• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

The Elder Scrolls Daedric Artifacts tier and powers

7,003
1,788
Should have made this thread along time ago. Pretty much more and more people are arguing that daedric artifacts should be high 1-B by themselves (Well to be more precise some of them like: the spear of bitter mercy, Savior’s Hide, Umbra, and Jyggalag’s sword). I personally heavily disagree with this but we need a thread to discuss it.

Edit: This thread can also be used to talk about the Aedric Artifacts for practically the same reason Daedric Artifacts would be discussed.

Also the power Mora’s Grasp has also been brought up. Pretty much in game it has a time limit. Many other spells are also stated to have time limits but majority of these time limits are contradicted in lore, however Mora’s Grasp is never brought up in lore. So I and a few other people have argued that the time limit should apply because nothing contradicts it and thus the BFR is non combat applicable. Others argue that the time limits of other spells being contradicted should apply to Mora’s Grasp. I’m wonder if the time limit should count or if it should be ignored. I personally would like for it to be ignored, but I think objectively ignoring it would be completely wrong.
 
Last edited:
Edited the op. I’ll go get Matt, Ultima, and maybe Dargoo and other staff members I’ve seen comment on the Elder Scrolls before.
Also obug

I will also later on give a list of those I say are high 1-B, possibly/likely high 1-B and then those that are simply low 2-C/dependent on the users tier
 
Also obug

I will also later on give a list of those I say are high 1-B, possibly/likely high 1-B and then those that are simply low 2-C/dependent on the users tier
I don’t know which Daedric Artifacts people are trying to upgrade and why. I just made this thread to have a place to discuss it (I know a few, but not all of them).
 
I don’t know which Daedric Artifacts people are trying to upgrade and why. I just made this thread to have a place to discuss it (I know a few, but not all of them).
Is all artifacts in general, daedric and aedric same with elder scrolls since nothing can destroy or harm them (of course they are not a weapon)
 
The Elder Scrolls themselves would be their own thread if they ever need a thread. The Daedric Artifacts are important because the main characters have tons of them.
 
Found the list

Independence:​


1. Amulet of Kings - The divine artifact is the physical, independent covenant between the Eight Divines and Mortals on Mundus. If the existence of Mundus and Nirn is threatened in any form, the artifact will grant the full power of all Eight Divines for the destined hero to save the world from the gravest levels of extinction.

2. Auriel's Bow - The Auriel's Bow is an artifact used by the Elven Time God Auri-El, an aspect of the Time God Oversoul (Aka). He personally uses the Bow to defeat a fellow Et'ada named Lorkhan with the assistance of an another Et'ada named Trinimac. After Lorkhan's demise, Auriel uses the Bow to fashion the Heart of Lorkhan as a projectile to banish it and depower Lorkhan for good. After millennia, the artifact still teems with divine powers and has the potential power of blocking all divine influences upon Nirn - The Tyranny of the Sun prophecy is real. The artifact doesn't care if the user is going to destroy the world, and it also has the power to do so. Auriel seems to abandon it long ago.

3. Auriel's Shield - The Auriel's Shield is an artifact used by the Elven Time God Auri-El, an aspect of the Time God Oversoul (Aka). He personally creates and uses the Shield in the war against the forces of Lorkhan. As the result, it is imbued with the true power of an Et'Ada. After millennia, the artifact still independently chooses and protects the chosen wielder against all gravest threat. The divine power never faded from the artifact, and Auriel seems to be careless of its independence.

3. Staff of Magnus/Eye of Magnus - Both artifacts are created by Magnus (The Elder Scrolls), and have been long abandoned by the same god. Both artifacts hold tremendous power that can reshape the multiverse of Mundus and all gods within it. The Staff acts more of a tool to tap and manipulate the limitless amount of cosmic energies, as well as de-power anything in its path, even the godlike beings or divines. However, it has a cosmic limiter that prohibits anyone using the Staff to upset the magical balance of the multiverses. In opposite, the Eye of Magnus has no such limiter, and it infinitely generates the cosmic energies that shape or destroy the multiverse of Mundus at will. It can be treated as an infinite cosmic power generator. Both of them act on their own accords and do not subject to the authority of Magnus (The Elder Scrolls) who created them.

