily downscale but can at least survive an attack.
  • Iirc with bosses you can still deal scratch damage to them if you don't shoot the weakpoints, might need to check that but I vaguely recall doing it at some point in 2.
  • We see in 1's intro Rogan's gunshots leave fist sized holes in a zombie, it required numerous shots to put him down but I guess that's type 2 immortality at work and you can paste them in lesser bullet shots in game.
  • In regards to James fragging himself we did have a calc for it but idk if it'd be usable to scale to anything seeing as both James and the world perished from it
 
So there's a few things I need to unpack, still neutral on all of this but wanna add it in.
  • Iirc we don't actually see G being injured, if anything its implied Karl and the big armour was the one that did it. If the laughably bad "Suffer like G did?" is anything to go by lol and we also find his blood stains a fair distance away from where we meet him.
  • Imo the heroes being able to tank hits from the tier 8 folks imply they'd have the dura to survive at least a hit, it reminds me a lot of resident evil protags fighting bows like the tyrant. They heavily downscale but can at least survive an attack.
  • Iirc with bosses you can still deal scratch damage to them if you don't shoot the weakpoints, might need to check that but I vaguely recall doing it at some point in 2.
  • We see in 1's intro Rogan's gunshots leave fist sized holes in a zombie, it required numerous shots to put him down but I guess that's type 2 immortality at work and you can paste them in lesser bullet shots in game.
  • In regards to James fragging himself we did have a calc for it but idk if it'd be usable to scale to anything seeing as both James and the world perished from it
What do you think about my comment?
 
What do you think about my comment?
In regards to it with bosses not attacking protags canon wise James is hit here seemingly and doesn't get reduced to paste, he remarks its an old wound but considering the effects it seems to have been an attack

 
In regards to it with bosses not attacking protags canon wise James is hit here seemingly and doesn't get reduced to paste, he remarks its an old wound but considering the effects it seems to have been an attack


Then it doesn't make sense how normal enemies can pose a threat to them unless either all the bosses are 9-B or all enemies are 8-C. Harry Harris from the second game is another character who also survived a boss attack (albeit I'm pretty sure Strength was holding back in order to capture him and Amy) and he isn't even an MC.
 
Well idk what to say atm as I'm still neutral, will say imo with G I defo don't think zombies injured him there. The implications point to Karl beating him off screen considering his comment and the fact you find G's blood away from the library implying he fought and staggered away. I'll check scarlet dawn for any possible feats as last I checked that game's canon same with overkill
 
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