4. Heart of Lorkhan - The divine body part of Lorkhan that allows one to become a god of High 1-B level or beyond. Vivec, Sotha Sil and Almalexia all became the respective gods of Morrowind through using this artifact. The artifact is also the Heart of Nirn that independently acts on its own will and submits to no one.

5. Jode's Core - The divine body part of Lorkhanor Lorkhaj in the Khajiit traditions that has a similar property of the Heart of Lorkhan. However, it is critically important for the existence of Khajiit people because the Core assures the existence of the two Moons in the sky of Nirn. It has infinite cosmic energies that subject to no god-creator. Merely a cosmic power generator, carved from a body of a dead god.

6. Mechanical Heart - The Mechanical Heart also referred to as the new Heart of Lorkhan, is a mechanical replication of the Heart of Lorkhan created by Sotha Sil. It exists to stabilize the existence of The Clockwork City for eternity. Anyone who can tap into its power can become a god in the league of The Tribunal. The artifact does not a will at all nor has anyone controls it.

7. Umbra - The Umbra Sword is a Daedric artifact of Clavicus Vile designed with the sole purpose of the entrapment of souls. Too bad for the Prince, Umbra becomes a rogue cosmic threat against the Daedras and all existence in the process. It has the property of cutting, draining, and manipulating divine essences through each attack. Clavicus Vile was cut by the Umbra at one swoop, and the Prince almost lost all of his powers. Umbra can also warp the reality around it for its own station - creating the Umbriel City. It can manifest in form of a person, so it doesn't have any hardship in mobility. The artifact only serves itself and wants to be its own god - if it had captured the White-Gold Tower. Anyone who wields it will be ultimately corrupted to become its slaves, except the divine beings and The Prisoners.

8. Sword of Jyggalag - The Sword of Jyggalag is a Daedric artifact created by Jyggalag, the Prince of Order. The artifact is the perfect embodiment of Order that seeks to destroy and reshape anything that is chaos. However, the artifact becomes leaderless after Jyggalag escaped into the seas of Oblivion. The artifact still maintains the same goal of creating order everywhere. It has been corrupting Thoron to tear a permanent barrier between Shivering Isles and Mundus, so the artifact can make a triumphant return to kill Sheogorath and destroy the Shivering Isles for the name of Order. Sometimes before Thoron, Talym Rend wielded the artifact to survive against the madness presence of Sheogorathwithout getting blinked out of existence by the Mad God's omnipotence. The Sword still has the power of Jyggalag, and independently acts on its own against Sheogorath or anything not Order.

9. Sunna'rah - The Sunna'rah was a powerful staff-like device created by the clockwork god Sotha Sil. Translated as the "blessed staff", it combines clockwork technology with Magicka. It was used by Sotha Sil to study his divine powers. By draining minute pieces of his own energy into a reservoir, he could study it and then return the energy back into himself. It does not have a real master, as it is nothing more than an inanimate, scientific tool.

10. Kagrenac's Tools - The Kagrenac's Tools are the legendary artifacts crafted by the Dwemer Tonal Architect Lord Kagrenac. The tools, Keening, Sunder, and Wraithguard, were created to tap into the power of the Heart of Lorkhan via tonal manipulation of the laws of nature. They do not have a real master, as they are nothing more than inanimate, scientific tools.

11. The Penitent -The Blade of Courage, is the legendary blade of Trinimac used in ancient times. Statues depicting Trinimac often show him holding his sword, and worshipers of the god swear by it for aid. The Penitent is the blade that delivered the finishing blow to the Space God, Lorkhan. The sword's physical existence is shrouded in mystery. The artifact is leaderless, and still has the full power of Trinimac as it rends the conceptual inspiration into the Orcish followers of Trinimac.

12. Muatra - The Milk-Taker, is either a metaphorical or literal spear wielded by the god-king Vivec. The spear is a physical representation of Vivec's love which was "accidentally shaped like a spear," and is, for all intents and purposes, an allegorical likeness of Vivec's own genitals, in both his male and female gender. The artifact does not seem to have a will of its own, and is imbued with Vivec's own divine essence.

13. Brush of Truepaint - It is an Aedric artifact supposedly created by Dibella. It is said that the bristles of the brush were woven from of Dibella's own hair. The brush allows the wielder to enter a painting canvas and paint things life-sized, simply by imagining them. The artifact allows a user to create his or her own universe through drawing. The artifact acts independently and has its own power source away from Dibella.

14. Memory Wand - It is an artifact belonging to the Daedric Prince of madness, Sheogorath. It has the ability to manipulate anyone's mind and memory at a whim. Even the gods can be affected, which Talym Rend used the wand on Sheogorath to drive the Mad God insanely remorseful. It acts independently and can harm the creator-god.

15. Totem of Tiber Septim - It is an artifact that allows its bearer to control Numidium, the ancient Dwemer construct. It was created at the end of the Second Era by Imperial Battlemage Zurin Arctus, to allow Emperor Tiber Septim to use the golem in his conquest of Tamriel. Only an individual of noble blood or special supernatural affinity can safely wield the Totem; it will reject an unworthy owner and has been known to telepathically do so to such individuals. In truth, it is also a cosmic power source that enhances the user's control over the Numidium. In fact, people with the right knowledge can use it to become a god - Mannimarco. The artifact here acts independently and has an indefinite power source. The artifact is associated with Talos aka Tiber Septim.

16. Oghma Infinium - It is an ancient tome of knowledge and an artifact of great power. It was written by Hermaeus Mora. The name of the tome comes from Oghma, the wife of Xarxes, whom he created from his favorite moments in history. The knowledge within the tome grants the reader access to the artifact's energy, which can be manipulated to achieve near demi-god abilities. The artifact will disappear routinely after the desired knowledge has been provided to the user, while Hermaeus Mora has no actual control over the artifact.

17. Elder Scrolls - They are the Aedric Prophecies (though the accuracy of that term is often disputed), are scrolls of unknown origin and number which simultaneously archive both past and future events. The number of the Scrolls is unknown not because of their immense quantity, but because the number itself is unknowable, as the Scrolls "do not exist in a countable form". They are fragments of creation from outside time itself, and their use in divining prophecies is but a small part of their power. Their power terrified all gods, Aedras and Daedras plus all Et'Adas alike. They have been used to banish Alduin and rewrite history to dispel the cosmic effects of Gray Cowl of Nocturnal. They are so powerful that they act independently, and no Et'Ada can destroy or harm them in anyway.

18. Staff of Towers - It is an artifact crafted by the Ayleid arch-mage King Anumaril around the time of the Alessian Slave Rebellion. It is composed of eight segments, each corresponding to one of the metaphysical Towers that shape the fabric of Nirn. It has the power to reshape the multiverses of Aurbis at a whim, and it is probably the most powerful, known artifact to date. It doesn't have a master, and have its own metaphysical power source.

Semi-independence:


1. Azura's Star/The Black Star - It is a Daedric artifact created by the Daedric Prince Azura. The artifact is actually is an infinite soul gem that holds an unlimited number of souls and limitless amount of energies inside. It is powerful enough to channel energy to create a stable portal towards Gaia Alatar, the plane of Mankar Camoran being large enough to contain a sun and instantly collapsing when he was killed. Thus, it should be seen as a more advanced Sigil Stone of such capability. The artifact is directly under the control of Azura but a certain mortal can exploit the vulnerability of the artifact's infinite storage property to wrestle control away from the Daedric Prince. However, the artifact will return back to Azura's grasp in time.

2. Ebony Mail - It is a Daedric artifact created by the Daedric Prince Boethiah. In appearance, it looks like an ebony suit of armor, or often simply a cuirass. The artifact grants its wearer resistance to fire and magical attacks, magical protection from physical blows, quieter movements and the ability to poison enemies who get too close. Boethiah is the one who can choose who to possess and wear the artifact; however, the god's control over the artifact is severely limited as Boethiah can't autonomously reclaim the artifact as she wishes. The last champion, later murdered by The Dovahkiin, used the Ebony Mail to play god-king for decades as Boethiah was powerless to take it away.

3. Goldbrand - It is an ancient artifact, which takes the form of a golden katana, imbued with the power of Boethiah. It was created by the dragons of the North. According to the legends of thieves, it was given to a great knight who was sworn to protect the dragons. It contains the power of the Daedric Prince Boethiah and burns those that it strikes. The artifact requires the empowerment from Boethiah but it can be used against the wishes of the Prince.

4. Rueful Axe - It is a Daedric artifact created by the Daedric Prince Clavicus Vile. The axe is very heavy and has a wicked blade that looks sharp enough to cut through a god. It is enchanted to magically fatigue anyone that it strikes. In fact, it is capable of striking Barbas, the depository god of Clavicus Vile's power, and severely depower the godlike being. It is quite similar to Umbra but has a less independent spirit as it requires the empowerment from the creator-god. Still, it can be used against Clavicus Vile if given a perfect chance.

5. Savior's Hide - is a Daedric artifact commonly associated with Hircine. The name Savior's Hide is usually associated with just the cuirass, but a full set of the hide once existed (boots, cuirass, gauntlets, greaves, helmet, and pauldrons), though the rest of the items have not been seen since 3E 399. The cuirass makes the wearer resistant to magic. Chimere, the Direnni conjurer, used the Savior's Hide to become invulnerable against physical attacks of Mehrunes Dagon in his true form, whose later the conjurer has to invoke the Protonymic to banish the Daedric Prince. Later, the Apprentice also used the Hide to resist the presence of true form Dagon in Battlespire, whose aura paralyzed all mortals within the facility. Mehrunes Dagon should be comparable to Hircine. The artifact has the independent property of omni-resistance against all cosmic attacks from gods, but it can lack the necessary power source from the gods to be properly activated. The Dovahkiin requires the help of Hircine for the reactivation of the artifact through the killing of Sinding.

6. Spear of Bitter Mercy and Spear of the Hunter- It is one of the more mysterious artifacts in Tamrielic Lore. Little to nothing is known about the Spear, but it is believed to be of Daedric origin. According to Reachmen myth, the Daedric Prince Hircine was said to wield the Spear when he took on the aspect of Alrabeg the Hunter. It is also associated with Sheogorath, Malacath and Mehrunes Dagon. The artifact was used by Chimere to utterly defeat the true form of Mehrunes Dagon in the single combat. The artifact is also comparable to the Spear of the Hunter which is commonly wielded by Hircine himself. Both artifacts require the power source from Hircine, but they can be taken away from the creator-god to be used against him.

7. Daedric Crescent - It is a Daedric artifact created by the Daedric Prince Mehrunes Dagon. It has the power to paralyze those it strikes, and puts heavy wear on their armor; it has also been known to create a green ball of energy, but its effects are unknown. The artifact requires the power of Lord Dagon to work, but it can be easily used against him.

8. Mehrunes Razor - It is is a Daedric artifact created by the Daedric Prince Mehrunes Dagon. This powerful ebony dagger has the ability to kill instantly, as there is a small chance that Dagon will claim the souls of those struck by the Razor. However, little people know that Mankar Camoran confirms the artifact was created by the Magna Ges from the bowels of Lyg. This information finds its basis in the legend that Mehrunes Dagon was formed by the Magna Ge, within the deepest bowels of Lyg, in which they installed with Oblivion's most precious and scarce asset; "hope". In actuality, the Razor is Lord Dagon the Daedric Prince with Mehrunes Razor is the symbol that Magna Ges imbued within the Daedric Lord. It is quite clear that the power behind the Razor is beyond imagination. The artifact requires the power of a Daedric Prince to work, but its metaphysic property of manipulating the nymics and laws of reality can be detrimental towards the creator-gods. It also obeys no master.

9. Sword of the Moon Reiver - It is a broadsword created from Mehrunes Dagon's own substance. It is believed that no other weapon is capable of harming Mehrunes Dagon. During Dagon's invasion of the Battlespire during the Imperial Simulacrum, the sword was in the possession of his Dark Seducer bodyguard and paramour. An apprentice took the sword from her and used it to banish the Prince from his own realm, resulting in the destruction of the Battlespire. The artifact has no master, and even harms the original creator-god.

10. Ring of Khajiit - It is an ancient Daedric artifact, many centuries old, dating back to at least the Second Era. It is associated with two Daedric Princes, Meridia and Mephala, who have both been known to offer the Ring in return for service. It is said that the ring makes the wearer invisible, silent, and quick. Rahjin uses the Ring to escape the grasp of Mephala. Ironically, she created the artifact and could not even find the Khajiit thief. The artifact requires the power from the Daedric Princes, but it can be used to turn against them.

11. Dawnbreaker - It is a Daedric artifact created by the Daedric Prince Meridia. It was forged "in a holy light that breaks upon" the Prince's foes. In appearance, it is an ebony longsword containing a distinctive light-emitting crystal in its cross-guard known as the Dawnstar gem. It was created with the intention of "burning away corruption and false life". Darien Gautier casually uses the artifact to hold back the endless forces of Mephala and Clavicus Vile. They are hyper-dimensional presences of two Princes trying to consume both The Colored Room and Summerset Isles, and they should be composed with Demiprinces and those Daedras comparable to Demiprince Fa-Nuit-Hen. Additionally, Veya Releth corrupted the artifact for the favors of the Triads to insult against Meridia's presence of light, and it should be comparable to the above feat of Darien. The artifact requires the full power from Meridia but it can also be corrupted and used against the creator-god.

12. Skeleton Key - It is is a Daedric artifact created by the Daedric Prince Nocturnal. In appearance, it doesn't always take the form of a key, and sometimes manifests as a lockpick instead. In its key form, it can be used to unlock any lock. As a lockpick, it is nigh unbreakable and can get past even the toughest locks. The artifact functions as a tool for "unlocking" all things, including portals, hidden potential, and other unknown possibilities. Its ultimate function, however, is to unlock and hold open the Ebonmere, a portal to Nocturnal's realm, Evergloam, located in the Twilight Sepulcher of Skyrim. The artifact requires the power of Nocturnal to work at the fullest extent, but it can be used effectively against the creator-god. Mercer Frey simply uses it to spite against the Lady of Shadow.

13. Spellbreaker - It is an artifact attributed to the Daedric Prince Peryite. Superficially a Dwarven tower shield, it is one of the most ancient relics in Tamriel. The shield not only protects its wielder from physical damage, but also from magical attacks, by reflecting magicks, dispelling curses, or silencing any mage about to cast a spell. It is said that the shield still searches for its original owner, and will not remain the property of anyone else for long. The artifact may use the power from Peryite but it can choose owners without the Prince's approval.

Dependence:​


(Other lesser known artifacts are not listed in the independence and semi-independence sections)

1. Moon-and-Star - It is a Dwarven ring of Chimer hero Nerevar. The artifact was forged by one of the smiths of Dwemer Sorcerer-priest Kagrenac and blessed by the Daedric Goddess Azura. The ring lent Nerevar supernatural powers of persuasion and indisputable proof of identity since any other who tried to wear it would be killed instantly. Daedric Prince has absolute control over the artifact.

2. Moonlight Blade - It is a crescent moon-shaped blade associated with both Azura and the extant Order of the Hidden Moon. This ancient Khajiiti order was said to have been gifted the blade by the Mother Goddess herself. The artifact is the chief weapon against the soul corruption from Namira, as it can manipulate the corrupt souls to become clean again. The Moonlight Blade could also cut through liminal barriers, both the mundane and those between worlds. It killed the lich Arum-Khal who had the power to create an universe of galaxies and stars with his own power. The artifact requires the power blessing from the Daedric Prince, Azura.

3. Fearstruck - It is a Daedric artifact created by the Daedric Prince Boethiah. It took the form of a shield. It belonged to Lyrisius, a hero from Tamriel famous for leading his army against the Akaviri slave traders in their homeland of Akavir. It requires the power of a Daedric Prince to stay corporeal and powerful.

4. Bittercup - It is an artifact located in Ald Redaynia, attributed to the Daedric Prince Clavicus Vile, whose sphere is the granting of power and wishes through ritual invocations and pacts. The cup has a unique property of amplifying one's own attributes and powers through drinking. Drinking from the Bittercup will permanently increase your highest attribute and decrease your lowest attribute. It requires the blessing from the Daedric Prince to work.

5. Black Books - They are Daedric artifacts created by Hermaeus Mora, the Daedric Prince of Fate and Knowledge. Each book contains some manner of forbidden knowledge. Some books are from the ancient past; some are from the future. The thick tomes are bound in black covers, with a symbol representing Mora on the front, and emit a black mist. They are comparable to the Oghma Infinium, another tome of knowledge created by Mora; however, through the reading of the Black Books, individuals can obtain much more power than that gained from the Oghma Infinium alone. You must have the permission and authorization from Hermaeus Mora for the books to provide the right knowledge that you sought.

6. Ring of Hircine - It is is a Daedric artifact created by the Daedric Prince Hircine. The ring can temporarily give the gift of Lycanthropy to the wearer and allows lycanthropes to control their transformations. Lycanthropes who possess the ring are not affected by the moons or by bloodlust and can change form at will. Hircine punishes those that did not legitimately earn the ring, stripping the ring of its ability to control transformations and instead of making transformations unpredictable. For non-lycanthropes, the ring is often useless, although it has been known to extend the wearer's life and allow for transformation into a werewolf. Hircine has absolute control over the ring and its wearer.

7. The Scourge - It is a legendary Daedric artifact. It was forged from sacred ebony in the Fires (or Fountains) of Fickledire and is associated with Malacath. It is a fierce weapon, and takes the form of a steel or ebony mace. Malacath dedicated it to mortals, and any Daedra who attempts to invoke its power will be banished to the Void. It also has the ability to banish them to the Void with a single blow and can conjure Daedra such as Dremora and Scamps from Oblivion to do the wielder's bidding. It has been described as a "bold defender of the friendless", which could be related to Malacath's role as the Daedric Prince of outcasts. The artifact requires the direct power from Malacath for full power.

8. Volendrung - It is an ancient artifact created by the Dwarven Rourken clan. In appearance, it is a large ebony warhammer, although it may sometimes take the shape of a blade. For unknown reasons, Volendrung became a Daedric artifact of Malacath. It is enchanted with the power to paralyze foes and drain them of their strength, conferring it to the wielder. The hammer is prone to disappearing like its Dwarven creators, sometimes resurfacing in days, sometimes in eons. The artifact requires the direct power from Malacath to work at the fullest extent.

9. Warlock's Ring - It is an artifact originally owned by the Arch-Mage Syrabane, an Aldmeri god-ancestor. In appearance, it is a ring with a large gemstone, either red or green in color. It is best known for its ability to reflect spells cast at its wearer and to fortify the wearer's speed and health, though it may have additional powers. These magical effects are sometimes named "Shalidor's Mirror" and "Feet of Notorgo". The artifact requires the direct power from Syrabane to work at the fullest extent.

10. Deadland Hammer - Daedric artifact linked to Mehrunes Dagon and the Deadlands. In the Second Era, it was found in the Darkpool Mine by the Claws of Daegon—a Khajiit cult dedicated to Merrunz. When used with the right reagents, it was said to be capable of summoning Iron Atronachs. Physical contact with hammer was reported to be uncomfortable and even harmful when handled for an extended period of time. It requires the power from Mehrunes Dagon to work at the fullest extent.

11. Ebony Blade - It is a Daedric artifact created by the Daedric Prince Mephala. It resembles an ebony katana and is considered to be an artifact of great evil, having the ability to absorb the life essence of those that it strikes. Part of the damage inflicted flows into the wielder as raw power, draining the victim of their health and sometimes stamina. It has also been known to fortify the wielder's skill at using long blades, magically silence those that it strikes to prevent them from casting spells and deceive victims. The artifact used to devastate a large countryside into a wasteland as souls and lifeforces are drained by the sword. It requires the blessing of Mephala to work properly.

12. The Obsidian Husk - It is a magical stone associated with Mephala. In appearance it is a transparent black crystal with the Daedric letter "Oht" carved into it. The origin of the artifact is shrouded in mystery. Some believe it to be a fragment of Oblivion, having followed a visiting Daedra from that plane. Others believe it to be magical in nature, containing a trapped shred of Mephala's essence. They are the devices of Mephala's own divinity.

13. Mace of Molag Bal - It is a Daedric artifact attributed to Molag Bal, the Lord of Domination and Enslavement. Its enchantment drains the stamina and magicka of its victims and transfers them to the bearer. It also has been known to have the ability to transfer an enemy's strength to its wielder or trap their soul. It has been said to be a good weapon of choice for vanquishing wizards. The artifact requires the full blessing from Molag Bal to work.

14. Mortuum Vivicus - It is a powerful weapon created by the Daedric Prince Molag Bal. It has no physical form, instead appearing as a large orb of cold light. It was originally given as a gift to the Ayleid King Anumaril of Abagarlas, a Daedraphile settlement on City Isle that was dedicated to Bal. The artifact requires the full power of Molag Bal to have enough power that would destroy the entire continent of Tamriel in one fiery stroke from the God of Domination.

15. Masque of Clavicus Vile - It is a helm which makes the wearer more popular wherever he or she might go. Much like other Daedra and their artifacts, Clavicus Vile seems to retain ultimate control of the Masque and may recall it without warning.

16. Ring of Namira/Hand of Namira - The ring is a Daedric artifact bestowed by Namira upon those who do her bidding. The Ring has at times been known to reflect damage back onto an attacker, while other rumors say it gives bonuses to a person's health if the wearer cannibalizes a corpse. The ring has the passive ability of corrupting and rotting anything near the wearer's presence. The Hand is rather a rotten hand that bears the similar power of the Ring, except it drives any mortal near its presence to become insane zombies. Both of them require the power of Namira to work at the fullest extent.

17. Ring of Phynaster - The artifact was made by the Hero-god of the Altmer, Phynaster. With the Ring and a new walking technique he discovered, Phynaster was able to live for hundreds of years. The Ring boosts the wearers' resistance to poison, shock damage, and Magicka. The Ring was also cursed by Phynaster so that it eventually disappears from its holder's possession. It requires the power of the god for it to work at the fullest extent.

18. Gray Cowl of Nocturnal - It is a Daedric artifact that once belonged to Nocturnal. It takes the form of a dark leather cowl, which obscures the face of the wearer. Nocturnal is revered as a god by thieves across Tamriel. Her reputation as the Mistress of Shadows has sometimes led thieves to attempt to steal an item from her to prove their greatness. The artifact requires the power of Nocturnal to work, as well as she can recclaim and curse the artifact against the user's will at anytime.

19. Bow of Shadows - It is is a Daedric artifact that, according to legend, was forged by the Daedric Prince Nocturnal. The legendary ranger, Raerlas Ghile, was granted the Bow for a secret mission that failed. The Bow was lost, though Raerlas is said to have used it to take scores of his foes down with him. The Bow is said to grant the user invisibility and increased speed. The artifact requires the blessing of Nocturnal to work.

20. Sanguine Rose - It is a Daedric artifact created by the Daedric Prince Sanguine. It can take on many forms, including that of an actual rose, a wooden stave carved like a rose or a staff-sized rose. Although powerful, the Rose is not an artifact most would care to possess. It can be used to summon a lesser Daedra, who will attack all except the holder. The Daedra is uncontrollable, unlike those summoned by Conjuration, but as with conjured creatures, it is only bound to the mortal plane temporarily. The artifact requires the power of Sanguine to be activated and function properly.

21. Staff of Sheogorath - It is a powerful Daedric artifact, is the symbol of the Daedric Prince of Madness, Sheogorath. It contains the power of the Shivering Isles and is needed to assume the title of Mad God and sit upon the Throne of Madness. The Staff is the namesake of Sheogorath. In its traditional appearance, the Staff is a simple walking stick, often with an eyeball attached to the top. It has the power to manipulate time at will. During each Greymarch, the Staff's power waned and it became a useless twig. The Staff requires the blessing of Sheogorath to work.

22. Wabbajack - It is a Daedric artifact created by the Daedric Prince Sheogorath. It takes the appearance of a Daedric staff, sometimes engraved with angry gaping faces at the top. As befits the Prince of Madness, his artifact is unpredictable in its effects. The staff has the power to transform its target into a completely random creature. This can be helpful to the wielder, turning a fearsome opponent into a docile animal; similarly, it can be detrimental, transforming a relatively weak enemy into a powerful monster. The staff can produce other effects, such as damaging, healing, turning to stone, or instantly killing the target. The artifact requires the blessing of Sheogorath to work.

23. Orb of Vaermina - It is an orb apparently used for scrying, created by Vaermina. Arkved uses the Orb to become a master of space and time, and lord above all abstracts and concepts. He describes that the orb allows him to create an universe as well as worlds beyond under the domain of Vaermina. If he was successful, Arkved would become the eternal voyager or rather a parasite sneaks under the complex dimensional domain of Vaermina forever. However, Vaermina has the full control over artifact, and he was trapped inside Vaermina's realms forever.

24. Skull of Corruption - It is an incredible staff that creates a duplicate, or "clone", of whomever it is cast upon. This clone then attacks the original at the behest of the caster. Legends say that the staff a mind of its own, and can feed on the memories of those around it. The artifact is created and powered by Vaermina. It requires the empowerment from the Lady of Nightmares itself.

25. Mysterium Xarxes - It was a tome written by Mehrunes Dagon, who scribed it in "the deserts of rust and wounds". It was an artifact of great and evil power. The book was dangerous to handle, as even reading from it required magical protection from its power. The book was given by Dagon to Mankar Camoran. After studying the tome, Mankar wrote the Commentaries on the Mysterium Xarxes (also known as the Mythic Dawn Commentaries). Inspired by the prophecies and promises within the book, Mankar founded the Mythic Dawn, a Daedric cult that worshipped Mehrunes Dagon. The Xarxes acted as the cult's holy book and was stored in the Mythic Dawn's hidden shrine in the caverns beneath Lake Arrius in Cyrodiil. Using the power of the book, Mankar created Gaiar Alata, or "Paradise", an alternate realm where the souls of Mythic Dawn cultists went in death. The artifact needs Mehrunes Dagon to work.

26. Masks of the Dragon Priests - They are strange artifacts created by the dragons in the Merethic Era. The highest-ranking priests of the Dragon Cult were granted magical masks that defy the laws of time and possess powerful enchantments. The individual masks are made of varying materials, and each bears the same name as the Dragon Priest that possessed it. The artifacts require the powers of the respective dragons to work at the fullest extent.

27. Relics of the Divine Crusader - A set of Aedric artifacts, created by the Eight Divines and given to Pelinal Whitestrake, the Divine Crusader. The set includes a suit of armor, a shield, a mace, and a longsword, which mold to the needs of the wielder and increase their proficiency in the School of Restoration. The artifacts were used by Whitestrake to banish Umaril the Unfeathered, an Ayleid Sorcerer King. In the battle, Umaril had dealt him a fatal blow, and with his death, the relics were scattered and lost. In 3E 111, Sir Amiel Lannus founded the Knights of the Nine with the intent of recovering the lost relics. All artifacts are required to have the blessings of Nine Divines to work.

28. Stendarr's Hammer - It is a massive hammer rumored to have once been wielded by Stendarr, the God of Justice. It is made of ebony and sapphire. The weapon is enchanted to drain or damage the health of those it strikes, at the cost of the wielder's stamina. It requires the power of Stendarr to work at the fullest extent.

29. Lord's Mail - It is an artifact given to mortals by Kynareth, one of the Eight Divines. It is an ancient plated mithril or ebony cuirass of unsurpassable quality, considered to be heavy armor. It grants the wearer the power to absorb or regenerate health, resist the effects of spells, and resist or even cure poison. It is said that whenever Kynareth deigns the wearer unworthy, the Lord's Mail will be taken away and hidden for the next chosen one.

30. Sigil Stone - It is a pre-Mythic quasi-crystalline morpholith that has been transformed into an extra-dimensional artifact through the arcane inscription of a daedric sigil, which can be used to create portals from Mundus to Oblivion. They are spherical objects, and emit both a humming noise and a dark red glow. The morpholiths used to create the Sigil Stone can only occur in pocket voids of Oblivion, and harvesting them requires Daedric assistance. The cleansed morpholith must then be presented to a Daedra Lord to perform the inscription of the sigil, which will transform the specimen into a true Sigil Stone. The Daedra Lord and the mechanic of the Sigil Stone must then jointly invoke the conjurational charter, which will transport the Stone through the liminal barrier and create a temporary portal. The portal only remains open for a brief period of time, depending on the strength of the liminal barrier at the chosen location; the longest recorded time under these circumstances was only a few minutes, making this type of portal rather useless. The power of a Sigil Stone is similar to that of a filled soul gem, but much stronger. The artifact requires the power of Daedric Princes to work at the fullest extent.
 
Last edited:
The power of an artifact is determined at the whim of the Daedra they are from. Ranging from regular weapons to extensions of the Daedra themselves.
 
Back
Top